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Seeking advice for returning to the sandbox

Started by drkrash, May 10, 2016, 08:53:21 PM

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Justin Alexander

Quote from: J.L. Duncan;897891My definition of a sandbox is one in which the players can change the setting (or) the mechanics of the game.

What is the OP's definition?:or others

An RPG sandbox exists when the players can either choose or define what the next scenario is going to be.

Things I expect to see in a good sandbox campaign:

- A plethora of scenario hooks
- A strong default action that can be selected by the players if they have no better idea of what to do
- A game world designed as a set of tools that the GM can pick up and play with in response to player actions

Taking a hexcrawl sandbox for example, the players should be able to say things like:

- "I want to follow-up on those rumors about werewolves being spotted by the Old Mill."
- "I don't really have anything on my To Do List. Let's head northwest and see if there's anything interesting up by the mountains."
- "I want to go back and negotiate a trade treaty with that goblin village we saved from slavers last week."
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