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Any good near real post apocalyptic games?

Started by Headless, July 23, 2017, 03:12:57 PM

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Edgewise

Quote from: Headless;978301I have no interest in playing thr The Road.

I prefer the Blood Meridian RPG by the guy who did Carcosa.  It sits on the shelf right next to the Salò LARP.  And Lamentations.
Edgewise
Updated sporadically: http://artifactsandrelics.blogspot.com/

dbm

Quote from: Headless;978043I want planet of the apes, with out the apes.  The walkind dead with out and dead.  I'm not against apes or dead, I just don't want it to be about the dead apes.  

Does that make sense?

I think in that kind of circumstance a system like GURPS really shines. You tell it what that the game is about, and it just provides the tools to run it. For a campaign concept where there isn't an already perfect fit flexible generic systems are your friend, and GURPS does gritty by default with gonzo easily do-able (cf Mars Attacks).

Headless

I've only played a tiny amount of gurps.  If I remember right it was crunchy to the point of tedious.  So many rules.

Itachi

Quote from: Voros;978311Dare I suggest Apocalypse World?
Interestingly this may be the best suggestion for keeping the game about human struggles and scarcity. But then there is the Weird stat and Psychic Maelstrom. How would you deal with these? Simply cut it out?

dbm

Quote from: Headless;978716I've only played a tiny amount of gurps.  If I remember right it was crunchy to the point of tedious.  So many rules.

It certainly has rules, I guess whether there are too many or otherwise is a matter of personal taste. After the End 2 does try to condense things down for you some (AtE 1 covers survivor templates). It covers a lot of ground in 50-ish pages, from physical survival to gangs, mutants and rogue killer robots to scavenging and gadgeteering. There are simplified rules for gunplay, too.

Still might not be to your taste, of course.

ETA: tried to add contents page but it is tiny and I can't figure out how to delete it...

Voros

#35
**double post**

Voros

Quote from: Itachi;978724Interestingly this may be the best suggestion for keeping the game about human struggles and scarcity. But then there is the Weird stat and Psychic Maelstrom. How would you deal with these? Simply cut it out?

Yeah the Maelstrom was the one real gonzo element I thought of. I wonder how it plays if you remove the Weird stat and PM? Haven't checked out the 2nd edition, I wonder what was changed?

trechriron

GURPS doesn't have to be tedious. Just cut out the rules you find tedious. :-D  If you use the suggestions for streamlining in the Action series, you can simplify range modifiers and skill modifiers.

It's hard to beat the basic damage system in GURPS for ramping up the feeling of "I'm getting hurt" as you take damage. The long-term fatigue rules in After The End also bring a sense of "realism" regarding thirst, hunger, etc.

The Mook has tons of great stuff including some fast-start and streamlining articles here --> http://www.themook.net/gamegeekery/gurps-grab-and-go/
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Toadmaster

Quote from: darthfozzywig;978454That's where all of my realistic apocalyptic survival campaign ideas break down: I don't see any way for it not to become that, so I just go straight to Thundarr.

One of my favorite PA novels is The Earth Abides. It was written in the late 1940s and is less dark than many later PA tales where it seems all of humanity breaks down into sociopathic tribes.

Another good one is A Canticle for Leibowitz. Like the Earth Abides it takes a long view of the PA world, and while it does include some examples of sociopathic tribes it again does not focus on only a bleak future.


I would recommend either book for anyone who wants to play in a PA world that has more to the plot than fighting for a tank of "the juice" in a blighted wasteland.

Schwartzwald

Gurps Reign of Steel is a good post apocalypse game in some ways, as well as a blatant Terminator ripoff in all ways.

There is a game  I saw but never looked at much called S.A.V.A.G.E. which means survival and victory after global extinction. You can look it up.