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Games that need a new edition

Started by vivsavage, August 13, 2017, 08:40:48 AM

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Dumarest

Quote from: Voros;983056Yeah Alan Moore has expressed regret for what Watchmen has wrought. I think it is too bad few if any superhero comics are written for kids these days.

The MAX series is the 'adult' version of the Marvel universe. The only series I've read and liked was Garth Ennis' take on The Punisher.

Well, not his fault that untalented copycats missed the point and thought the "adult " part was nudity, sex, violence, and naughty words. It's unfortunate that it spilled over across nearly the entire industry. I don't know of any comics my kids can read aside from funny animals like Donald Duck or My Little Pony. DC did a "The Brave and the Bold" series based on a cartoon a little while back, but aside from that I've only given them some old Batman Adventures comics when it comes to super heroes.

SavageSchemer

For me, I'd willingly pay for new editions of:
  • Witchcraft - Everything about it now screams 1990's Neopaganism. I'd love to see an update with modern sensibilities & production values.
  • Truth & Justice - My favorite supers game. The differences between this game and the later Swashbucklers of the 7 Skies is remarkable. I'd love to see it streamlined with some of the thoughts & innovations that S7S brought to the table. Also, production values.
  • Eclipse Phase - I think there actually was a new edition in the works, but I have no idea what became of it. The original is a great setting marred by an ugly, overly complex system.
  • Artesia - Pretty much ditto what I said for Eclipse Phase.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

TrippyHippy

Quote from: SavageSchemer;983077For me, I'd willingly pay for new editions of:
  • Witchcraft - Everything about it now screams 1990's Neopaganism. I'd love to see an update with modern sensibilities & production values.
  • Truth & Justice - My favorite supers game. The differences between this game and the later Swashbucklers of the 7 Skies is remarkable. I'd love to see it streamlined with some of the thoughts & innovations that S7S brought to the table. Also, production values.
  • Eclipse Phase - I think there actually was a new edition in the works, but I have no idea what became of it. The original is a great setting marred by an ugly, overly complex system.
  • Artesia - Pretty much ditto what I said for Eclipse Phase.
To be blunt, Witchcraft was always just a simplified and derivative version of the World of Darkness to me. Not sure about Truth & Justice or Artesia (not my thing), but Eclipse Phase has kickstarted a second edition with the aim for getting it released before the end of the year!

So I am looking forward to it by the end of the decade, as is usually on par for most Kick-starters these days....:/
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danskmacabre

Quote from: TrippyHippy;983062The BRP system would be familiar, but I'm generally ambivalent about the system.

Yeah it doesn't HAVE to be a BRP based system, it's just the one I know the best for Stormbringer etc..

Quote from: TrippyHippy;983062I do note that Luther Arkwright (Mythras) encourages a similar style and tone, so maybe that could be a route.

Ah yeah I vaguely remember Mythras. That was made by the same guy that made HARP with I.C.E.?
Mythras is sort of like HARP, but more streamlined or something I believe.
I wouldn't mind that, if it's still being made and supported. Assuming it moves quickly and is suitably gritty, which the early Stormbringer games were.

danskmacabre

Quote from: SavageSchemer;983077Eclipse Phase - I think there actually was a new edition in the works, but I have no idea what became of it. The original is a great setting marred by an ugly, overly complex system.

Oh yeah I remember this.
I loved the setting and general ideas behind it, but yeah, the system was pretty complicated and I just didn't have the time or motivation enough to get into it.

SavageSchemer

Quote from: TrippyHippy;983079To be blunt, Witchcraft was always just a simplified and derivative version of the World of Darkness to me. :/

I don't disagree, but it was also hands-down the better game for me. Something about White Wolf everything really rubs me the wrong way.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

Abraxus

Rifts.

Yes I know about Savage Rifts yet I think the core Palladium system with either a new edition. Or even better a streamlined, with copy and paste errors removed and a general polish has much potential imo

Star Trek (Icons or Coda version).

Not interested in the latest version and once again a versatile system which can use a new edition.

Gurps

Something less crunchy and complex. Possibly rules light or just a edition with a easier to use set of rules while actually trying to appeal to a new audience and not just the core group of players

Hero System

Same as Gurps

Voros

#52
Quote from: danskmacabre;983085Yeah it doesn't HAVE to be a BRP based system, it's just the one I know the best for Stormbringer etc..



Ah yeah I vaguely remember Mythras. That was made by the same guy that made HARP with I.C.E.?
Mythras is sort of like HARP, but more streamlined or something I believe.
I wouldn't mind that, if it's still being made and supported. Assuming it moves quickly and is suitably gritty, which the early Stormbringer games were.

To me Stormbringer would have to BRP based, that is the fanbase for a Stormbringer game these days. A different system would just alienate those who care. You could certainly simplify or tweak it though. But isn't Stormbringer 1e and 2e a simplified BRP system with alternate magic already?

Black Vulmea

Quote from: Dumarest;982598None, but there are many games I'd like to see back in print and widely available again.
Nailed it in one.

Quote from: Dumarest;982898Lucky you...i was excited by the idea but in practice it was more like a dice game than an RPG to me.
Seriously. Play Yahtzee, then someone narrates a comic book page. Fuck that shit.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

SavageSchemer

Quote from: danskmacabre;983085Yeah it doesn't HAVE to be a BRP based system, it's just the one I know the best for Stormbringer etc..



Ah yeah I vaguely remember Mythras. That was made by the same guy that made HARP with I.C.E.?
Mythras is sort of like HARP, but more streamlined or something I believe.
I wouldn't mind that, if it's still being made and supported. Assuming it moves quickly and is suitably gritty, which the early Stormbringer games were.

Mythras is very much still supported. I just bought a copy about a month ago from The Design Mechanism. And, yes, combat can be quite gritty. The book repeatedly stresses that looking for non-combat options is the safest way. As for playing quickly - probably not so much at first. But with practice it definitely sings.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

danskmacabre

Quote from: Voros;983089To me Stormbringer would have to BRP based, that is the fanbase for a Stormbringer game these days. A different system would just alienate those who care. You could certainly simplify or tweak it though. But isn't Stormbringer 1e and 2e a simplified BRP system with alternate magic already?

Yes, I'd imagine this would be a problem. There's a LOT of old BRP material for the various eternal champion RPGs about and it would certainly be a lot easier to reinvigorate the RPGs using BRP than anything else.
So that and probably the preference for BRP with the existing fanbase is important to consider.

So yeah, The Michael Moorcock stories have nearly been exclusively handled with the BRP system.
I believe there was a D20 conversion for Stormbringer some years back, but I don't think it was well received and I've not read it anyway.

Steven Mitchell

Dragonquest, complete material from all three editions.  Change the mechanics to a standard, based on the existing hodge podge, and reorganize some of the rules for better presentation, but otherwise leave the material as is.  I'd pay for that even if it was in a format I don't normally enjoy.  If it was done really well, I'd buy 10 copies and run a campaign in it.

TrippyHippy

Quote from: Voros;983089To me Stormbringer would have to BRP based, that is the fanbase for a Stormbringer game these days. A different system would just alienate those who care. You could certainly simplify or tweak it though. But isn't Stormbringer 1e and 2e a simplified BRP system with alternate magic already?
Well, the system has been changed quite substantially over the years actually. I'm not sure if Stormbringer actually predates BRP slightly - insofar that the BRP document may have been released a few months after 1st edition came out. For the record, the best written version was probably the Lawrence Whittaker one written for Mongoose RuneQuest - although the art design and layout had problems.

The magic could be made more freeform too.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Simlasa

Quote from: TrippyHippy;983114The magic could be made more freeform too.
Magic World was the last version of the Stormbringer/Elric rules... with Moorcock IP removed. One of its magic systems is somewhat freeform, used by a player in our current game... I think it's out of the magic expansion, not the corebook, and may have originated in one of the sourcebooks for the Elric RPG (The Bronze Grimoire?).

Armchair Gamer

Quote from: danskmacabre;983085Yeah it doesn't HAVE to be a BRP based system, it's just the one I know the best for Stormbringer etc..



Ah yeah I vaguely remember Mythras. That was made by the same guy that made HARP with I.C.E.?
Mythras is sort of like HARP, but more streamlined or something I believe.

   You're thinking of Novus. Mythras is the renamed, rewritten version of Runequest 6th Edition.