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Pathfinder and D&D 5th Ed. State of play?

Started by Reckall, September 04, 2017, 09:17:42 PM

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KingCheops

Quote from: fearsomepirate;992032It takes me a lot longer than 2 hours to come up with something, and it's usually pretty stupid.

Don't sell yourself short.  As long as it is not completely ridiculous most groups will cut the DM some slack and just have fun killing monsters and stealing treasure while hanging out with buddies.

Mistwell

Quote from: Steven Mitchell;992011My problem with Glitterdoom is that I could put together something better (for my purposes) in about 2 hours--even less if I'm particularly motivated.  Sketch out a map by hand on a piece of typing paper, pick a few monsters, write some bullet points, go.  In the second hour, put in something to make it sing.  That's not publishable for someone else to use, of course, but it works better at my table.

Maybe I just find it so much easier to make my own stuff sing than to start with something like Glitterdoom and make that sing, that I'm jaded.

It's $7. Is your time worth $3.50 an hour?

Steven Mitchell

Quote from: Mistwell;992039It's $7. Is your time worth $3.50 an hour?

It's not quite Apples to Apples.  Note that for my purposes, I produce something "better", not the same thing.  If I didn't have 2 hours, and didn't enjoy doing the work in 2 hours, or was only producing something about the same quality, it would be different.  Plus, I had to read the damn thing to see if it was any good.  That was time largely wasted, since nothing in it inspired me, and nothing in it is going to save me any particular time.  Running it would be wasting valuable game time.

In contrast, "The Fey Sisters Fate" is the other one I have.  If I had it to do over again, I'd probably not buy or read it, either, but I can at least see the germ of an idea there, and can see how others might get more out of it.  The particular setup and personalities left me cold, but that's more of a preference thing than any comment on the quality of the adventure itself, which objectively has some good pieces mixed in with the bland.  I can see me using that idea as a starting point to make my own thing, or as the source of an improvisational encounter leading to something more.

Ulairi

Quote from: Zalman;991778I wish I knew more people that wanted to play Pathfinder. So I could sell off my Pathfinder books and other materials.

There is a good FB group for that. I pretty much sold off all of my non-GURPS/Palladium stuff on it. No ebay fees and I get pretty good rates.

fearsomepirate

I'm not exaggerating when I say something like Glitterdoom would take me a couple days, possibly a week to do. Is the hook terribly amazing? No. There's some spooky shit in a mine, go check it out. surprise there's undead and monsters. But there are some unique monsters, a decent coherence to the overall design, at least one trap that breaks the standard d20 mold of "roll a d20 or take a little damage that mildly inconveniences you" and goes back to the old "lol ur dead" model, and a final boss room that will murder the stupid.

It's little details like the petrified player crying gold for weeks that I never think of. That room now has tons of gold in it should my players ever think to go back.

Anyway, the module was extremely successful at my table. In two hours, the only idea I ever seem to have is "this room should have more ghouls."
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

RPGPundit

Quote from: Headless;991405I've got the 3.0 forgotten realms book.  Its the worst d&d book I own.  You want more of that for 5th?

Some gamers are wierd man.

I think the FR 3.0 book was quite good, but of course I ignored most of the system-stuff for it. The setting material was the best since the original boxed set.
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