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What non-D&D game would you want a retroclone of?

Started by RPGPundit, March 06, 2014, 04:01:06 PM

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RPGPundit

Is there any game, it doesn't have to be D&D or even old-school, would you really want to see a "retroclone" of?

RPGPundit
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Sacrosanct

D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.


Gabriel2

Mekton II, because Mike Pondsmith is really taking Mekton off in a direction which is not where I have any desire to go.
 

elfandghost

Mythras * Call of Cthulhu * OD&Dn

Tetsubo

Quote from: K Peterson;735056Star Frontiers.

Star Frontiers is legally free. Why would you need a clone?

K Peterson

I don't need any thing. But, I wouldn't mind seeing another approach along the lines of an ACKs or a LotFP. DWD Studios' FrontierSpace is a product that might hit close to that niche.

APN

DC Heroes/MEGs

Hands down.

Clean up the rules, hell even ditch the tables (it's the 21st century, not 198x) with a simple equation for success and results.

Make the AP range a little tighter so people can't moan about characters on the lower end looking the same (all with 4APs strength and 5-6 Body)

Get some decent goddamn art for it.

Blood of heroes was a brave but awful looking attempt to keep the game alive.

Haffrung

So are we talking about the original definition of retro-clone, which is a clone of the original system with the serial numbers filed off to facilitate publishing new material? Or the fuzzier definition where it's a reworking of the original system with some tweaks to make it palatable to modern tastes?

In the former case, unless there are a bunch of designers out there chomping at the bit to commercially publish Gamma World or WFRP 1E adventures, I don't see the point.

In the latter case, I'd be happy to see someone take a hatchet to Ars Magica and turn it into something playable by a group of people who have a life outside RPGs.
 

Warlord Kro

Star Frontiers is one that I'm fond of. As Tetsubo already said, though, it's free on the internet, and I have copies of all the game rule books including Zebulon's guide, so I wouldn't really need a retro clone. Something inspired by the original Star Frontiers rules with significant new ideas like an ACKS, DCC, LotFP, Blood & Treasure or the like would be interesting.

Other games for which I might like the same sort of retro not-exactly clone would be Champions, MERP/Rolemaster, the old FASA Star Trek RPG, and Runequest (isn't there a Runequest clone in existence and maybe a Star Trek clone as well?). All of those games have an outsized pull on my RPG interests given their general rules-heaviness in one way or another and my preference these days for lighter systems. This is probably primarily due to the age I was when exposed to them first and the massive extent of the character creation systems at a time that was new to me.  Champions is still how I think in terms of superhero creation, in a game or not.  I own a lot of Champions and HERO system stuff, but no MERP or Rolemaster (I played in my teenage years) and only one Runequest edition.

I'd say Amber Diceless as well, but I have Lords of Olympus and the orihinal.  I'm interested in Lords of Gossamer and Shadow too but I'm out of money for big RPG purchases for the moment.

thedungeondelver

Quote from: RPGPundit;735051Is there any game, it doesn't have to be D&D or even old-school, would you really want to see a "retroclone" of?

RPGPundit

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Dave

Quote from: thedungeondelver;735080Twilight:2000

Yes, but keep it alt-history and leave the v1 timeline intact.