Please explain not only why, but give a little description of the game, since I don't play anything but Candy Crush.
I don't think I'd really want a Candy Crush RPG.
System Shock 2: Futuristic hacker wakes up on a derilect colony starship where things have gone horribly horribly wrong. Horribly wrong. Explore, Survive, and try to figure out what the hell happened. Collect stuff and upgrade as you go. What added to the creepyness was all the datalogs you find of the crew and the gradual escalation of the things encountered.
Neet system and a really creepy setting. Like a very dark version of Metamorphosis Alpha. And you could probably emulate it with MA too.
Starflight 2: Space exploration, trading and diplomacy game. Lots of quirky alien races to deal with and a fairly large area to explore. Theres even an unfolding story in there. Think you could emulate it with Star Frontiers or Traveller.
World of Warcraft. Yeah, I know, there were two d20 editions (meh) and John Berry's pretty good Drums of War RPG (yay), but I once started a writing a riff/tribute using Savage Worlds (!!!) that ended up looking like the love child of Castle Falkenstein and Eberron but, honestly, in no way did justice to the magnificent gonzo science-fantasy fun of the Warcraftverse.
Borderlands. Considered doing another riff on this with Mongoose Traveller (because military backgrounds, and the BL1 Soldier/BL2 Commando's turret is easily statted up as a straight MgT combat 'bot. To take it one step further, I was going to use Orbital (Solar System-only, STL setting for MgT) and substitute Pandora for good ol' Mars, with the planet's Pandora-like "awakening" and the desertion of the megacorps as a potential outcome of a xenoarcheology arc. There's an Apocalypse World hack that looks good AFAICT.
Project Eden. It's an old vaguely-cyberpunk/transhuman game in a setting that's a sort of proto-necromunda. The upper world is bright and shiny but it sits on tops of vast layers of abandoned infrastructure that, as you go deeper, is full of exiles and homeless... and gangs... and deeper still strange mutations from experiments gone wrong. Dark secrets of the city's past.
It's team-based, with built in 'classes' where you play a unit of special troubleshooter police sent into the lower structures to track down some troublemakers.
Even though the game is fairly linear and puzzle-based it seems like the setting is huge and ripe for exploring further. It's basically an enormous scifi megadungeon... but I could see all sort of adventures happening topside as well. Not that it needs a dedicated game... I think I could do it quite well with Traveller or Eclipse Phase or Dark Heresy.
Deus Ex is a grungy depressing cyberpunk setting I think I'd enjoy exploring more of. Maybe as the high-tech operatives like in the game, but more to my taste would be as the street level agents of one of the revolutionary factions... amid all the competing conspiracies and utopian ideals. I've played the game through several times and it always felt like there was a whole lot of things going on out there beyond the main storyline.
The second one feels a lot more claustrophobic to me, smaller and I don't have a clue about the third one in the series.
Quote from: The Butcher;871282World of Warcraft.
Yeah, I'd love to play in an actual WoW RPG. I've got a mix of love/hate (leaning toward hate) for the actual MMO but the setting is such a great mix of familiar and weird and plain gonzo.
Quote from: The Butcher;871282World of Warcraft.
Yeah, I'd love to play in an actual WoW RPG. I've got a love/hate with the actual MMO but the setting is such a great mix of familiar and weird and plain gonzo.
This is a controversial opinion, but Final Fantasy VIII.
Its a modern-futuristic science fantasy universe that feels unusually grounded and tangible for the "save the world" plot it serves as a backdrop to. Academies of gifted young people train as mercenaries until the day they might be called upon to oppose a time-traveling, body-hopping super witch. Bizarre tech and surreal monsters abound, along with lots of cool secrets and subquests.
But above all I love its utterly unprecedented and never to be repeated character power development system: You steal magic from monsters (as you cannot generate it yourself), store it in your body, and then either cast it or "attach" it to your personal qualities to enhance them. You do all this thanks to strange spirit beasts that are also stored within you and can be summoned for spectacular battle assistance. These beasts also develop their own abilities and provide some utility powers to you.
Some people despise this "Junction System", and I don't blame them. For me it was the right mix of novelty, experimentation, exploration (in that you had to find the spirit beasts and magic), and setting flavor.
Dragon Quest The prototypical JRPG, but with a distinctive charm, flair and generally positive atmosphere that's generally lacking in today's oh-so-importantly progressive, metatexual or cynical modern games, or the self-conscious grittiness of the OSR
Oh my, where do I begin?
Should I start in chronological order, or most well known? Do I include non-RPG genres, even bizarre puzzlers? Oh Monty, there's so many doors, how can I possibly decide?
I guess I'll start easy:
Panzer Dragoon series. A rail shooter where you ride a dragon as the messianic avatar of revolutionary change on an alien Dark Sun-esque world littered with ruins. The planet is doomed to repeated cycles of crushing human warfare or environmental biological disasters. Most of the fauna and vehicles are flying.
Advantages: there's already an RPG in the series, with a monster bestiary full of stats and ecology. There's a large body of amazing locales to visit, with breathtaking vistas. The place is populated by fleshed out cultures with their own aesthetics (music, clothes, cosmology). There's actual recorded sound of the fantasy language spoken. There's at least 4 games of material to choose from.
(edit: and with art by Moebius, a.k.a. the late, great Jean Giraud, how can you go wrong?)
------------
I'll add more later. Rather torn on Phantasy Star's Algo system or Phantasy Star Online's Ragol system for the next recommendation.
More of a mish-mash, but I'd love to see a Shadowrun based on World of Warcraft with or without magic coming and going. WoW is already Steampunk, so just pushing it to Cyberpunk.
I would hope I don't have to actually explain Shadowrun or World of Warcraft.
Quote from: Brander;871398More of a mish-mash, but I'd love to see a Shadowrun based on World of Warcraft with or without magic coming and going. WoW is already Steampunk, so just pushing it to Cyberpunk.
I might go for that if it left out the 'return of magic' angle from Shadowrun and had the cyber stuff be a more organic growth of the gnome/goblin technologies in WoW. Like, still pretty much WoW's setting... but with augmentations and some weird version of 'cyberspace' (maybe that's what the Nether is?). Covert missions against the Venture Trading Co.
None.
Video games are for people who lack the social skills needed to get a group together and lack the imagination needed to create their own material.
Yeah, it may be nice to have a HALO campaign setting for Traveller, but when you look at it you realize that everything that made HALO a good series of video games would make them a sucky role-playing game. The only things which may survive would be the artwork and PvP, the plothammer railroad would turn people off in the same way that Dragonlance turned people off.
Quote from: jeff37923;871405Video games are for people who lack the social skills needed to get a group together and lack the imagination needed to create their own material.
Do you feel that way about books and movies and music as well?
"Recorded music is for people who never took the time to learn to an instrument and make their own music!"
"Books are for people too lazy to make up their own stories in their head!"
"Why are you watching Star Wars?!!! You should be out LARPing you unimaginative fuck!!!"
Why not pull inspiration and ideas from wherever you find them? Why not re-purpose a setting you liked in some other medium?
I'm not a big fan of 'licensed' games, but I certainly think videogames can be a viable springboard for TTRPG ideas.
I agree that a lot of stuff, like Halo, doesn't offer much inspiration for a wider RPG experience... but plenty of videogames suggest wider settings and the potential for other sorts of stories than what the limits of the game can present.
Quote from: Simlasa;871409Do you feel that way about books and movies and music as well?
No, but then again they are not games.
Besides, you were on a roll and I didn't want to interrupt your strawman creation.
Quote from: jeff37923;871413No, but then again they are not games.
Besides, you were on a roll and I didn't want to interrupt your strawman creation.
It's not a strawman, just an illustration of how ridiculous your original statement comes off... a more playful way of saying, 'You're full of shit!'
Quote from: jeff37923;871413No, but then again they are not games.
Besides, you were on a roll and I didn't want to interrupt your strawman creation.
Engaging jeff37923 is like wrestling a retard covered in shit. After a display of your most masterful moves, you're covered in poo and your opponent is still an idiot. - Me
Good point...
One game I really like and that I've seen a lot of people suggest be done as an RPG is Silent Hill... but I'm don't really seeing much potential in it... at least, not without heavily altering the setting and its 'rules'.
That being said, I think Kult comes closest to addressing most the elements of SH that could work in a TTRPG.
Deadspace is another horror game that might work in an RPG. Fighting Necromorphs on a derelict spaceship sounds like it could be fun and scary as shit.
Put me down for World of Warcraft and Gearbox's Borderlands series as well.
MMO's and open world games often have great lore, and has less overwhelming main characters that 'do it all', like a lot of Fantasy novels and other single player games.
In a more 'original' note, I'd like to add Bioware's Mass Effect series unto that list.
Quote from: Simlasa;871420It's not a strawman, just an illustration of how ridiculous your original statement comes off... a more playful way of saying, 'You're full of shit!'
Quote from: gibdefs;871422Engaging jeff37923 is like wrestling a retard covered in shit. After a display of your most masterful moves, you're covered in poo and your opponent is still an idiot. - Me
Looks like I struck a common nerve with you two.
So, considering that most video games are designed to be plot railroads and only have enough setting to allow for that plot railroad with a handful of side quests, what makes you think that a video game setting would make a good RPG setting since the main advantage of RPGs is that they can go anywhere limited only by the imagination?
Two video games already done used as example can be
World of Warcraft and
Everquest, both of which did not fare so well on the open market even though they were the most open-ended setting in video games out there.
EDIT: What a lot of video game and RPG fans do not want to admit is that your typical video game translates into a single adventure for a RPG. A single adventure does not a campaign setting make.
Oh, and welcome aboard gibdefs!
Nice to see that my post got you to get off your complacent ass and post something yourself.
Quote from: jeff37923;871475So, considering that most video games are designed to be plot railroads and only have enough setting to allow for that plot railroad with a handful of side quests, what makes you think that a video game setting would make a good RPG setting since the main advantage of RPGs is that they can go anywhere limited only by the imagination?
QuoteEDIT: What a lot of video game and RPG fans do not want to admit is that your typical video game translates into a single adventure for a RPG. A single adventure does not a campaign setting make.
The same could be said of many books and movies that have inspired RPGs... the storyline is often narrow in scope, and there might be only slim suggestion of a wider world setting. But if what's provided pricks at the imagination and leaves you wanting more... then go with it.
I'm not saying any RPG should be limited only to what's presented in a game/book/movie. That's been my issue with the couple of Star Wars games I've played in... people basically just wanted to replay the movies. I'm saying I want to go beyond that and explore the wider settings suggested in some games. I don't want to just replay the game in TTRPG form.
If I were to sign on for a Serenity or Supernatural game I'd hope we would not be playing the characters from the show or retracing their steps.
QuoteTwo video games already done used as example can be World of Warcraft and Everquest, both of which did not fare so well on the open market even though they were the most open-ended setting in video games out there.
The question wasn't what videogame did we think would sell well... just which ones we'd personally want to see. I'd happily play in a World of Warcraft RPG... because I know that setting well, generally enjoy it, and my head is full of imagery for it that is probably common to most of the people I'd end up playing it with.
Quote from: Simlasa;871477The same could be said of many books and movies that have inspired RPGs... the storyline is often narrow, and there might be only slim suggestion of a wider world setting. But if what's provided pricks at the imagination and leaves you wanting more... then go with it. I'm not saying any RPG should be limited only to what's presented in a game/book/movie. That's been my issue with the couple of Star Wars games I've played in... people basically just wanted to replay the movies. The up side of such settings is that the setting is already familiar to anyone who has played it and, for movies and videogames, we share a lot of mental imagery of what it looks like as well.
The question wasn't what videogame did we think would do well... just which ones we'd personally want to see. I'd happily play in a World of Warcraft RPG... because I know that setting well, generally enjoy it, and my head is full of imagery for it that is probably common to most of the people I'd end up playing it with.
Except the OP is not asking about inspiration. The OP is asking what video game setting do you want to be a TRPG setting.
If you want to talk about inspiration, start another thread.
Quote from: jeff37923;871478Except the OP is not asking about inspiration. The OP is asking what video game setting do you want to be a TRPG setting.
Why should I assume he means a literal translation of the action/locations in a videogame and NOTHING else?
The Star Wars RPG went far and wide beyond its source material (and was used as a resource by authors writing later Star Wars novels)... why expect that an RPG based on a videogame would not?
From what I've heard the WoW RPG did expand on the Warcraft setting... adding new lore, characters and locations. It didn't insist players merely reenact the quests from the game.
Quote from: Simlasa;871482Why should I assume he means a literal translation of the action/locations in a videogame and NOTHING else?
Because that is what the OP asked for?
But hey, if you want to listen to your heart and say what you feels, that is just as well. You are looking at this from an
inspirational viewpoint then.
Quote from: jeff37923;871483Because that is what the OP asked for?
Now you're just being dense on purpose.
Just put Jeff on ignore list.
I would love to see Dark Souls as a table top rpg. Each campaign is a new era that is yet to be explored. There is a untold number of eras which means a untold number of worlds.
Bloodborne can be a good game too. Then again it is a Cthulhu game without HP's creations. Only this time you can battle the eldritch gods at their dream worlds and perhaps win. Maybe become a eldritch god yourself.
Let us not forget Demon's Souls. Sure we know about the game, but much of its time line isn't explained. We only know two of the latest awakenings of the Old One. We don't know how the Nexus came to be, nor how many times the Old One woke up.
You can tell I love the soul series.
I don't know how I forgot the Souls series. Those games would be amazing.
Thinking of a fan base project using my game system I had created. At least for Dark Souls.
Elder Scrolls
Asheron's Call
Fallout
Guild Wars 2
Darkest Dungeon
Banner Saga
XCOM
Half-Life
Mass Effect
Of all the ones I've listed, I probably want the Elder Scrolls and Guild Wars 2 the most. XCOM is a good third.
Quote from: Simlasa;871484Now you're just being dense on purpose.
Well, according to you, "What Video Game Setting do you Want an RPG for?" means "What Video Game Setting do you want to fully flesh out and write up and create content for so that the Video Game can be played like a tabletop RPG and not just one of those Choose-Your-Ending-Adventure Books?".
Quote from: Snowman0147;871486Just put Jeff on ignore list.
It must be very problematic to be triggered so easily.
Quote from: Snowman0147;871486Just put Jeff on ignore list.
I would love to see Dark Souls as a table top rpg. Each campaign is a new era that is yet to be explored. There is a untold number of eras which means a untold number of worlds.
Bloodborne can be a good game too. Then again it is a Cthulhu game without HP's creations. Only this time you can battle the eldritch gods at their dream worlds and perhaps win. Maybe become a eldritch god yourself.
Let us not forget Demon's Souls. Sure we know about the game, but much of its time line isn't explained. We only know two of the latest awakenings of the Old One. We don't know how the Nexus came to be, nor how many times the Old One woke up.
You can tell I love the soul series.
The issue I have with the Souls series is that people ascribe a lot of lore, that frankly, they just make up. There are several incidents in the each of the Dark series (I didn't get far in the Demon's Souls game to make any sense of it) that are linked together, but there's nothing in any of the lore bits that actually connects them. They could be happening centuries, days or hours apart. But we're never told.
Quote from: jeff37923;871503Well, according to you, "What Video Game Setting do you Want an RPG for?" means "What Video Game Setting do you want to fully flesh out and write up and create content for so that the Video Game can be played like a tabletop RPG and not just one of those Choose-Your-Ending-Adventure Books?".
Exactly.
You see, the question asks "what setting", not "what game" and especially not "what plot" nor "what storyline".
Why haven't anyone mentioned Bioshock yet?
Personally, I haven't played either of the games in the series, but after watching things explaining the plots, mainly in ... Infinite, I think it was, it looks like a big world, and at least well enough thought out already, so it would indeed suit for an rpg setting.
Quote from: Catelf;871512Why haven't anyone mentioned Bioshock yet?
Personally, I haven't played either of the games in the series, but after watching things explaining the plots, mainly in ... Infinite, I think it was, it looks like a big world, and at least well enough thought out already, so it would indeed suit for an rpg setting.
The Rapture setting seems pretty cool for role-playing in. I've seen it done before. I've been looking into doing an Omikron setting using MgT Traveller 2nd edition.
Quote from: YourSwordisMine;871500Of all the ones I've listed, I probably want the Elder Scrolls and Guild Wars 2 the most. XCOM is a good third.
There's an Elder Scrolls RQ6 conversion going around, I'll try and dig up the link when I get home.
XCOM would be amazing if we had a system that handled both field missions and the whole organizational management (running a base, researching alien tech, hiring operatives etc.). ACKS hack, anyone?
But GW2? There's a game in which I loved gameplay, loved some of the starting areas (Charr and Asura)... but honestly, the worldbuilding felt lacking (to me) beyond the starting areas. What did you enjoy about GW2, that you'd want to see in a tabletop port?
What video game settings eh?
There are some already mentioned that I'll just reiterate:
Mass Effect: Basically it's already an RPG as it has races, classes, and a progression of abilities. To expand on it's own universe would be pretty impressive. There are already dozens of worlds, cultures, races, and organizations that you can become invested / fighting with depending on the character's point of view. The game isn't all just about fighting the Reapers.
Warcraft: Already has been an RPG in the table-top sense with Sword & Sorcery and WotC under the d20 system. It was done again after the popularity of World of Warcraft surged, also under the v3.5 D&D system. From what I looked at, it appeared to be pretty decent and I probably would've run a few campaigns set in both Kalimdor and Azeroth.
Dragon Age: Another Bioware game that has it's roots in the RPG-style. This is a game that definitely could be it's own table-top RPG and succeed as far as I'm concerned.
Thief: This game has gone back to the old Windows 95' days and was one of the first-person non-gun based games I could remember. The idea was that you fought as little as possible (because you'd get your butt kicked) but had some good RPG-isms in there. Medieval style with magic, undead, dinosaurs/deadly reptiles, evil organizations, knights, thieves, & wizards (I believe).
Diablo: This was actually turned into a Table-top version with AD&D 2e but I don't think it really went anywhere. But now, with two more games and a few expansions, I think it could work pretty well as a stand-alone RPG.
and perhaps my own personal favorite...
