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So, tried Star Wars: EotE

Started by TristramEvans, March 15, 2015, 06:23:29 PM

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Simlasa

Quote from: Snowman0147;820759Still I am pretty sure he is the reason why no one wants to play as a male Twi'lek.
In WEG D6 I played a male Twi'lek... he was a Harry Mudd-styled space pimp who salted the ladyparts of his employees with a hallucinogenic fungus. He lost most of his stable early on when he and his partner (a lady Twi'lek) had to quick vacate their pleasure barge due to Imperial meddling.
One of my all-time favorite PCs... too bad the rest of the campaign was a boring rehash of A New Hope.

tuypo1

i played a pimp in a western once i almost got linched by the townsfolk for employing male prostitutes then they calmed down.

then i got banned from the forum we were playing on and was assassinated in the middle of the night to tie up loose ends. the townsfolk were then after my killer but then the game died.

still it was fun while it lasted
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

TristramEvans

Quote from: Skywalker;820748In WEG 1e, the corebook had only 2 alien species, being the Wookiee and the Alien Student of the Force. In WEG 2e R&E, there were 8 alien species (and 1 of those is an Ewok).

Each of the FFG corebooks has 6 alien species. That doesn't seem to be markedly different.

I didnt just have the corebook for WEG.

Skywalker

#78
Quote from: TristramEvans;820770I didnt just have the corebook for WEG.

As with WEG, there are quite a few alien species in the supplements as well as a bunch of fan made ones online.

I am just not quite seeing how this is a source of disappointment with FFG's Star Wars RPGs.

Justin Alexander

Quote from: Skywalker;820706IME the dice is one of the least cool things about the RPG, but they alone shouldn't be something to attract or deter someone as there is a lot more game to like or dislike in the RPG TBH.

It's pretty telling that most of the people in this thread who have professed to like the dice mechanics have nevertheless admitted to ignoring them for a good portion of the time. Like, one guy just got done saying that the secret to enjoying the system is not use it.

I can only speak for my group, but when the core mechanic of a game is as screwed up as this one is the merits of the rest of the system are pretty much irrelevant.

Sure, the starship mechanics certainly look interesting. But since the core mechanic is omnipresent, it doesn't really matter. Its clunkiness infects everything.

Quote from: Emperor Norton;820740Roll a number of dice equal to the higher of stat or skill, with a number being yellow equal to the lower of stat or skill, and the rest green, against a number of purple and red dice set by the GM based on task difficulty, and add black or blue dice based on circumstances, with advantage/disadvantage spent for extra effects.

Another case in point: That's not actually the system. If advantage/threat is the only thing you're spending on special effects, then you've house ruled away the major problems with the dice mechanic.

Quote from: Old One Eye;820741I've never played L5R.  If its dice are like the Star Wars game, then it sounds terrible.  ;)

The claim that they're equivalent is nonsense. Breaking down the actual procedures for L5R:

(1) GM decides base target number.
(2) Take a number of dice equal to Stat + Skill.
(3) Decide if you want to do something special (which will raise the target number).
(4) Roll the dice.
(5) Keep a number of dice equal to your stat.
(6) Compare dice total to a target number.

Breaking down the actual procedure for FFG Star Wars:

(1) Take a number of dice equal to your stat or your skill.
(2) Convert a number of those dice to a different type of dice.
(3a) The GM gives you a set of difficulty dice, or
(3b) If you're opposing somebody, then you take a number of dice equal to their stat or skill, and then convert a number of those dice to a different type of dice.
(4) Add additional bonus and penalty dice depending on circumstances and/or the results of previous actions.
(5) You decide if you want to spend Destiny Points to convert dice.
(6) The GM decides if he wants to spend Destiny Points to convert dice.
(7) Roll the dice.
(8) Calculate successes vs. failures.
(9) If you have extra successes, spend them on special stuff.
(10) Calculate advantage vs. threat.
(11a) If you have advantages, you spend them, or
(11b) If you have threat, the GM spends them
(12) If you have a Triumph symbol, you spend it.
(13) If you have a Despair symbol, the GM spends it.

