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How to Sandbox

Started by rgrove0172, August 10, 2017, 09:33:53 PM

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S'mon

Quote from: Crimhthan;983785You don't consider a claim of several thousand works over the last 30+ years to be coequal to claiming ownership, that is astounding and disingenuous.

Now he every graciously corrected the claim of works to words that changed the interpretation of his claim IMO.

AFAIK Rob/estar has dyslexia, you need to read his posts with a modicum of charity.

Crimhthan

Quote from: S'mon;983818AFAIK Rob/estar has dyslexia, you need to read his posts with a modicum of charity.

That makes a huge difference and I will bear that in mind. Mine is more like of typing skill.
Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.

Rules lawyers have missed the heart and soul of old school D&D.

Munchkins are not there to have fun, munchkins are there to make sure no one else does.

Nothing is more dishonorable, than being a min-maxer munchkin rules lawyer.

OD&D game #4000 was played on September 2, 2017.

These are my original creation

Zalman

Quote from: Crimhthan;983785You don't consider a claim of several thousand works over the last 30+ years to be coequal to claiming ownership, that is astounding

As predicted, you've now jumped to redefining the word "ownership". Gracious indeed for estar to respond at all to your trolling.
Old School? Back in my day we just called it "School."

nope

Step 1. Assemble box from wood of your choice, in a shape and size which pleases you.
Step 2. Fill with sand. Coarseness to your liking.
Step 3. Sculpt a few sandcastles.
Step 4. Invite local kids to bring their own toys to knock your castles over with. Occasionally throw rocks at the castles they're trying to construct in the meantime.

estar

Quote from: S'mon;983818AFAIK Rob/estar has dyslexia, you need to read his posts with a modicum of charity.

Not quite but related. I have hearing loss due to nerve damage that also got a bit of the brain that processes languages. I can read fine. The writing and speech part, I have to watch it. Pretty overcome most of it except when it comes to composing forum posts on the spur of the moment. ;)

estar

Quote from: Zalman;983826As predicted, you've now jumped to redefining the word "ownership". Gracious indeed for estar to respond at all to your trolling.

He is a cupcake compared to the drama I had to deal with while running a LARP events for a decade. Let's just say some people become highly invested in their characters emotionally. Then comes the day it goes south for them in-game and it doesn't stop there.

In general my view is that something of value in interacting with people even those that others say are "difficult". It not like I am perfect myself. But I do have limits and for forums there is the ignore button that can be used.

mAcular Chaotic

The first few pages of this thread were actually useful. Time to abandon ship.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

S'mon

Quote from: estar;983831Not quite but related. I have hearing loss due to nerve damage that also got a bit of the brain that processes languages. I can read fine. The writing and speech part, I have to watch it. Pretty overcome most of it except when it comes to composing forum posts on the spur of the moment. ;)

Thanks, sorry for misdiagnosing you. :)

EOTB

Quote from: estar;983835Let's just say some people become highly invested in their characters emotionally.

Yes.  Yes, they do.
A framework for generating local politics

https://mewe.com/join/osric A MeWe OSRIC group - find an online game; share a monster, class, or spell; give input on what you\'d like for new OSRIC products.  Just don\'t 1) talk religion/politics, or 2) be a Richard

mAcular Chaotic

Wait, here's something interesting.
Quote from: estar;983835He is a cupcake compared to the drama I had to deal with while running a LARP events for a decade. Let's just say some people become highly invested in their characters emotionally. Then comes the day it goes south for them in-game and it doesn't stop there.

In general my view is that something of value in interacting with people even those that others say are "difficult". It not like I am perfect myself. But I do have limits and for forums there is the ignore button that can be used.
How do you handle those situations? I've dealt with that a few times myself.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

ffilz

Quote from: Crimhthan;983624And my argument is and always has been with those that refuse to accept this.

Who has refused to accept that? Within reason, I'm happy with players trying anything. They may not like the consequences. And as Gronan has pointed out, players can be jerks. Don't play with jerks...

Within reason and don't play with jerks means that we may have some conversation before we start the game. If I want to run a super hero game where the PCs are supposed to be looked at as heroes, we need to talk about what that means.

I will also take certain setting assumptions. For example, people are always arguing that Traveller's reactionless drives allow using a ship as a planet buster. Clearly if that actually happened or was at all a risk of happening, things would be very different in the setting, so I assume there's something that prevents it. For future tech or magic to be workable in a game, we have to accept that sometimes if we follow all the logic to the bitter end, something will break, and in such a case, we don't let it break if that's not what we wanted to explore.

Now all of that said, the "story games" of interest to me like Dogs in the Vinyard or Burning Wheel, they allow the players to try and break the setting within some definition of reason...

Frank

estar

Quote from: EOTB;983852Yes.  Yes, they do.

As a side note, I noticed that I have very little issues of this kind with LARP players who play two or three characters on a regular basis. It got the point where exasperated I told a complaining player, "Have you ever played another PCs while you were here. How about you try that for the next handful of events and see how that works out." And as it turned out while there was a bit of OOG animosity most of the chapter treated him in-game completely different than his other character and he admitted I was right.

Dumarest

Everybody knows that Crimhthan invented the pure sandbox in 1974 and has been playing with the same gang of octogenarians since then in one long, excruciatingly DIY campaign. It's well documented, so I don't know why anyone questions this.

estar

Quote from: mAcular Chaotic;983854Wait, here's something interesting.How do you handle those situations? I've dealt with that a few times myself.

For LARPS see my previous reply. I will add that I anal about Out of Game good sportmanship. The nice thing about emphasizing sportmanship is that there ton of stuff out there written for sports so it easy to find something to adapt.

For tabletop roleplaying, my secret weapon is first person roleplaying, which is probably why I like LARPs as well. One of the few quirky rules  I have is that you roleplay in first person. You don't have to an actor or do funny voices but instead of saying "I ask the bartender for a drink.", I ask the player to look at me and say "Hey barkeep how about a drink?".

I found that by doing that makes the players treat the game less abstractly and act less of a dick because now their social instinct kicks in. Despite the war stories most hobbyists do have some level of social skills even the "difficult" one.

For OOG issues that are game related, I use a variant of the good sportmanship stuff I use for LARPS. Remember sportsmanship is good manners while competing with an opponent. While it takes a little more work to find something to adapt for tabletop games there is stuff.

But in the end if they don't respond to the roleplaying or continue to exhibit poor sportmanship, they are done. Luckily there only a few times where I had to say anything directly. Most of the time what happens is that my consistency at doing the above makes them unhappy that their whims are not being catered and they stop showing up.

For a good summary of what sportmanship means look at the wikipedia article.

Bren

Quote from: Antiquation!;983829Step 1. Assemble box from wood of your choice, in a shape and size which pleases you.
Step 2. Fill with sand. Coarseness to your liking.
Step 3. Sculpt a few sandcastles.
Step 4. Invite local kids to bring their own toys to knock your castles over with. Occasionally throw rocks at the castles they're trying to construct in the meantime.
Best post on this topic in quite a few pages.
 
Quote from: Zevious Zoquis;983614If however it's the ONLY thing in your sandbox for the players to "choose" to interact with then it isn't much of a sandbox.
So it's a tiny sandbox?
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