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5e Chargen

Started by dragoner, July 03, 2014, 04:44:17 PM

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Marleycat

#60
..
Quote from: Brander;764723And we can see why I prefer point buy or an array, because below is 4d6 drop 1 in order:



I stopped there because I think that defines the core of the character and everything after that would depend a lot on the setting.

You just wait I haven't shown you how bad I am with d6's...that's far better then my usual.
Don\'t mess with cats we kill wizards in one blow.;)

Opaopajr

Dogonyaro Salaam, Fulani griot

Human Male Cleric, Hausa
Curly Black Hair, Almond Eyes, Hgt 5'6", Wgt 115 lbs, Age 29
Aln: NG. Spd 30'. Lang: Fulani, Arabic, Yoruba, Fon

Level 1(PB +2), AC 16 (18 w/shield), HP 8

point buy: 15, 15, 13, 9, 9, 8. +1 all for human.
Str 9 (-1)  Dex 14 (+2)  Con 10 (0)  Int 10 (0)  Wis 16 (+3) Cha 16 (+3)

Background: Sage/griot. Specialty: Researcher.
Personality: I like a good mystery. Bonds: It is my duty to protect my students.

Saves: Wisdom, Charisma.
Skills: Arcana, History, Insight, Persuasion.

Equipment:
starting class - mace, scale mail (AC 14+Dex cap2), lt. xbow + 20 bolts, explorer's pack, shield, holy symbol.
starting background - ink, quill, small knife, dead colleague's letter, set of common clothes, belt pouch +10gp.
planned purchases - dagger, mule, pack harness, trade goods: salt, cinnamon, goats...

Wealth: 5d4x10 gp. Roll 11. 110 gp.

Spells:
Cantrips - Guidance, Sacred Flame, Thaumaturgy.
Prepared -  Command, Detect Magic, Healing Word, Sanctuary.

Trinket: a set of bone pipes

Bio - West African griot wandering his lord's lands collecting and dispersing news and wisdom. Thaumaturgy is ALWAYS ON, in triplicate, with Guidance a common follow-up; it announces his presence, demands respect of allies, intimidates enemies, and gives an excuse to practice his bone pipes. Preferring to read intentions and persuade others before combat, with ominous Thaumaturgy on intimidation and deception is often a solid back-up plan (esp. w/ Command & Sanctuary).
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Marleycat

Don't forget your two domain spells that are auto-prepared.:)
Don\'t mess with cats we kill wizards in one blow.;)

Opaopajr

I don't have a domain as Basic only covers Life domain, and his domain would be Knowledge at best.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

#64
Indira Sathrabani, Palace Daeva
Human Female TWF Fighter, Ceylon
Wavy Brown Hair, Hazel Eyes, Hgt 5'8", Wgt 145 lbs., Age 23

Level 1 (PB +2), AC leather 12 (shld 14), chain bikini 14 (shld 16), HP 13.

4d6 drop lowest, arrange to taste = 11,15,6,16,17,17. lucky s.o.b. Human, +1 all.
STR 18 (+4) DEX 12 (+1) CON 17 (+3) INT 7 (-2) WIS 18 (+4) CHA 16 (+3)

Background: Soldier. Specialty: Standard Bearer. Feature: Military Rank.
Personality: Like being strong and breaking things. Ideal: Nation. Bond: brothers-in-arms. Flaw: Hate Enemies Blind and Unreasoning

Saves: STR +6, CON +5
Skills: Athletics +6, Intimidation +5, Insight +6, Perception +6
Passive Perception: 16.

Equip:
start class - Leather, Longbow, 20x Arrows, Whip, Shield, 2x Handaxe, Explorer's Kit.
start background - gaming set (parcheesi), vehicle (chariot), rank insignia, enemy trophy, clothes set, pouch +10 gp.
Planned purchases: Chain Shirt (bikini), oodles more Handaxes, jewelry & pretty saris.

Wealth: 5d4x10 gp. Roll 14. 140 gp.

bow atk +5, dmg 1d8+3. whip atk +6, dmg 1d4+4 reach. TWF handaxes atk +6, dmg 1d6+4/1d6+4 thrown.

bio - Sri Lankan kingdom's palace nod to Kali-ma. Fiercely devoted to her land and people, explores the riches of Ceylon, and smashes things. Likes to look good afterwards. Attacks from a distance before closing in for the kill. Likes whipping solo combatants to death with kiting tactics when really mad.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Necrozius

Quote from: CRKrueger;764619If by "roleplaying" you mean exiting the point of view of the character, viewing the character from the third person and then making OOC decisions, then sure.

Me, I kind of mean by roleplaying, playing a role, YMMV.

I get the feeling that the Traits are just a more detailed version of straight up Alignment. Experienced roleplayers don't need them, really, but I find that they help to generate ideas (I'm loving random tables for this sort of thing). They're inspirational, at the very least.

