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5e: Wild Magic Oh My!

Started by Marleycat, August 02, 2014, 01:32:01 PM

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Exploderwizard

The table just seems kind of bland to me. I like the idea of wild magic but prefer riskier tables. I think once the PHB is out, I will have a go at designing my own.
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Will

You could make different wild magic tables.
You could even make location-based wild magic tables.

Or, yeah, wing it as GM.
This forum is great in that the moderators aren\'t jack-booted fascists.

Unfortunately, this forum is filled with total a-holes, including a bunch of rape culture enabling dillholes.

So embracing the \'no X is better than bad X,\' I\'m out of here. If you need to find me I\'m sure you can.

Silverlion

Quote from: Marleycat;775049Really? Nit ever work ever? Come on man! Awesome magic is regulated and Wild Mages are hunted.... sounds like Dragonlance and Wheel of Time to me.. bring it on honey.:)


Nope. Anyone who did wild magic if such a thing existed would be extinct by the game time. Never mind "that isn't how magic works" in the setting, is a thing. I've got this history of events, and a pattern to the past, that I like, and am not changing it to suit a player or players. If they said something like "Hey, I'd like to try this for a game, can we try a different setting for a short bit so I can?" Sure! I'd try that.



QuoteFlush him or just don't invite him when the rest of you play 5e in a world without Wild Magic and weird mammalian dragon people.

When you get a jackass like that, you either run your game or let him run your game through blackmail. I know you are in the ass-end of nowhere and all, but you gotta nip that shit in the bud. Tell Mr. "I gotta have" to nut up and run his own game or go fuck himself and his sister's horse.


Ah, I'm not worried about it. Just sad that D&D thought something like that made sense to be "core" (hell I'm sad it has Sorcerers and Warlocks..) then again 2E seems to have been my sweet spot for classes.


He doesn't want to play, that's fine. I've got plenty of other games I'll enjoy running. If this were my only play group, and I just had to run D&D? Yeah, dump him in a heartbeat. It doesn't help that some players seam to think being a diva means they'll get there way. Frankly, I don't have time for that.


I've got one friend who wants me to start up a game and if I said "D&D but NO magic." he'd squeal like a girl. (Not really, but its the best analogy I can come up with.)
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Will

The 5e thing seems to be a greater encouragement to provide a lot of material and then openly give you permission to remove stuff.

Which has never been a problem for ME, but given people like Silverlion's friend, apparently it's an important deal. ;)
This forum is great in that the moderators aren\'t jack-booted fascists.

Unfortunately, this forum is filled with total a-holes, including a bunch of rape culture enabling dillholes.

So embracing the \'no X is better than bad X,\' I\'m out of here. If you need to find me I\'m sure you can.

Xavier Onassiss

Still the same old Wild Magic... pretty much a "Kill On Sight" character as far as I'm concerned. How much XP are they worth?

Natty Bodak

Quote from: Mistwell;775060Uh, I think you're fine.  Read the Wild Surge rules again.  It'd completely up to DM discretion when they need to roll on the chart.  It says the DM can call for a role, but they do not have to.  So...never call for a roll.  Player gets all the PHB options, but you get the call in accord with the rules as written in those options.

It's weird that they are positioning this as a DM discretion thing. The DM *may* call for a roll which *may* trigger an effect. As a DM why do I want to have to evaluate this every time the magic 8 ball shakes himself? In lieu of some sort of guidance as to when/why the DM might or might not want to call for that roll just roll the d20 and get your special snowflake chaos jollies.
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Marleycat

I'm not really getting all the angst about allowing the DM to make you roll on the Surge Table after using Tides of Chaos. If you don't want the disruption don't do something like that. It's not required so blame the DM not the class in this case.

I could see a DM doing that in some games depending how you set up the baseline for magic in your game. And at least it does refresh Tides of Chaos automatically instead of at a long rest if a DM were to want you to roll in the first place.
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crkrueger

Quote from: Marleycat;775055Again  you read into things way too far black and white, especially in my posts....so sad... catch up already!

