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Elder Scrolls Obliviong

Started by kryyst, March 02, 2006, 01:52:29 PM

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darkfire

Sympathise, feeling a little gouged by the merchent community, might actually have to take mercentile the next time round :D
 

kryyst

Quote from: obrynFrom my observations so far, your multipliers are locked for the current level increase as soon as you get your 10th major skill increase.  Everything after that affects the following level.

-O

Yeah so now you just have to try and grind your minor skills before you get your 10 major ones up.  It will help to alleviate the problem but you can still work the system to assure you get your attrib points up.
AccidentalSurvivors.com : The blood will put out the fire.

Varaj

Joining the mage guild has been the best thing for funds I've ever seen in a game.
They have so many things you can take that aren't marked as stealing and then resell them.  I would take stuff right infront of someone and resell.  Made close 1000gp in one room with out leaving.
I believe those respawn over time too.  Money is almost trivial in this game.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

Dr_Avalanche

Quote from: VarajJoining the mage guild has been the best thing for funds I've ever seen in a game.
They have so many things you can take that aren't marked as stealing and then resell them.  I would take stuff right infront of someone and resell.  Made close 1000gp in one room with out leaving.
I believe those respawn over time too.  Money is almost trivial in this game.

??

How are items marked if it's theft to take them? I've accidentally picked up stuff in front of people and in seconds have had the guards on me, but I've never seen anything identifying which items are ok to take and which aren't...?

kanegrundar

Quote from: Dr_Avalanche??

How are items marked if it's theft to take them? I've accidentally picked up stuff in front of people and in seconds have had the guards on me, but I've never seen anything identifying which items are ok to take and which aren't...?
If the icon is red, then it's theft, if it's yellow then it's fair game.  At least that's been my experience.
My blog: The development of a Runebound-style D&D boardgame.
http://www.nutkinland.com/blog/49

Varaj

Quote from: kanegrundarIf the icon is red, then it's theft, if it's yellow then it's fair game.  At least that's been my experience.


Yup.  Most things will be red outside of a guild hall you are member of.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

kryyst

Quote from: kanegrundarIf the icon is red, then it's theft, if it's yellow then it's fair game.  At least that's been my experience.

Correct same goes for opening chests.  If the icon is read it's someone elses.  Now normally just openning it won't land you in trouble.  But it does guarantee that everything in it will also be considered stolen.  Same goes for books you can read a book marked as stolen with no issues.  But if you pick it up you get in trouble.
AccidentalSurvivors.com : The blood will put out the fire.

darkfire

Yeah, the ability to pick up all the alchemical stuff (while nice) is a bit unbalancing money wise, but then again I haven't actually bought anything from a shop (except for spells) that hasn't had a price tag of over 5000 anyway ;)
 

Rob Anybody

I just bought a house because I was tired of carrying around so much crap all the time.  And it gives me a place to store stuff I want to use or sell later as well as a place to leave my heavy alchemy equipment.  Furnishing the house is a little annoying as you don't get a choice in furniture rather just a preset room that you buy at a set price.  I just wanted a chest to put my crap in but I had to but a full bedroom set with dresser chest and cupboard.
 

Thjalfi

Quote from: Rob AnybodyI just bought a house because I was tired of carrying around so much crap all the time.  And it gives me a place to store stuff I want to use or sell later as well as a place to leave my heavy alchemy equipment.  Furnishing the house is a little annoying as you don't get a choice in furniture rather just a preset room that you buy at a set price.  I just wanted a chest to put my crap in but I had to but a full bedroom set with dresser chest and cupboard.

My problem is that you can't easily put things on all of the pretty furniture that you've been given. trying to put books onto a bookshelf drove me up the damn wall.
 

darkfire

Quote from: ThjalfiMy problem is that you can't easily put things on all of the pretty furniture that you've been given. trying to put books onto a bookshelf drove me up the damn wall.

People are trying to mod this to make it easier, 'cause yeah its frustrating, I was trying to place weapons in racks and continually knocking them off the rack, just gave up and placed them on shelves in the end.

For the pack rats amongst us though have a look at this mod
Global Chest, basically a series of linked chests, whats in one is in all the rest, the nice part though is once you've placed one of the chests you can't move it, so you can't use it carry massive amounts of loot, but it does remove the need to travel across the continent for something you've left in one your houses.
 

kryyst

I haven't tried it yet but what about using telekenisis to place your items?  It works well enough at picking things up from a distance I don't see why it wouldn't work pretty well at putting things on shelves.
AccidentalSurvivors.com : The blood will put out the fire.

darkfire

I'm guessing rotation would be an issue, or at least thats what I'm struggling with (the only way to get the item to rotate seems to be to bump one end of it against a fixed object), also items are fixed once placed so you can bump one and send your stack of nicely placed items tumbling to the ground :mad:
 

Name Lips

Quote from: darkfireI'm guessing rotation would be an issue, or at least thats what I'm struggling with (the only way to get the item to rotate seems to be to bump one end of it against a fixed object), also items are fixed once placed so you can bump one and send your stack of nicely placed items tumbling to the ground :mad:
Yeah, that's been a bit strange. I'll take a strawberry out of a bowl and every  item anywhere on the table jumps several inches to the left, sometimes falling off the table.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

darkfire

Quote from: Name LipsYeah, that's been a bit strange. I'll take a strawberry out of a bowl and every  item anywhere on the table jumps several inches to the left, sometimes falling off the table.

Heh, I've mearly walked into a room and had things flying off the table, I know I've got an earthshaking presence, buts that just a little ridiculous :heh: