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What Video Game Setting do you Want an RPG for?

Started by RPGPundit, December 30, 2015, 08:07:39 PM

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RPGPundit

Please explain not only why, but give a little description of the game, since I don't play anything but Candy Crush.

I don't think I'd really want a Candy Crush RPG.
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Omega

System Shock 2: Futuristic hacker wakes up on a derilect colony starship where things have gone horribly horribly wrong. Horribly wrong. Explore, Survive, and try to figure out what the hell happened. Collect stuff and upgrade as you go. What added to the creepyness was all the datalogs you find of the crew and the gradual escalation of the things encountered.

Neet system and a really creepy setting. Like a very dark version of Metamorphosis Alpha. And you could probably emulate it with MA too.

Starflight 2: Space exploration, trading and diplomacy game. Lots of quirky alien races to deal with and a fairly large area to explore. Theres even an unfolding story in there. Think you could emulate it with Star Frontiers or Traveller.

The Butcher

World of Warcraft. Yeah, I know, there were two d20 editions (meh) and John Berry's pretty good Drums of War RPG (yay), but I once started a writing a riff/tribute using Savage Worlds (!!!) that ended up looking like the love child of Castle Falkenstein and Eberron but, honestly, in no way did justice to the magnificent gonzo science-fantasy fun of the Warcraftverse.

Borderlands. Considered doing another riff on this with Mongoose Traveller (because military backgrounds, and the BL1 Soldier/BL2 Commando's turret is easily statted up as a straight MgT combat 'bot. To take it one step further, I was going to use Orbital (Solar System-only, STL setting for MgT) and substitute Pandora for good ol' Mars, with the planet's Pandora-like "awakening" and the desertion of the megacorps as a potential outcome of a xenoarcheology arc. There's an Apocalypse World hack that looks good AFAICT.

Simlasa

#3
Project Eden. It's an old vaguely-cyberpunk/transhuman game in a setting that's a sort of proto-necromunda. The upper world is bright and shiny but it sits on tops of vast layers of abandoned infrastructure that, as you go deeper, is full of exiles and homeless... and gangs... and deeper still strange mutations from experiments gone wrong. Dark secrets of the city's past.
It's team-based, with built in 'classes' where you play a unit of special troubleshooter police sent into the lower structures to track down some troublemakers.
Even though the game is fairly linear and puzzle-based it seems like the setting is huge and ripe for exploring further. It's basically an enormous scifi megadungeon... but I could see all sort of adventures happening topside as well. Not that it needs a dedicated game... I think I could do it quite well with Traveller or Eclipse Phase or Dark Heresy.

Deus Ex is a grungy depressing cyberpunk setting I think I'd enjoy exploring more of. Maybe as the high-tech operatives like in the game, but more to my taste would be as the street level agents of one of the revolutionary factions... amid all the competing conspiracies and utopian ideals. I've played the game through several times and it always felt like there was a whole lot of things going on out there beyond the main storyline.
The second one feels a lot more claustrophobic to me, smaller and I don't have a clue about the third one in the series.  

Quote from: The Butcher;871282World of Warcraft.
Yeah, I'd love to play in an actual WoW RPG. I've got a mix of love/hate (leaning toward hate) for the actual MMO but the setting is such a great mix of familiar and weird and plain gonzo.

Simlasa

Quote from: The Butcher;871282World of Warcraft.
Yeah, I'd love to play in an actual WoW RPG. I've got a love/hate with the actual MMO but the setting is such a great mix of familiar and weird and plain gonzo.

Shipyard Locked

#5
This is a controversial opinion, but Final Fantasy VIII.

Its a modern-futuristic science fantasy universe that feels unusually grounded and tangible for the "save the world" plot it serves as a backdrop to. Academies of gifted young people train as mercenaries until the day they might be called upon to oppose a time-traveling, body-hopping super witch. Bizarre tech and surreal monsters abound, along with lots of cool secrets and subquests.

But above all I love its utterly unprecedented and never to be repeated character power development system: You steal magic from monsters (as you cannot generate it yourself), store it in your body, and then either cast it or "attach" it to your personal qualities to enhance them. You do all this thanks to strange spirit beasts that are also stored within you and can be summoned for spectacular battle assistance. These beasts also develop their own abilities and provide some utility powers to you.

