Is there any game, it doesn't have to be D&D or even old-school, would you really want to see a "retroclone" of?
RPGPundit
Fucking Space Master, hands down.
TMNT
Star Frontiers.
Mekton II, because Mike Pondsmith is really taking Mekton off in a direction which is not where I have any desire to go.
Warhammer Fantasy Roleplay 1st Edition.
Quote from: K Peterson;735056Star Frontiers.
Star Frontiers is legally free. Why would you need a clone?
I don't need any thing. But, I wouldn't mind seeing another approach along the lines of an ACKs or a LotFP. DWD Studios' FrontierSpace (http://dwdstudios.com/taxonomy/term/17) is a product that might hit close to that niche.
DC Heroes/MEGs
Hands down.
Clean up the rules, hell even ditch the tables (it's the 21st century, not 198x) with a simple equation for success and results.
Make the AP range a little tighter so people can't moan about characters on the lower end looking the same (all with 4APs strength and 5-6 Body)
Get some decent goddamn art for it.
Blood of heroes was a brave but awful looking attempt to keep the game alive.
So are we talking about the original definition of retro-clone, which is a clone of the original system with the serial numbers filed off to facilitate publishing new material? Or the fuzzier definition where it's a reworking of the original system with some tweaks to make it palatable to modern tastes?
In the former case, unless there are a bunch of designers out there chomping at the bit to commercially publish Gamma World or WFRP 1E adventures, I don't see the point.
In the latter case, I'd be happy to see someone take a hatchet to Ars Magica and turn it into something playable by a group of people who have a life outside RPGs.
Star Frontiers is one that I'm fond of. As Tetsubo already said, though, it's free on the internet, and I have copies of all the game rule books including Zebulon's guide, so I wouldn't really need a retro clone. Something inspired by the original Star Frontiers rules with significant new ideas like an ACKS, DCC, LotFP, Blood & Treasure or the like would be interesting.
Other games for which I might like the same sort of retro not-exactly clone would be Champions, MERP/Rolemaster, the old FASA Star Trek RPG, and Runequest (isn't there a Runequest clone in existence and maybe a Star Trek clone as well?). All of those games have an outsized pull on my RPG interests given their general rules-heaviness in one way or another and my preference these days for lighter systems. This is probably primarily due to the age I was when exposed to them first and the massive extent of the character creation systems at a time that was new to me. Champions is still how I think in terms of superhero creation, in a game or not. I own a lot of Champions and HERO system stuff, but no MERP or Rolemaster (I played in my teenage years) and only one Runequest edition.
I'd say Amber Diceless as well, but I have Lords of Olympus and the orihinal. I'm interested in Lords of Gossamer and Shadow too but I'm out of money for big RPG purchases for the moment.
Quote from: RPGPundit;735051Is there any game, it doesn't have to be D&D or even old-school, would you really want to see a "retroclone" of?
RPGPundit
Twilight:2000
Lace & Steel
MERP
Stormbringer (even though I prefer the most recent MRQII version)
Quote from: thedungeondelver;735080Twilight:2000
Yes, but keep it alt-history and leave the v1 timeline intact.
Somebody said my ∞ Infinity RPG was a retroclone of Torg.
(I disagree, at least by the stricter definition Haffrung gave. Heck, even his looser definition would exclude it, IMHO. "Spiritual successor" is the best I could hope for, were that my aim, and even that might be a stretch.)
I'd like to see more AD&D retroclones. B/X has been covered pretty thoroughly, so has OD&D, but there are very few AD&D retroclones. Basically just OSRIC for 1e, and Gold & Glory for 2e.
Myth & Magic is based on 2e and does things a little different, I'd like to see something like that for 1e
Quote from: Sacrosanct;735055TMNT
Ditto
GURPS... even though it's still around I think it has potential that the current folks aren't interested in exploring.
I'd actually like to see a retroclone of d20 Modern, with some Star Wars Saga rules sprinkled in. I've tried to write some of this myself, but I get stuck from time to time.
Quote from: Gabriel2;735069Mekton II, because Mike Pondsmith is really taking Mekton off in a direction which is not where I have any desire to go.
Eh? Just wondering. I've skimmed Mekton Zeta but I'm not really up on Mekton doings.
Dark Souls. No seriously I am not lying and the people at the table can't even complain if they manage a party kill.
Player: "OMG! Everyone is dead and this is just too hard!"
GM: "Well you wanted to play Dark Souls. So any way all you guys woke up by the last bon fire you visited."
Nothing really stands out. Closest I can think of would be classic D&D fantasy implemented via Talislanta 3e rules. Instead of race/class with random stats, have a multitude of archetypes with quick attribute customization and some skill selection.
Chaosium era RuneQuest 2. Oh, wait, I've already got one of those.
http://gringlespawnshop.proboards.com/board/5/d100ii-srd
Either Psi World or Top Secret.
Quote from: Exploderwizard;735086Lace & Steel
Seconded
Ken St Andre's Stormbringer via Openquest
Champions, but 1e/2e not 6e. I would like a simple, easy super hero game that was not simple or easy to min/max or rules rape.
Quote from: APN;735075DC Heroes/MEGs
Hands down.
Clean up the rules, hell even ditch the tables (it's the 21st century, not 198x) with a simple equation for success and results.
Make the AP range a little tighter so people can't moan about characters on the lower end looking the same (all with 4APs strength and 5-6 Body)
Get some decent goddamn art for it.
