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Never Backed a Kickstarter - Suggest One to Me

Started by One Horse Town, September 18, 2015, 12:37:54 PM

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jcfiala

Quote from: remial;858189to go back to the OP's request, the Kickstarter from arcdream for the new edition of Delta Green just started, and is half way funded.

if it is anything like the previous edition, it should rock.

Yeah, I'm backing it for a fair chunk of money.

https://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game if you want to take a look.
 

3rik

Quote from: remial;858189to go back to the OP's request, the Kickstarter from arcdream for the new edition of Delta Green just started, and is half way funded.

if it is anything like the previous edition, it should rock.
Tempting, but difficult to estimate eventual shipping costs to Europe.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

jcfiala

Quote from: 3rik;858196Tempting, but difficult to estimate eventual shipping costs to Europe.

Well, there are a few PDF-only support levels.
 

Luca

Quote from: 3rik;858196Tempting, but difficult to estimate eventual shipping costs to Europe.

If they ship from the USA without going through an european warehouse first, it will be expensive. It will also depends on how many printed books you want to get, of course.

Personally, I just estimate an added $35 or so and if it turns out to be lower so much the better.

Also, the KS funded in 4 hours or so.

crkrueger

#49
Quote from: Delta Green KickstarterDelta Green had always been a setting for Call of Cthulhu. After Targets of Opportunity, it was obvious the time had come to make it a standalone game. That was not a simple decision. Call of Cthulhu has always been our favorite role-playing game, bar none. But creating a dedicated set of rules would focus the game like a targeting laser on the issues that are most compelling in Delta Green: not only individual characters’ health and sanity but the impact of their investigations on their personal lives. At the same time it gave us the chance to streamline the rules to fit the way Delta Green ought to play: fast, suspenseful, unpredictable, and rife with terrors that not even the most experienced players can predict.

Umm...
Quotecreating a dedicated set of rules would focus the game like a targeting laser on the issues that are most compelling in Delta Green: not only individual characters’ health and sanity but the impact of their investigations on their personal lives.

Oh Sweet Jesus H Christ on a pogosticked crutch! Not again...  

Attack: Cthulhu punches 1d6 investigators in their significant other per round.  Players may choose to have Acquaintances(TM) take the damage instead.

Nah, I'm probably jumping to conclusions, it can't be that ba...

Quote from: Delta Green KickstarterBONDS: Most agents have a few Bonds, powerful personal relationships that are a source of strength and of vulnerability. You can rely on Bonds to reduce SAN loss by projecting the trauma onto the Bond. The Bond score suffers as your relationship deteriorates, but it might keep you sane. You can also use a Bond to keep control of yourself when temporary insanity strikes or a long-term disorder threatens to take over. That stress, too, causes the Bond to erode. Long-term Delta Green campaigns feature occasional scenes of an agent’s home life to explore the shape of those deteriorating Bonds and to offer a chance to repair them — unless you’d rather undertake important training or research instead, or work extra hard to save your career instead of keeping your family close.
Oh so Cthulhu can PUNCH you in the Mary Jane...but only if you as a Player don't want the Character to accept Sanity Loss.

Thank god, for a second there I thought they were going down the road of turning yet another classic RPG into a storywank.



P.S. I hope the whole "War on Terror" cover isn't so that PCs can work with ISIS against DHS (which is probably what MJ-12 turned into).
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

K Peterson

#50
CRK, the new Delta Green is nowhere near a storywank. It's far more traditional than ToC or CoC7e. Check out the DG Rpg Cheat Sheets for more detail.

I've been a CoC fan for the past 30 years, and was really disappointed in the direction that Chaosium took 7e in. I participated in the KS, got burned per se, and will never use 7e. I had concerns about the new DG and was really impressed when I looked at the playtest docs many months ago. If I wasn't using 6e for a CoC campaign I would definitely use the new DG instead because I find it that solid.

jcfiala

Quote from: CRKrueger;858217Umm...

Oh so Cthulhu can PUNCH you in the Mary Jane...but only if you as a Player don't want the Character to accept Sanity Loss.

My feeling is more that you're suffering from sanity loss, turn to drinking more, which erodes the relationship with your girlfriend, who doesn't understand why you're always drunk.  And you care too much for her to explain to her exactly why your choices are being drunk or putting a bullet in your head.

So, you're not insane, but you're not well either.  I haven't looked in more detail yet - but personally my general feeling after buying a few decades of stuff from Delta Green and The Unspeakable oath is that I can trust them with my money.
 

K Peterson

Quote from: CRKrueger;858217Oh so Cthulhu can PUNCH you in the Mary Jane...but only if you as a Player don't want the Character to accept Sanity Loss.
There's a finite amount that Bonds can limit the amount of Sanity-loss (a loss of 1d6 Willpower preventing that much Sanity-loss, half of which is also subtracted from the value of the Bond), so clearly not enough to limit the impact of seeing a Great Old One.

