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5E: Rules you realise you've mis-interpreted/got wrong?

Started by danskmacabre, October 08, 2014, 08:24:04 PM

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Skywalker

It does seem that the only consistent element in both of MarleyCat's series of posts is the attempt to derail the discussion :)

Omega

Quote from: danskmacabre;791926Fortunately, as this ability is specific to Attack rolls and, ability checks and Saves, this special d20 wild magic roll after casting a spell (1st level and above) is exempt from the Halfling reroll ability.

Correct. You cast the spell or power and THEN the DM can have you make a wild magic roll. Thusly Halflings are not virtually immune to it.

On a related note. I goofed and thought the Sorcerer had to also check on cantrips.

danskmacabre

From my perspective, I'm not that interested in houserules and their benefits vs RAW.
I created this thread purely to get clarity on RAW.

Marleycat

#63
ass
Quote from: CRKrueger;792066You sure do keep pushing that "5 minute short rest" thing.  Funny how 5 minute short rests are just natural house rules and totally cool, yet removing at-will damage spells is a horrific conservative Taliban attempt at making it 1975 again.  It's almost like there is zero logical consistency to your statements and you're simply for anything giving more power to mages and against anything curtailing that power.  Which is fine , since however your group plays is good.for.them, it's the weird attempts at validation seeking which are odd. ;)

No I don't push that you old fuck it's just a known option that will be in the DMG leaked MONTHS ago by Mearls. Heck if you actually give a fuck about what is fact just get on TWITTER and ask him yourself. And while you're at it stop your passive aggressive bullshit against me and others. It's old and boring.

Play the game however you like but full stop with denigrating mine or other accepted mainstream styles ok. I don't like or play 4e and think 5 minute short rests are bullshit but they are in fact a real rule in many 5e games so either deal with it or don't play at those tables.

It seems you forgot DnD isn't even a game I favor. I prefer, play and run Onyx Path games Mage the Awakening, Hunter the Vigil and Changeling the Lost in particular followed by several lesser known horror games and OTHER genres like 40k among many others before DnD. And tend to use other games like FantasyCraft or GURPS for DnD style games. Though because 5e is turning out pretty much as I expected it's starting to get a spot in that DnD rotation of games in my group that are meant for that type of game.
Don\'t mess with cats we kill wizards in one blow.;)

danskmacabre

#64
Not sure if I got this right last night, but I ruled it as ok to keep the flow of the game going.

Monk is 4th level, and has taken the way of open hand.

He hits a bugbear with a quarterstaff, uses flurry of blows to get to more MA attacks (using a Ki point). He finishes it off actually, as it was already injured.

He then used the missile deflection ability (as part of the open hand way) as a REACTION to block a spear thrown at him by a Gnoll.
He then spent a KI point to throw it back at the Gnoll (, he reduced the damage to zero, so he CAN throw it back as part of the deflection ability and it still counts as a reaction to throw it back). The Gnoll  is already injured and the return spearcast kills the Gnoll as well.

All very impressive.  :)

I'm not sure if the reaction was allowed as the bonus action was already used for Flurry of blows.

My feeling is a reaction is not the same as a bonus action, so this is legit.

Opinions?

Natty Bodak

Quote from: danskmacabre;792280Not sure if I got this right last night, but I ruled it as ok to keep the flow of the game going.

Monk is 4th level, and has taken the way of open hand.

He hits a bugbear with a quarterstaff, uses flurry of hands to get to more MA attacks (using a Ki point). He finishes it off actually, as it was already injured.

He then used the missile deflection ability (as part of the open hand way) as a REACTION to block a spear thrown at him by a Gnoll.
He then spent a KI point to throw it back at the Gnoll (, he reduced the damage to zero, so he CAN throw it back as part of the deflection ability and it still counts as a reaction to throw it back). The Gnoll  is already injured and the return spearcast kills the Gnoll as well.

All very impressive.  :)

I'm not sure if the reaction was allowed as the bonus action was already used for Flurry of blows.

My feeling is a reaction is not the same as a bonus action, so this is legit.

Opinions?

Bonus Actions are separate from Reactions, so that seems legit (*and* impressive) to me.
Festering fumaroles vent vile vapors!

