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GURPS Dungeon Fantasy Kickstarter!

Started by dbm, August 31, 2016, 02:05:37 PM

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Eric Diaz

I haven't read the whole thread, but is DF different than GURPS ("powered by GURPS" has a few tweaks IIRC)? Or just fewer options of skills, etc?

There is an e23 sale going on, BTW.
Chaos Factory Books  - Dark fantasy RPGs and more!

Methods & Madness - my  D&D 5e / Old School / Game design blog.

estar

#241
Quote from: Eric Diaz;985047I haven't read the whole thread, but is DF different than GURPS ("powered by GURPS" has a few tweaks IIRC)? Or just fewer options of skills, etc?

There is an e23 sale going on, BTW.

There are tweaks but the main differences are presentation not mechanics. For example for each professions there are several traits one could buy. They read like made up D&D style feats but they are really GURPS advantages with enhancements and limitations all pre-calculated and presented as it own thing.

I am currently reading it and still working on a more detailed review. However I can say that the way it presented is about the level of detail, stuff (spells monsters, etc, and organization as Mythras/Runequest 6. If you like what Mythras/Runequest 6 presented as a RPG, then the DF RPG will be up your alley. It definitely not the shopping list reference book that is the two GURPS Core Books.

Eric Diaz

Quote from: estar;985116There are tweaks but the main differences are presentation not mechanics. For example for each professions there are several traits one could buy. They read like made up D&D style feats but they are really GURPS advantages with enhancements and limitations all pre-calculated and presented as it own thing.

I am currently reading it and still working on a more detailed review. However I can say that the way it presented is about the level of detail, stuff (spells monsters, etc, and organization as Mythras/Runequest 6. If you like what Mythras/Runequest 6 presented as a RPG, then the DF RPG will be up your alley. It definitely not the shopping list reference book that is the two GURPS Core Books.

Thanks! TBH I am more of a GURPS guy than Mythras/Runequest 6, but I've stopped playing because of too many skills and options (and the use of the bell curve in combat which makes things a bit boring IMO). In any case, it sounds very interesting, and the "feats" solution seems like a good idea.
Chaos Factory Books  - Dark fantasy RPGs and more!

Methods & Madness - my  D&D 5e / Old School / Game design blog.