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Games that need a new edition

Started by vivsavage, August 13, 2017, 08:40:48 AM

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Dumarest

Quote from: Voros;982904I'm fond of FASERIP but haven't played it in a long time and I'm unsure what I'd make of it today but do like a fair bit of the idea of their mechanics and would like to see that core maintained. As to what would you add to improve it and update as per the Marvel universe seems obvious. Not a big fan of most modern super hero comics but Morrison's X-Men would be a blast.

Well, updating it to today's Marvel universe would not be an improvement in my book. But that doesn't  need a new edition, that's  just an "Official Handbook" supplement like they did with the original TSR edition anyway. What rules changes would you make?

K Peterson

Quote from: DocJones;982871Surely we need another Runequest by another publisher.

That gave me a chuckle.

Voros

#32
Quote from: Dumarest;982906Well, updating it to today's Marvel universe would not be an improvement in my book. But that doesn't  need a new edition, that's  just an "Official Handbook" supplement like they did with the original TSR edition anyway. What rules changes would you make?

Yeah as I said not a huge fan of the direction of superhero comics since the 80s but there are exceptions. Matt Fraction's Hawkeye comic is excellent and I like Bendis' work on Daredevil.

Would seem like commercial suicide to issue an updated book for an OOP game. They would have to put out a new core ruleset.

In terms of what I would change I'd have to take FASERIP back to the table to see how it plays. I think the core attributes, approach to superpowers and the like worked well from what I remember but I'm not a fan of checking charts these days. I do like Karma points and I know some hated how it restricted them from being a half-assed Comedian character but I think it fits the moral universe of Marvel superhero comics well.

Perhaps a MAX version of the game would be cool but I also think it would just encourage the kind of 'badass' play that I find insufferable.

Apparition

Buck Rogers XXVc, of course.  Not that much needs to be changed really.  Just get rid of THAC0 and replace it with ascending AC, and you're good.  Although the setting could use a little bit of a touch-up.  Smartwatches with two whole gigabytes of storage isn't exactly impressive today. :P

D20 Modern/Future, but that'll never happen.

TrippyHippy

Oh and HoL: Human Occupied Landfill.

Had that game stayed in print then The Forge may never have happened...
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3rik

#35
Quote from: Voros;982862Funny, the chase rules are a hot mess but easy to ignore. Luck Points though seem completely against the tone of the game to me. Pushing skill roll I have no use for in CoC either (it is fine in other games).

Any Luck Points you spend mean you literally run out of luck so your next Luck roll may not turn out all that favourable. Luck rolls have always been part of Call of Cthulhu. I think running out of Luck can fit the tone of the game. It's not necessarily more pulpy or cinematic if you will.

The thing with Pushing your skill roll is that if you fail at your second attempt - it is literally a second attempt at something and not a reroll - you're supposed to fail in the worst way possible, but in the RAW this *can* be failing forward. As a GM I like to decide for myself if making a second attempt makes sense and what happens if it fails. I don't need that rule, it feels forced. I'm also not keen on failing forward.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Toadmaster

Quote from: Ronin;982591RECON® Updated for modern Merc/PMC operations. Kevin has a manuscript for an update, named Warpath. But it will probably never see the light of day. Not to mention his micro managing ass probably would feel the need to completely rewrite (aka ruin) it, and screw the actual author out of their rightful credit.

I'd like to see something closer to the original before Palladium got its hands on it. From a rules perspective many of the changes in revised make sense, and some were necessary to make it more of an RPG vs a minis game with personalities. The thing that really sets them apart though is the tone. The color text of the original was realistic in nature, in the Revised Recon it almost becomes camp and is full of action movie clichés. The Original Recon was Full Metal Jacket or Platoon in feel, the Revised was Rambo 2.

Like most things Palladium, the game would be best served by being done by somebody else...

Simlasa

Quote from: Bren;982853Seems like these would be more suitable for a pulp action setting, which Call of Cthulhu really isn't at heart.
If CoC7e had just been Pulp Cthulhu instead I'd have no complaints, I'd just ignore it... but most of those changes don't fit core CoC IMO.

