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Games that need a new edition

Started by vivsavage, August 13, 2017, 08:40:48 AM

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danskmacabre

Quote from: Armchair Gamer;983136You're thinking of Novus. Mythras is the renamed, rewritten version of Runequest 6th Edition.

ah yes you're right, I got them confused.
I didn't really like Mythras, MRQ2, Legend etc..
I WANTED to like them, but way too complicated, slow, finicky and generally a pain to run and play.

Krimson

Quote from: Celestial;982917Buck Rogers XXVc, of course.  Not that much needs to be changed really.  Just get rid of THAC0 and replace it with ascending AC, and you're good.  Although the setting could use a little bit of a touch-up.  Smartwatches with two whole gigabytes of storage isn't exactly impressive today. :P

D20 Modern/Future, but that'll never happen.

Buck Rogers XXVc is a nice choice. I had so much fun with that and even used Battlesystem with it to run fleet battles. Good times. It was a surprisingly massive game and yes the rules were good enough to carry over, but I'd probably want to upgrade it anyway. I think ascending AC has a precedent in the fourth edition of Gamma World, which may predate XXVc and is still more or less AD&Dish. If it existed as an OSR with the serial numbers filed off, I might even go with something BECMI/RC based because of the Orcs of Thar Gazeteer, so you could have racial classes for Gennies. Though I kind of like the Labyrinth Lord/AEC route where classes and racial classes can coexist if you want them to, making AD&D like multiclassing a possibility and still keeping the game nearly the same mechanically. I'd probably keep the XXVc skill system though, that was pretty neat and I like percentage dice for skills because thiefs.

As for D20 Modern/Future, I'd like to see a couple of hardbound books using 5e mechanics, or at least one with some coverage of higher tech weapons and equipment. I mean the 5e DMG already has guns so it's not that much of a stretch. I know that Ultramodern5 exists because I have an autographed copy on my shelf, but I would like actual d20 Modern/Future for 5e.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Voros

#62
Quote from: danskmacabre;983137ah yes you're right, I got them confused.
I didn't really like Mythras, MRQ2, Legend etc..
I WANTED to like them, but way too complicated, slow, finicky and generally a pain to run and play.

Mythras is an expanded version of RQ's system. Apparently there are light versions of RQ out there Baulderstone mentioned to me and I'm going to take a look. I was surprised how finicky RQ was as I came to it after CoC and Pendragon and was expecting something similarly light.

Toadmaster

Quote from: Voros;983172Mythras is an expanded version of RQ's system. Apparently there are light versions of RQ out there Baulderstone mentioned to me and I'm going to take a look. I was surprised how finicky RQ was as I came to it after CoC and Pendragon and was expecting something similarly light.

Magic World is a fantasy version of the BRP rules similar in complexity to CoC. MW was essentially the Stormbringer / Elric rules minus the license specific elements, plus some additions to make it more useful for general fantasy use.
Chaosium has chosen to focus only on CoC and RQ but print copies of MW and its one supplement Advanced Sorcery are available until the stock runs out. Chaosium says they will continue to offer the game in pdf format.

TrippyHippy

Quote from: Simlasa;983134Magic World was the last version of the Stormbringer/Elric rules... with Moorcock IP removed. One of its magic systems is somewhat freeform, used by a player in our current game... I think it's out of the magic expansion, not the corebook, and may have originated in one of the sourcebooks for the Elric RPG (The Bronze Grimoire?).
Yep, the 'deep magic' was a thing, and it was similar in structure to that of Mage (to a degree, anyway). It would be that sort of thing - although my main memories with the original game was with summoning demons. Lots and lots of demons!

If there is one thing that'd be worth doing a BRP version again, it would be to finally get the system right. In all honestly, I have reservations about Call of Cthulhu 7E as well as the new RuneQuest (for different reasons). Stormbringer could strike the balance of a simple, elegant system and make me really like a Chaosium game full heartedly. Dunno if to will ever happen though.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Llew ap Hywel

Quote from: Dumarest;982898Lucky you...i was excited by the idea but in practice it was more like a dice game than an RPG to me.

Ah so probably a good job we never got around to playing it. I liked the idea it balanced out the different power levels.
Talk gaming or talk to someone else.

Anglachel

I'm looking at this from a mechanics perspective first and foremost. Settings and fluff revisions are seldom of interest to me (although the companies often do progress the timeline of a setting when they do a mechanics update to a game).

