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5E: Rules you realise you've mis-interpreted/got wrong?

Started by danskmacabre, October 08, 2014, 08:24:04 PM

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Marleycat

#15
Quote from: One Horse Town;791191Dunno about getting it wrong, but one bit of the Warlock isn't too clear to me.

I'm presuming that the only way for the warlock to get 6th, 7th, 8th and 9th level spells is via his Mystic Arcanum? Even then, they get just 1 spell of each level as they qualify for them?

It also behooves the Warlock to choose spells that can be cast at higher levels, considering that they cast all their spells at a certain power level because of their spell slots.

Not really given they use the 4e AEDU scheme their 1-5 spells refresh every encounter their Invocations are likely to be utility effects with cantrips and the four 6-9 spells being dailies so it's no more effective then any other class to purposely use lower level spells in the daily slots unless you're multiclassed which can lead to some interesting situations with some mix of Bard, Paladin or Sorcerer mixed in. And yes you get 1 each because there are no slots as such just an innate ability usable once a day.

Really what they are is your simple magic user TBP yammers on about.
Don\'t mess with cats we kill wizards in one blow.;)

Sacrosanct

Quote from: S'mon;791184It sounds as if the low level CR cap needs to be modified, but it might work as written at high level? To me it's not acceptable that the low level Druid is a much better and more durable fighter than the Fighter. Way too 3.5ish. And initially most play is going to be at low level. I want something that will work running eg Lost Mine of Phandelver level 1-5.

I think you're forgetting the biggest mitigating factor here: limited time/shapes.  I have no problem with a 2nd level moon druid being better than a 2nd level fighter for the limited amount of time he or she is in beast shape.

Depending on how many encounters the party may face before being able to rest, the moon druid may have spent his load on his wild shape and now is significantly underpowered than the fighter for the rest of the battles.  It's like wizards.  It's OK for them to do more damage than a fighter for a limited amount of times.  It's when you implement 5MWD where you have problems.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

S'mon

Quote from: Sacrosanct;791203I think you're forgetting the biggest mitigating factor here: limited time/shapes.  I have no problem with a 2nd level moon druid being better than a 2nd level fighter for the limited amount of time he or she is in beast shape.

Depending on how many encounters the party may face before being able to rest, the moon druid may have spent his load on his wild shape and now is significantly underpowered than the fighter for the rest of the battles.  It's like wizards.  It's OK for them to do more damage than a fighter for a limited amount of times.  It's when you implement 5MWD where you have problems.

Well, I rarely see more than a couple fights a day in any game. Certainly not more than a couple between 'short rests'.

Omega

Quote from: Marleycat;791200Not really given they use the 4e AEDU scheme their 1-5 spells refresh every encounter.

They dont referesh every encounter. They refresh after an uninterrupted short or long rest. No short rest = no recovery.

Things I got wrong initially as a DM.

Toughness feat: Doesnt double Hit Dice... ook...

Druid Wildshape: Limited to Beasts. So no Winter wolf. T-Rex is ok though... er...

Everyone except the Warlock recover slots only on a long rest. For some reason I thought all casters could recover 1/2 slots expended on a short rest.

Marleycat

#19
Quote from: Omega;791256They dont referesh every encounter. They refresh after an uninterrupted short or long rest. No short rest = no recovery.

Things I got wrong initially as a DM.

Toughness feat: Doesnt double Hit Dice... ook...

Druid Wildshape: Limited to Beasts. So no Winter wolf. T-Rex is ok though... er...

Everyone except the Warlock recover slots only on a long rest. For some reason I thought all casters could recover 1/2 slots expended on a short rest.

Wrong term sorry basically they refresh every rest which can be as short as 5 minutes but usually is inferred to be 15 minutes (it's dependent on the table but honestly it works out as encounter based unless the DM is being an asshat about ready to be throat punched). The game itself is designed for 1-2 short rests and a long rest per 24 hours. Though that can be altered to emulate 1-2e or 4e in the appropriate direction of course.

Also short/long rests can be interrupted (up to 1 hour in the case of long rest per developer's RAI). And be totally effective you can rule differently but that is the baseline interpretation.
Don\'t mess with cats we kill wizards in one blow.;)

Natty Bodak

Quote from: Marleycat;791258Wrong term sorry basically they refresh every rest which can be as short as 5 minutes but usually is inferred to be 15 minutes (it's dependent on the table but honestly it works out as encounter based unless the DM is being an asshat about ready to be throat punched). The game itself is designed for 1-2 short rests and a long rest per 24 hours. Though that can be altered to emulate 1-2e or 4e in the appropriate direction of course.

Also short/long rests can be interrupted (up to 1 hour in the case of long rest per developer's RAI). And be totally effective you can rule differently but that is the baseline interpretation.

There's no need to infer anything. A short rest is explicitly defined as "a period of downtime, at least 1 hour long" in the basic rules and the PHB.  If you're going to house rule it, it can be as short as anything or as long as anything, but a DM going by the rules isn't exactly ass-hattery. And this is certainly different than 4e encounter power cycles.
Festering fumaroles vent vile vapors!

Opaopajr

Quote from: Omega;791256Druid Wildshape: Limited to Beasts. So no Winter wolf. T-Rex is ok though... er...

Yeah, one of the first things my friends and I did was beeline to the PHB creature appendix and look up Imp. Oh the devious plans we had! And then we paid attention to the word: Beast.