Blood of heroes was a brave but awful looking attempt to keep the game alive.
You can have my tables when you pry them from my cold dead hands.
Seriously, the action table is like the biggest fucking perk of the system. WTF is wrong with you?
Quote from: Gabriel2;735069Mekton II, because Mike Pondsmith is really taking Mekton off in a direction which is not where I have any desire to go.
This or
Mekton Zeta because I loved both. I'd also throw in the
Mekton II version of the
Jovian Chronicles setting.
I've already got a really good retroclone of
Classic Traveller in
Mongoose Traveller.
d6 WEG
Star Wars, just to have an easily accessible RPG to draw more people into the hobby.
Gurps. I'd LOVE for this to be OGL, so I could make my perfect rpg. I'd slash the skill count and do some other minor tweak.
Top Secret and James Bond. I know that Berin dude was working on JB a long time ago. But I never saw anything more than a half a rough draft of it.
Quote from: J Arcane;735141You can have my tables when you pry them from my cold dead hands.
Seriously, the action table is like the biggest fucking perk of the system. WTF is wrong with you?
Oh, I have nothing what the fucking wrong with me - I still GM DC Heroes/MEGs/unholy eye bleeding Blood of heroes in a play by post game, and the tables make things easy in my opinion.
But if we're talking about a retro clone, those pesky kids these days (or whoever might play it) would look at the table and blink before saying screw that mess.
And yet, as you say, that action table tells you everything, the judges screen in 2e is all you need to play the game aside from a FC table and list of powers.
We played the game for so long no tables were needed - of any kind - and the character creation was pretty much committed to memory. That said, I have always been able to recall shit that no one else thought was important.
And yet we're talking about a retro clone. Who realistically plays these things? Just us old farts?
Quote from: APN;735154And yet we're talking about a retro clone. Who realistically plays these things? Just us old farts?
Well, I've got a few fans from the storygamer crowd.
Seriously though, DCH was one of the first games I played, and I had no problem figuring it out. Kids are no dumber now than they were then, or when the game first came out.
I find the arguments against table use ultimately fashion-based, more than anything. WW made it uncool to like tables, it's as simple as that.
Some of the games on here we should remember are more about setting than system, and system is the only thing you can legally use without someone sniffing about thinking lawsuit.
The MERP game is another - that is brilliant to use as a standard Fantasy RPG alternative to D&D. Nowhere near the crunch of RM, strip out the Tolkien stuff (gladly) and change the names of races.
Then run a dungeon crawl and watch as the players gape at the messy results of E Crits, and the fumbles are hilarious, the first few times.
Imaginary Turtles and so on...
Yeah, the MERP system stripped of IP. I think Iron Crown tried to do something with one of the umpteen versions of RM and HARP to do exactly that, but for some reason neither tickled my fancy.
Quote from: J Arcane;735155Well, I've got a few fans from the storygamer crowd.
Seriously though, DCH was one of the first games I played, and I had no problem figuring it out. Kids are no dumber now than they were then, or when the game first came out.
I find the arguments against table use ultimately fashion-based, more than anything. WW made it uncool to like tables, it's as simple as that.
Did you start with 1st Edition? For me 2e took a fantastic game (that we played the death out of) and made it even better, but 1e got plenty of love. Now it seems clunky and I can't imagine running that, even if it is in principle the same system.
At the time Marvel Superheroes, Champions, V&V and Golden Heroes were all rivals to DC Heroes in our group. I won't mention the earlier times when we tried running Superhero 2044.
DC Heroes crushed them all, and raised its arms aloft to hear the lamentations of the women.
*Sigh* Good days.
Speaking of Superhero 2044, someone has apparently used it to power a new game about Vikings ... http://rpg.drivethrustuff.com/product/120594/Paths-to-Valhalla
*Blink*
Novel approach. Maybe I should read that and it might help me understand how Superhero 2044 was supposed to be. The whole photocopied and hand typed layout thing didn't help much either.
I'd love to see Paul Hume & Bob Charrette's FGU stuff retro-cloned.
An update/tweak style retro for Bushido, Aftermath!, Flashing Blades and Daredevils.
Oh, oh! Some more!
The two Marvel games that were unloved by fans - Marvel Universe (diceless) and Marvel Saga (card based, since has become bloody hard to get hold of at reasonable prices, so not that unloved, just rare)
Strip Marvel product identity from them, fix the broken stuff (MURPG) and punt out there, free, for others to love under some open license or other.
Boot Hill, maybe.
Quote from: Ronin;735152Top Secret and James Bond. I know that Berin dude was working on JB a long time ago. But I never saw anything more than a half a rough draft of it.
There's a JB retroclone titled
Classified.
http://www.modus-operandi.co.uk/generic/classified/
Quote from: JeremyR;735102I'd like to see more AD&D retroclones. B/X has been covered pretty thoroughly, so has OD&D, but there are very few AD&D retroclones. Basically just OSRIC for 1e, and Gold & Glory for 2e.
Myth & Magic is based on 2e and does things a little different, I'd like to see something like that for 1e
There's Adventures Dark and Deep which is 1e revised based on Gygax's public comments/editorials.
Quote from: jeff37923;735143d6 WEG Star Wars, just to have an easily accessible RPG to draw more people into the hobby.
