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5e: Leaked PHB Classes

Started by Sacrosanct, July 15, 2014, 02:58:32 PM

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Sacrosanct

Here you be, commentary to follow

**deleted***

Just realized that this is confidential information, so I won't post it here due to Pundit's rule.  The D&D Next G+ group has them though
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Necrozius

The Battle Master is clearly more interesting to me than the other 2...

Sacrosanct

The battlemaster should definitely make the 4e tactical crowd happy.  If not, then there's just not making anyone happy I guess.  That's a lot of tactical stuff right there.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

jadrax

This is pretty old, back from February so expect some changes.

In particular, the Parry ability does not work the same way it does for the NPC in the starter set.

Marleycat

Quote from: Sacrosanct;769140Here you be, commentary to follow

**deleted***

Just realized that this is confidential information, so I won't post it here due to Pundit's rule.  The D&D Next G+ group has them though

I think it's from the closed playtest actually. So I would expect some changes at least. I very much doubt a Gish would get 4 cantrips when pure spellcasters only get 5.
Don\'t mess with cats we kill wizards in one blow.;)

Sacrosanct

Very true.  It would be interesting to see some of the changes for the other bits.

For example, the half elf race has an ability to be able to multi-class without having to meet the minimum requirements.

Drow suffer disadvantage on attack rolls in sunlight as well as any skill roll (perception, etc).  Thank God!  Hopefully this will reduce everyone and their grandma's dog playing a drow.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Sacrosanct

#6
Quote from: Marleycat;769148I think it's from the closed playtest actually. So I would expect some changes at least. I very much doubt a Gish would get 4 cantrips when pure spellcasters only get 5.

Oh, I don't know.  Remember how spells work, and how you make them more powerful.  They don't automatically get more powerful as you level, like in old editions.  So that F5/M5 can only cast enough fireballs as he has slots for in 3rd level, and only for the stated damage.  A 10M however, can cast it at higher slots for a lot more damage, and a lot more often.  And as far as cantrips, that 1d8dmg would stay that way until he or she leveled up their Mage class, ignoring the fighter class.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Marleycat

Quote from: Sacrosanct;769151Very true.  It would be interesting to see some of the changes for the other bits.

For example, the half elf race has an ability to be able to multi-class without having to meet the minimum requirements.

Drow suffer disadvantage on attack rolls in sunlight as well as any skill roll (perception, etc).  Thank God!  Hopefully this will reduce everyone and their grandma's dog playing a drow.

We'll see soon enough.
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

Quote from: Sacrosanct;769152Oh, I don't know.  Remember how spells work, and how you make them more powerful.  They don't automatically get more powerful as you level, like in old editions.  So that F5/M5 can only cast enough fireballs as he has slots for in 3rd level, and only for the stated damage.  A 10M however, can cast it at higher slots for a lot more damage, and a lot more often.  And as far as cantrips, that 1d8dmg would stay that way until he or she leveled up their Mage class, ignoring the fighter class.

Didn't I state that? the disadvantage of multiclassing concerning magic isn't the power it's the fact you have less spells and less slots (especially high level slots).
Don\'t mess with cats we kill wizards in one blow.;)

soviet

I'm very firmly in the 'fighters should have nice things' camp and I like 4e fighters. I think the battle master seems pretty good, the manoeuvres look like they will be fun to use and effective enough to be worthwhile tactically. Short rests being one hour is a bit of a pain though, I'll have to see how that pans out in actual play. Out of combat stuff is still disappointing although it may well be that this is where the extra feats come in.
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

Sacrosanct

Holy crap...

Cleric with Tempest religion: At 1st level, get Vengeance of the Storm.  When you are hit with a melee attack, use reaction to cause them to suffer 2d8 lightning damage.  Use it a number of times per day equal to your WIS modifier.

That seems pretty darn powerful, and most definitely puts the cleric in the front lines.  That religious focus also grants heavy armor prof, so yeah...
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Marleycat

#11
Quote from: Sacrosanct;769169Holy crap...

Cleric with Tempest religion: At 1st level, get Vengeance of the Storm.  When you are hit with a melee attack, use reaction to cause them to suffer 2d8 lightning damage.  Use it a number of times per day equal to your WIS modifier.

That seems pretty darn powerful, and most definitely puts the cleric in the front lines.  That religious focus also grants heavy armor prof, so yeah...

No duh. Makes sense though. 2d8 is only 10 points give or take 5/day. It's fine.
Don\'t mess with cats we kill wizards in one blow.;)

Sacrosanct

#12
Quote from: Marleycat;769175No duh. Makes sense though. 2d8+5 is only 14 points give or take 5/day. It's fine.

It's pretty powerful at lower levels.  2d8 is more damage than any other class's typical melee attack (and all lower level PCs only get one).  And an 18 WIS cleric can do it 4 times.  This is all in addition to the cleric's normal attacks/spells.  And it's automatic.


Also, and I don't know if this is a preview of summoning spells/pets, but under the ranger heading, they can forgo one of their attacks during their attack action to allow their pet to attack once.  I think that's their way of addressing the "million attacks per round cuz I have pets" problem of earlier editions.

It also looks like the trickster rogue just got rid of all those "mages can do everything a rogue can just by using mage hand" arguments.  Not only does the trickster rogue get mage hand, but they can do a lot more stuff with it (pick locks at a distance, stow items, etc)
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

jadrax

Quote from: Marleycat;769175No duh. Makes sense though. 2d8 is only 10 points give or take 5/day. It's fine.

You don't get to add your Wis mod to the Damage, so its just 2d8. Of course if Tempest clerics had a way to maximize Thunder and Lightning damage at level 2, and add Pushback to it at level 6, it would be nastier...

Sacrosanct

#14
As for sorcerers, as I'm sure lots of people are curious:

You have spell slots just like the mage.  However, you also have sorcery points.  You can give up spell slots to get more points, and use those points to get more slots of a different level.

For example, if you have slots for: 4/3/3/2, you can lose one of your level 4 spells to get 6 points.  1st level slots cost 2 points, so you can get three extra level 1 spell slots by doing so.

They also have origins like draconic origins and wild magic
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.