Here you be, commentary to follow
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Just realized that this is confidential information, so I won't post it here due to Pundit's rule. The D&D Next G+ group has them though
The Battle Master is clearly more interesting to me than the other 2...
The battlemaster should definitely make the 4e tactical crowd happy. If not, then there's just not making anyone happy I guess. That's a lot of tactical stuff right there.
This is pretty old, back from February so expect some changes.
In particular, the Parry ability does not work the same way it does for the NPC in the starter set.
Quote from: Sacrosanct;769140Here you be, commentary to follow
**deleted***
Just realized that this is confidential information, so I won't post it here due to Pundit's rule. The D&D Next G+ group has them though
I think it's from the closed playtest actually. So I would expect some changes at least. I very much doubt a Gish would get 4 cantrips when pure spellcasters only get 5.
Very true. It would be interesting to see some of the changes for the other bits.
For example, the half elf race has an ability to be able to multi-class without having to meet the minimum requirements.
Drow suffer disadvantage on attack rolls in sunlight as well as any skill roll (perception, etc). Thank God! Hopefully this will reduce everyone and their grandma's dog playing a drow.
Quote from: Marleycat;769148I think it's from the closed playtest actually. So I would expect some changes at least. I very much doubt a Gish would get 4 cantrips when pure spellcasters only get 5.
Oh, I don't know. Remember how spells work, and how you make them more powerful. They don't automatically get more powerful as you level, like in old editions. So that F5/M5 can only cast enough fireballs as he has slots for in 3rd level, and only for the stated damage. A 10M however, can cast it at higher slots for a lot more damage, and a lot more often. And as far as cantrips, that 1d8dmg would stay that way until he or she leveled up their Mage class, ignoring the fighter class.
Quote from: Sacrosanct;769151Very true. It would be interesting to see some of the changes for the other bits.
For example, the half elf race has an ability to be able to multi-class without having to meet the minimum requirements.
Drow suffer disadvantage on attack rolls in sunlight as well as any skill roll (perception, etc). Thank God! Hopefully this will reduce everyone and their grandma's dog playing a drow.
We'll see soon enough.
Quote from: Sacrosanct;769152Oh, I don't know. Remember how spells work, and how you make them more powerful. They don't automatically get more powerful as you level, like in old editions. So that F5/M5 can only cast enough fireballs as he has slots for in 3rd level, and only for the stated damage. A 10M however, can cast it at higher slots for a lot more damage, and a lot more often. And as far as cantrips, that 1d8dmg would stay that way until he or she leveled up their Mage class, ignoring the fighter class.
Didn't I state that? the disadvantage of multiclassing concerning magic isn't the power it's the fact you have less spells and less slots (especially high level slots).
I'm very firmly in the 'fighters should have nice things' camp and I like 4e fighters. I think the battle master seems pretty good, the manoeuvres look like they will be fun to use and effective enough to be worthwhile tactically. Short rests being one hour is a bit of a pain though, I'll have to see how that pans out in actual play. Out of combat stuff is still disappointing although it may well be that this is where the extra feats come in.
Holy crap...
Cleric with Tempest religion: At 1st level, get Vengeance of the Storm. When you are hit with a melee attack, use reaction to cause them to suffer 2d8 lightning damage. Use it a number of times per day equal to your WIS modifier.
That seems pretty darn powerful, and most definitely puts the cleric in the front lines. That religious focus also grants heavy armor prof, so yeah...
Quote from: Sacrosanct;769169Holy crap...
Cleric with Tempest religion: At 1st level, get Vengeance of the Storm. When you are hit with a melee attack, use reaction to cause them to suffer 2d8 lightning damage. Use it a number of times per day equal to your WIS modifier.
That seems pretty darn powerful, and most definitely puts the cleric in the front lines. That religious focus also grants heavy armor prof, so yeah...
No duh. Makes sense though. 2d8 is only 10 points give or take 5/day. It's fine.
Quote from: Marleycat;769175No duh. Makes sense though. 2d8+5 is only 14 points give or take 5/day. It's fine.
It's pretty powerful at lower levels. 2d8 is more damage than any other class's typical melee attack (and all lower level PCs only get one). And an 18 WIS cleric can do it 4 times. This is all in addition to the cleric's normal attacks/spells.
And it's automatic.
Also, and I don't know if this is a preview of summoning spells/pets, but under the ranger heading, they can forgo one of their attacks during their attack action to allow their pet to attack once. I think that's their way of addressing the "million attacks per round cuz I have pets" problem of earlier editions.
It also looks like the trickster rogue just got rid of all those "mages can do everything a rogue can just by using mage hand" arguments. Not only does the trickster rogue get mage hand, but they can do a lot more stuff with it (pick locks at a distance, stow items, etc)
Quote from: Marleycat;769175No duh. Makes sense though. 2d8 is only 10 points give or take 5/day. It's fine.
You don't get to add your Wis mod to the Damage, so its just 2d8. Of course if Tempest clerics had a way to maximize Thunder and Lightning damage at level 2, and add Pushback to it at level 6, it would be nastier...
As for sorcerers, as I'm sure lots of people are curious:
You have spell slots just like the mage. However, you also have sorcery points. You can give up spell slots to get more points, and use those points to get more slots of a different level.