Magic: the Gathering: This game (having several video games out for it) has really ALL one could need for a fully developed Campaign setting. With the use of the Planes, you can set your campaign to any style imaginable. Powerful Gods and Plainswalkers, LOADS of magic, quasi-tech, Dragons, Demons, Undead, Elementals, Monsters, Humans and Elves and Dwarves, Items and artifacts, NPCs, evil dooers (ex. Phyrexians), Heroes (the Weatherlight crew) and the list goes on.
You have SO many worlds to explore, each with their own dynamic and make-up of interesting cultures and themes. Each "color" can be expressed in many different mechanics from spell-schools to separate classes to organizations (like there are in Ravnica). Heck you can just as easily grab 100 random Magic cards, look at the monsters, the items, the lands, and make a interesting scenario or campaign from that alone!
Unfortunately WotC has made it abundantly clear that they'll never make the game into an RPG as it would create too much conflict with their different IPs. Such a shame.
Quote from: The Butcher;871524There's an Elder Scrolls RQ6 conversion going around, I'll try and dig up the link when I get home.
XCOM would be amazing if we had a system that handled both field missions and the whole organizational management (running a base, researching alien tech, hiring operatives etc.). ACKS hack, anyone?
But GW2? There's a game in which I loved gameplay, loved some of the starting areas (Charr and Asura)... but honestly, the worldbuilding felt lacking (to me) beyond the starting areas. What did you like about GW2 that you'd enjoy in a tabletop port?
Quote from: The Butcher;871524There's an Elder Scrolls RQ6 conversion going around, I'll try and dig up the link when I get home.
XCOM would be amazing if we had a system that handled both field missions and the whole organizational management (running a base, researching alien tech, hiring operatives etc.). ACKS hack, anyone?
But GW2? There's a game in which I loved gameplay, loved some of the starting areas (Charr and Asura)... but honestly, the worldbuilding felt lacking (to me) beyond the starting areas. What did you enjoy about GW2, that you'd want to see in a tabletop port?
PLEASE find that RQ6 Elder Scrolls, I've not been able to find it. I did find the hack of WFRP2.0, which was really well done. I think RQ6 would be a perfect fit. Thanks for looking.
XCOM would be hard to do honestly, or hard to do right actually. Still, could be fun.
GW2 has progressed a LOT since it started. I've been playing it mostly since launch, though I've been unable to play for a while now. The continuing story arc really brought a lot more depth to the game. There are a lot of things going on in the background, that you really dont see until you go looking in odd places. I think, once you strip out all the MMO, it would make a wonderful setting for an RPG.
Quote from: Batman;871525Dragon Age: Another Bioware game that has it's roots in the RPG-style. This is a game that definitely could be it's own table-top RPG and succeed as far as I'm concerned.
Uhm... Green Ronin already did the Dragon Age RPG. Its very good. Probably the best RPG based off a video game to date.
http://greenroninstore.com/collections/dragon-age-rpg
They have also released a generic rpg called Fantasy Age that uses the AGE system that powers the Dragon Age RPG. The AGE system also powers Wil Wheaton's Titansgrave RPG as well.
http://greenroninstore.com/collections/fantasy-age
Quote from: YourSwordisMine;871535PLEASE find that RQ6 Elder Scrolls, I've not been able to find it. I did find the hack of WFRP2.0, which was really well done. I think RQ6 would be a perfect fit. Thanks for looking.
https://docs.google.com/file/d/0B3tO3UVMx3uuVXFRY0wzODNHdHc/edit
Fallout - although I'm running a rather successful game of it so far using GURPS, which makes sense, since that was the "engine" Fallout was originally going to use. My only difficulty at the moment is scaling the encounters for a group of 5-6 instead of just 1 (as in the games), but I'm making progress and everyone's enjoying it. I would like decent stats for the actual Fallout weapons (instead of just using ones from the regular GURPS books) and stats for the critters however.
Someone upstream mentioned X-Com - I LOVE THAT GAME SERIES. I think GURPS would work well for that as well, using supplements like Black Ops which is very X-Comish, and Special Forces.
Quote from: Batman;871525Thief: This game has gone back to the old Windows 95' days and was one of the first-person non-gun based games I could remember. The idea was that you fought as little as possible (because you'd get your butt kicked) but had some good RPG-isms in there. Medieval style with magic, undead, dinosaurs/deadly reptiles, evil organizations, knights, thieves, & wizards (I believe).
The original Thief is an interesting one, it has the strongest theme of the series - old pagan nature gods vs fanatical modernity, with the player as an opportunistic interloper. It's also a thin slice of the world which is made so much stronger with sparse and varied storytelling, the original pitch is worth considering as well: https://www.youtube.com/watch?v=x9ZNmMqTbZ8 "you play as Mordred..."
Well, here's the thing: I like tactical combat on maps ala GURPS, so I can either do it myself or hope someone makes a good GURPS version. I don't really want someone to license them for an RPG that's not like that.
And even when GURPS has done a computer game I would want, that author didn't do it how I would do it: i.e. GURPS Myth - the book is good and useful for if I actually wanted to run GURPS Myth, except they screwed up the power levels, so pretty much every generic fighter (NPC) is outlined with heroic power levels, which to me is just very wrong, so even if I were to want to play that, I'd want to re-do that.
The things I like about computer game settings tend to be that they lend themselves to interesting detailed & semi-realistic tactical play, so a non-tactical RPG is probably not going to help me out, nor be a great match.
I played a lot of video games in the 80s and very early 90s on my Apple IIGS and nintendo. I played a bit when playstation came out as well. So I am pretty rusty with video game settings. But I remember loving the King's Quest stuff (or pretty much anything put out by Sierra at the time). Zelda would be on my list as well. The Bards Tale games and the Sword of Vermillion. But i honestly can't remember many details about the settings beyond simply enjoying them. Phantasy Star might be interesting because it is so weird.
I would love to see Disgaea or Persona as a licensed setting. A comedy horror game set on Earth, Celestia, and Hell for Disgaea. A dark horror setting for high schoolers, college students, or people just establishing themselves in modern professions forced to face their inner demons and shadows as well as deal with real life problems in Persona.
Quote from: Werekoala;871553Fallout - although I'm running a rather successful game of it so far using GURPS, which makes sense, since that was the "engine" Fallout was originally going to use. My only difficulty at the moment is scaling the encounters for a group of 5-6 instead of just 1 (as in the games), but I'm making progress and everyone's enjoying it. I would like decent stats for the actual Fallout weapons (instead of just using ones from the regular GURPS books) and stats for the critters however.
Someone upstream mentioned X-Com - I LOVE THAT GAME SERIES. I think GURPS would work well for that as well, using supplements like Black Ops which is very X-Comish, and Special Forces.
Fallouts based loosely on Wasteland which is uses Tunnels & Trolls, or more Specifically Ninjas, Spies & Private Eyes. So wouldnt be too hard to convert over if you have the NSP book. Which I have not seen in decades. Friend had it.
Warcraft had an official RPG book for d20. Only saw in passing and have no clue how good or bad it was.
Quote from: YourSwordisMine;871535PLEASE find that RQ6 Elder Scrolls, I've not been able to find it. I did find the hack of WFRP2.0, which was really well done. I think RQ6 would be a perfect fit. Thanks for looking.
There's this, for one: http://uesrpg.blogspot.com/
Quote from: BedrockBrendan;871561I played a lot of video games in the 80s and very early 90s on my Apple IIGS and nintendo. I played a bit when playstation came out as well. So I am pretty rusty with video game settings. But I remember loving the King's Quest stuff (or pretty much anything put out by Sierra at the time). Zelda would be on my list as well. The Bards Tale games and the Sword of Vermillion. But i honestly can't remember many details about the settings beyond simply enjoying them. Phantasy Star might be interesting because it is so weird.
Kings Quest allways struck me as something that would make a good fantasy version of Paranoia.
Theres been some tries at converting Zelda to a tabletop RPG.
The original Bards Tale series would be interesting. I think perhaps Tunnels & Trolls would fit it. Just need to stat out Mangar's Mind Mallet and Rime of Duotime and off we go. ahem.
Phantasy Star might fit Gamma World with a little upgrade in civilization levels. Maybe with a little BX D&D added.
I'd go with Mortal Kombat.
Although a fighting game might seem like a weird choice, the setting's presentation is sufficiently grim that it's a world that's self-evidently crying out for heroes. Moreover, there's been subtle variations in how the threats are portrayed; you can have a group of people trying to keep Earth safe from Outworld threats, or you can go with a full-on dimensional invasion, or even play as people living in Outworld trying to free other, already-conquered dimensions (e.g. Edenia).
I also like that the setting keeps a fairly tight rein on magic, compared to most fantasy stories. Most special powers are tightly focused around combat applications, and even sorcerers and deities are very limited in the scope of how mutable their magic is.
That, and there's such a wide range of what sort of characters can be made. Humans, vampires, cyborgs, demons, gods. The game does a surprisingly good job of making so many disparate elements fit together, while still having a sense that many different things are possible.