What about Mini6 and OpenD6? (I may be misremembering the name of the 2nd one. They do lose much of the Intellectual Property of Star Wars though...
Quote from: Arminius;735115Eh? Just wondering. I've skimmed Mekton Zeta but I'm not really up on Mekton doings.
Pondsmith recently did a Kickstarter to fund a project he called Mekton Zero. In the interest of brevity I'll just say that all current signs point to it being something I'd have no interest in.
I also have nothing against Mekton Z. I just find I prefer Mekton II. In practice I use a core of Mekton II with a sprinkling of stuff from Z and a few house rules.
Do I need a clone? Nope. I have multiple copies of all the rulebooks, so having books isn't a problem. The only reason I'd like a new clone is because it could be nice to have a fresh newly printed book hot off the presses with spiffy new art and maybe a few minor rules upgrades.
Quote from: jeff37923;735143d6 WEG Star Wars, just to have an easily accessible RPG to draw more people into the hobby.
I might like to see a reprint of the first edition corebook and sourcebook. To me those two just spoke to a sense of fun that no other iteration of the game has ever come close to.
Quote from: APN;735156Some of the games on here we should remember are more about setting than system, and system is the only thing you can legally use without someone sniffing about thinking lawsuit.
The MERP game is another - that is brilliant to use as a standard Fantasy RPG alternative to D&D. Nowhere near the crunch of RM, strip out the Tolkien stuff (gladly) and change the names of races.
Then run a dungeon crawl and watch as the players gape at the messy results of E Crits, and the fumbles are hilarious, the first few times.
Imaginary Turtles and so on...
Yeah, the MERP system stripped of IP. I think Iron Crown tried to do something with one of the umpteen versions of RM and HARP to do exactly that, but for some reason neither tickled my fancy.
Rolemaster Express (a stripped down version of Rolemaster 2e/Classic) came close to emulating MERP in terms of rules (4 classes, 4 races, progression up to level 10, simplified combat and crit charts, all in under 100 pages).
For some inexplicable reason, though, the 'new' ICE decided to eliminate it. :mad:
Quote from: Akrasia;735187Rolemaster Express (a stripped down version of Rolemaster 2e/Classic) came close to emulating MERP in terms of rules (4 classes, 4 races, progression up to level 10, simplified combat and crit charts, all in under 100 pages).
For some inexplicable reason, though, the 'new' ICE decided to eliminate it. :mad:
I have RMX, and to be honest, while it may be 'simpler', it's no more clearly written.
Aspects of the chargen seem to just be missing whole sentences from the explanation.
Quote from: Dave;735094Yes, but keep it alt-history and leave the v1 timeline intact.
Oh, yeah, well that's part and parcel for sure.
Also leave it malleable enough that a GM can change aspects without screwing the whole thing.
I would actually love to see a GURPS retroclone.
Take 3e + Basic Combat + hit locations, straighten out the point costs and skill defaults, and you have yourself a killer little game.
MERP and WFRP1
WasteWorld
Waste World indeed!
Also Marvel Saga.
I'm already working on SPECTRA (an "inspired by" version of MSH/FaseRip, mostly making things clear and fixing a few tiny hiccups)
Quote from: APN;735075DC Heroes/MEGs
Hands down.
Clean up the rules, hell even ditch the tables (it's the 21st century, not 198x) with a simple equation for success and results.
Make the AP range a little tighter so people can't moan about characters on the lower end looking the same (all with 4APs strength and 5-6 Body)
Get some decent goddamn art for it.
Blood of heroes was a brave but awful looking attempt to keep the game alive.
Absolutely. Would love to see an update of this rules set.
Quote from: SowelBlack;735179What about Mini6 and OpenD6? (I may be misremembering the name of the 2nd one. They do lose much of the Intellectual Property of Star Wars though...
D6 Space is part of Open D6.
There's enough fan material free online (including stats for iconic characters, force powers, weapons, ships, etc) to do Star Wars with this.
Not a perfect solution but better than nothing.
Understanding "retroclone" as a near-replication that would be published under the OGL with enough Open Game Content to be able to publish stuff for that game through the OGL itself, I'd say Call of Cthulhu.
That's why I'm waiting for Raiders of R'lyeh, assuming it ends up allowing exactly that.
Didn't someone do a CoC hack of OpenQuest as well? I can't remember off hand.
For those of you who want a WFRP clone, check out Zweihander. It's looking pretty good, but I don't know if it will replace WFRP 1e for me since I am a big fan of the world.
http://grimandperilous.com/
I would love to see Waste World reborn. I wonder if Bill King would be open to somebody bringing it back from the dead.
Quote from: APN;735075DC Heroes/MEGs
Hands down.
Fuck yeah!
Quote from: APN;735075Clean up the rules, hell even ditch the tables (it's the 21st century, not 198x) with a simple equation for success and results.
Wait, what?
That's like saying "I want a D&D 3.5e retroclone but seriously, fuck the d20."
I'd keep the system mostly intact. The main things I'd do would be to make Powers more generic and pliable (e.g. group Flame Project, Heat Vision, Lightning, etc. under Energy Blast with the right Bonuses and/or Limitations) and sanitize the horribly broken (at least in 3e) Gadget system.
Well, the system is in Limbo, with Pulsar Games having gone the way of the dodo and the license to print BoH in doubt as DC/Time Warner claim copyright on everything.
Whilst I doubt that RPGs even appear on their radar, were I to try a retro clone of DC Heroes I would:
1) yeah, lose the table. 11+OV is target number. 2D10 + AV to equal or exceed. Every 2 rolled over target, +1 EV. -RV to find RAPs. That's it.
2) Use Hero points in different ways. Increase AV/EV/OV/RV also buy extra D10s to 'roll and keep'. In other words roll a bunch of dice, pick two to use and ditch the rest.
3) Break powers down so you can mix and match. Offense power comes with a basic EV, that's it. You pay extra for range, AV, special effects (heat, cold, energy, etc) all as required. Movement, pay extra to fly, teleport, swim.
It'd be less of a clone and more of an 'inspired by', to avoid any lawyers wrath - for instance do you, or anyone on here have spare cash to fight off lawyers? I don't, and don't need the hassle for something I'd put out for free.
I'd also (pulls up a dustbin lid to use as a shield) maybe think about Mystical stats. As in, getting shut of them. Have Magic either be a physical or mystical effect, chosen at the time of casting. Bit radical, but they were the least used in our games, save for Aura to mystic link.
My players were petrified of Magic Blast. You could make a character with Magic Blast, area effect, serious burnout and buy 30APs with a beginning character, then kill the planet in one phase.
Or maybe mystic stuff is all +5FC.
Perhaps such a project could be chatted about in the game design section of the forum. It's a game close to my heart and I would more than pull my weight in a joint project...
Quote from: Benoist;735253Didn't someone do a CoC hack of OpenQuest as well? I can't remember off hand.
Cakebread & Walton have two Cthulhu-themed settings out that run on their Renaissance system, which is basically black powder era OpenQuest. It's pretty damn good stuff! Might want to check it out.
Clockwork & Cthulhu (http://clockworkandchivalry.co.uk/games/renaissance-2/clockwork-cthulhu/) is a Cthulhu-themed spin-off of their Clockwork & Chivalry setting.
Dark Streets (http://clockworkandchivalry.co.uk/games/renaissance-2/dark-streets/) is, basically, the Bow Street Runners vs. the Mythos in London, 1749.
Also, John Ossoway is planning a new edition of Cthulhu Rising that will run on OpenQuest.
Quote from: RoadScholar;735162I'd love to see Paul Hume & Bob Charrette's FGU stuff retro-cloned.
An update/tweak style retro for Bushido, Aftermath!, Flashing Blades and Daredevils.
Yeah that would be pretty sweet. The only one ive messed around with is Flashing Blades. A Flashing Blades with better layout/organization would be awesome.
Quote from: 3rik;735176There's a JB retroclone titled Classified.
http://www.modus-operandi.co.uk/generic/classified/
Looks pretty cool. Wish I would have know before March 1st. Now Ive gotta wait till May. Oh well, way things go sometimes.
Quote from: Ronin;735297Looks pretty cool. Wish I would have know before March 1st. Now Ive gotta wait till May. Oh well, way things go sometimes.
There's at least two UK online distributors who are stocking it next week: Leisure Games and Games Lore. There may be others, including ones based elsewhere.
Also, are you familiar with DwD Studios'
Covert Ops? Though it's not a retro-clone, I've seen it being compared to
Top Secret/S.I. more than once.
Quote from: 3rik;735302There's at least two UK online distributors who are stocking it next week: Leisure Games and Games Lore. There may be others, including ones based elsewhere.
Also, are you familiar with DwD Studios' Covert Ops? Though it's not a retro-clone, I've seen it being compared to Top Secret/S.I. more than once.
Cool, but I'm not big on importing something from overseas.:)
I think I've looked over Covert Ops. I dont remember though. I'll have to check it out again. Thanks for pointing these out to me. I appreciate it. Love me some spy stuff.:)
Ok I have looked at Covert Ops before. Its on the wishlist for certain now. Fundage do to winter bills is killing me.
Quote from: The Butcher;735261Fuck yeah!
Wait, what?
That's like saying "I want a D&D 3.5e retroclone but seriously, fuck the d20."
I'd keep the system mostly intact. The main things I'd do would be to make Powers more generic and pliable (e.g. group Flame Project, Heat Vision, Lightning, etc. under Energy Blast with the right Bonuses and/or Limitations) and sanitize the horribly broken (at least in 3e) Gadget system.
Naw. I'd keep the flavored powers. It's one of the things that actually makes the game standout against the 'modern' effects-based approaches, and the reason I like it better.
Quote from: APN;735287Well, the system is in Limbo, with Pulsar Games having gone the way of the dodo and the license to print BoH in doubt as DC/Time Warner claim copyright on everything.
Whilst I doubt that RPGs even appear on their radar, were I to try a retro clone of DC Heroes I would:
1) yeah, lose the table. 11+OV is target number. 2D10 + AV to equal or exceed. Every 2 rolled over target, +1 EV. -RV to find RAPs. That's it.
2) Use Hero points in different ways. Increase AV/EV/OV/RV also buy extra D10s to 'roll and keep'. In other words roll a bunch of dice, pick two to use and ditch the rest.
3) Break powers down so you can mix and match. Offense power comes with a basic EV, that's it. You pay extra for range, AV, special effects (heat, cold, energy, etc) all as required. Movement, pay extra to fly, teleport, swim.
