This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Any good near real post apocalyptic games?

Started by Headless, July 23, 2017, 03:12:57 PM

Previous topic - Next topic

Headless

I don't want to play Gamma world, or Resident evil.  

I want to play modern planet of the apes.  Or the walking dead, or maybe Mad Max, but that might be a little too gonzo for what I am thinking.  The Post Man would be great, book not movie.  

Anyone got a recomendation?

jeff37923

"Meh."

DavetheLost

Aftermath! from FGU is exactly this. Available in print from Fantasy Games Unlimited and pdf from DriveThru. The core rules even include Planet of the Apes.  It is an Eighties game and character creation is crunchy, but it does real world post apocalypse very well.


Itachi

Muatnt Year Zero with human only characters. It's pretty gritty.

TrippyHippy

Apocalypse World
Mutant: Year Zero
Twilight: 2000 - actually this is probably the grittiest one.
All Flesh Must Be Eaten
After the Bomb
The End of The World series - Zombies, Wrathful gods, Machines, Aliens....take your pick
Eclipse Phase is essentially post apocalyptic.
Judge Dredd in the Cursed world, although this is obviously comic strip.
Savage Worlds - Hell on Earth
Feng Shui future junction is basically Planet of the Apes

There is probably lots more. You can dial up or down the gonzo elements in a few of them.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

DavetheLost

If you are inclined to the lighter end of the rules spectrum Rotworld from Goblinoid Games uses the old Pacesetter system (Chill et al) is a zombie apocalypse that lets you design your zombies and includes handy tables for when the gas in gas stations will run out, how long food will last in the grocery stores etc which could be used for any PA game.

Barbarians of the Aftermath, based on Barbarians of Lemuria, also lets you design your own apocalypse and is rules light.

TrippyHippy

One thing I wish they would do - which has been mooted by Chaosium - is a post apocalyptic Call of Cthulhu era book.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Omega

The Morrow Project. Still my favourite for its more realistic depictions. Theres some mutants, but they tend to be less over the top.

Runners up being Aftermath which I've heard of but never seen really aside from a glance. And Twilight 2000 I hear of alot but never seen.

Others.

Gamma World can do more realistic PA by simply removing the mutants and super-science. Its got all the rules in place to handle it. We even did some GW sessions more like Morrow Project.

d20 Gamma World is an odd one. Its super-science up the wazoo. But the DMG gives some advice on running all sorts of settings including more realistic ones and even more fantastical ones.

TFT has a solo PA style module but havent tried it yet.


AsenRG

Quote from: Patrick;977653Atomic Highway- PDF downlod for free here:
http://www.drivethrurpg.com/product/70124/Atomic-Highway--Post-Apocalyptic-Roleplaying

I was just going to recommend this game, too:).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Willie the Duck

Quote from: Patrick;977653Atomic Highway- PDF downlod for free here:
http://www.drivethrurpg.com/product/70124/Atomic-Highway--Post-Apocalyptic-Roleplaying

I would recommend this as well. It is very light, very streamlined. Adding races (for planet of the apes) would not be hard. It has a mutant powers - type add-on to emulate Gamma World but the base game doesn't have that. This is the epitome of rules light.

Aftermath is the exactly opposite. I liked the game, but I think it is entirely too 80s of a crunch game for me now (not just crunch, but random and with-unclear-point crunch. I believe theirs a 2D3 roll in the starting skill points calculations, which even in the 80s I was thinking, "okay, fine, but why?").

Edgewise

Quote from: TrippyHippy;977636One thing I wish they would do - which has been mooted by Chaosium - is a post apocalyptic Call of Cthulhu era book.

Does The Cruel Empire of Tsan Chan count?  When you talk about post-apocalypse and Cthulhu at the same time, I'm not sure if you are talking about a normal apocalypse or a Mythos apocalypse (i.e. the stars align for the return of the Old Ones).  Tsan Chan is the latter.
Edgewise
Updated sporadically: http://artifactsandrelics.blogspot.com/

san dee jota

Quote from: Headless;977560I don't want to play Gamma world, or Resident evil.  

I want to play modern planet of the apes.  Or the walking dead, or maybe Mad Max, but that might be a little too gonzo for what I am thinking.  The Post Man would be great, book not movie.  

Anyone got a recomendation?

Not sure I follow, but... assuming you want a nearly realistic apocalypse with just one (or two) well defined twists on our otherwise normal world?

Broken Rooms - It's actually a game about dimensional jumpers crossing into alternate, connected Earths.  But each of those Earths is dying in a different (well done) way, and you can easily gut the weirder stuff and just run with a single apocalyptic world.
Summerland - Nature just went... berserk... one day.  Hard to have roads and cities when trees and grass cover it all, and animals all went feral and smart.
World of the Dead - If you want to run a zombie apocalypse in Savage Worlds, this one takes the cake.

darthfozzywig

Quote from: DavetheLost;977634includes handy tables for when the gas in gas stations will run out, how long food will last in the grocery stores etc which could be used for any PA game.

This sort of thing is what a near-term game would be about. That, and detailed rules for starvation, disease, etc., since that's what the game will be about.

Unlike in most PA stories, the gasoline goes bad/inert pretty quickly, and food gets scarce immediately. Water, too, depending on where you live, and it requires boiling in most circumstances anyway. So your characters will spend most of their time gathering firewood, boiling water and scrounging for bugs to eat. And avoiding cannibal rapists.

I've toyed with running a realistic survival campaign like that every once in awhile, right up to the point where I realize that I don't want to run The Road: the RPG.
This space intentionally left blank