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Your Favorite Sci-Fi Game?

Started by RPGPundit, June 28, 2017, 07:51:52 PM

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Dumarest

Quote from: danskmacabre;973184I bought SWN from drivethrurpg as well and also bought a print version of SWN (and Other dust and Silent legions) from there.

Cool, thank you, I think I will download whatever the free version is and print it at work and then, if it's useful enough, buy a hardcopy when financially feasible.

Anybody play it on its own, that is, not just use it as a resource for their sci fi game of choice? What's it like?

danskmacabre

After watching the YT review of the SWN revision, I'm a bit concerned about how the skillset have been compressed/simplified so much.
I'll need to have a proper read of the skill section in the new version (which is still in beta anyway) before deciding if this is a deal breaker.

danskmacabre

Quote from: Dumarest;973186Cool, thank you, I think I will download whatever the free version is and print it at work and then, if it's useful enough, buy a hardcopy when financially feasible.

Anybody play it on its own, that is, not just use it as a resource for their sci fi game of choice? What's it like?

On your first point, if you buy a print version, make sure you get the CORE rules version, as it has more content (Androids, AI etc).
Also, as noted, the author is working on a Revision ATM, it goes into a KS soon, so worth keeping that in mind.

As to your second question.
I run SWN as a standalone game/campaign (I also use stuff from Other Dust and Silent legions) and have been for a couple of years now and it's a great system to use ands it;s very flexible, LOTS of GM material and easy to modify to your own style/needs.

Baulderstone

Quote from: ChristopherKubasik;973155Drivethru RPG Free Download

You might also find the free v0.10 beta version of the second edition worth a look too.

Some of the changes are controversial, as it drifts a little from its OSR roots, but it's still basically the same damn system, and it is going to be trivial for people to take what they like from either edition and get exactly what they want. People that like the longer skill list of 1st edition and the more involved space combat of second edition should be able to do manage it.

Some parts are just pure improvement, with a Psionics system that relies on Effort, which people familiar with Godlike will instantly recognize.

danskmacabre

Quote from: Baulderstone;973194People that like the longer skill list of 1st edition and the more involved space combat of second edition should be able to do manage it.

Yeah the new Space combat system is a BIG improvement.  Much more colourful and prompts lots of Roleplay possibilities.

I'm not sold either way on new vs old Skill system, I need to give it a proper read. but at first glance, I'm not impressed with the new System.


Quote from: Baulderstone;973194Some parts are just pure improvement, with a Psionics system that relies on Effort, which people familiar with Godlike will instantly recognize.

I also like the new Psionics system, much more interesting. :)

Abraxus

Eclipse Phase and Star Wars D6.

crkrueger

For me a far future setting with Robots, AI, Power Armor, FTL travel, Alien Races, Nanotech, Cybertech, Energy Weapons and Psionics is not the setting that needs a cut-to-the-bone skill system.  Luckily, there hasn't been a skill system created where if you don't like the number, you just trim or add and the only thing that gets affected is advancement, somewhat.
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S'mon

Quote from: CRKrueger;973217For me a far future setting with Robots, AI, Power Armor, FTL travel, Alien Races, Nanotech, Cybertech, Energy Weapons and Psionics is not the setting that needs a cut-to-the-bone skill system.  

Conversely I tend to prefer broad-strokes space opera games that have those things, but either have a short skill list (eg d6 Star Wars) or are class & level based. Class-based games don't need skills IMO, the whole point of a Class is that it defines your abilities. If the game has D&D style Class, Level & Attributes then it really doesn't need Skills too IMO.

Biscuitician

At this point it'd be either d6 star wars which i didn't play much, or Edge of the Empire.

Eclipse Phase is certainly very impressive but ruleswise a bit of a clusterfuck - a.k.a. I haven't finished the damn thing.

I can't really think of anything else. I owned Star Frontiers Alpha Dawn as a kid, but never played it. Nostalgia is everything.

I was never really smitten by Traveller and can't think of anything else. I hated the Dark Heresy ruleset, but loved their take on the setting.

DiscoSoup

Lemme see.

For depth of material and good adventures I love Traveller and prefer the Mongoose flavor. For exploration fun it is Hulls and Horrors with Stars Without Number not far behind. For a pickup game I would probably run White Star or Numenera. For production Values definitely the new Star Trek Adventures (FULL DISCLOSURE I wrote part of the core book and some adventures for it). I also really like Day Troopers by Tod Foley. Imagine if The Strange and Traveller had a kid. That is Day Trippers.
The subreddit for Kaigaku, Second Edition. Chargen, gameplay, techniques and more, all free, here.

DiscoSoup

Quote from: Rob Lang;972097[Plug warning] Like a broken record I'm going to say Icar because I wrote it and it is inextricably woven into the fabric of my life and friends. I always like the version that I'm writing at any one time.

I like Paranoia, I played the original to death with all the source books. I have the new one too, read not played. I've always enjoyed the humour and the situations that the players get themselves into.

The only other one I really like is SLA Industries. It's so dark and gritty while having some silliness to it.

Oh, hey, Rob! Yeah, If at is fantastic. I've been following it for probably nine years now.
The subreddit for Kaigaku, Second Edition. Chargen, gameplay, techniques and more, all free, here.

Dumarest

Quote from: DiscoSoup;973408Lemme see.

For depth of material and good adventures I love Traveller and prefer the Mongoose flavor. For exploration fun it is Hulls and Horrors with Stars Without Number not far behind. For a pickup game I would probably run White Star or Numenera. For production Values definitely the new Star Trek Adventures (FULL DISCLOSURE I wrote part of the core book and some adventures for it). I also really like Day Troopers by Tod Foley. Imagine if The Strange and Traveller had a kid. That is Day Trippers.

What new "Star Trek Adventures"?

DiscoSoup

From Modiphius. It drops in August, I think,though you can preorder it now and get the PDF.
The subreddit for Kaigaku, Second Edition. Chargen, gameplay, techniques and more, all free, here.

The Exploited.

Quote from: DiscoSoup;973462From Modiphius. It drops in August, I think,though you can preorder it now and get the PDF.

I think the pdf is out now, or in the next day, or so I believe.
https://www.instagram.com/robnecronomicon/

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Dumarest

Is there anywhere I can look at it to see what its rules are and what it's like?