And hey, if you have rules that put emphasis on fighting, well, the series lends itself to that quite well.
Flawless victory.
Mass Effect. D6 Mass Effect. :D
Yeah, Mass Effect would be solid.
The Starcraft universe might also make for good sci fi sandbox play.
Quote from: Alzrius;871572I'd go with Mortal Kombat.
White Wolf did a little book that more or less did that. Think was called Combat! or somesuch.
Quote from: Omega;871585White Wolf did a little book that more or less did that. Think was called Combat! or somesuch.
There was Streetfighter: The Storytelling game
and World Of Darkness: Combat which adapted the previous game's combat system to the World of Darkness.
Edit: And the Burn Legend setting in Shards of the Exalted Dream, sort of a variant Exalted setting with combat system that resembled those previous two.
Quote from: Alzrius;871572I'd go with Mortal Kombat.
I'd like to see this one too. The setting actually seems pretty developed and interesting as seen in the story mode cut scenes, particularly in the more recent games with descent characterization and change across the line.
I'd like to see one for the Streetfighter franchise too. I didn't care for White Wolf's version (Storyteller is not the rule set I'd use for high combat cinematic action).
Fight!: The Fighting game rpg does a great emulating the broad genre but I'd like to see some make something more specific for both franchises.
Quote from: Christopher Brady;871506The issue I have with the Souls series is that people ascribe a lot of lore, that frankly, they just make up. There are several incidents in the each of the Dark series (I didn't get far in the Demon's Souls game to make any sense of it) that are linked together, but there's nothing in any of the lore bits that actually connects them. They could be happening centuries, days or hours apart. But we're never told.
See that is a benefit. Your suppose to be searching out the truth and coming up to your own conclusion. Also if you stick a campaign in its separate era you can make up your own lure.
The obvious one for me is the Witcher series, especially the most recent:
https://www.youtube.com/watch?v=YdHc3JZixRY
For the most part a brilliantly realised setting that puts most other video games to shame. It also already feels close to what a RuneQuest game I imagine would be like, probably because it feels very grounded in its setting and playing it always seems risky.
Quote from: Alzrius;871572I'd go with Mortal Kombat.
Quote from: Nexus;871589I'd like to see one for the Streetfighter franchise too. I didn't care for White Wolf's version (Storyteller is not the rule set I'd use for high combat cinematic action).
I spent far too many coins at these arcade games. Love the idea.
I once drafted a Ninjas & Superspies adventure I never got to run called Tournament of Blood. It was pretty much Bloodsport with a side order of Eric Van Lustbader and the usual Palladium madness of cybernetic implants and mystic martial arts powers.
You had this Bloodsport-like underground fighting tournament with martial artists from all over the world competing, and high-roller criminals and despots from all over the world coming to watch, bet, socialize, seal new deals and settle old scores.
Players all played martial artists. Whether they were there for the prize, to settle a score (classic "guy who killed your father figure is competing as well") or as undercover law enforcement (or hitman, or bounty hunter) to nab a crime boss, that'd be entirely up to them.
I know it's not, strictly speaking, Street Fighter (which had its own RPG, and a solid one too, or so I'm told), but once the cyborg soldier and the mystic martial artist are trading blows, it's at very least the next best thing. Plus there's intrigue and unlikely alliances and vast criminal empires rising and falling.
Quote from: Catelf;871512Why haven't anyone mentioned Bioshock yet?
I've only played
Infinite but I'm not really seeing the wider potential for it in a TTRPG. The city location it takes place in is big and detailed... but as presented in the game it's not a place I'd want to explore so much as escape... or destroy. Some Dystopian games like Deus Ex seem open to potential... the world has gone to shit but it feels like you might be able to make it better... fighting for the citizens, whereas in Bioshock you're fighting against the citizens and the only way to fix it is to burn it down.
It certainly has potential as a nasty area to end up in during a wider campaign, but since the outside world isn't shown there's no clue where you'd be coming from or returning to.
Let me be the first to suggest Super Mario Brothers. Take the series as a whole, with the CRPGs included, and you have a fantastic backdrop for all kinds of adventures. Scrape the candy coating off of everything and you have a setting that is metal as fuck.
I'll also second Street Fighter. I'm a big fan of the White Wolf game, but Street Fighter has gone through a lot since the SFII days, and there was plenty of room for expansion and refinement in the game rules.
BioWare's getting a lot of love already, but I'd say that Jade Empire deserves a full RPG treatment-- an amazing game with an amazing setting.
Quote from: FaerieGodfather;871611Let me be the first to suggest Super Mario Brothers. Take the series as a whole, with the CRPGs included, and you have a fantastic backdrop for all kinds of adventures. Scrape the candy coating off of everything and you have a setting that is metal as fuck.
That did cross my mind... though I think I'd like to try to keep the 'candy coating'... as friction against all the horrible ultra-violence.
Quote from: Simlasa;871614That did cross my mind... though I think I'd like to try to keep the 'candy coating'... as friction against all the horrible ultra-violence.
And losing the cartoonish aspect might take it too far from the source material to really represent the setting.
For me to want and see a Computer to Tabletop RPG conversion, the RPG in question has to have a compelling setting, something I can sink my teeth into lore and history-wise (meaning probably a licensed IP) but then let me run my own campaign, ideally by handing out information on the setting that I didn't experience playing the game.
This requires the IP holder to license the setting, but then allow the RPG designers the freedom to "go off the rails". Unfortunately, these days, that's not likely to happen, at least not for long.
So, in no particular order...
Fallout (Alternate Future Post-Nuclear Apocalyptic)
Warcraft (Warhammer-like Fantasy with higher magic)
Dishonored (Steampunk)
Witcher (Dark Eastern European Fantasy)
Aliens vs. Predator (Military Sci-Fi)
Mass Effect (Space Opera Sci-Fi w/Cyberpunk elements)
EverQuest II (D&D-like Fantasy)
X-Com (Military Sci-Fi)
Warhammer :p
Not sure if System Shock, Bioshock, Borderlands or Dead Space would give enough of a setting for long-term campaign.
Fallen London. Ah, to sail the Underzee, watching bats and starvelling cats, dodging participants of the Game and forever searching for the elusive Name.
John Harper & co was meant to do a game on it. I'm not terribly disappointed that particular project fell apart, but I'd still like to see someone do it justice.
Quote from: Nexus;871589I'd like to see this one too. The setting actually seems pretty developed and interesting as seen in the story mode cut scenes, particularly in the more recent games with descent characterization and change across the line.
I'd like to see one for the Streetfighter franchise too. I didn't care for White Wolf's version (Storyteller is not the rule set I'd use for high combat cinematic action).
Fight!: The Fighting game rpg does a great emulating the broad genre but I'd like to see some make something more specific for both franchises.
Well, we're likely out of luck about Street Fighter and other franchises, because the licensing fees are unlikely to make it feasible:).
On the other hand, there's Fight the Fighting Game RPG, there's the much lighter Musha Shugyo, and there's Shonen Final Burst. Then there's the old game Trash, and the as-of-yet-unfinished Celestial Warriors, not to mention all the wuxia games that could be adapted, and games with rules for martial arts. So we don't exactly need new games;).
Not that this would stop me from buying the next martial arts game that comes around:D. So, I guess, I still spport the iddea, just not expecting to see licensed material.
Quote from: AsenRG;871655Well, we're likely out of luck about Street Fighter and other franchises, because the licensing fees are unlikely to make it feasible:).
On the other hand, there's Fight the Fighting Game RPG, there's the much lighter Musha Shugyo, and there's Shonen Final Burst. Then there's the old game Trash, and the as-of-yet-unfinished Celestial Warriors, not to mention all the wuxia games that could be adapted, and games with rules for martial arts. So we don't exactly need new games;).
.
Allot of the responses in this thread aren't likely but I answered with I'd like not what was likely to happen. And there are allot of non specific martial arts games. I have allot of them but they're either: not really to my taste or not specifically tied to the properties I'd like to see meaning that I have to do the work of converting and creating the material including hunting it up.
Secondly, I've always though that, if you're trying to do a fictional setting a game that's actually created for that setting generally does a better job emulating it than taking one made for something else and making it fit. There are are exceptions (good generic systems for example)
So I'd like to see someone make a game specifically based the Mortal Kombat and Streetfighter settings both as a time saver and for mechanics created for those settings.
I would like to see a Destiny TTRPG since Bungie has done a lot of work in worldbuilding and I want to see more of it. The lore and the design of the game are quite good.
Being a Guardian fighting against the Darkness would made a nice PC !
Quote from: yabaziou;871715I would like to see a Destiny TTRPG since Bungie has done a lot of work in worldbuilding and I want to see more of it. The lore and the design of the game are quite good.
Being a Guardian fighting against the Darkness would made a nice PC !
I have a couple of friends that would murder someone to make this happen. Okay, probably not but they'd think about it really hard. :D
I think Titan Quest would be a fun setting for a RPG. Imagine hitting a skeleton and have it go 5d6 feet in a random direction!
Ok, so I return, with headache abated. I don't know how the rest of you go through NYE, but you're awfully dedicated to some forum talk the day after. I know, the secret is pacing yourself and hydration, but still... "Amateur night" is still grueling, especially within the weekdays.
