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Anyone else not getting into FFG new Star Wars Rpgs

Started by Abraxus, June 16, 2017, 06:52:51 PM

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hedgehobbit

Quote from: CRKrueger;971489Amazing how this thread got so much better once everyone started talking actual rules. :D
It would be nice if we were talking about rules of the actual game in question.

Can't have everything, I guess.

Bren

Quote from: hedgehobbit;971514It would be nice if we were talking about rules of the actual game in question.

Can't have everything, I guess.
But we were....oh wait ....FFG :eek:
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

crkrueger

#137
BTW, looking at the Talent Trees...Oy vey.  This is much worse than Dark Heresy.  Those Talents do need the Only War treatment, badly.

Range Bands: Light Blaster Pistol, Heavy Blaster Pistol, and Blaster Carbine all have the same range.  Yeah, crap.  Remember this kids, Range Bands never help, they only hurt. :D

Modification System looks pretty good, gives Techies something to do.

Weapons seem like there's not enough granularity.  Armor is the same problem to a much larger extent.  Considering the damage, it's less varied than WFRP1.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

jeff37923

Quote from: Bren;971508Thanks jeff37923. You were second to the party but you walked through detailed examples that explains what jedimastert was missing.

I was just verbose where your explanations were succinct.

Quote from: sureshot;971510I never played 1E. I played from 2E and onward. I a;ways defaulted to the Perception value if no one had the command skill. Anyone can coordinate to do a task. so are better at it.

I have played through all of the WEG versions and do prefer the 2E, R&E personally. There is a lot of meat on those bones to use in each version of the game.
"Meh."

jeff37923

As far as FFG handling the license, there is some great stuff that has come out as background for the game. My hat is off to them over the Imperial Raider class Corvette.

[ATTACH=CONFIG]1099[/ATTACH]

[ATTACH=CONFIG]1100[/ATTACH]
"Meh."

crkrueger

#140
Quote from: jeff37923;971526As far as FFG handling the license, there is some great stuff that has come out as background for the game. My hat is off to them over the Imperial Raider class Corvette.

[ATTACH=CONFIG]1099[/ATTACH]

[ATTACH=CONFIG]1100[/ATTACH]

Very cool, they have an Armada ship for that yet, or is it just in the RPG?

It;s for X-wing, only $99.00. :eek:
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

jeff37923

Quote from: CRKrueger;971528Very cool, they have an Armada ship for that yet, or is it just in the RPG?

It;s for X-wing, only $99.00. :eek:

I think that they originally made it for Armada and X-Wing, then branched back to the RPG. Nonetheless, it is a very cool ship.

I found some stats for the ship from the Rancor Pit forum and will repost them as soon as I get permission.
"Meh."

HappyDaze

RPG stats for the Raider corvette are in Friends Like These.

jeff37923

Quote from: HappyDaze;971537RPG stats for the Raider corvette are in Friends Like These.

d6 WEG stats?
"Meh."

crkrueger

#144
Quote from: jeff37923;971539d6 WEG stats?

That's an Age of Rebellion adventure, so I assume no. :D
Thanks Happydaze.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

So Tenbones or whoever wants to answer:
I know the Force rules are obviously fleshed out the most in Force and Destiny, and each game has a different "Storytelling Stat" Obligation/Duty/Morality.

I assume if you were going to buy one version of the rules, Force and Destiny would be the cleanest version of the basic stuff, having been written/published for the third time?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Warboss Squee

Quote from: CRKrueger;971518BTW, looking at the Talent Trees...Oy vey.  This is much worse than Dark Heresy.  Those Talents do need the Only War treatment, badly.

Range Bands: Light Blaster Pistol, Heavy Blaster Pistol, and Blaster Carbine all have the same range.  Yeah, crap.  Remember this kids, Range Bands never help, they only hurt. :D

Modification System looks pretty good, gives Techies something to do.

Weapons seem like there's not enough granularity.  Armor is the same problem to a much larger extent.  Considering the damage, it's less varied than WFRP1.

The game needs a second edition to balance out some talent trees as some classes are just hands down better at what other classes can do.

The carbine sucks ass. Period.

Warboss Squee

Quote from: Warboss Squee;971543The game needs a second edition to balance out some talent trees as some classes are just hands down better at what other classes can do.

The carbine sucks ass. Period.

Also the different game lines all have good stuff to them, but Age of Rebellion is the least useful. A couple of the splats are decent, but a lot of it emphasizes holes in the system like fighter combat rather than fixing them.

jedimastert

Quote from: CRKrueger;971528Very cool, they have an Armada ship for that yet, or is it just in the RPG?

It;s for X-wing, only $99.00. :eek:

Here is a link for the Armada Scale Version

Looks like it is $19.99.

jedimastert

#149
Quote from: CRKrueger;971542So Tenbones or whoever wants to answer:
I know the Force rules are obviously fleshed out the most in Force and Destiny, and each game has a different "Storytelling Stat" Obligation/Duty/Morality.

I assume if you were going to buy one version of the rules, Force and Destiny would be the cleanest version of the basic stuff, having been written/published for the third time?


Unfortunately it does not work like that. Force and Destiny goes over the morality rules and fleshes out Force users better. It does not have Obligation or Duty rules in it.

The "core" rules of the game are the same in all 3 core books.

One of the big draw backs to this system is the blatant money grab aspect of how the books are set up.

If you want a Han Solo campaign then Edge of the Empire. If you want to be those chumps in the trenches on Hoth, or one of the many Bothans that died getting the Death Star II plans, or Rogue One types there is Age of Rebellion. If you want Jedi/Sith wannabees then Force and Destiny.