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Anyone else not getting into FFG new Star Wars Rpgs

Started by Abraxus, June 16, 2017, 06:52:51 PM

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crkrueger

Quote from: jedimastert;971547Unfortunately it does not work like that. Force and Destiny goes over the morality rules and fleshes out Force users better. It does not have Obligation or Duty rules in it.

The "core" rules of the game are the same in all 3 core books.


One of the big draw backs to this system is the blatant money grab aspect of how the books are set up.

Yeah, I meant I knew those specific rules were unique, sorry if that wasn't clear.
For all the rules that aren't unique, does F&D have the most cleaned up version?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

jedimastert

#151
Quote from: jeff37923;971539d6 WEG stats?


 The Imperial Raider is a Corvette class ship. Looks to be slightly larger and better armed than a Corellian Corvette. It should not be hard to convert using the Corellian Corvette as a base line.


Edit: Sorry I missed that you found stats at the Rancor Pit Forum.

jedimastert

Quote from: CRKrueger;971550Yeah, I meant I knew those specific rules were unique, sorry if that wasn't clear.
For all the rules that aren't unique, does F&D have the most cleaned up version?

As far as I can tell it is effectively a copy and paste job from Edge of the Empire and Age of Rebellion.

My players use all 3 core books interchangeably to look up non unique rules.

tenbones

Quote from: CRKrueger;971542So Tenbones or whoever wants to answer:
I know the Force rules are obviously fleshed out the most in Force and Destiny, and each game has a different "Storytelling Stat" Obligation/Duty/Morality.

I assume if you were going to buy one version of the rules, Force and Destiny would be the cleanest version of the basic stuff, having been written/published for the third time?

The basic core rules are the same. However, each line is heavily inflected with gear/ship options relating directly to the line's emphasis. So I wouldn't say Force and Destiny is the cleanest version unless you want to run a game heavily leaning on the needs of Force users (Jedi armor, etc). *I*, if I had to pick one of the three as the "cleanest" version would go with Edge of the Empire.

Mainly because it has all your workhorse ships, gear, classes that make up the vast majority of the galaxy.

tenbones

Quote from: CRKrueger;971550Yeah, I meant I knew those specific rules were unique, sorry if that wasn't clear.
For all the rules that aren't unique, does F&D have the most cleaned up version?

I don't think there is any actual difference in the core rules. I'd have to sit down and do a side-by-side.

If you're so inclined - use this

FFG Star Wars Index
http://swrpg.viluppo.net/

It's an online index of all the stats for various things found within all the books.

HappyDaze

Force and Destiny did offer some minor clarifications and rewrites on problematic skill overlaps in Cool/Discipline and Perception/Vigilance, but the clarifications still aren't that good for really placing a firm line between the skill divides.

Force and Destiny also provides many species that are fairly rare in the galaxy during the reign of the Empire, which might make keeping a low profile harder.

hedgehobbit

Quote from: HappyDaze;971654Force and Destiny did offer some minor clarifications and rewrites on problematic skill overlaps in Cool/Discipline and Perception/Vigilance, but the clarifications still aren't that good for really placing a firm line between the skill divides.
That's true but they also left a bunch of rules that had been FAQed unchanged from EotE. That disappointed me and I never bought the Jedi book (that and the fact that I hate how Jedi are defined by their "lightsaber style". Which is silly)

Of course, the Cool/Discipline thing reminds me of how some character are more likely to win Initiative if they walk around blindfolded. An annoying thing that isn't all that easy to fix, unlike the other problem with Initiative in that a gunfighter build in the party let's your heavy weapons dude go first in combat.

crkrueger

BTW, Tenbones, you're a Savage Worlds Sensei, why didn' t you use SW for SW? :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

tenbones

Quote from: CRKrueger;971719BTW, Tenbones, you're a Savage Worlds Sensei, why didn' t you use SW for SW? :D

That is an excellent question!

The answer is $imple. $ee, one of the i$$ues of playing FFG's $tar War$ game i$ that it require$ an investment of time and other "thing$" that I would feel remi$$ if I ignored that reality. $o I accept that I could use Savage Worlds, but those inve$tment$ would leave me feeling guilty looking at all tho$e FFG book$ $itting there.