It'd be less of a clone and more of an 'inspired by', to avoid any lawyers wrath - for instance do you, or anyone on here have spare cash to fight off lawyers? I don't, and don't need the hassle for something I'd put out for free.
I'd also (pulls up a dustbin lid to use as a shield) maybe think about Mystical stats. As in, getting shut of them. Have Magic either be a physical or mystical effect, chosen at the time of casting. Bit radical, but they were the least used in our games, save for Aura to mystic link.
My players were petrified of Magic Blast. You could make a character with Magic Blast, area effect, serious burnout and buy 30APs with a beginning character, then kill the planet in one phase.
Or maybe mystic stuff is all +5FC.
Perhaps such a project could be chatted about in the game design section of the forum. It's a game close to my heart and I would more than pull my weight in a joint project...
I actually did many of these things in Roulade, but I'd rather they stay there and not in anything that I was expecting to be MEGS. :D
I would change very very little about DC Heroes. Maybe clean up a few things that are confusing. They changed enough in Blood of Heroes and I didn't like it from what I've seen.
Quote from: Ronin;735308Ok I have looked at Covert Ops before. Its on the wishlist for certain now. Fundage do to winter bills is killing me.
I'm not even that big on spy and covert ops stuff, or at least I never really felt inclined to look into it. I picked up the all-in-one POD hardcover of Covert Ops because I love what they did with BareBones Fantasy, which uses the same rules set. I must say I probably like Covert Ops even better.
(FYI they're currently working on Frontier Space, a space opera game running on the same rules engine, which was mentioned earlier on in this thread.)
Bushido, Dragonquest, Thieves World, Golden Heroes, TNMT, and just so I could have my wicked way with it via OGL shenanigans: Tunnels & Trolls 5th edition.
Golden Heroes was done. Look on here (http://www.gratisgames.webspace.virginmedia.com/) for codename spandex.
It's also a travesty 5.5 T&T wasn't ever put out (legally) on PDF. I think the Flying Buffalo crowd figured it would distract from the new (Kickstarted) edition but for many players it's all you need to play T&T.
Quote from: 3rik;735291Also, John Ossoway is planning a new edition of Cthulhu Rising that will run on OpenQuest.
Oh yeah. I've been hunting down Cthulhu Rising ever since it was an elusive Chaosium monograph and I am really, really looking forward to this. If River of Heaven is anything to go by, Mr. Ossoway knows his SF.
I would very much like to see retroclones of Buck Rogers XXVc and DC Heroes / Blood of Heroes.
Star Frontiers: I don't need the basic rules, I need someone to start producing stuff for it!
Gamma World: I heard the last iteration from WOTC was actually pretty good, but I sure loved the original and would like to see it revived and stuff produced for it.
Quote from: Mistwell;735454Gamma World: I heard the last iteration from WOTC was actually pretty good, but I sure loved the original and would like to see it revived and stuff produced for it.
That one is done. It's Mutant Future, from Goblinoid Games.
http://www.goblinoidgames.com/mutantfuture.html
Quote from: Benoist;735456That one is done. It's Mutant Future, from Goblinoid Games.
http://www.goblinoidgames.com/mutantfuture.html
Cool, did not know that!
Quote from: Mistwell;735457Cool, did not know that!
It's good stuff, you can go for it. :)
Quote from: Mistwell;735454Star Frontiers: I don't need the basic rules, I need someone to start producing stuff for it!
And done (http://www.dwdstudios.com/starfrontiersman)
Quote from: APN;735420Golden Heroes was done. Look on here (http://www.gratisgames.webspace.virginmedia.com/) for codename spandex.
There is also Squadron UK, if you prefer your books not to be layed out completely in Comic Sans: http://squadronuk.co.uk/
It's also written by one of the actual creators of Golden Heroes.
Instead of someone just giving away his work for free without credit.
The original GH game? Actually it's not 'his' work, any more even though he co-wrote it in the first place. I think Simon asked GW if it was ok to re-release the game as SQUK and they replied with a C&D. That's why it was pulled from RPGnow if I recall.
Simon rewrote Squadron UK with new mechanics.
The codename Spandex game is as far as I know the only way to play the original GH game without hunting down a copy of it as SQUK is quite different now.
Quote from: K Peterson;735056Star Frontiers.
Yes please (and no DwD's reprints don't qualify). DwD do sound like they are looking to release something along the line of a SF retroclone soon though :)
Quote from: APN;735536The original GH game? Actually it's not 'his' work, any more even though he co-wrote it in the first place. I think Simon asked GW if it was ok to re-release the game as SQUK and they replied with a C&D. That's why it was pulled from RPGnow if I recall.
Simon rewrote Squadron UK with new mechanics.
The codename Spandex game is as far as I know the only way to play the original GH game without hunting down a copy of it as SQUK is quite different now.
Fair enough, opinion retracted, apology offered.
I don't really know the system, but 'GW got involved and was litigious' is not an uncredible claim to me ...
yeah, even though they will never do anything with it, GW see it as something they own and can sit on, forever.
What other RPGs were published by GW back in the day? Judge Dredd was one. As much fun as we thought that might be, having to obey the laws you were enforcing soon meant my group were being hunted down by the SJS or whatever the equivalent of internal affairs was. Trigger happy goons with badges, but fun, albeit brief, when they were cornered and went down in a hail of AP and HE.
The system wasn't good enough to make something out of these days but dirty harry style future cops and robbers might be fun for one shots.
