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Help finding a Low Magic Rule Set….

Started by Thanos, May 21, 2014, 08:39:39 PM

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Thanos

I have an idea for a low magic campaign. Ideally I'd like to use 3.5 as all my group have it already and it would make things easier. How every I'm finding the leveling system/hit points are making none magical weapons a problem. So... I'm looking for a way around that, either with a new rules set or (preferred) some modified system for 3.5.

The idea here is finding a +1/+1 weapon should be a big deal. Something along the lines of only the mightiest heroes have them.

Skywalker

Most fantasy RPGs except those derived from D&D work fine without magic. Do you have any other preferences to narrow it down further?

The Butcher

Does it have to be 3e/3.5e based?

Well, Iron Heroes was supposed to be this, but it's... not to everyone's taste.

I suggest the Mongoose d20 Conan RPG if you can find it.

Of course, if you're not tied to a d20 ruleset, there are plenty of other possibilities.

Rincewind1

Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Thanos

The more I think about it the more I'm not tied to 3.5 or any variations thereof but my players might. I'd like to get feed back on both.

I kinda like d100. Maybe something that doesn't have levels but skills increase? But I'm open to anything. Doesn't Call of Cthulu have a generic rule system or something like that?

Remember I'm looking for a rules set so setting doesn't matter.

Marleycat

Don\'t mess with cats we kill wizards in one blow.;)

Rincewind1

#6
Quote from: Thanos;751392The more I think about it the more I'm not tied to 3.5 or any variations thereof but my players might. I'd like to get feed back on both.

I kinda like d100. Maybe something that doesn't have levels but skills increase? But I'm open to anything. Doesn't Call of Cthulu have a generic rule system or something like that?

Remember I'm looking for a rules set so setting doesn't matter.

It's BRP, yes, but I'd suggest getting a copy of RQ 6 if you're going for a fantasy game.

Edit: Hah, nice avatar, I read that comic aaaaages ago :D. OMMMMMMMMMMMMM
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

YourSwordisMine

Quote from: Rincewind1;751395It's BRP, yes, but I'd suggest getting a copy of RQ 6 if you're going for a fantasy game.

Yup this. Runequest 6 is pure awesome.
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

Endless Flight

Fantasy Craft would also work, considering you are fond of d20.

Opaopajr

D&D works fine with low magic, just give it a whirl.

As for low magic, just cap spells to spell level 3 or less, have very tight control on their access, and throw in magical gear and the like as relics "imbued by the Gods during great heroics." Makes stuff rare and precious.

Also change out the XP system to allow more than one method of progress. Watch as players evolve from the same ol' same ol' to one where they choose to parley, bring hirelings, or try to rout opponents by shaking morale. It's dirt easy to accomplish as you merely need to strike things out and let the players know ahead of time the lowered importance of killing everything they see.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Marleycat

Quote from: Endless Flight;751415Fantasy Craft would also work, considering you are fond of d20.

Most definitely and the forum is very helpful. (Crafty Games).
Don\'t mess with cats we kill wizards in one blow.;)

estar

Quote from: Thanos;751383I have an idea for a low magic campaign. Ideally I'd like to use 3.5 as all my group have it already and it would make things easier. How every I'm finding the leveling system/hit points are making none magical weapons a problem. So... I'm looking for a way around that, either with a new rules set or (preferred) some modified system for 3.5.

The idea here is finding a +1/+1 weapon should be a big deal. Something along the lines of only the mightiest heroes have them.

I just want to say one word to you. Just one word.

Ready? Listening?

Harnmaster

Caesar Slaad

Yeah, Fantasy Craft. It's D20 based, but is very modular and magic/healing is not a given. It's trivial to not include arcane and/or divine magic.

When it comes to treasure, the over-abundance of magic items from D&D is replaced with more detail on exceptional craftsmanship.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

robiswrong


Marleycat

Quote from: Caesar Slaad;751424Yeah, Fantasy Craft. It's D20 based, but is very modular and magic/healing is not a given. It's trivial to not include arcane and/or divine magic.

When it comes to treasure, the over-abundance of magic items from D&D is replaced with more detail on exceptional craftsmanship.

Or make any of the above harder or easier by simple campaign traits. No exotic fix needed. They already spell it out in convenient sidebars or easy to use GM tools. And not many books (3) with no need for that even.
Don\'t mess with cats we kill wizards in one blow.;)