As GM & Player so far,

Distance as expressed by Slow, Normal, Fast in Minute, Hour, Day. Got caught with that in the very beginning combat with everyone rushing into the action from oh so far away. Also had to modify as those numbers are written for assumed Speed of 30'.

Not in play, but in GM explanation, I forgot about the "Nothing Stacks, Ever!" rule. I thought Skill Proficiency + Tool Proficiency could end up with both. And then I was corrected.

Learned about Backgrounds that if their proficiencies overlap with another source you get a "wild card" proficiency of your choice for that type (Skill or Tool). That was annoying. Making me far more cautious in Background design now; I'm going to favor Tools if I can.

Knock Out Blow has to be from melee.

Two-Weapon, both weapons must be Light.

etc. I'm sure more will be in the future.

The fun ones are catching 3e-isms: nope, no flanking, no multiple AoO - one Reaction from everyone unless exceptional design, no Full Attack with umpteen modifiers, no Reach weapons penalty/useless when inside their range (yay, pikes & whips! lances get special rules), no your spell Concentration doesn't work that way, etc.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Skywalker

Quote from: Omega;791256Druid Wildshape: Limited to Beasts. So no Winter wolf. T-Rex is ok though... er...

And Beasts that the Druid has seen. I imagine a many D&D settings have no dinosaurs, so that option is unlikely to be available to Moon Circle Druids.

Omega

Quote from: Skywalker;791275And Beasts that the Druid has seen. I imagine a many D&D settings have no dinosaurs, so that option is unlikely to be available to Moon Circle Druids.

yeebus! Missed that part. That puts the breaks on instant T-Rex, just add Druid. yay!

Skywalker

Quote from: Omega;791276yeebus! Missed that part. That puts the breaks on instant T-Rex, just add Druid. yay!

IIRC a T-Rex is greater than CR6, so would always be beyond a Moon Circle Druid. But yeah, I doubt many Dinodruids will be seen.

S'mon

Quote from: Natty Bodak;791261There's no need to infer anything. A short rest is explicitly defined as "a period of downtime, at least 1 hour long" in the basic rules and the PHB.  If you're going to house rule it, it can be as short as anything or as long as anything, but a DM going by the rules isn't exactly ass-hattery. And this is certainly different than 4e encounter power cycles.

Treating 5e 1 hour rests as 4e 5 minute rests certainly seems like 'getting it wrong', yup. :D The intent seems to be 1-2 short rests per adventuring day, not per encounter.

Omega

Quote from: Skywalker;791277IIRC a T-Rex is greater than CR6, so would always be beyond a Moon Circle Druid. But yeah, I doubt many Dinodruids will be seen.

Yeah, Noted the CR8 just now. Can still do a Triceratops... CR5... Mammoth at CR6.

I am surprised the Worg is a monstrocity, it used to be a Dire Wolf which is in the same category as a sabertooth...

Opaopajr

Quote from: Skywalker;791275And Beasts that the Druid has seen. I imagine a many D&D settings have no dinosaurs, so that option is unlikely to be available to Moon Circle Druids.

Yup, and gotta live from the encounter to do it, too. Makes being a small recon creature that much more useful. It's definitely not the "I Win!" button you hear people preaching.

Ooh, here's a fun catch as I was doing char-gen: Darts are not Light weapons, and no Light weapon so far has greater than a 1d6 damage die.

The Dart is 1/4 lb. & 1d4 dmg, the Rapier 2 lbs & 1d8 dmg, and the Scimitar 3 lbs & 1d6 dmg. Only the Scimitar is Light. Nice, they were looking out against my inner munchkin.
:)

Still, Darts are cheap and 20 count is well worth the 1 GP for almost anyone with decent STR or DEX.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Natty Bodak

The rules goof we ran into was the effect of damage to unconscious PCs. During an ill-advised war on two fronts in the Cragmaw caves that dropped half the party, and the subsequent flash flood assisted retreat, we kept wanting to track cumulative negative damage toward the instant-death limit, and not just having damage below that limit translate to a failed save. We caught ourselves, but the habit was hard to kick.
Festering fumaroles vent vile vapors!

Marleycat

#29
Quote from: Natty Bodak;791261There's no need to infer anything. A short rest is explicitly defined as "a period of downtime, at least 1 hour long" in the basic rules and the PHB.  If you're going to house rule it, it can be as short as anything or as long as anything, but a DM going by the rules isn't exactly ass-hattery. And this is certainly different than 4e encounter power cycles.

Quit being pendantic basically it is an encounter based ability because some games will go with 1 hour others will go with something shorter or longer and they already do so. All I'm saying is that if you want a 4e feel short rests would be 5 minutes or if you go with how our 1/2e games went it was 30 minutes. Other games that I've participated in it was 15 minutes or an hour. Dnd isn't about RAW it's about you and your game and the rules reflect that because they have multiple viable interpretations and implementations.

Also the developers have said the game was built under the assumption of having 1-2 short rests and 1 long rest in a adventuring day which basically works out to 3-4 encounters with something per day normally. Circumstances can dictate differently obviously.  Of course it's not exact because the game has the flexibility to emulate 1-4e so it requires the ability to alter short rests without affecting everything else too much. They expect you to alter it and because of that expectation specifically limited the Wizard's Arcane Recovery to one short rest a day unlike other short rest abilities because the Wizard is intended to be a daily class and being able to recover spell slots multiple times a day makes them way too powerful while stepping all over the sorcerer and warlock's deal when you alter the length of short rests for whatever feel you're trying to achieve.
Don\'t mess with cats we kill wizards in one blow.;)