Bren

Quote from: Armchair Gamer;982864Note that the very first major CoC release after CoC 7th, and which had been awaited for years, was Pulp Cthulhu
So the additions make some sense in that context. Personally I think that putting pulp rules additions or options in a separate pulp supplement would be cleaner way of introducing such rules. That would be similar to the old Blood Brothers II supplement. It had scenarios designed to replicate various horror genre s and included some variant rules designed to replicate those genres, e.g. slasher films, silent movies, Mexican masked wrestlers, Spagehetti Western Horror, etc.

Quote from: TrippyHippy;982889I'd like to see Stormbringer return as a part of a series of Multiverse-wide Eternal Champion games.
There was a Hawkmoon boxed set that was supposed to complement Stormbringer. I never hear it mentioned anywhere so maybe I'm the only person who owns a copy.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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Voros

I've heard of the Hawkmoon set, they discussed it on the Grognard Files podcast. Seems better known in the UK unsurprisingly.

I loved the Blood Brother supplements back in the day but haven't read them in a long, long while.

Dumarest

Quote from: Voros;982915Yeah as I said not a huge fan of the direction of superhero comics since the 80s but there are exceptions. Matt Fraction's Hawkeye comic is excellent and I like Bendis' work on Daredevil.

Would seem like commercial suicide to issue an updated book for an OOP game. They would have to put out a new core ruleset.

In terms of what I would change I'd have to take FASERIP back to the table to see how it plays. I think the core attributes, approach to superpowers and the like worked well from what I remember but I'm not a fan of checking charts these days. I do like Karma points and I know some hated how it restricted them from being a half-assed Comedian character but I think it fits the moral universe of Marvel superhero comics well.

Perhaps a MAX version of the game would be cool but I also think it would just encourage the kind of 'badass' play that I find insufferable.

Well, commercial suicide and RPGs have a hand-in-glove relationship.

I liked the Karma rules because they enforce genre conventions. Heroes were supposed to act like heroes; even Wolverine didn't just go around murdering people back then and the Punisher wasn't rated as a hero. Nowadays, it seems the writers think you need a few graphic murders to prove that COMICS AREN'T JUST FOR KIDS ANYMORE! Because actually writing mature scenarios and dilemmas would require effort, I assume, while amped-up sex and violence takes none.

TrippyHippy

RE: Eternal Champion series:

There is also an independently published Corum game:

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I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

danskmacabre

Yeah I'd love to see a new edition of the "Michael Moorcock" Eternal Champion RPGs such as Hawkmoon, Elric, Corum etc.
I'd prefer to see more simplified RQ rules, rather than the later complicated and frankly awkward to run and play later editions of the RQ rules sets.

Alternatively, a reprint of the old Harkmoon, Stormbringer books would be cool with the later Corum RPG books integrated too.
I used to own the old Stormbringer and Hawkmoon boxed sets and they were great fun and quick to run.

I would totally buy into a new integrated "Eternal Champion" type simplified RQ Unisystem though.  :)

Voros

Quote from: Dumarest;983047Nowadays, it seems the writers think you need a few graphic murders to prove that COMICS AREN'T JUST FOR KIDS ANYMORE! Because actually writing mature scenarios and dilemmas would require effort, I assume, while amped-up sex and violence takes none.

Yeah Alan Moore has expressed regret for what Watchmen has wrought. I think it is too bad few if any superhero comics are written for kids these days.

The MAX series is the 'adult' version of the Marvel universe. The only series I've read and liked was Garth Ennis' take on The Punisher.

TrippyHippy

Quote from: danskmacabre;983054Yeah I'd love to see a new edition of the "Michael Moorcock" Eternal Champion RPGs such as Hawkmoon, Elric, Corum etc.
I'd prefer to see more simplified RQ rules, rather than the later complicated and frankly awkward to run and play later editions of the RQ rules sets.

Alternatively, a reprint of the old Harkmoon, Stormbringer books would be cool with the later Corum RPG books integrated too.
I used to own the old Stormbringer and Hawkmoon boxed sets and they were great fun and quick to run.

I would totally buy into a new integrated "Eternal Champion" type simplified RQ Unisystem though.  :)
The BRP system would be familiar, but I'm generally ambivalent about the system.

The thing is though that I am fairly sure that the original intent was to build up a series of games in this way - World of Darkness style - but Chaosium never got round to really developing/completing the project. I do note that Luther Arkwright (Mythras) encourages a similar style and tone, so maybe that could be a route.
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