Some people despise this "Junction System", and I don't blame them. For me it was the right mix of novelty, experimentation, exploration (in that you had to find the spirit beasts and magic), and setting flavor.

Armchair Gamer

Dragon Quest The prototypical JRPG, but with a distinctive charm, flair and generally positive atmosphere that's generally lacking in today's oh-so-importantly progressive, metatexual or cynical modern games, or the self-conscious grittiness of the OSR

Opaopajr

#7
Oh my, where do I begin?

Should I start in chronological order, or most well known? Do I include non-RPG genres, even bizarre puzzlers? Oh Monty, there's so many doors, how can I possibly decide?

I guess I'll start easy:

Panzer Dragoon series. A rail shooter where you ride a dragon as the messianic avatar of revolutionary change on an alien Dark Sun-esque world littered with ruins. The planet is doomed to repeated cycles of crushing human warfare or environmental biological disasters. Most of the fauna and vehicles are flying.

Advantages: there's already an RPG in the series, with a monster bestiary full of stats and ecology. There's a large body of amazing locales to visit, with breathtaking vistas. The place is populated by fleshed out cultures with their own aesthetics (music, clothes, cosmology).  There's actual recorded sound of the fantasy language spoken. There's at least 4 games of material to choose from.

(edit: and with art by Moebius, a.k.a. the late, great Jean Giraud, how can you go wrong?)
------------

I'll add more later. Rather torn on Phantasy Star's Algo system or Phantasy Star Online's Ragol system for the next recommendation.
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Brander

More of a mish-mash, but I'd love to see a Shadowrun based on World of Warcraft with or without magic coming and going.  WoW is already Steampunk, so just pushing it to Cyberpunk.

I would hope I don't have to actually explain Shadowrun or World of Warcraft.
Insert Witty Commentary and/or Quote Here

Simlasa

Quote from: Brander;871398More of a mish-mash, but I'd love to see a Shadowrun based on World of Warcraft with or without magic coming and going.  WoW is already Steampunk, so just pushing it to Cyberpunk.
I might go for that if it left out the 'return of magic' angle from Shadowrun and had the cyber stuff be a more organic growth of the gnome/goblin technologies in WoW. Like, still pretty much WoW's setting... but with augmentations and some weird version of 'cyberspace' (maybe that's what the Nether is?). Covert missions against the Venture Trading Co.

jeff37923

None.

Video games are for people who lack the social skills needed to get a group together and lack the imagination needed to create their own material.

Yeah, it may be nice to have a HALO campaign setting for Traveller, but when you look at it you realize that everything that made HALO a good series of video games would make them a sucky role-playing game. The only things which may survive would be the artwork and PvP, the plothammer railroad would turn people off in the same way that Dragonlance turned people off.
"Meh."

Simlasa

#11
Quote from: jeff37923;871405Video games are for people who lack the social skills needed to get a group together and lack the imagination needed to create their own material.
Do you feel that way about books and movies and music as well?
"Recorded music is for people who never took the time to learn to an instrument and make their own music!"
"Books are for people too lazy to make up their own stories in their head!"
"Why are you watching Star Wars?!!! You should be out LARPing you unimaginative fuck!!!"

Why not pull inspiration and ideas from wherever you find them? Why not re-purpose a setting you liked in some other medium?
I'm not a big fan of 'licensed' games, but I certainly think videogames can be a viable springboard for TTRPG ideas.

I agree that a lot of stuff, like Halo, doesn't offer much inspiration for a wider RPG experience... but plenty of videogames suggest wider settings and the potential for other sorts of stories than what the limits of the game can present.

jeff37923

Quote from: Simlasa;871409Do you feel that way about books and movies and music as well?

No, but then again they are not games.

Besides, you were on a roll and I didn't want to interrupt your strawman creation.
"Meh."

Simlasa

Quote from: jeff37923;871413No, but then again they are not games.

Besides, you were on a roll and I didn't want to interrupt your strawman creation.
It's not a strawman, just an illustration of how ridiculous your original statement comes off... a more playful way of saying, 'You're full of shit!'

gibdefs

Quote from: jeff37923;871413No, but then again they are not games.

Besides, you were on a roll and I didn't want to interrupt your strawman creation.


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