The Buck Rogers XXVC game played well in the computer games and could make a perfectly decent 2e AD&D space opera game. All of the intellectual property should be kept away from though, cause, y'know, lawyers. The system could probably be adapted from the OGL.
I have a Dredd-style class for H&H I plan to rework into a future official supplement.
The only game I can think of that I would like a retroclone of is the Palladium Universal Roleplaying System. A cleaned up book that would allow for multiple genres and give one the tools to establish materials for genre specific games. All additional material provided for the game then would be based off of the tools presented in the core rules without worrying about system bloat.
Quote from: Gunslinger;735545The only game I can think of that I would like a retroclone of is the Palladium Universal Roleplaying System. A cleaned up book that would allow for multiple genres and give one the tools to establish materials for genre specific games. All additional material provided for the game then would be based off of the tools presented in the core rules without worrying about system bloat.
Well, there's this: https://www.kickstarter.com/projects/161801557/breachworld-rpg
Quote from: APN;735541What other RPGs were published by GW back in the day? Judge Dredd was one. (...)
The system wasn't good enough to make something out of these days (...)
Maelstrom + Judge Dredd + WHFB = ...?
Anyone else interested in a Gangbusters retro-clone?
Quote from: Dirk Remmecke;735549Maelstrom + Judge Dredd + WHFB = ...?
Warhammer Fantasy Battles? You mean Warhammer Fantasy Roleplay or Fantasy Battles?
Either way, yes, a GW game, and fine first attempt at taking on D&D with added dirt and grime.
Quote from: APN;735541yeah, even though they will never do anything with it, GW see it as something they own and can sit on, forever.
What other RPGs were published by GW back in the day? Judge Dredd was one. As much fun as we thought that might be, having to obey the laws you were enforcing soon meant my group were being hunted down by the SJS or whatever the equivalent of internal affairs was. Trigger happy goons with badges, but fun, albeit brief, when they were cornered and went down in a hail of AP and HE.
The system wasn't good enough to make something out of these days but dirty harry style future cops and robbers might be fun for one shots.
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I remember being at teh UK Games Day in Nottingham when JD was released. That thing shifted sooo fast. Shame the ruels were crap. We were all uber 2000 ad fans so played in anyway. Hey I am runnign a Strontium Dog game now using my heartbreaker JD uses the same DNA so maybe I will run a one shot for my current play group in Singapore. Trouble is will they be able to tell Mega City one from home .....
Quote from: Dave;735589Anyone else interested in a Gangbusters retro-clone?
totally wound be
Quote from: APN;735603Warhammer Fantasy Battles? You mean Warhammer Fantasy Roleplay or Fantasy Battles?
I aimed for this:
WHFB (1983) + Maelstrom (1984) + Judge Dredd (1985) = WHFRP1 (1986)
The Judge Dredd rules were one of the stepping stones towards WHFRP.
Quote from: Benoist;735456That one is done. It's Mutant Future, from Goblinoid Games.
http://www.goblinoidgames.com/mutantfuture.html
Thanks for the link; had no idea this existed.
Very cool, and I will hopefully get a chance to use this.
Looks good from a quick overview. I think I still prefer the old 1E GW weapon type vs ac chart, but this version looks to be excellent.
Quote from: Haffrung;735077So are we talking about the original definition of retro-clone, which is a clone of the original system with the serial numbers filed off to facilitate publishing new material? Or the fuzzier definition where it's a reworking of the original system with some tweaks to make it palatable to modern tastes?
We're talking things in the range from Labyrinth Lord to Lamentations of the Flame Princess. So something that is recognizably the old system, even if it has tweaks.
Quote from: J Arcane;735233I would actually love to see a GURPS retroclone.
Take 3e + Basic Combat + hit locations, straighten out the point costs and skill defaults, and you have yourself a killer little game.
I've fiddled with a GURPS replacement a number of times but I can't say I've ever had it quite ring true. It never quite gets there.
(http://i202.photobucket.com/albums/aa226/gale_wolf/boothill3e.jpg)
(http://upload.wikimedia.org/wikipedia/en/a/a1/Mercenaries,_Spies_and_Private_Eyes.jpg)
I've always been intrigued hearing about Boot Hill and Gangbuster--I'd love to see those retro-cloned. Maybe Prince Valiant would be cool too.
(http://cf.geekdo-images.com/images/pic514844_md.jpg)
Create concept. Weak execution.
Isn't MSPE still in print? Heck, they're probably still selling, the first print run I suspect. What it needs is a nice modern supplement and a revision to the firearm damage calculation, which is a bit too linear. I don't mind taking 13d against my 6 Con but at the high end of the scale it gets a bit ridiculous.
Great game though.
The Complete Warlock, if it hadn't appeared some days ago on the blogspot
Blogosphere :))
MERP
WHFB2e
Dragon Age (I love the AGE System, I just with Green Ronin would get out the generic System book already)
Quote from: Simlasa;735111GURPS... even though it's still around I think it has potential that the current folks aren't interested in exploring.
That'd be awesome.
I'd also like to see someone go back and clone The Fantasy Trip.
Quote from: Piestrio;736445I'd also like to see someone go back and clone The Fantasy Trip.
Dr. Evil, that too, has happened. :)
Check out Warrior & Wizard.
I would have to say 4th edition Gamma world. Which is my favorite version of it.
Love to see new Dc heroes chart and all (Don't mind one fairly universal chart) with a new world. Never read blood of heroes but seeing the art work was enough.
Thieves Guild (game lords) I think. Pretty much a D&D clone but I loved playing a bunch of thieves who were still very diverse. Fairly decent modules/expansions as well. Would love to see whole world with fighter/magic releases.
So mostly what others have suggested already.
Quote from: APN;735420Golden Heroes was done. Look on here (http://www.gratisgames.webspace.virginmedia.com/) for codename spandex.
Quote from: J Arcane;735477There is also Squadron UK, if you prefer your books not to be layed out completely in Comic Sans: http://squadronuk.co.uk/
It's also written by one of the actual creators of Golden Heroes.
Instead of someone just giving away his work for free without credit.
Quote from: APN;735536The original GH game? Actually it's not 'his' work, any more even though he co-wrote it in the first place. I think Simon asked GW if it was ok to re-release the game as SQUK and they replied with a C&D. That's why it was pulled from RPGnow if I recall.
Simon rewrote Squadron UK with new mechanics.
The codename Spandex game is as far as I know the only way to play the original GH game without hunting down a copy of it as SQUK is quite different now.
Sweet. I checked out Squadron UK, but it didn't really hit the spot. Codename Spandex looks excellent. Cheers for brining it to my attention.
Quote from: APN;735420It's also a travesty 5.5 T&T wasn't ever put out (legally) on PDF. I think the Flying Buffalo crowd figured it would distract from the new (Kickstarted) edition but for many players it's all you need to play T&T.
Sounds right. I've backed Deluxe, but chances are I'll stick with 5th.
Quote from: Piestrio;736445That'd be awesome.
I'd also like to see someone go back and clone The Fantasy Trip.
There's also Heroes and Other Worlds (http://www.lulu.com/shop/cr-brandon/heroes-other-worlds-adventure-game/paperback/product-20975753.html). There are some very good supplements available for HOW too. :D
FASERIP - all the retroclones that exist, ICONS, frex - suck.
Cyberpunk 2020
Palladium Fantasy - wait... it's still retro isn't it?
Not sure I'd call ICONS a retro-clone of FASERIP...more like a neo-clone.
Quote from: vault keeper;736441The Complete Warlock, if it hadn't appeared some days ago on the blogspot
Blogosphere :))
[EDITED by ADMIN - Camel, do not suggest stuff like this again if you don't want to be banned; its one of our few rules]
Quote from: Artifacts of Amber;736470Thieves Guild (game lords) I think. Pretty much a D&D clone but I loved playing a bunch of thieves who were still very diverse. Fairly decent modules/expansions as well. Would love to see whole world with fighter/magic releases.
While I'm entirely biased on the subject of TG and Gamelords, I'd submit that the reason Thieves' Guild was great had very little to do with the system, an eminently forgettable VD&D knockoff that barely reached publication. (Heck, I might be one of the few human beings to still have a copy of Gamelords'
Basic Role Playing.) It was in the
concept, the plots and the adventures.
File off the serial numbers, and you could plug those into pretty much any system. Which we proved ourselves -- the last things we did as Gamelords were to take a couple WIP products under development for TFT and convert them back to the Thieves' Guild system when Howard Thompson took his marbles and went home. Those of us who were Boston-based by then (myself, Rich Meyer, Walter Hunt) jumped right into collaborating on
Thieves of Tharbad for the MERP system, and took the oeuvre to DC Heroes, Battletech, Traveller and other systems.
Quote from: camel7;737502[EDITED by ADMIN - Camel, do not suggest stuff like this again if you don't want to be banned; its one of our few rules]
Camel7: We don't have a shitload of rules here; but one that we do take pretty seriously is no filesharing or directing toward filesharing. I'm not personally opposed to filesharing as a concept, but for legal reasons we just can't be seen as promoting it here.
Please don't do this again.
Quote from: Dave;735589Anyone else interested in a Gangbusters retro-clone?
That would be hip - very hip.
Indiana Jones from TSR
I've seen several attempts to clone this magnificent game, but they always fuck it up by adding chargen.
Quote from: Piestrio;736445That'd be awesome.
I'd also like to see someone go back and clone The Fantasy Trip.
I just finished the first volume of a series I'm doing, editing and re-formatting all the published material for TFT. It is obviously not for sale because it is the 'real thing', not a pastiche. But it is pretty nice, if I say so myself. Anyone who is interested can PM me if they would like to discuss.
Welcome Lars! Hang around.
Quote from: FASERIP;738420Indiana Jones from TSR
I've seen several attempts to clone this magnificent game, but they always fuck it up by adding chargen.
I really hope your being sarcastic. Otherwise.........
Quote from: One Horse Town;738445Welcome Lars! Hang around.
Thanks! I've been hunting around for a nice gaming site and am thinking this one looks pretty good.
Quote from: Larsdangly;738772Thanks! I've been hunting around for a nice gaming site and am thinking this one looks pretty good.
Woot !
Me too, not least becuase your stuff, lars, was one of the last reasons I had to lurk at the other site.
Love balrogs and bagginses & Platemail . wish I had gotten to the TFT stuff before it was blanked.
Quote from: ConradBumpus;738802Woot !
Me too, not least becuase your stuff, lars, was one of the last reasons I had to lurk at the other site. Love balrogs and bagginses & Platemail . wish I had gotten to the TFT stuff before it was blanked.
