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Best and worst animal riding rules?

Started by Shipyard Locked, August 11, 2015, 12:27:17 PM

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Skarg

Quote from: jibbajibba;848721The trouble with these sorts of rules is that a horse chase basically becomes the protagonists moving their horse marker round on a map. They make a skill roll each round and move the horse marker its mvnt speed perhaps with a slight variant if you allow skill to actually effect movement and in play turns this is about as exciting as breaking out a snakes and ladders mini game.

Either you have a great large scale map/board and you build an entire sub-game round horse chases or you abstract it and try to add excitement through the rules.

The JB system is built to replicate car chases at 90 mph through European mountain ranges or speed boat chases through the Everglades they realized early on that tracking movement each round precisely and mapping all  the terrain was impossible and if you did even try to do that your exciting car chase that should take 10 minutes to resolve becomes a game of car wars that takes 4 hours to resolve (car wars by the way is great but it is not an "exciting" game experience).

I see your point, although it seems to me that:

1) James Bond includes city maps too, so there is a map, it's just large-scale since speeds are high. If I were running a modern chase, I'd use an actual map.

2) Speed with a complex system depends a lot on how well the GM has mastered the rules, how many players there are, and how long the GM allows people to think about what they do when it's their turn. It can speed things up to ask players to be ready with their action when their turn comes around, and have a time limit (I base it on their PC's Combat Sense score when I do this). However yes, even more speed is possible if your system has no map and light rules and you're focusing on speed.

3) I'm just as excited by detailed serious combat systems where my choice of action determines what happens in logical ways, as I am by fast combat systems where the result is a vague fudge and a roll of the dice.

BTW I'm surprised at how simulationist and reasonable the James Bond system seems now. Last time I looked at it, I noticed things like the "how stylishly can you describe what you do" section and wrote it off. It's nicely level-less and skill/attribute-based too, so could be an easy conversion to GURPS once conversion factors were figured out.

Bren

Quote from: jibbajibba;848758I will write something up this weekend and post it here.
Cool :cool: and thanks!

I took a look through my list of random tables and stuff and I realized I already had some additional horse related stuff for quality and breed that I grabbed from Black Vulmea's web site and adapted to Honor+Intrigue as well as a table for Horse Survival and Travel Events. The first part will be my blog post this Saturday.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
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