Phantasy Star Algol star system - a series taking place within a star system of three main planets, three major native races, androids and genetically engineered humanoids, and the machinations of a great evil attempting cyclical disasters every 1000 years. Part of the series takes place on massive starship arks where after civilization staves off disaster, the people regress to semi-medieval insularity and the heroics into deified legend.
Phantasy Star Online Ragol star system - a seemingly unrelated to metaplot series. This time an advance civilization of humans, genetically engineered humans (newmans), and androids (casts), set forth colonial ships in the efforts to escape their dying, war torn star system. However Ragol, the colony star system, houses the mauseleum starship of a great cyclical evil that occurs every 1000 years. Secretly uncover that the home star system is still warring and trying to use Ragol as a base for studying ancient tech in an effort to weaponize through more genetic testing.
Yes, both settings have a malignant mythos baked into the world. They also bake in factionalism between alien races and the two dominant types of technology (bio & mech). The two dominant tech paradigms even create two alien races of their own who join the fray. The setting is rife with light saber and tech sorcery potential layered with many substories of exploitation, cosmology, and strife.
Valis - a tragic series of a teenage girl who must wield the counterpoint all-powerful sword to save Earth, the Dreamlands, and Vecanti from the invasion of the Dark Realm. The Dark Realm denizens invade in three parts because their realm is being sucked into the Void. The King of the Dark Realm, Glames, wields Leethus (Valis' counterpart sword) and instigated the invasion so as to save his people. His generals Rogles and Megas were the precursor invaders. After defeating King Glames, Yuko, as wielder of Valis sword, accepts the responsibility of ascending with both swords as a goddess and delegates resettling of the Dark Realm refugees to her friends into the Dreamlands and Vecanti.
With everything wrapped up, why game? Because the Dreamlands, Vecanti, and Dark Realm have interesting characters and a fascinating premise (hostile interdimensional refugees seeking a new home by force). Since survival pushes everyone into desperate opposition it makes for a lot of tragic chaos.
Arcanum (https://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura), basically a steampunk Shadowrun in a fantasy setting.
You could attempt to run it with something like OGL Steampunk or a steampunk-friendly rules system of your choice, but the alchemy/crafting system was unique enough that it would require some work to make it suit the setting.
I realize I'm late to the party, but it seems the setting of the classic steampunk fantasy CRPG Thunderscape got a Pathfinder stat-up (http://paizo.com/products/btpy96ow?Thunderscape-The-World-of-Aden) released last year, and recently Kickstarted a Savage Worlds version (https://www.kickstarter.com/projects/1860935013/thunderscape-the-world-of-aden) (which piqued my interest). Seriously considering picking it up.
Quote from: Nexus;871692Allot of the responses in this thread aren't likely but I answered with I'd like not what was likely to happen. And there are allot of non specific martial arts games. I have allot of them but they're either: not really to my taste or not specifically tied to the properties I'd like to see meaning that I have to do the work of converting and creating the material including hunting it up.
Secondly, I've always though that, if you're trying to do a fictional setting a game that's actually created for that setting generally does a better job emulating it than taking one made for something else and making it fit. There are are exceptions (good generic systems for example)
So I'd like to see someone make a game specifically based the Mortal Kombat and Streetfighter settings both as a time saver and for mechanics created for those settings.
Sure, if we're just dreaming, I'd join you by wishing for a Dead or Alive, Tekken, Virtua Fighter or Soul Calibur RPG, pretty much in that order:D!
Quote from: The Butcher;871784I realize I'm late to the party, but it seems the setting of the classic steampunk fantasy CRPG Thunderscape got a Pathfinder stat-up (http://paizo.com/products/btpy96ow?Thunderscape-The-World-of-Aden) released last year, and recently Kickstarted a Savage Worlds version (https://www.kickstarter.com/projects/1860935013/thunderscape-the-world-of-aden) (which piqued my interest). Seriously considering picking it up.
There was a d6 version (http://www.amazon.com/World-Aden-Fantasy-Roleplaying-29200/dp/0874314674) years ago, too, if that's more your speed.
Quote from: AsenRG;871977Sure, if we're just dreaming, I'd join you by wishing for a Dead or Alive, Tekken, Virtua Fighter or Soul Calibur RPG, pretty much in that order:D!
Sorry for suggesting something counter to the other highly likely wishes in this thread?
Quote from: AsenRG;871655Well, we're likely out of luck about Street Fighter and other franchises, because the licensing fees are unlikely to make it feasible:).
Actually there was a Street Fighter:TSTG RPG. Came out back in 94 from White Wolf.
Cyberpunk 2077.
...Yeah, I know, I'll be over there.
Quote from: Simlasa;871283Deus Ex is a grungy depressing cyberpunk setting I think I'd enjoy exploring more of. Maybe as the high-tech operatives like in the game, but more to my taste would be as the street level agents of one of the revolutionary factions... amid all the competing conspiracies and utopian ideals. I've played the game through several times and it always felt like there was a whole lot of things going on out there beyond the main storyline.
The second one feels a lot more claustrophobic to me, smaller and I don't have a clue about the third one in the series.
One of the best games I ever played. You can finish it without killing anyone except four key characters, and even without buying cyber-implants (other than the ones you get by default at the beginning). It is not really open-world like, let's say, Skyrim, but the variety of ways you can use to approach the various quests is really big, and the plot could be a Cyberpunk/Trans-humanistic campaign by itself.
Be sure to get the Director's Cut: all the DLCs plus better graphics and more balanced encounters. The original DE: Human Revolution was, sadly, rushed out of the door, but the DC fixes basically everything.
Quote from: Nexus;872018Sorry for suggesting something counter to the other highly likely wishes in this thread?
Why should anyone be sorry for dreaming?
Quote from: Omega;872019Actually there was a Street Fighter:TSTG RPG. Came out back in 94 from White Wolf.
I'm trying to forget it since I read it, but yes, Nexus can use that one for setting, at least.
I'm not sure whether it means that the license fees would be affordable for any of today's publishers barring WotC and FFG, though.
There was a game that came out towards the end of Playstation 1's shelf life from Shiny, the studio that did Earthworm Jim, called Wild 9. I've always wanted to do a game based on it. It's premise is sort of a cross between Galaxy High and Tank Girl, with a bunch of teens in deep space who take on the mantle of "superheroes", but only in the most oblique sense of the word. They mostly get up to destruction an mayhem, up to an including using their powers to inflict ridiculous tortures on the setting's mook villains.
(http://www.ninretro.de/img/boxarts/psx/thumbs/Wild_9_(Front_US-NTSC).jpg)
Quote from: Christopher Brady;872035Cyberpunk 2077.
...Yeah, I know, I'll be over there.
It's coming, brother. It's coming.
A lot of videogame settings would be great for pnp rpg like aforementioned Mass Effect (btw there are D6 rules (http://masseffectd6.blogspot.cz/), at least two Star Wars Saga conversions, unofficial nWoD version and infamous yet impresive ennie-nominated-then-disqalified Fate hack (http://web.archive.org/web/20150629183534/http://masseffectrpg.org/wp/?page_id=51), so you can start anytime).
But Thief (Dark Project, Metal Age, Deadly Shadows) really stands out for me. It's not only the City and its two (but actually three) factions and their cold (and sometimes pretty hot) war or all its people and their stories, it's about gameplay. Every mission is basically a dungeon full of treasure and one or more goals (most of the time "steal this Very Important Thing" but things tend to get complicated later) and you are alone in a place with lot of people (or worse) who is gonna kill you if they ever catch you. And you are only a moderate fighter, so better not to get spotted, think about your surroundings and use your gadgets and resources wisely. And most of these 'dungeons' come with some kind of story and flavour - like the mansion of recently deceased ship captain/pirate with his insane wife and her servants trying to steal everything they can and run away.
And of course: "Killing is the mark of an amateur ... you're a thief, not a murderer. Being the professional that you are, you can pull off this job without killing anyone." Of course this is a pnp with no fancy saving and loading and sooner or later something will go horribly wrong and someone is gonna die... NPC, PC... who knows? :)
... would love to play or run this, just no sure about the system ...
well i can think of probably dozens of game settings id love to use at a table
here are a few
adventure quest
ok its a single player online flash game with mmo elements now
the seting is the world of lore witch is a mixture of Heinz 57 and gonzo fantasy blended to make a coherent and liveing world the world looks like genaric fantasy then you play it a while and you understand why its not normally after fighting an am-bush on an icecweam
phoenix wright
ok in the games you play a defense attorney and the style of the cases is very Perry mason with a fistful on loony toons thrown in to keep it interesting
Quote from: jeff37923;871413No, but then again they are not games.
Some have provided settings and scenarios for games. Your apparent claim is that nobody who ever designed for a computerized game had any incentive to use -- or perhaps that nobody in that position ever had -- the imagination to create a world as interesting as that of Dragon Riders of Pern, Fahrenheit 451, The Hitchhiker's Guide to the Galaxy, Midkemia, Neuromancer, Nine Princes in Amber, Rendezvous With Rama, When Gravity Fails, etc.