For example, if you have slots for: 4/3/3/2, you can lose one of your level 4 spells to get 6 points. 1st level slots cost 2 points, so you can get three extra level 1 spell slots by doing so.
They also have origins like draconic origins and wild magic
Quote from: jadrax;769184You don't get to add your Wis mod to the Damage, so its just 2d8. Of course if Tempest clerics had a way to maximize Thunder and Lightning damage at level 2, and add Pushback to it at level 6, it would be nastier...
haha. Yep. If only that were possible...
Quote from: jadrax;769184You don't get to add your Wis mod to the Damage, so its just 2d8. Of course if Tempest clerics had a way to maximize Thunder and Lightning damage at level 2, and add Pushback to it at level 6, it would be nastier...
Yeah the more I find out the more I'm utterly convinced that wizards are distinctly underpowered. It's fine because I get the feeling the pure magic asskicker types are sorcerers and warlocks. Wizards are better off being less direct anyway.
Warlocks look really cool. And I'm digging a lot of the feats. Here's hoping they stay in the final book.
Quote from: Marleycat;769195Yeah the more I find out the more I'm utterly convinced that wizards are distinctly underpowered. It's fine because I get the feeling the pure magic asskicker types are sorcerers and warlocks. Wizards are better off being less direct anyway.
School of Transmutation: You can be 21 forever, and so can all your friends!
Quote from: jadrax;769212School of Transmutation: You can be 21 forever, and so can all your friends!
Not a bad deal.:D
Quote from: jadrax;769212School of Transmutation: You can be 21 forever, and so can all your friends!
Not to mention never getting sick or running out of money ;)
Quote from: Sacrosanct;769145The battlemaster should definitely make the 4e tactical crowd happy. If not, then there's just not making anyone happy I guess. That's a lot of tactical stuff right there.
If Das Purpelhaus is any indication, it does not.
Quote from: LibraryLass;769230If Das Purpelhaus is any indication, it does not.
Well, nothing short of reprinting 4e and offering a public apology for ever getting away from it, as well as cleaning WoTC designers out and replacing them with 4e fanbois would make that group happy
Quote from: Sacrosanct;769151Drow suffer disadvantage on attack rolls in sunlight as well as any skill roll (perception, etc). Thank God! Hopefully this will reduce everyone and their grandma's dog playing a drow.
I was just last night reading an old Dragon magazine article that introduced drow dogs...:eek:
I wonder if they'll make a Psion or 5E, and if it'll be the good one from AD&D 2nd, or the flavorless one from 3.5.
I recall reading somewhere - probably in an L&L column - that they haven't blackballed psionics, but that it's a very low priority. I doubt that it will be in any of the three core books.
Quote from: Saplatt;769540I recall reading somewhere - probably in an L&L column - that they haven't blackballed psionics, but that it's a very low priority. I doubt that it will be in any of the three core books.
Given the pride of place Psionics have in Eberron and especially in Dark Sun I would expect one sometime in the next year or so.
I know old habits die hard, but i think it's been mentioned quite a few times now that the only core of the game is the Basic document when it is complete. The PHB, MM & DMG are all supplemental material should you want it. Adventures are going to presume that the Basic document is the core.
Quote from: One Horse Town;769789I know old habits die hard, but i think it's been mentioned quite a few times now that the only core of the game is the Basic document when it is complete. The PHB, MM & DMG are all supplemental material should you want it. Adventures are going to presume that the Basic document is the core.
This might be the best decision they've made so far. It provides a 'safe space' for people who are overwhelmed and turned off by the tendency of D&D to, as OG says, climb up its own ass.
Quote from: Larsdangly;769828This might be the best decision they've made so far. It provides a 'safe space' for people who are overwhelmed and turned off by the tendency of D&D to, as OG says, climb up its own ass.
Yup. So all the Panicky Petes should remember that nothing in the PHB that isn't in the Core PDF is actually "Core".
Quote from: RPGPundit;771438Yup. So all the Panicky Petes should remember that nothing in the PHB that isn't in the Core PDF is actually "Core".
It's so 2e to me that I must SQUEE!!!!!:)
So apparently Something Awful and some 4e nuts are claiming they were the ones who leaked the file? Anyone been able to confirm this or not?
Quote from: Omega;771457So apparently Something Awful and some 4e nuts are claiming they were the ones who leaked the file? Anyone been able to confirm this or not?
Certainly the first people I saw leaking pages or other information were using it to attack the game. It's only when it reached a wider circulation that it has been used to drum up excitement.
Of course, there may well be more than one leak.
Quote from: jadrax;771461Certainly the first people I saw leaking pages or other information were using it to attack the game. It's only when it reached a wider circulation that it has been used to drum up excitement.
Of course, there may well be more than one leak.
It would sure seem par for the course for the Goons if they did in fact leak the PHB to attack it, only to have it drum up excitement instead :)
It all just gets more ironic every day.
Quote from: Saplatt;771618It all just gets more ironic every day.
Like a free ride when you've already paid.
JG
Quote from: James Gillen;771731Like a free ride when you've already paid.
JG
Some good advice they just didn't take...