Trying to claim that those two procedures are "basically the same thing" is crazy.

I haven't played L5R since first edition, but its core mechanic was actually quite elegant and effective. It displayed none of the clunkiness seen in FFG Star Wars.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

tuypo1

those do seem pretty different
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Skywalker

#81
Quote from: Justin Alexander;820779It's pretty telling that most of the people in this thread who have professed to like the dice mechanics have nevertheless admitted to ignoring them for a good portion of the time. Like, one guy just got done saying that the secret to enjoying the system is not use it.

I am not sure. It just seems to me to be the rebuttal you would expect against a focussed criticism of the dice.

As said, I am not a big fan of the dice either. But outside of TheRPGSite in places where the majority are fans of the system, the dice system appears to be a large part of the RPGs' appeal. So much so, that it tends to drown out discussion on other aspects of the RPG. Which, combined with what we have seen in this thread, was the reason for my initial comment.

TristramEvans

Quote from: Skywalker;820777As with WEG, there are quite a few alien species in the supplements as well as a bunch of fan made ones online.

I am just not quite seeing how this is a source of disappointment with FFG's Star Wars RPGs.

Fan made ones online are irrelevant, but the point was a comparison of what was offered in the corebook of EoE we played with and the 2 core books for WEG SW 1st edition.

Skywalker

#83
Quote from: TristramEvans;820783Fan made ones online are irrelevant, but the point was a comparison of what was offered in the corebook of EoE we played with and the 2 core books for WEG SW 1st edition.

So, you are comparing a rulebook against a rulebook (which has a quarter of the alien species options) and supplement?

TristramEvans

Quote from: Skywalker;820784So, you are comparing a rulebook against a rulebook (which has a quarter of the alien species options) and supplement?

As much as the MM and DMG are supplements of the Player's Handbook, sure.

tuypo1

Quote from: Skywalker;820782I am not sure. It just seems to me to be the rebuttal you would expect against a focussed criticism of the dice.

As said, I am not a big fan of the dice either. But outside of TheRPGSite in places where the majority are fans of the system, the dice system appears to be a large part of the RPGs' appeal. So much so, that it tends to drown out discussion on other aspects of the RPG. Which, combined with what we have seen in this thread, was the reason for my comment.
i can understand that

Quote from: TristramEvans;820783Fan made ones online are irrelevant, but the point was a comparison of what was offered in the corebook of EoE we played with and the 2 core books for WEG SW 1st edition.
well he said as well as fan made ones there are official ones

but who am i to talk i often bitch that wizards spread the guardinals over 3 different books. for fucks sake people there not like all the other outsider alignments where there is as much variety as you can come up with there are a strictly defined amount of types theres no reason not to put them all together.

i do agree with you that races are important but its a bit foolish to claim supplements being the reason you have so much choice in one game but reject it for another game saying you expect them in core. yes it has less core races then your preferred title and thats a valid concern but thats no reason to apply different standards of what is expected of core.
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Skywalker

#86
Even comparing two books to one, it's still only 10 alien species to 6. I think its a stretch to say that the FFG RPGs compare unfavourably in this regard.

tuypo1

Quote from: TristramEvans;820786As much as the MM and DMG are supplements of the Player's Handbook, sure.

but the mm and dmg are part of core.

which technically supports your argument but your doing a shitty job of presenting it.
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

TristramEvans

Quote from: Skywalker;820788Even comparing two books to one, it's still only 10 alien species to 6. I think its a stretch to say that the FFG RPGs compare unfavourably in this regard.

Well, agree to disagree I suppose. It certainly wasnt my main complaint over the mechanics. Maybe it was as much what races they were.

Skywalker

Quote from: tuypo1;820790but the mm and dmg are part of core.

The Star Wars Sourcebook was never expressed as being a Corebook as with the DMG and MM. True, it is universally regarded as such but only because the SW WEG 1e rulebook was so lacking in things like alien species.