Omega

Quote from: danskmacabre;792280All very impressive.  :)

I'm not sure if the reaction was allowed as the bonus action was already used for Flurry of blows.

My feeling is a reaction is not the same as a bonus action, so this is legit.

Opinions?

Reading through looks like it played out right. Bonus actions are seperate from Reactions. Note that you only get one each per characters turn.

danskmacabre

Quote from: Natty Bodak;792285Bonus Actions are separate from Reactions, so that seems legit (*and* impressive) to me.

Thanks, I thought so.
Yeah, it was one of those "Stop and clap" moments in the gaming session.
It looked very "Bruce Lee".  :D

danskmacabre

Quote from: Omega;792287Reading through looks like it played out right. Bonus actions are seperate from Reactions. Note that you only get one each per characters turn.

Cool, I thought it was one Bonus action and one reaction, but good to get it verified.

Omega

Yeah, at first I though you got however number of reactions as as might possibly trigger.

PHB
Bonus Actions pg 189: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.

Reactions pg 190: When you take a reaction you cannot take another one until the start of your next turn.

Iosue

Quote from: Omega;792297Yeah, at first I though you got however number of reactions as as might possibly trigger.

PHB
Bonus Actions pg 189: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.

Reactions pg 190: When you take a reaction you cannot take another one until the start of your next turn.

And just to further clarify, bonus actions are used on one's turn, while reactions are used on someone else's.  Bonus actions can't be used on one's reaction.

danskmacabre

Quote from: Iosue;792301And just to further clarify, bonus actions are used on one's turn, while reactions are used on someone else's.  Bonus actions can't be used on one's reaction.

Thanks, yes, the Spear throw came on the Gnoll's turn when he actually threw the spear, but it was on the same round when the Monk used the deflection reaction ability.

danskmacabre

Quote from: Omega;792297Yeah, at first I though you got however number of reactions as as might possibly trigger.

PHB
Bonus Actions pg 189: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.

Reactions pg 190: When you take a reaction you cannot take another one until the start of your next turn.

Ah another thing, the reaction to catch missile weapon, a spear in this case, costs no KI points.
The reaction to throw the spear back costs a KI point, BUT it counts as still only being one reaction, meaning the catch and throw is part of the one reaction, as stated in the Monk Deflection ability.


So it was right.

danskmacabre

Another oversight.

Inspiration:
This was just an assumption on my part, due to other RPGs having a similar mechanic.
Once I actually read the rules, it was very clear.

You either have inspiration or not. you can't collect Inspiration points, meaning have more than one point of inspiration.
I was running it so you could collect up Inspiration points and spend them.
some other RPGs have this mechanic.

RAW is you gain Inspiration and that's it, then you lose it by using it in various ways and you can regain it again later.

Opaopajr

#74
Opportunity Attack is Melee Attack Only:
- A Ranged Weapon used in 5' range attack is still a Ranged Attack.
- Grapple and Shove are Special Melee Attacks, and therefore usable AoO.

Archery Fighting Style is with Ranged Weapons Only. So melee weapons used for a ranged attack do not benefit with +2 atk.

Armor Proficiency is Needed to avoid Penalties. Anyone can wear armor, but if not proficient you get Disadv on ability checks, saving throws, atk that use STR or DEX, and can't cast spells.

Heavy Armor STR requirement merely determines whether you lose another 10' of movement. It's not permission, it's move penalty.

Weapon Proficiency is not permission, merely whether you get Prof. Bonus.

Ammo:
- Drawing ammo and firing is all part of the attack — it does not take up your "interact with one thing in the environment for free, per turn."
- You may use the ranged weapon for a ranged attack at 5' at Disadv.
- Or, you may use the ranged weapon itself as an improvised melee weapon (no PB, 1d4 dmg), a sling must be loaded to do any damage.

May throw any melee weapon, even those without Thrown property. They merely become Improvise Weapon (no PB, 1d4 dmg).

Net is a ranged weapon, therefore ranged attack, even though it's normal range is only 5'.

Hide needs a DEX (Stealth) roll each time, so that it can be contested from Perception.

Unconscious gives Adv to attackers, and attacks within 5' are Critical Hits. This matters for Death Saves. Yes, you can wipe a player out in one round, especially with two light weapons, or sheer negative Max HP from heavy weapons. Almost like a coup de grace.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman