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What non-D&D game would you want a retroclone of?

Started by RPGPundit, March 06, 2014, 04:01:06 PM

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danbuter

Gurps. I'd LOVE for this to be OGL, so I could make my perfect rpg. I'd slash the skill count and do some other minor tweak.
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Ronin

Top Secret and James Bond. I know that Berin dude was working on JB a long time ago. But I never saw anything more than a half a rough draft of it.
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APN

Quote from: J Arcane;735141You can have my tables when you pry them from my cold dead hands.

Seriously, the action table is like the biggest fucking perk of the system. WTF is wrong with you?

Oh, I have nothing what the fucking wrong with me - I still GM DC Heroes/MEGs/unholy eye bleeding Blood of heroes in a play by post game, and the tables make things easy in my opinion.

But if we're talking about a retro clone, those pesky kids these days (or whoever might play it) would look at the table and blink before saying screw that mess.

And yet, as you say, that action table tells you everything, the judges screen in 2e is all you need to play the game aside from a FC table and list of powers.

We played the game for so long no tables were needed - of any kind - and the character creation was pretty much committed to memory. That said, I have always been able to recall shit that no one else thought was important.

And yet we're talking about a retro clone. Who realistically plays these things? Just us old farts?

J Arcane

Quote from: APN;735154And yet we're talking about a retro clone. Who realistically plays these things? Just us old farts?

Well, I've got a few fans from the storygamer crowd.

Seriously though, DCH was one of the first games I played, and I had no problem figuring it out. Kids are no dumber now than they were then, or when the game first came out.  

I find the arguments against table use ultimately fashion-based, more than anything. WW made it uncool to like tables, it's as simple as that.
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APN

Some of the games on here we should remember are more about setting than system, and system is the only thing you can legally use without someone sniffing about thinking lawsuit.

The MERP game is another - that is brilliant to use as a standard Fantasy RPG alternative to D&D. Nowhere near the crunch of RM, strip out the Tolkien stuff (gladly) and change the names of races.

Then run a dungeon crawl and watch as the players gape at the messy results of E Crits, and the fumbles are hilarious, the first few times.

Imaginary Turtles and so on...

Yeah, the MERP system stripped of IP. I think Iron Crown tried to do something with one of the umpteen versions of RM and HARP to do exactly that, but for some reason neither tickled my fancy.

APN

Quote from: J Arcane;735155Well, I've got a few fans from the storygamer crowd.

Seriously though, DCH was one of the first games I played, and I had no problem figuring it out. Kids are no dumber now than they were then, or when the game first came out.  

I find the arguments against table use ultimately fashion-based, more than anything. WW made it uncool to like tables, it's as simple as that.

Did you start with 1st Edition? For me 2e took a fantastic game (that we played the death out of) and made it even better, but 1e got plenty of love. Now it seems clunky and I can't imagine running that, even if it is in principle the same system.

At the time Marvel Superheroes, Champions, V&V and Golden Heroes were all rivals to DC Heroes in our group. I won't mention the earlier times when we tried running Superhero 2044.

DC Heroes crushed them all, and raised its arms aloft to hear the lamentations of the women.

*Sigh* Good days.

J Arcane

Speaking of Superhero 2044, someone has apparently used it to power a new game about Vikings ... http://rpg.drivethrustuff.com/product/120594/Paths-to-Valhalla
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

APN

*Blink*

Novel approach. Maybe I should read that and it might help me understand how Superhero 2044 was supposed to be. The whole photocopied and hand typed layout thing didn't help much either.

RoadScholar

I'd love to see Paul Hume & Bob Charrette's FGU stuff retro-cloned.


An update/tweak style retro for Bushido, Aftermath!, Flashing Blades and Daredevils.

APN

Oh, oh! Some more!

The two Marvel games that were unloved by fans - Marvel Universe (diceless) and Marvel Saga (card based, since has become bloody hard to get hold of at reasonable prices, so not that unloved, just rare)

Strip Marvel product identity from them, fix the broken stuff (MURPG) and punt out there, free, for others to love under some open license or other.

Saplatt


3rik

Quote from: Ronin;735152Top Secret and James Bond. I know that Berin dude was working on JB a long time ago. But I never saw anything more than a half a rough draft of it.

There's a JB retroclone titled Classified.

http://www.modus-operandi.co.uk/generic/classified/
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SowelBlack

Quote from: JeremyR;735102I'd like to see more AD&D retroclones. B/X has been covered pretty thoroughly, so has OD&D, but there are very few AD&D retroclones. Basically just OSRIC for 1e, and Gold & Glory for 2e.

Myth & Magic is based on 2e and does things a little different, I'd like to see something like that for 1e

There's Adventures Dark and Deep which is 1e revised based on Gygax's public comments/editorials.
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SowelBlack

Quote from: jeff37923;735143d6 WEG Star Wars, just to have an easily accessible RPG to draw more people into the hobby.

What about Mini6 and OpenD6?  (I may be misremembering the name of the 2nd one.  They do lose much of the Intellectual Property of Star Wars though...
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Gabriel2

Quote from: Arminius;735115Eh? Just wondering. I've skimmed Mekton Zeta but I'm not really up on Mekton doings.

Pondsmith recently did a Kickstarter to fund a project he called Mekton Zero.  In the interest of brevity I'll just say that all current signs point to it being something I'd have no interest in.

I also have nothing against Mekton Z.  I just find I prefer Mekton II.  In practice I use a core of Mekton II with a sprinkling of stuff from Z and a few house rules.

Do I need a clone?  Nope.  I have multiple copies of all the rulebooks, so having books isn't a problem.  The only reason I'd like a new clone is because it could be nice to have a fresh newly printed book hot off the presses with spiffy new art and maybe a few minor rules upgrades.