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So, tried Star Wars: EotE

Started by TristramEvans, March 15, 2015, 06:23:29 PM

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Omega

Quote from: Ladybird;820993Is there actually any new content in those decks, though, or are they just bits of the book that have been copied into a different format... because if they're just the same content, it would be far from the first game to offer extra things for sale that you don't need.

If I am reading it right then the Spec Decks are just easy reference cards. Like the spell card decks for 5e D&D. Things a player might buy but doesnt need to play. But theres just about 200$ of them now.

The rules supplements, Enter the Unknown, Sons of Fortune, etc add more career paths and more races. Probably more equipment and the Suns of Fortune looks to flesh out the Correllian area. So that does read like content not in the core. All six total another 200$ Though I believe some of those are not new content?

Suns of Fortune reads this.

QuoteSuns of Fortune is a 144-page sourcebook for the Star Wars®: Edge of the Empire™ Roleplaying Game that allows you and your friends to explore the fantastic opportunities and dangers found within the Corellian Sector, the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more!

    Extensive details for one of the most iconic regions of the Star Wars galaxy
    Modular encounters introduce exciting scenes and challenges that can serve as part of nearly any adventure
    Three new species options for player characters: Drall, Selonians, and Corellian-born humans
    A treasure trove of new weapons, armor, and gear, as well as some of the fastest ships in the galaxy

Ladybird

#121
Quote from: Omega;821014If I am reading it right then the Spec Decks are just easy reference cards. Like the spell card decks for 5e D&D. Things a player might buy but doesnt need to play. But theres just about 200$ of them now.

If they aren't necessary and you don't need them, surely it doesn't matter how many of them there are?

QuoteThe rules supplements, Enter the Unknown, Sons of Fortune, etc add more career paths and more races. Probably more equipment and the Suns of Fortune looks to flesh out the Correllian area. So that does read like content not in the core. All six total another 200$ Though I believe some of those are not new content?

Suns of Fortune reads this.

I'm going to go out on a limb here, and suggest that it might not be the first Star Wars RPG to have supplement books... and while it may be new content, that doesn't necessarily mean you need it.
one two FUCK YOU

tenbones

It's true these books are splat/adventure/content packed. I've warily picked up each one - and I'm a die-hard GM that never uses modules, so I'll say this: I own every book and adventure put out for Edge of the Empire as of last night. And I did not regret a single purchase.

I'm shocked by this fact. While I wouldn't say they're all perfect, I swear I'm being strung out because it's just enough for me to like and yet I want more. The adventures are even pretty good (yeah I said it) they're modular and easily dropped into an existing campaign. They have enough details to give you a solid idea of what a region or theme is about - but lots of elbow room to do your own thing (some GM's may not like this). If you're wanting an encyclopedic approach with content delineation like d6 - you won't get it. I believe this is FFG's SOP. I tend to not like this from a company. Keep your adventures to your self, give me my regional writeups and equipment and classes separately.

Thus far - FFG has defied my wishes... and yet... I'm digging the books. Oh... and dat artwork!... woo! I never thought I'd say "Damn... that Rodian looks badass!"

Jame Rowe

Quote from: Skywalker;820798West End Games.

Edge of the Empire (which deals with scum and villainy campaigns) contains Bothans, Gands, Rodians, Trandoshans, Twi'leks and Wookiees. I considered it to be a decent list for that focus.

Zabrak appear in Force and Destiny.

SW Sourcebook contains Ewoks, Gamorreans, Ithorians, Jawa, Mon Calamari, Quarren, Sand People, Sullustans, Twi'leks and Wookiees.

I actually think that this is a good selection of species. My only complaint is the core book's lack of Sullustans and Duros, which is solved in other books.

Though I too want more species. I would have preferred something else to take the place of the Chiss and Toydarians in the Enter the Unknown book, however.
Here for the games, not for it being woke or not.

tenbones

Quote from: Jame Rowe;821135I actually think that this is a good selection of species. My only complaint is the core book's lack of Sullustans and Duros, which is solved in other books.

Though I too want more species. I would have preferred something else to take the place of the Chiss and Toydarians in the Enter the Unknown book, however.

I felt the same way about the Sullustans. But overall - I'm pretty pleased with the state of things right now. It's a good selection and only getting better.

