This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Steampunk, Steampunk, everywhere and not a game to play.

Started by Xanador, October 08, 2014, 12:41:44 PM

Previous topic - Next topic

selfdeleteduser00001

Airship Pirates, by Cakebread and Walton, based on the songs of Abney Park is pretty damned steampunk, albeit in a dystopia. It uses the same system as Victoriana or Dark Heresey but is a standalone game.

It focuses more on airships and pirates in an alternate timeline where North America is ruled in grim neo Victorian cities by the Emperor, but in the open wild spaces in between, free folk and rebels roam the skies in airships.

http://clockworkandchivalry.co.uk/games/abney-parks-airships-pirates/
:-|

Nerzenjäger

Quote from: 3rik;791033Have you looked at Leagues of Adventure?

This. Good game.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Gruntfuttock

A third recommendation for Leagues of Adventure - a real fast-moving gem of a game in play.

It has great support from Triple Ace Games with reasonably priced pdf downloads, which expand on the core book and also allow you to add magic or fantastic creatures if required. Most of the pdfs also have useful ready to play PCs and many NPCs, which saves time. But the core book has all you really need, and the core assumes no magic or alien creatures...aside from the odd cryptoid or two...

The expanded gear in the weird science/steam tech pdfs may be useful if gadgets are to play a large part in your game. The game is more Steam Pulp rather than punk - the PCs are assumed to be middle class or upper class people with ties to established society - but it would be easy to twist the setting to middle class and noble anarchist black sheep, if that's what you are after.

Recommended.
"It was all going so well until the first disembowelment."

Ladybird

Quote from: tzunder;791034Airship Pirates, by Cakebread and Walton, based on the songs of Abney Park is pretty damned steampunk, albeit in a dystopia. It uses the same system as Victoriana or Dark Heresey but is a standalone game.

Dark Harvest, not Heresy :)

If you wanted to get all gonzo about it, the systems could easily be merged together - bits of DH's biotech system have apparently made it into Victoriana 3e supplements, for example, and would probably fit really well into Airship Pirate's completely fucked-up future.
one two FUCK YOU

languagegeek

Have you looked at Verne for the EABA system? It also has a questionnaire that builds characters for you, which is pretty neat.

3rik

Quote from: Gruntfuttock;791044A third recommendation for Leagues of Adventure - a real fast-moving gem of a game in play.

It has great support from Triple Ace Games with reasonably priced pdf downloads, which expand on the core book and also allow you to add magic or fantastic creatures if required. Most of the pdfs also have useful ready to play PCs and many NPCs, which saves time. But the core book has all you really need, and the core assumes no magic or alien creatures...aside from the odd cryptoid or two...

The expanded gear in the weird science/steam tech pdfs may be useful if gadgets are to play a large part in your game. The game is more Steam Pulp rather than punk - the PCs are assumed to be middle class or upper class people with ties to established society - but it would be easy to twist the setting to middle class and noble anarchist black sheep, if that's what you are after.

Recommended.
A somewhat similar concept, but with much more subtle and less widespread Jules Vernean weird science, is Terra Incognita, a fun Fudge game of Victorian exploration from Grey Ghost Games.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Simlasa

It's not particularly Steampunk or Victorian but Lowell Was Right! has shedloads of interesting ideas extrapolated from the real science ideas of that era that could certainly be of use and give a unique flavor.

dragoner

Quote from: Ladybird;790974Fair disclosure: I was one of the playtesters, and I'm friends with most of the writers in real life.

Is there a reason they choose Romania, say over Switzerland?
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Phillip

Quote from: dragoner;791091Is there a reason they choose Romania, say over Switzerland?

Maybe evoking the association of Frankenstein and the "Adam of his labors" with Dracula (and the Wolfman) in the Universal Studios movie series? As for Switzerland, I think its neutrality in the Great War is too ingrained an assumption. Italy, Germany or England might seem more fitting on that account.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Ladybird

Quote from: dragoner;791091Is there a reason they choose Romania, say over Switzerland?

That's a good question, and answered on the web site!

QuoteWhy Romania? What made you choose this region at that time as the central piece of the setting?
Dark Harvest: The Legacy of Frankenstein (DH:LoF) was always seen as a gothic horror setting, with heavy Hammer Films influences. Although there's no connection between the original Frankenstein story and Romania, it struck me as amusing to set the whole thing in Transylvania– the ultimate gothic horror location. I figured I'd do the research and see if it fitted. If it didn't, then no loss. In the end, the Balkan politics in the mid-1800's were a perfect fit for what I wanted to do. Romanian history, of all the emerging Balkan countries at the time, turned out to be the easiest to 'kidnap'. It was far easier to hide Victor Frankenstein in Romania than anywhere else, and far easier for him to twist the forces of Romanian independence on the fringes of Bismark's empire building. It was fun too!
one two FUCK YOU

Phillip

Yeah, there's also that factor of semi-plausibility in picking a country in which Frankenstein rises to the position of head of state. Plus, from the Western view, the Balkans are just the sort of place where one might have overlooked a Ruritania.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

dragoner

Quote from: Ladybird;791102That's a good question, and answered on the web site!

Interesting, thanks. :)

The one observation I have is that Transylvania pre WW1 is part of Hungary. As well as the "popularized" accent of Dracula as well (by Bela Lugosi) is Hungarian. I have relatives from the area.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Ladybird

#27
Quote from: Phillip;791103Yeah, there's also that factor of semi-plausibility in picking a country in which Frankenstein rises to the position of head of state. Plus, from the Western view, the Balkans are just the sort of place where one might have overlooked a Ruritania.

It's also in a really interesting place in a few year's time (DH is canonically "set in" 1910; I think 2nd ed will be moving forwards a few years, but even if not, alt-history fans have a lot to work with).

Quote from: dragoner;791110Interesting, thanks. :)

The one observation I have is that Transylvania pre WW1 is part of Hungary. As well as the "popularized" accent of Dracula as well (by Bela Lugosi) is Hungarian. I have relatives from the area.

DH diverges from our timeline in about the mid-18th century (It's not stated exactly when Victor starts his power grab, but it takes him decades); he's almost certainly assisting the rebellion in 1877 that leads to Transylvania becoming part of Romania, long before he goes public.

Well, technically it diverges from our timeline when Victor is born, but you know what I mean.
one two FUCK YOU

flyingmice

Quote from: Simlasa;791086It's not particularly Steampunk or Victorian but Lowell Was Right! has shedloads of interesting ideas extrapolated from the real science ideas of that era that could certainly be of use and give a unique flavor.

Simlasa, you wrote 'real science' and 'steampunk' in the same sentence! Consider yourself punished! And don't do it again, or I'll give you more of the same!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Simlasa

Quote from: flyingmice;791121Simlasa, you wrote 'real science' and 'steampunk' in the same sentence!
-clash
Hmmm... I could have used 'real theory'... 'authentic concepts'... 'potent period prognostications'?
Though... if your threat is to create more content for Lowell Was Right! then I'll just accept the punishment.