Omega

Quote from: Necrozius;764768I get the feeling that the Traits are just a more detailed version of straight up Alignment. Experienced roleplayers don't need them, really, but I find that they help to generate ideas (I'm loving random tables for this sort of thing). They're inspirational, at the very least.

Traits so far seem like alignment hooks as it were. Or a way to randomly generate alignment.

dragoner

I like the traits so far, so that playing around with them seems fun, if they became annoying I would chuck them over he side. I wrote the couple of lines of bio at the very beginning without rolling anything, just to give myself a mental picture of what kind of person I was creating. But with that in mind, people can and often do change over time, so it really is just a good start.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

jibbajibba

Quote from: CRKrueger;764619If by "roleplaying" you mean exiting the point of view of the character, viewing the character from the third person and then making OOC decisions, then sure.

Me, I kind of mean by roleplaying, playing a role, YMMV.

that's how you see it?

I would just consturct a world view that took the various traits into play and then play that. Just like if I am playing an NPC I have designated as "surley guard, likes beer"

They are training wheels for sure but it is always good practice to think through some of a PCs core attitudes about stuff before you start playing so you can react naturally when things come up.
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Marleycat

#69
,
Quote from: jibbajibba;765895that's how you see it?

I would just consturct a world view that took the various traits into play and then play that. Just like if I am playing an NPC I have designated as "surley guard, likes beer"

They are training wheels for sure but it is always good practice to think through some of a PCs core attitudes about stuff before you start playing so you can react naturally when things come up.

Going to have to agree with you,. They are just easy clues to how you want to play the numbers beyond just the numbers for people that just want to play and don't think about the game beyond the table. I mean...great a) I'm haughty, b) I know my way around Hammnet's church and maybe some Friar is an old friend c) I spend all my money on women any chance I get. Done. Probably good or neutral and lawful or chaotic, doesn't work as any evil for me. And we play and I have a solid idea how to play him or her immediately.
Don\'t mess with cats we kill wizards in one blow.;)

crkrueger

Quote from: jibbajibba;765895I would just consturct a world view that took the various traits into play and then play that. Just like if I am playing an NPC I have designated as "surley guard, likes beer".

Quote from: Marleycat;765898Going to have to agree with you,. They are just easy clues to how you want to play the numbers beyond just the numbers for people that just want to play and don't think about the game beyond the table.

That's how you want to use them, ok, but that's not what the Basic Rules say, they say...

Quote from: BasicYour DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game. You either have inspiration or you don't—you can't stockpile multiple "inspirations" for later use.

If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.

Additionally, if you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.

If it's
1. Something I can choose to spend as a Player that comes from roleplaying, it's by definition OOC.
2. If it gives mechanical advantage from an OOC pov, then it's a metagame mechanic.
3. If it can be transferred to another player, (which then allows me to get Inspiration again since I no longer have it) then it's an economy.

Choose to completely ignore it if you want to,(I suspect most people will) but don't pretend you're not houseruling the thing, because you are.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Bill

Quote from: CRKrueger;765906That's how you want to use them, ok, but that's not what the Basic Rules say, they say...



If it's
1. Something I can choose to spend as a Player that comes from roleplaying, it's by definition OOC.
2. If it gives mechanical advantage from an OOC pov, then it's a metagame mechanic.
3. If it can be transferred to another player, (which then allows me to get Inspiration again since I no longer have it) then it's an economy.

Choose to completely ignore it if you want to,(I suspect most people will) but don't pretend you're not houseruling the thing, because you are.

I will immediately toss the 'doling out' inspiration for roleplay in the trash.

Might possibly use the inspiration mechanic for unusual situations, such as a god empowering a cleric to do his will directly.

Marleycat

Quote from: CRKrueger;765906That's how you want to use them, ok, but that's not what the Basic Rules say, they say...



If it's
1. Something I can choose to spend as a Player that comes from roleplaying, it's by definition OOC.
2. If it gives mechanical advantage from an OOC pov, then it's a metagame mechanic.
3. If it can be transferred to another player, (which then allows me to get Inspiration again since I no longer have it) then it's an economy.

Choose to completely ignore it if you want to,(I suspect most people will) but don't pretend you're not houseruling the thing, because you are.
Wouldn't be the first time. I haven't decided how or even if Inspiration will be used in my games.
Don\'t mess with cats we kill wizards in one blow.;)

dragoner

Quote from: Marleycat;765968Wouldn't be the first time. I haven't decided how or even if Inspiration will be used in my games.

In my game, I use luck, though I've seen people use karma (but that is kind of using karma wrong); it's just a little something for the something. Inspiration seems about the same deal.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Marleycat

Quote from: dragoner;765969In my game, I use luck, though I've seen people use karma (but that is kind of using karma wrong); it's just a little something for the something. Inspiration seems about the same deal.

Pretty much.
Don\'t mess with cats we kill wizards in one blow.;)