Chiss were a no-brainer. Thrawn and SWTOR's use of them looms large (and the Chiss Ascendency is just badass. C'mon, they stopped the Empire cold. I'd give the Ascendency their own book!... but I digress)

Toydarians - bad choice imo.

I *hope* they just come out with a big book of races and race-specific gear/ships. I don't want it all piece-mealed out.

Justin Alexander

Quote from: shlominus;820940no, you didn't say that "there were a lot of people in this thread saying that they ignored the system some of the time." what you actually did say was

Oddly, the sentence immediately before what you're quoting out of context says the very thing you claim I didn't say: "It's pretty telling that most of the people in this thread who have professed to like the dice mechanics have nevertheless admitted to ignoring them for a good portion of the time."

So, here's the thing: You're obviously lying about what I said. You obviously know that you're lying. Cut it out.

Quote from: tenbones;821030Oh... and dat artwork!... woo! I never thought I'd say "Damn... that Rodian looks badass!"

No question on the books being absolutely gorgeous.

Quote from: Ladybird;821017I'm going to go out on a limb here, and suggest that it might not be the first Star Wars RPG to have supplement books... and while it may be new content, that doesn't necessarily mean you need it.

Yeah. I've never understood people complaining about the existence of optional supplements for any game line: If you don't want 'em, don't buy 'em. RPG companies are not responsible for managing your poor impulse control.

My complaints regarding the packaging of the FFG Star Wars games begins and ends with the "beta-beginning-core triumvirate x3" model that's designed solely so that they can try to sell the same core rules nine times over.

There's no real justification for it. And the claim that the core experience of the Star Wars universe is for Han Solo (EotE), Priness Leia (AoR), and Luke Skywalker (F&D) to all adventure separately from each other is utterly bizarre.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

trechriron

I like the EotE book. I'm planning on picking up more and running it at some point.

The dice are different, but upon reading it, it seems like it could work. I haven't delved too deep into the rest of the book however.

The way it's explained, it seems that Advantage (and therefore Triumph) have mechanical things you can spend them to invoke/trigger? If you don't like the "narrative" aspects of the game, are there not enough triggers to make some use of Advantage?

FFG's model is working (based on their GAMA presentation). I guess the detractors to that model are a SIGNIFICANT minority. :-D
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Warboss Squee

Quote from: trechriron;821151I like the EotE book. I'm planning on picking up more and running it at some point.

The dice are different, but upon reading it, it seems like it could work. I haven't delved too deep into the rest of the book however.

The way it's explained, it seems that Advantage (and therefore Triumph) have mechanical things you can spend them to invoke/trigger? If you don't like the "narrative" aspects of the game, are there not enough triggers to make some use of Advantage?

FFG's model is working (based on their GAMA presentation). I guess the detractors to that model are a SIGNIFICANT minority. :-D

I have found that the system as is works very very well, as I've stated upthread. There are some issues, scaling between personal and vehicle scaling in terms of damage (which several games have had tbh) and combat with star fighters (but not anything larger like light transports and up) IMO, but these are things that are easily fixed.

The largest hurdle that I've seen for new players to this system, even if they are veteran gamers, is the narrative approach to dice results.  You can have something magnificent happen, but still fail at the task at hand, or succeed but have something detrimental happen at the same time.

It takes some getting used to, but I'd argue that any knew system takes time to come to grips with, but once you get a feel for it, it works very smoothly.

One thing I've come to enjoy, is unlike D&D, Shadowrun or Exalted, or games like that (not going to list them all), I've found very little need for "system mastery", as I've found very few if any, trap options that are detrimental to your overall ability.

shlominus

Quote from: Justin Alexander;821148Oddly, the sentence immediately before what you're quoting out of context says the very thing you claim I didn't say: "It's pretty telling that most of the people in this thread who have professed to like the dice mechanics have nevertheless admitted to ignoring them for a good portion of the time."

So, here's the thing: You're obviously lying about what I said. You obviously know that you're lying. Cut it out.

that's the best you can come up with?

you ignore the fact that you clearly misrepresented what i actually said.

you ignore the whole badwrongfun-issue.

the only thing you do bring up is a claim that i left out relevant stuff you said. unfortunately it is stuff that still remains untrue, because most people are not advocating "ignoring the dice mechanic for a good portion of the time". you are simply making that up.

and then you tell me i am lying?!