Funny that, since Roger Zelazny's Empire of the East and Book of Swords world was created for a game that never got made.
Also funny since the worlds of most paper-and-pencil games look at least as derivative and shallow to me as those of most computer games. Creations such as Tekumel are exceptional.
Quote from: Nexus;871589I'd like to see one for the Streetfighter franchise too. I didn't care for White Wolf's version (Storyteller is not the rule set I'd use for high combat cinematic action).
Blazblue also has a very interesting if peculiar world that it takes place in.
Quote from: Simlasa;871426Good point...
One game I really like and that I've seen a lot of people suggest be done as an RPG is Silent Hill... but I'm don't really seeing much potential in it... at least, not without heavily altering the setting and its 'rules'.
That being said, I think Kult comes closest to addressing most the elements of SH that could work in a TTRPG.
I enthusiastically agree. When I first read the Kult core book Silent Hill come immediately to mind. I played in an unfortunately short lived Kult game that had a very SH feel.
Quote from: Phillip;872524Funny that, since Roger Zelazny's Empire of the East and Book of Swords world was created for a game that never got made.
Fred Saberhagen.
Quote from: Phillip;872524Some have provided settings and scenarios for games. Your apparent claim is that nobody who ever designed for a computerized game had any incentive to use -- or perhaps that nobody in that position ever had -- the imagination to create a world as interesting as that of Dragon Riders of Pern, Fahrenheit 451, The Hitchhiker's Guide to the Galaxy, Midkemia, Neuromancer, Nine Princes in Amber, Rendezvous With Rama, When Gravity Fails, etc.
Funny that, since Roger Zelazny's Empire of the East and Book of Swords world was created for a game that never got made.
Also funny since the worlds of most paper-and-pencil games look at least as derivative and shallow to me as those of most computer games. Creations such as Tekumel are exceptional.
(http://cdn.meme.am/instances/500x/60242199.jpg)
The vast majority of which "settings" are only extensive enough to cover the pre-programmed videogame "adventure". There is not enough to make an entire setting for a tabletop RPG. Just don't let that stop you, feel free to latch onto whatever makes your crotch moist and fill in the blanks to make it a setting. I already said this above which you would know if you actually bothered to read the thread and not get all butthurt instead.
Sorry that most videogame "settings" are shallow. Not my fault or my problem.
Quote from: jeff37923;872609(http://cdn.meme.am/instances/500x/60242199.jpg)
You should really take your own advice first.
Wow, here's someone who doesn't actually play video games or read most fantasy/science fiction books.
Quote from: jeff37923;871405None.
Video games are for people who lack the social skills needed to get a group together and lack the imagination needed to create their own material.
Wow, way to make a total flaming ass out of yourself! You rock!
Brain dead desperate attempts for attention aside, I'd like to see Diablo done well as a ttrpg. Been playing it lately on PC and it would be fun to see the back story expanded into a ttrpg.
Quote from: Logosi;872688I'd like to see Diablo done well as a ttrpg. Been playing it lately on PC and it would be fun to see the back story expanded into a ttrpg.
There was a licensed Diablo II adventure for D&D 3.0 but reviews were generally not favorable.
Yeah, Jeff's making a complete fool of himself here. He sounds like someone who hasn't played a videogame since the Atari 2600.
Quote from: Catelf;871512Why haven't anyone mentioned Bioshock yet?
Personally, I haven't played either of the games in the series, but after watching things explaining the plots, mainly in ... Infinite, I think it was, it looks like a big world, and at least well enough thought out already, so it would indeed suit for an rpg setting.
Shooting mutant Ayn Rand fans in the face. What is not to love? :D
Also, Metal Gear Solid, motherfuckers. I'm playing MGSV right now and man, here you have an amazing techno-thriller-almost cyberpunk setting.
The Infamous series - Infamous, Infamous 2, Infamous Second Son - might make for a fun supers setting.
I'd love the setting of Langrisser (Warsong) and Shining Force to be ported over. I think Langrisser would work better in some sort of mass combat, squad tactics system, and Shining Force might actually be doable in a 13th Age or bare-bones 4e D&D chassis.
Langrisser (Warsong) is a turn-based strategy game about a young prince fleeing from his invaded homeland and then using his entourage of talent and friends along the way to regain his land and end the invasion. But instead of just a troupe of PCs, each character is a commander that can have troops. Sphere of influence, terrain advantages, and unit matchups all come into play.
Shining Force is another turn-based strategy game, again about invasions and the hero's journey to find friends and discover mysteries. However it is based on a troupe of PCs, not so much expendible troop units. Awesome world filled with fun, scenic locales. Very Shining in the Darkness cutesy art design keeps things happy despite the seriousness of the stakes.
ooooh! and Dark Wizard! That was an awesome setting. Kick ass continental map, hex map inside chapter/provinces, and four main characters vying to defeat the dark wizard who unleashed the dark god from its prison. God I loved that game...
Looking back through my games, two others stand out from my older PC days:
Nox: This game is a class-based game that allowed the selection of three separate classes (Mage, Warrior, and a Summoner/Ranger hybrid) that was a lot of fun. Each class based the difficulty of the game from the Warrior being easiest to the Mage being the hardest. Not entirely sure how well the setting was but I do remember spending hours playing the game. It also deals with a character from modern Earth falling into the world of Fantasy if I'm not mistaken.
Arcanum: One of my first forays into the Steam-punk / Magic style fantasy. The game was a lot of fun but took a bit longer to get going. LOADS of non-combat stuff to do like building things and finding formulas to create stuff.
Quote from: yosemitemike;872697There was a licensed Diablo II adventure for D&D 3.0 but reviews were generally not favorable.
I have that (along with its 3.0 sourcebook counterpart), and the AD&D 2E
Diablo II sourcebook/adventure as well; the latter is definitely the better product. I suspect that has to do with the fact that they were designing the 3.0 version just as 3.0 was coming out.
Quote from: The Butcher;872700Yeah, Jeff's making a complete fool of himself here. He sounds like someone who hasn't played a videogame since the Atari 2600.
correction since before
Quote from: yosemitemike;872697There was a licensed Diablo II adventure for D&D 3.0 but reviews were generally not favorable.
Quote from: Alzrius;872726I have that (along with its 3.0 sourcebook counterpart), and the AD&D 2E Diablo II sourcebook/adventure as well; the latter is definitely the better product. I suspect that has to do with the fact that they were designing the 3.0 version just as 3.0 was coming out.
well i got to look at the 3.0 version it looked ok but i never actually used it ether
I can't believe I actually forgot about this one: City of Heroes
I loved that MMO and all it's silliness, and to be honest, I'd take a Paragon City source book, rather than an actual full game.
Quote from: Christopher Brady;872801I can't believe I actually forgot about this one: City of Heroes
I loved that MMO and all it's silliness, and to be honest, I'd take a Paragon City source book, rather than an actual full game.
Make it system agnostic too and I'm in. Most good supers system could probably handle the characters. Would you like to see it incorporate the MMOism or written more from an rpg perspective?
Quote from: Christopher Brady;872801I can't believe I actually forgot about this one: City of Heroes
I loved that game as well. The first MMO I tried and the one I had the best time with.
There's a good beginning of a BRP version (http://basicroleplaying.org/files/category/37-city-of-heroes/) in the downloads section of the BRP Central forums. BRP/Superworld seem like they'd do a decent job with the relatively low-powered supers of CoH but I've yet to give it a solid try.
I'd be tempted to keep it to the pulpier, lower-powered stuff, and concentrate on factions like the Trolls, Hellions, Vahzilok... with the Circle of Thorns ultimately pulling all their strings (except for the Trolls they would work in a Call of Cthulhu game as well... in small numbers).
Quote from: tenbones;872063It's coming, brother. It's coming.
Still the best game trailer ever.
Now that I think of old games due to the comments upthread, I wouldn't mind a "Jagged Alliance 2" adaptation:D!
It would have to be a mix between a campaign and a game, I guess. But I'd still like to play it;).
The Fire Emblem series of fantasy tactical squad level games where almost every soldier is a distinct personality, magic is restrained, death is permanent, war themes predominate, weapons break, and the only other races are intriguing shapeshifters.
Plus you'd get to use this kick-ass music to start sessions:
https://www.youtube.com/watch?v=oVlE8u6Hhp8
Quote from: Christopher Brady;872801I can't believe I actually forgot about this one: City of Heroes
Quote from: Nexus;872802Make it system agnostic too and I'm in.
Quote from: Simlasa;872803I loved that game as well.
It was a great game, and it did a bang-up job of keeping PCs relevant even when you have heavyweight NPCs running around (a recurring problem when one runs superhero games in an established universe). And the factions were pretty cool, loved Arachnos, Vahzilok and the Circle of Thorns.
Eden Studios was working on a City of Heroes RPG (zombie-master villain Vahzilok is named after Eden's George Vasilakos) a long, long time ago.
Quote from: Doughdee222;872591Fred Saberhagen.
Thanks for the correction!
Quote from: jeff37923;872609The vast majority of which "settings" are only extensive enough to cover the pre-programmed videogame "adventure". There is not enough to make an entire setting for a tabletop RPG.