Need is a strong word. As we see in this thread, some people are ok with decades old rules that still work for them...so... *shrug*

For myself, i'm glad we get some updated and streamlined games from time to time. I find much of the older stuff clunky, unintuitive and all over the place.

A game in serious need of a new edition is Exalted. 3e is just one big abomination. Maybe Paradox will see the potential in Exalted and takes it back from OPP soon to make something new out of it. Problem is, the things they do for the WoD stuff does not inspire confidence in their ability to write satisfying game system(s).

kobayashi

As always, I'd like to see Bill King's WASTE WORLD back (and finished, three more sourcebooks to go...). I'd update chargen maybe but the rest is still pretty great.

For the rest, every publisher should put his back catalogue in POD. No stocks, no hassle.

TrippyHippy

Actually, Ars Magica needs a new edition.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Hackmaster

7th Sea - This game desperately needs a new edition. There is decent demand for the setting and swashbuckling fun, but the latest edition was a step back in nearly every way.
- They inexplicably got rid of the decent roll and keep system for a very boring dice pool story system, that's rather broken, and creates a ton more work for the GM than it resolves.
- Boring art without the panache and soul of the original B&W artwork.
- Poorly edited, inconsistent bland writing.
- Lots of SJW content.

I'm not sure where this one went off the rails, but there is little resemblance to everything that made the original awesome.

On another note
I often feel like new editions end up creating more problems and fracturing the playerbase, rather than bringing more players into the fold. Look at the fiasco that is Rolemaster. Then again, D&D 5e really brought a lot of people back together.
 

Dumarest

Quote from: HorusArisen;983212Ah so probably a good job we never got around to playing it. I liked the idea it balanced out the different power levels.

That was the other thing, it "balanced out" by basically making none of the powers or skills matter, all that mattered was how many dice you rolled. For me, every character felt the same and there was not enough difference to make Spider-Man's agility seem superior to Captain America's, for instance. It was more, "Roll a bunch of dice, then interpret them via comic book narration." But I'm more into traditional RPGs; there are web sites dedicated to Marvel Heroic so clearly it clicked for some people . I just remember being excited by the prospect of a new Marvel RPG and hoping it would be The One.

DavetheLost

I would love to see a revision of the Mechanoids. The original trilogy and the single volume The Mechanoids game released later. The mechanics are very early Palladium and clunky and creaky, the writing and editing are uneven, the concepts are great though.

Also I would like to see a revised Star Frontiers the game had potential and still has an active fanbase. In my opinion it was crippled by being marketed to kids, and thus dumbed down in some parts, while not developed in others. A new version with solid consitent game mechanics could be a serious contender for Space Opera.

Llew ap Hywel

Quote from: Dumarest;983263That was the other thing, it "balanced out" by basically making none of the powers or skills matter, all that mattered was how many dice you rolled. For me, every character felt the same and there was not enough difference to make Spider-Man's agility seem superior to Captain America's, for instance. It was more, "Roll a bunch of dice, then interpret them via comic book narration." But I'm more into traditional RPGs; there are web sites dedicated to Marvel Heroic so clearly it clicked for some people . I just remember being excited by the prospect of a new Marvel RPG and hoping it would be The One.

No that doesn't sound like it would appeal. Shame the only supers game I've liked since the old tsr marvel one is Mutants and Masterminds and im not sure how much I love that.
Talk gaming or talk to someone else.

Dumarest

Quote from: HorusArisen;983430No that doesn't sound like it would appeal. Shame the only supers game I've liked since the old tsr marvel one is Mutants and Masterminds and im not sure how much I love that.

I find myself wanting to like M&M (2nd edition) more than I actually do. It's sort of like Champions with simpler equations and a glossier presentation. But I just really don't like D&D mechanics very much and it seems to infect me when I look at M&M. Also it suffers from the same blandness as Hero, where it really doesn't matter what power you have so much as how many dice you roll, or how many levels of it you bought in M&M's case. It's not bad, but it just kind of sits there as my 2nd or 3rd or 4th choice for a super hero game. But still well ahead of Marvel Heroic.

Ronin

Quote from: DavetheLost;983426Also I would like to see a revised Star Frontiers the game had potential and still has an active fanbase. In my opinion it was crippled by being marketed to kids, and thus dumbed down in some parts, while not developed in others. A new version with solid consitent game mechanics could be a serious contender for Space Opera.

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