Quote from: Justin Alexander;820779Like, one guy just got done saying that the secret to enjoying the system is not use it.

Quote from: Alderaan Crumbs;820708And there are times when we just "ditch" potential things. It's all fallen into place, but I can see the urge to wrack your brains with each roll. What I like is the option to fiddle; you don't have to all the time.
Quote from: shlominus;820720this is the secret to enjoying the system in my view.

I am lying? i am OBVIOUSLY lying?

that's rich. plenty of appropriate smiley's to chose from, but i'll settle on this one:

:huhsign:

Omega

Quote from: Ladybird;821017If they aren't necessary and you don't need them, surely it doesn't matter how many of them there are?

I'm going to go out on a limb here, and suggest that it might not be the first Star Wars RPG to have supplement books... and while it may be new content, that doesn't necessarily mean you need it.

1: That is what I said. The profession cards are optional. Dont know about the NPC decks? Its still nearly 200$ worth of stuff if you were a completist. But it is totally optional.

2: If you want more options, races, professions, sector data and equipment. Then you might need it. They come out at a relatively slow pace (for FFG) so its not a huge potential investment in one go if you started at the beginning. Its still 200$ worth of stuff though that is not in the core game.

None of this is necessarily bad. The game seeing that much support is a good thing really.

Justin Alexander

Quote from: shlominus;821166I am lying? i am OBVIOUSLY lying?

Yes.

In fact, you literally just admitted that the quote you claimed didn't exist did, in fact, exist. Lying doesn't actually get any more obvious than that.

You do understand that's what lying is, right? Saying things that you know aren't true?

Quote from: shlominus;821166you ignore the whole badwrongfun-issue.

See: This is another great example of how you're a liar.

You have literally quoted me directly responding to your claim that I'm accusing people of having badwrongfun. (Which was, it should be noted, yet another lie on your part.) You can't simply turn around and claim that I ignored it after you've already acknowledged my response to it.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

Justin Alexander

Quote from: trechriron;821151FFG's model is working (based on their GAMA presentation). I guess the detractors to that model are a SIGNIFICANT minority. :-D

Sell your core rulebook 9x over and you only need 1/9th as many fans. Even less when you consider the over-priced accessories required to play.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

Dr Rotwang!

Yeh, I gave it a whirl too.

Wasn't...you know...dreadful, but it sure wasn't the Star Wars experience I wanted.

I get what they were going for, with the dice and the drama and the stuff. But as we were playing (I wasn't running it), I kept thinking: I don't need the dice to cue me on this stuff. This is stuff I do because I'm a GM, or because I'm a player. And Fate already does this and it does it faster, better, smoother and with less oh god which fucking dice do I need to just shoot this guy?!

Oh.

And this thing that FFG has with, like, a whole new rulebook just for playing left-handed Wookiees with moustaches on Sundays?

NO
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
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Dr Rotwang!

Quote from: Emperor Norton;820501Yes, because theRPGSite, which is obsessed mostly with Old School games is 100% a good representation of the entire hobby. :rolleyes:

Oh, no, a few guys on theRPGSite think its bad, the game must be shit! :rolleyes:

...or maybe they just don't like it, they have good reasons why, and it's the internet, where everyone complains.

I dunno. It could be that. Maybe not. Orange cream soda?
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Emperor Norton

Quote from: Justin Alexander;821437Sell your core rulebook 9x over and you only need 1/9th as many fans. Even less when you consider the over-priced accessories required to play.

The whole 9 core rules is bullshit. I bought only 1 of the beta books, and could have easily ignored it, but I had the spare money at the time so why not? The Beginner's games are worth it just for the adventure, tokens, and dice, being as they, as I showed earlier, cheap as fuck anyway (~20 bucks if you shop around), and once again, are not necessary anyway.

There are 3 core books, and you only really need one to play. Which is still better than D&D, where you usually need at least 2 of the books to play (PHB, DM Guide).

Hell, you can even make force users without the Force and Destiny core book. (Though, honestly, if you wanted a Jedi + everyone else game, I would suggest picking up EotE and Force and Destiny for the most options. Most of the Age of Rebellion character types can be approximated with EotE careers and specializations.)