That's cool. Just PM me and I'll get you the links. Is it 'street legal' to share stuff like that here, or will I get bounced for posting links to home-brewed games with questionable pedigrees?
Prince Valiant
Quote from: TristramEvans;738884Prince Valiant
LOVE Prince Valiant. I have a home-brewed game I wrote that is basically PV as the mechanical core of a sort of D&D-like, level and HP game, but where all the classes are archetypes from medieval stories. I should pollish that thing up and get it posted somewhere.
Quote from: Larsdangly;738877That's cool. Just PM me and I'll get you the links. Is it 'street legal' to share stuff like that here, or will I get bounced for posting links to home-brewed games with questionable pedigrees?
You can't post links to that kind of thing in the forums. It's one of the very few rules here.
Quote from: Bobloblah;738965You can't post links to that kind of thing in the forums. It's one of the very few rules here.
Got it.
Another vote for the Hume/Charrette house system from FGU.
And I'd like to see Chivalry & Sorcery cloned, either first or second edition. No use for the later versions.
Quote from: FASERIP;739106Another vote for the Hume/Charrette house system from FGU.
And I'd like to see Chivalry & Sorcery cloned, either first or second edition. No use for the later versions.
1E C&S was one of my very favorite ~1980 games and remains a big influence on my own game design projects. Like a lot of games of that vintage, there are lots of little details to make fun of. Like, it is illegible. But also one of the first games to create a genuinely different 'feel' to play, inspiring lots of ideas for campaigns. If I did a retroclone of this I would keep most of the basic rules unchanged, but reorganize extensively so humans could understand how it is supposed to be played. And I would prune out the D&D-isms that don't really do anything to advance the medieval setting (e.g., Gnolls, Bugbears and other copycat monsters). Maybe the best thing about it is the magic system, which is so weird and hard to understand and play that you feel like it just might be real.
Quote from: APN;735075DC Heroes/MEGs
Quote from: thedungeondelver;735080Twilight:2000
These. Plus Boot Hill.
And a cleaned up Faserip would be nice.
Quote from: Larsdangly;738877That's cool. Just PM me and I'll get you the links. Is it 'street legal' to share stuff like that here, or will I get bounced for posting links to home-brewed games with questionable pedigrees?
Actually, if what you're talking about is a homebrew that is NOT for sale, but rather being freely distributed, there's no problem with that.
The problem is if you are posting links or offering to share copyrighted products that you don't have the rights to.
So for example "I made my own version of an alternate Glorantha setting; you can find it for free on my website here" is fine.
"I have the latest Palladium book on PDF and will send it to anyone who asks" is NOT allowed. Unless of course your name is Kevin Siembieda.
RPGPundit
It is closer to the former than the latter, but I'ld rather not piss anyone off anyway. Given that there are probably only a couple dozen people in the world who are really that interested in The Fantasy Trip anyway, I suspect it is best just to keep the files in question between friends. But thanks for the advice.
Quote from: Haffrung;735077So are we talking about the original definition of retro-clone, which is a clone of the original system with the serial numbers filed off to facilitate publishing new material? Or the fuzzier definition where it's a reworking of the original system with some tweaks to make it palatable to modern tastes?
In the former case, unless there are a bunch of designers out there chomping at the bit to commercially publish Gamma World or WFRP 1E adventures, I don't see the point.
In the latter case, I'd be happy to see someone take a hatchet to Ars Magica and turn it into something playable by a group of people who have a life outside RPGs.
My exact question. What's your definition? Also yes please Ars Magica. :D
Also Chivalry and Sorcery please?
Quote from: Larsdangly;739757It is closer to the former than the latter, but I'ld rather not piss anyone off anyway. Given that there are probably only a couple dozen people in the world who are really that interested in The Fantasy Trip anyway, I suspect it is best just to keep the files in question between friends. But thanks for the advice.
Oh, I'd certainly be one of them. I always loved the system, and I very nearly went back to it when I started my campaign back up after a hiatus in '03.
Did anyone ever actually manage to get a playable game from the mess that was Superhero 2044? I don't think it's worth retro-cloning. I bought it way back when and tossed it in a box in bewilderment.
Moths have probably eaten it by now.
That said the original Spacemaster was just as mystifying, and that coming from someone who GM'd and played MERP all the time, so the basics were there, it was just so badly organised and the errata sheets were somewhat discouraging too. MERP in space I wanted. It fell somewhat short of my hopes and expectations :(
Quote from: ConradBumpus;738802Woot !
Me too, not least becuase your stuff, lars, was one of the last reasons I had to lurk at the other site. Love balrogs and bagginses & Platemail . wish I had gotten to the TFT stuff before it was blanked.
There are two TFT clones out there. Very similar to the original, enough that you can use the old products as is.
Legends of the Ancient World (http://www.darkcitygames.com/downloads.php)
Heroes and Other Worlds (http://heroworlds.blogspot.com/)
Quote from: estar;739823There are two TFT clones out there. Very similar to the original, enough that you can use the old products as is.
Legends of the Ancient World (http://www.darkcitygames.com/downloads.php)
Heroes and Other Worlds (http://heroworlds.blogspot.com/)
These are fine games though much condensed and simplified from the original. They are to original TFT sort of as Holmes D&D is to BCEMI.