Géza Echs

That Delta Green Kickstarter has me interested, and I've never had anything to do with Kickstarter before. I find the tiers a bit confusing, due to the multiplicity of options, and the price for a physical book seems a bit high to me. Fifty dollars plus shipping? Woah.

Luca

Quote from: Géza Echs;858223I find the tiers a bit confusing, due to the multiplicity of options, and the price for a physical book seems a bit high to me. Fifty dollars plus shipping? Woah.

The tiers are indeed confusing, however $50 for a full color hardback is pretty much par for the course today, unfortunately. The pdf of just the main book is at $20 if you don't need the print version.

Géza Echs

Quote from: Luca;858224The tiers are indeed confusing, however $50 for a full color hardback is pretty much par for the course today, unfortunately. The pdf of just the main book is at $20 if you don't need the print version.

I'd vastly prefer a physical copy for a game I'd intend to play (PDFs are fine for games I'm more likely to read than play). Fifty bucks for a retail copy I could understand (due to store markup, and so on), but for what is, effectively, a mail-order product (complete with shipping)? That's a bit rich for me.

Saplatt

#56
Quote from: jcfiala;856694I've got my eye on this project, mostly seeing how crazy the number of minis grow to before I back.

This one is really taking off today, with 7 days still to go. The "Apocalypse Box" add-on created quite a stir.

crkrueger

Quote from: jcfiala;858220My feeling is more that you're suffering from sanity loss, turn to drinking more, which erodes the relationship with your girlfriend, who doesn't understand why you're always drunk.  And you care too much for her to explain to her exactly why your choices are being drunk or putting a bullet in your head.

So, you're not insane, but you're not well either.  I haven't looked in more detail yet - but personally my general feeling after buying a few decades of stuff from Delta Green and The Unspeakable oath is that I can trust them with my money.

Quote from: K Peterson;858221There's a finite amount that Bonds can limit the amount of Sanity-loss (a loss of 1d6 Willpower preventing that much Sanity-loss, half of which is also subtracted from the value of the Bond), so clearly not enough to limit the impact of seeing a Great Old One.

I get it, I do. I think it's a thematic improvement over the Lovecraftian Model of "We all go insane...eventually." I just don't like to author my own story as a player from the outside, that's not what I roleplay for, and mechanics that force me to do it make the game useless to me.  Now from the Cheat Sheet, the Bonds seem completely ignorable, although everything in the game is handing out SAN loss assuming you will offload insanities onto Bonds, so it might be tweaked on the high side, but not a problem.

Now if I had a GM who kept track of Bonds based on what I did in the actual game and weakened/lowered/cratered them based on making Sanity work behind the scenes, that would be awesome, watching your world crumble around you for reasons you can't define while you feel no different, crazy people don't know their crazy.  It's basically roleplaying going crazy without the player facing the mechanics, just the GM running the world.  That's how I'd use Bonds anyway.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

K Peterson

Quote from: CRKrueger;858230I just don't like to author my own story as a player from the outside, that's not what I roleplay for, and mechanics that force me to do it make the game useless to me.
Sure, that's understandable. It does break the fourth wall of immersion by requiring out-of-character consideration. Personally, I think it's a very minor storywank inclusion - if you put it on the spectrum between CoC 6e and Modiphius, it's not going to be anywhere near the latter. ;)

If you feel that way about bonds, you'd also probably want to also reject or modify the "Home" part of play (which is a little like Pendragon's Winter phase, I guess). Where agents can rebuild Bonds (or create new ones), or train skills, or research Mythos tomes, or get some psychotherapy. The former would also be fourth-wall, player storyboarding his character's downtime, type of experience.

The Butcher

#59
Quote from: CRKrueger;858217Oh so Cthulhu can PUNCH you in the Mary Jane...but only if you as a Player don't want the Character to accept Sanity Loss.

I'm not sure that's a fair characterization.

Bonds sound like ToC Sources of Stability.

Quote from: Trail of Cthulhu Player's Guide, p. 81, "Refreshing Stability Between Adventures"In campaigns using Sources of Stability, the Investigator must spend calm, undisturbed quality time with his Sources, allowing him to forget the shadowy world of the Mythos for a moment. Keepers who wish to add a soap opera element to their campaigns, in which the Investigators must balance the everyday pressures of ordinary life against their activities as covert battlers of the supernatural, can complicate this process. In this campaign type, the Investigators must work to keep their support networks intact. If they fail, they refresh no Stability between episodes.

That's not "Cthulhu punches you in the girlfriend." That's "your loved ones keep you sane, but as you keep seeing weird shit you lose the capacity to relate and spiral into madness."

Sounds tricky to implement, but it's not "dissociated" and something a good GM can manage.

I'll look into the playtest doc and report back.