It'll happen one day.

crkrueger

Quote from: tenbones;971789That is an excellent question!

The answer is $imple. $ee, one of the i$$ues of playing FFG's $tar War$ game i$ that it require$ an investment of time and other "thing$" that I would feel remi$$ if I ignored that reality. $o I accept that I could use Savage Worlds, but those inve$tment$ would leave me feeling guilty looking at all tho$e FFG book$ $itting there.

It'll happen one day.

Rofl, fair enough.  "Goddamn it, I bought all this stuff, I'm gonna use it, period."  I've been there, it can be a pretty good incentive to roll up the sleeves and get to system-wrangling, especially when there's enough you like to start.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

tenbones

Quote from: hedgehobbit;971717That's true but they also left a bunch of rules that had been FAQed unchanged from EotE. That disappointed me and I never bought the Jedi book (that and the fact that I hate how Jedi are defined by their "lightsaber style". Which is silly)

You have nicked an artery of the FFG game that will cleave very close to an issue I personally, as well as others in my circles, have lamented about in the WEG version. Playing a Jedi sucks until it doesn't*. Let me elaborate.

NO "Jedi" is merely one of these specializations. That's what those lightsaber styles have to come be represented in the Specializations. I, personally, didn't at first glance like this setup either. But I understand it after running it why they did it this way. Especially once you realize that most of the force users in the movies and expanded universe would likely have many of these Specializations fully owning all of the Talents in that tree. The difference is FFG acknowledges this by giving you some hard-fast rules for playing a fleshed out Jedi Knight (Knight Rules) - which is tantamount to starting out with 150XP.

I would argue that even this isn't enough. By the standards of what most people consider a "Jedi" - this 150XP is really closer to being a Padawan. My memory might be sketchy, but I don't recall WEG ever doing this implicitly (though they might have). Most of the high-powered Jedi and Sith in the movies were 1500XP characters.

So the fighting styles being "types" of Jedi is not really accurate. Those styles are sub-specializations of types of Jedi/Sith writ-large. A fully realized Jedi Knight - circa Luke in Return of the Jedi, is likely several of these specializations.

Quote from: hedgehobbit;971717Of course, the Cool/Discipline thing reminds me of how some character are more likely to win Initiative if they walk around blindfolded. An annoying thing that isn't all that easy to fix, unlike the other problem with Initiative in that a gunfighter build in the party let's your heavy weapons dude go first in combat.

/agreed. A couple of skills don't need to exist. Some need to be broken out a bit more. And it's Cool/Vigilance - not Discipline. I get what they're going for (Cool is for people that are not paying attention overtly, and simply react. Vigilance is for people that say overtly they're "keeping alert"). I dunno about being blindfolded and the GM not giving some Setback dice for it... but whatever, like you said, it's easily fixed.

tenbones

Quote from: CRKrueger;971792Rofl, fair enough.  "Goddamn it, I bought all this stuff, I'm gonna use it, period."  I've been there, it can be a pretty good incentive to roll up the sleeves and get to system-wrangling, especially when there's enough you like to start.

I already have a fairly robust Savage Star Wars hack in hand. Someday that trigger will be pulled. I SWEAR IT.

Krimson

"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

tenbones

Well shit on two fronts.

1) I've been debating all you louts that this system doesn't have to be "narrative" - and these fucko's go an name the system "The Narrative System"... (it still doesn't need to be run AS a narrative system)

2) Now my torrid affair with Savage Worlds might have competition when I'm feeling like "dirty crunch-love". So dirty... so crunchy.

/writes letter to his ex-girlfriend d20. "My dear. Find another. I'm never coming back. I'll always be your friend. Tenbones"

AaronBrown99

Quote from: Krimson;971827This might be relevant to people who like the system.

Very very excited for this!
"Who cares if the classes are balanced? A Cosmo-Knight and a Vagabond walk into a Juicer Bar... Forget it Jake, it\'s Rifts."  - CRKrueger