I see no warrant for that statement, as you could have inferred from my own comparison to published pnp game settings.
There's a big difference in volume of material between World of Greyhawk Folio or original Wilderlands of High Fantasy on one hand, and the whole Forgotten Realms product line ca. 1999 on the other; and likewise between other beginnings and later states. The latter are actually
more valuable to GMs who want to put
less of their own work into imagining the environment, which makes your assertion appear bizarrely self-contradicting.
I'm not really big on game-specific setting material, preferring to "roll my own" drawing inspiration from various sources, but here are some things I think might be worthwhile:
Starflight / SF2 (Trade Routes of the Cloud Nebula): a space opera galaxy evocative of Asimov's, but with prominent non-human species and a humanity very far from being dominant. It is an age of exploration after a long dark age.
The Lords of Midnight / Doomdark's Revenge: just the thing if you want a classic good war vs. a Dark Lord, but with a different world than Middle-Earth.
Wasteland / the Fallout series: post-nuclear-war survival setting; about what you'd expect given that premise, but well done.
Quote from: Phillip;872872I see no warrant for that statement, as you could have inferred from my own comparison to published pnp game settings.
That is because you are both in denial and have your head up your ass, just like the others with their panties in a bunch over this.
Quote from: Phillip;872872There's a big difference in volume of material between World of Greyhawk Folio or original Wilderlands of High Fantasy on one hand, and the whole Forgotten Realms product line ca. 1999 on the other; and likewise between other beginnings and later states. The latter are actually more valuable to GMs who want to put less of their own work into imagining the environment, which makes your assertion appear bizarrely self-contradicting.
OK, so with all of these suggestions in this thread for video game settings, what about the vast majority of video games? Could viable tabletop RPG settings be made with little or no input from Tetris, Candy Crush, Mario Kart, or Angry Birds? See, those are also videogames. What about Grand Theft Auto or Bayonetta?
(I will even admit to doing nothing but laugh at the gameplay in Bayonetta because it is such fan service wankery.)
Now, you mentioned game lines that have been around for years piling up setting background to be used in Tabletop RPGs. The one that comes the closest to being realized is HALO because they turned that IP into a multimedia platform. That is still a far cry from being a viable setting for Tabletop RPGs.
Doesn't using any property (movie, TV show, novel series) require expanding and extrapolating more material if you're going to it make it a full blown rpg setting?
I guess you could do more narrative game where the player essentially reenact the original with minor changes but even that's going to require some expansion. The premise of the thread was which video games would you like to see expanded into rpgs not that every video could be. Hell, every novel, movie or TV show wouldn't make a good rpg setting.
Quote from: Nexus;873026Doesn't using any property (movie, TV show, novel series) require expanding and extrapolating more material if you're going to it make it a full blown rpg setting?
At this point I think he must have a hangup about videogames... as some lesser form of entertainment, storytelling, whatever.
Quote from: jeff37923;873020That is because you are both in denial and have your head up your ass, just like the others with their panties in a bunch over this.
OK, so with all of these suggestions in this thread for video game settings, what about the vast majority of video games? Could viable tabletop RPG settings be made with little or no input from Tetris, Candy Crush, Mario Kart, or Angry Birds? See, those are also videogames. What about Grand Theft Auto or Bayonetta?
(I will even admit to doing nothing but laugh at the gameplay in Bayonetta because it is such fan service wankery.)
Now, you mentioned game lines that have been around for years piling up setting background to be used in Tabletop RPGs. The one that comes the closest to being realized is HALO because they turned that IP into a multimedia platform. That is still a far cry from being a viable setting for Tabletop RPGs.
I LOVE all or nothing arguments. They're so easy to take apart and point out just how silly they are.
Look homie, here's the rub. You're obviously trolling because your argument isn't even thought out properly. You're so angry at video games obviously touching your happy place that you keep lashing out and trying to bring down this discussion with out and out blatant ad hominems and personal attacks. Worse, you're conflating all video games together. That's like saying WoD, D&D, Dogs in The Vineyard are all structured the same way.
And we all know they aren't. Unless you think so... Then I don't think we can help you.
Quote from: Nexus;873026Doesn't using any property (movie, TV show, novel series) require expanding and extrapolating more material if you're going to it make it a full blown rpg setting?
I guess you could do more narrative game where the player essentially reenact the original with minor changes but even that's going to require some expansion. The premise of the thread was which video games would you like to see expanded into rpgs not that every video could be. Hell, every novel, movie or TV show wouldn't make a good rpg setting.
Quote from: Simlasa;873027At this point I think he must have a hangup about videogames... as some lesser form of entertainment, storytelling, whatever.
Here's the thing, Video Games are a completely different medium, because we actively interact with them. So there needs to be more in the scenery and background knowledge, because we'll want to go there. Whereas a book or movie(TV shows) only go where they author/creator wants us to go. We have no freedom in a Movie/Book medium, while we have all the freedom we want in a lot of video games.
A lot of Computer RPG's are great for worlds to play in because we're meant to be there for at least 20 to 40 (The Witcher 3 for example has at least 120 hours of gameplay if you do EVERYTHING) hours of our lives. And to keep us entertained for that long we need content, which is in the form of areas to explore, people to meet and their problems to solve. Some C/JRPGs even gave us extra 'Dungeons' to explore and reasons why they're there.
With TV, Movies and Books, they can get by alone by their characters. Video Games cannot.
I too loved the Star Flight and Star Flight 2 games back in the 80's. It would be fun to see those done as an RPG, even if it was a GURPS book.
I also play Guild Wars 2. There's alot going on in that world. I've been at it for months and there are still large parts I haven't touched.
The No One Lives Forever games would be a fun supplement for a James Bond type of RPG.
Quote from: jeff37923;873020OK, so with all of these suggestions in this thread for video game settings, what about the vast majority of video games? Could viable tabletop RPG settings be made with little or no input from Tetris, Candy Crush, Mario Kart, or Angry Birds? See, those are also videogames. What about Grand Theft Auto or Bayonetta?
So your argument is that, because some videogame settings are not viable tabletop game settings, none can be? Really?
Quote from: jeff37923;873020Now, you mentioned game lines that have been around for years piling up setting background to be used in Tabletop RPGs. The one that comes the closest to being realized is HALO because they turned that IP into a multimedia platform. That is still a far cry from being a viable setting for Tabletop RPGs.
There's this thing called imagination. People have been using it to create fictional universes since the dawn of time. How is lack of "official", proprietary development an obstacle to using a videogame setting for the tabletop?
Quote from: jeff37923;873020OK, so with all of these suggestions in this thread for video game settings, what about the vast majority of video games? Could viable tabletop RPG settings be made with little or no input from Tetris, Candy Crush, Mario Kart, or Angry Birds?
(http://3.bp.blogspot.com/-YaXobR75hPs/UV35IXQ6f7I/AAAAAAAAGsI/pgt_o14RC48/s1600/strawman.jpg)
Quote from: tenbones;872063It's coming, brother. It's coming.
This time they will use mannequins instead of dolls. :cool:
Quote from: CRKrueger;872807Still the best game trailer ever.
That song really gets in your head.
The trailer really makes me curious about the world and what's changed (or not) and who those characters are.
Quote from: kosmos1214;872460well i can think of probably dozens of game settings id love to use at a table
here are a few
adventure quest
ok its a single player online flash game with mmo elements now
the seting is the world of lore witch is a mixture of Heinz 57 and gonzo fantasy blended to make a coherent and liveing world the world looks like genaric fantasy then you play it a while and you understand why its not normally after fighting an am-bush on an icecweam
DragonFable from AE would be a better candidate as its more serious while retaining the goofball. Whereas AQ itself is mostly goofball. I was for a long time an alpha and beta tester for their games until got tired of their admin treatment and some other more severe problems that AE is horrifically good at covering up.
I knew their system pretty well and used to be a helpstaff. It would not be too hard to do it as an RPG as its predominantly percentile based for resolutions and Elemental RPS based for combat. Id put forward an offer to to a print RPG way back and after one incident to many I withdrew that. Id never touch it again.
Quote from: Christopher Brady;872801I can't believe I actually forgot about this one: City of Heroes
I loved that MMO and all it's silliness, and to be honest, I'd take a Paragon City source book, rather than an actual full game.
Cryptic more or less switched to Champions so would not be too hard to retool Champions to CoH. I knew a few players on Champions Online who essentially ported over their characters as best they could and just continued on. Two actually discoverd the RPG this way and quit the MMO to play tabletop.
Quote from: Omega;873059DragonFable from AE would be a better candidate as its more serious while retaining the goofball. Whereas AQ itself is mostly goofball. I was for a long time an alpha and beta tester for their games until got tired of their admin treatment and some other more severe problems that AE is horrifically good at covering up.
I knew their system pretty well and used to be a helpstaff. It would not be too hard to do it as an RPG as its predominantly percentile based for resolutions and Elemental RPS based for combat. Id put forward an offer to to a print RPG way back and after one incident to many I withdrew that. Id never touch it again.
interesting iv never known any thing about AEs internal politics til now
and i understand where you are coming from with serious vs goofball comment
but the goofball is actually a lot of why id like it use it . its similar to the style of adventures the group that got me in to ttrpgs ran
Dark Souls.