So sayeth the living non-sequitur.
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Harshael

#53
Quote from: Natty Bodak;775245It's weird that they are positioning this as a DM discretion thing. The DM *may* call for a roll which *may* trigger an effect. As a DM why do I want to have to evaluate this every time the magic 8 ball shakes himself? In lieu of some sort of guidance as to when/why the DM might or might not want to call for that roll just roll the d20 and get your special snowflake chaos jollies.

You're right that your reading does[n't] offer satisfactory direction.

I interpreted that as the GM may or may not require Wild Mages to roll on the table at all, not that the GM had to make a decision every time.  It could be clearer.

This thread gives me the idea for a setting where Wild Magic is the only magic.
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Marleycat

#54
Quote from: Harshael;775379You're right that your reading does offer satisfactory direction.

I interpreted that as the GM may or may not require Wild Mages to roll on the table at all, not that the GM had to make a decision every time.  It could be clearer.

This thread gives me the idea for a setting where Wild Magic is the only magic.

Again it's only for a class ability why even enforce it? I think too many people parse way too much out of any class ability, feat and the like because of the aftermath of catering to a tiny subset of the overall community ie. 4e. Roll a D20 and either use the +/- table or on a 1 use the surge table, why all the drama?
Don\'t mess with cats we kill wizards in one blow.;)

Natty Bodak

Quote from: Marleycat;775415Again it's only for a class ability why even enforce it? I think too many people parse way too much out of any class ability, feat and the like because of the aftermath of catering to a tiny subset of the overall community ie. 4e. Roll a D20 and either use the +/- table or on a 1 use the surge table, why all the drama?

There's no drama here other than what you see in your frantic fever dreams. We're just trying to figure out what they were going for in making several class features dependent on the GM giving a fuck.
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flyerfan1991

That chart is like a Wand of Wonder decided to shack up with a Deck of Many Things, and they had a love child.

Honestly, I'd prefer that the chance of a wild magic surge increases by 5% with each successful cast until a surge actually happens, then it resets back to normal.  Then again, it's just me and my desire to add a little chaos into everyone's life.

Marleycat

#57
Quote from: Natty Bodak;775425There's no drama here other than what you see in your frantic fever dreams. We're just trying to figure out what they were going for in making several class features dependent on the GM giving a fuck.

Natty Bodak, I'm not frantic but you seem to be. So tell me what your issue is with me already please skip the passive aggressive bullshit though given it'd be helpful.

The point is the DM shouldn't have to give a fuck you twit. You roll a 1 on a D20 you roll on the surge table. Big deal you get a daily power as an adder or subtracter end of story unless YOU as the DM decree otherwise, you..not the class get it yet?
Don\'t mess with cats we kill wizards in one blow.;)

Harshael

Quote from: flyerfan1991;775430That chart is like a Wand of Wonder decided to shack up with a Deck of Many Things, and they had a love child.

Honestly, I'd prefer that the chance of a wild magic surge increases by 5% with each successful cast until a surge actually happens, then it resets back to normal.  Then again, it's just me and my desire to add a little chaos into everyone's life.

That's wicked. I like it. Keeping track of it would be a hassle, though.

Really, I think this sort of magic system is far more interesting than the usual "super hero," no drawback style. Paradox in Mage and whatsits in 40K, the arcanist in Iron Heroes. Magic should be dangerous.
A man given free choice would starve to death between two equal equidistant foods, unable to get either to his teeth.
— Dante Alighieri, Paradiso, Canto IV: 1-3

Raven

Only ran Dark Heresy infrequently but the psyker backlash rules were a huge and hilarious hit at our table. 5e wild mage is tame by comparison.

I wonder how much of the hate for wild mages is due not to the class but Nahal's Reckless Dweomer, a 1st level spell from 2e that almost always forced a wild surge roll rather than the much smaller chance that one would occur spontaneously?