Give me a procedural world creation so each group could create its own world thats coming to an end in the eternal cycle of rekindling the first flame. More important, though, would be the presence of rules that actually depict the videogame tropes of immortality, feeding on souls, becoming "hollowed", etc. Oh, and true to the videogame spirit, having items and weapons lore telling the world history would be a plus.
I don't really play video games, but I'm amazed nobody tried to make one based on Paranoia's Alpha Complex.
Quote from: kosmos1214;873367and i understand where you are coming from with serious vs goofball comment
but the goofball is actually a lot of why id like it use it . its similar to the style of adventures the group that got me in to ttrpgs ran
Considering my first published RPG was based on a world of puns and parodies swinging from serious to silly. I tend to like odd settings like AQ and DF. Problem is when the writers cant do more than kindergarden level humour it starts to get really old really fast.
DragonFable really showed off AE's connections to various indie bands. One-Eyed Doll, Voltiare, and others have done music for them.
But there are RPGs out there allready that do goofball settings to various degrees.
Quote from: jeff37923;873020OK, so with all of these suggestions in this thread for video game settings, what about the vast majority of video games? Could viable tabletop RPG settings be made with little or no input from Tetris, Candy Crush, Mario Kart, or Angry Birds? See, those are also videogames. What about Grand Theft Auto or Bayonetta?
How do those 'apples' support the implied 'oranges' claim to which I stated my objection? That is:
Quote from: jeff37923;871405None.
Video games are for people who lack the social skills needed to get a group together and lack the imagination needed to create their own material.
If you are not especially eager to see an RPG work based on any computer game, I'm on the same page because I'm not eager for
any RPG setting product.
However, the second statement appears to be a blanket claim regarding
all computer-game worlds. It seems relevant only if it means that
every such is not worth a toss compared with the plethora of PNPRPG worlds from Greyhawk on.
Quote from: Nexus;873026Doesn't using any property (movie, TV show, novel series) require expanding and extrapolating more material if you're going to it make it a full blown rpg setting?.
Dungeons & Dragons, Traveller and other pioneering RPGs initially took off without providing any really specific setting at all! The more specific Metamorphosis Alpha was likewise appealing chiefly on account of its 'generic' premises, its core ideas; Starship Warden was sketched only broadly. Even the original Empire of the Petal Throne boxed set made its impression with adroit touches of color, falling far short of the encyclopedic presentation in Swords & Glory Volume One. RuneQuest's Glorantha at first was similar, delivering more of a particular world than one would get in DragonQuest or The Fantasy Trip yet suggesting more than it described in detail.
A computer game's premises at that same level can be just as worthwhile. The original medium of publication is irrelevant to the quality of the conception itself. A good "elevator pitch" is the essential part, followed by the kit of 'bits' (like the monster and magic write-ups in D&D, the mutations and gadgets in MA) building on that. However, we are usually looking at concepts grounded in a more specified environment, since the computer game must stand on its own as a finished product as opposed to being merely pieces for a GM to put together in his or her own context.
Some computer games are like novels in setting up situations that immediately present only a limited set of significant conflicts and themes. The authors have not put much thought into developing material that clearly suggests sequels. That does not mean a vaster domain of possibilities is not implicit, as it would be in a work treating some aspect of real Earthly history. The army maneuvers of the American Civil War, for instance, were not the only interesting things going on in the 1860s, and the conclusion of that war was not the end even of wars fought by the US Army. "What happens next" and "what if" questions are fruitful ground for expansion by GMs and players with the imagination that people undertaking something like Dungeons & Dragons may be anticipated to have.
Nonetheless, the better computer games and novels provide many vistas not only on places and events not directly relevant to the central scenario, but also on fixtures of life in the imagined world from which further interesting situations might be inferred. Though much lies over the immediate horizon, rumours and products of it are to be found.
In a commercial paper-and-pencil RPG "setting" project, it is usual to present more explicitly a wider scope of 'hooks' for adventure. The underlying theory -- increasingly less in accordance with common practice -- is that the campaign will go on for many years, being much more than the saga of (for instance) Men in conflict with Giants discovering the Vault of the Drow. It is expected that different campaigns will explore different elements, and some start on a great many of those is to be provided.
While Ed Greenwood's seminal articles in The Dragon stemmed from developments in his home campaign, the commercial Forgotten Realms was largely divorced from actual play. Writers were hired to type up material specifically for publication. Tekumel has I gather been more a matter of Prof. Barker selecting material from a life's work on a secondary world realized in more detail than Tolkien's Middle-Earth.
As for the latter, ICE's Middle-Earth line expanded greatly on what Tolkien wrote, filling in blanks small and large. Lee N. Falconer's gazetteer that came with the Starmont House map of Conan's world is probably close to the ultimate in what can be derived about the Hyborian Age on the basis of Howard's work. The TSR CONAN game and the GURPS worldbook I think did a fine job with less. TSR's Lankhmar products, and Chaosium's RPG treatments of various literary licenses, also indicate what can be done.
I think a satisfactory level of description might likewise be derived from some computer games.
For others, it's a matter of extrapolating from what has been presented in the game and its documentation. The opportunity for doing that strikes me indeed as the chief attraction of a paper-and-pencil RPG product based on a computer game, board game, TV show or novel! It's the same motive that has inspired many books in which authors themselves revealed more of their literary worlds than had been laid out in stories, as well as works in which other writers indulged in speculations. Some things introduced in WEG's Star Wars RPG line I think ended up becoming official canon.
Ultimately, continuing that exploration through the process of play is the point of the game itself. There must remain some "undiscovered country" (figuratively, if not in literal cartography) inviting invention by players -- preferably more than enough for a lifetime.
Quote from: Itachi;873380Dark Souls.
Give me a procedural world creation so each group could create its own world thats coming to an end in the eternal cycle of rekindling the first flame. More important, though, would be the presence of rules that actually depict the videogame tropes of immortality, feeding on souls, becoming "hollowed", etc. Oh, and true to the videogame spirit, having items and weapons lore telling the world history would be a plus.
As much as I personally hate how cheap and full of 'Fake Difficulty' the Souls series is, I would actually buy a world builder book on the setting, they have a lot of cool setting ideas. As for items and weapons telling the lore... That's mostly fan wankery, because those fans pretty much create their own timeline and make up their own theories about the timeline, because almost all of the items aren't dated, so no one knows how far apart in time anything is. Just some 'accepted' fan theories that FROM Software doesn't deny.
Would still buy a book on the world in a heartbeat.
I'd like to see a Candy Crush RPG, if only because I'd be really good at it.
2 more
medabots
training and fighting you pet robot in 90s near future sci-fi and they have interchangeable parts of witch there are 4 head/chest,left arm,right arm,and legs also the medal witch is the medabots mind and soul also and system would need to be pretty fine grained because meany medabots (we have over 600 of them now) have similar weapons and parts that have very diferent stats a good example is the SLR model line that all have a left arm machine gun a right arm rifle and a head radar to boost power and accuracy but the power and accuracy are all over the place between models
megaman nt warrior/ battle network
this is yet again near future sci-fi where computers are so ubiquitous that your oven can catch a computer virus and most people own a netnavi (internet navigator) to help them fight viruses and find there way around the internet they use battle chips to send weapons and equipment to there navi and aid them in battle theres also a sport of battling netnavis
a system for this would have to be detail focused around character creation
with large numbers of options not unlike a supers game but toned back some
NOTE both these are originally video games but did have tv shows you may be more familiar with in both cases i would fold in a given amount of content from the show and are fairly open settings
Minecraft could be an interesting setting if you could incorporate the whole survival and crafting element in.
Quote from: Omega;873919Minecraft could be an interesting setting if you could incorporate the whole survival and crafting element in.
I'm not sure Minecraft has enough to it for it to be a full on setting... it has no cultures or places or characters or history... but the crafting (and the monsters) do define a strange nature/physics that could be explored. Having creatures that spontaneously germinate based on the presence of a certain 'element' has an air of ancient psuedoscience.
I love RPGs and I love video games, but I actively dislike playing in settings from established media (whether films, games, books...).
Not exactly useful to the discussion, but it's a perspective!
That said, if I had to choose one, I reckon you could get a really good RPG scenario or short campaign out of "Don't Starve". The trans-dimensional mind-bending horrors, psychic manipulation and creepy familiarity of the encounters could be a lot of fun.
Quote from: Simlasa;873945I'm not sure Minecraft has enough to it for it to be a full on setting... it has no cultures or places or characters or history... but the crafting (and the monsters) do define a strange nature/physics that could be explored. Having creatures that spontaneously germinate based on the presence of a certain 'element' has an air of ancient psuedoscience.
The procedurally generated locales are similar to how some randomly generated sandbox campaigns grow. And there is a sort of history with all the ruins. Especially the often vast dwarven mines which are all abandoned now. Then theres the villagers on the surface.
The alchemy system meshes somewhat with D&D's potions even.
The biggest downside is the enormous stretches of wilderness and no connections or real culture to the villagers. (Least as of when I last played last year.)
I've taken down the Bubblegum King so many times that they've given me the candy crown for good.