TheRPGSite

Other Games, Development, & Campaigns => Other Games => Topic started by: kryyst on March 02, 2006, 01:52:29 PM

Title: Elder Scrolls Obliviong
Post by: kryyst on March 02, 2006, 01:52:29 PM
IGN has a very good hands-on.  I'm chomping at the pit for this one (18 more days, 18 more days)

http://pc.ign.com/articles/691/691594p1.html

Few areas worth pointing out.  Sounds like class generation is the same as Morrowind

QuoteThough the guards were wary of letting me come along, one talked to me for a second, which provided for my last bit of identity: my class. The class structure in Oblivion is wide open. Not only are there a lot of pre-made classes to choose from but there's also an option to create a custom class. To create a custom class, it's a matter of picking to focus on combat, magic, or stealth, choosing two favored attributes (strength, wisdom, agility, etc...), and seven major skills which will all begin at much higher levels than other skills. The custom class is good when you just don't quite get the combo you're looking for. For instance, I really like the Battlemage, but I wanted a focus on combat instead of magic, so I simply went in and switched some things around to my liking. Once done, you can name your class for future use as I did with my Whackamol (minus the e thanks to word length restrictions) class.

Skills and leveling work the same

QuoteSkills themselves are built up through use. Bury swords in enemy skulls and the blade skill will increase. Play the human torch and throw fireballs all over the place and destructive magic will increase. Run around the world and athletics will increase. Once enough skills have increased by 10 points, it's a matter of taking a nap at the inn to level up to get better stats.

This new feature sounds like a great addition

Quotene of the best things about this map (and biggest improvements from Morrowind) is the quick travel feature. While you never have to use it to get places, those of us that are extremely impatient with traveling can simply open the map, find a known location (most major cities are already known at the beginning of the game), double click on that location, and travel there instantaneously. This makes some of the lesser missions that simply involve delivering a message (or something similar) much more enjoyable.

Combat seems a little deeper then before

QuoteWhile a little bit miffed that this guy tried to bully me right from the start, the battle re-taught a valuable lesson learned in a million other video games. Blocking is good. Putting that shield up can not only prevent damage, but also stun an attacker for a moment, giving all of the opening needed to press an attack. That brings me to an observation that while combat still is hack and slash, it seems more solid than it did in Morrowind. I suppose the most important thing to note is that I was having a lot of fun fighting, which should be the goal. The combination of fireballs, blocking, and stabbing served me very well indeed.
Title: Elder Scrolls Obliviong
Post by: Name Lips on March 02, 2006, 02:06:30 PM
The insta-travel option seems overpowered... so you can travel out of the most nasty and dangerous area of the wilderness, which might require an hour of fighting and/or death, instantly, with no risk?

It seems you can only trasport to specific sites, like cities. That's good. But I'd also expect some sort of limitation, like only being able to insta-travel when you're within a particular area, say, city limits.
Title: Elder Scrolls Obliviong
Post by: kryyst on March 02, 2006, 02:36:19 PM
Quote from: Name LipsThe insta-travel option seems overpowered... so you can travel out of the most nasty and dangerous area of the wilderness, which might require an hour of fighting and/or death, instantly, with no risk?

It seems you can only trasport to specific sites, like cities. That's good. But I'd also expect some sort of limitation, like only being able to insta-travel when you're within a particular area, say, city limits.

Well further on the guy was saying how he was exploring from one city to the next and came across a keep (apperntly a significant area) once he'd been there it was added to his map as a travel point.  So it's more then just cities that get added to it.

As for being able to insta-port out of danger I don't know the answer to that.  But ultimately  it's your choice to use it or not.  It's no more/less of a cheat then saving before going through every door or any other in game allowable cheat that you can use.
Title: Elder Scrolls Obliviong
Post by: Name Lips on March 02, 2006, 03:05:05 PM
Yeah, I'm being internet-fatbeard-whiny. But that's my ISP-given right! :p

One of the best parts of Morrowind was the random shit that happened just traveling from point A to point B. Doesn't sound like they're totally eliminating it, though, which is good.
Title: Elder Scrolls Obliviong
Post by: kryyst on March 02, 2006, 03:47:34 PM
Quote from: Name LipsYeah, I'm being internet-fatbeard-whiny. But that's my ISP-given right! :p

One of the best parts of Morrowind was the random shit that happened just traveling from point A to point B. Doesn't sound like they're totally eliminating it, though, which is good.

Hard to say until I have it.  But from what I've read the random things are still there.  The world is larger then the story and there are plenty of things to see if you just go out and explore.  The advantage now is that you no longer have to rely on temple teleports to drop off loot or other annoying methods to get back and forth.  

They've said that they are trying to make the story more engaging which is a big plus for me.  Morrowind is great, but I'll never think of it as a great game for the story.  In fact I only finished the story once and I had to force myself to do it.

I mean abolute worse case if Oblivion is just Morrowind essentially with a few tweaks and better graphics, that's good enough for me to buy it.  Hopefully some of those tweaks address the combat system (which it sounds like they may have) and the weakness in the levelling scale in Morrowind.  It was just way to easy to become godlike and remove any challenge from the game.
Title: Elder Scrolls Obliviong
Post by: Varaj on March 02, 2006, 04:17:03 PM
I am looking forward to this game.  My impression is the world will be as large and open as Morrowind was but with more direction for those that what it.
Title: Elder Scrolls Obliviong
Post by: obryn on March 02, 2006, 05:28:48 PM
More direction would be good.

I lost track of the main quest in Morrowind early on I'm sorry to say.

-O
Title: Elder Scrolls Obliviong
Post by: eCK0 on March 03, 2006, 09:51:42 AM
Quote from: obrynMore direction would be good.

I lost track of the main quest in Morrowind early on I'm sorry to say.

-O
Agreed, I had the exact same problem until the expansions came out with the quest log.  But this will be very exciting, I can't wait.  Any known difference between PC version and 360 version?
Title: Elder Scrolls Obliviong
Post by: kryyst on March 03, 2006, 10:08:14 AM
Quote from: eCK0Agreed, I had the exact same problem until the expansions came out with the quest log.  But this will be very exciting, I can't wait.  Any known difference between PC version and 360 version?


PC version has better graphics if your computer can pump them.  The controls obviously are difference.  But that's it.  Beyond that the PC version will have player mods that come out for it.  The xbox360 most likely won't suppor these.  However as far as the core game goes the games themselves are the same.
Title: Elder Scrolls Obliviong
Post by: eCK0 on March 03, 2006, 10:12:55 AM
Will be getting the PC version than.  Do you know if system requirements have been published yet?
Title: Elder Scrolls Obliviong
Post by: Ottomsoh the Elderly on March 03, 2006, 10:41:22 AM
Yes, they have. A bloody shame. I made good money selling the secret specifications, and they just went away and made them public and kostenlos for all to see. Here is a copy of the poster they've glued in front of the Bethesda citadel:
*Hands a mysterious scroll (http://www.elderscrolls.com/games/oblivion_faq.htm) to eCKO*
Title: Elder Scrolls Obliviong
Post by: Janos on March 03, 2006, 12:39:31 PM
I can't wait for this game, I already warned the girlfriend she's going to lose me for a month or so.
Title: Elder Scrolls Obliviong
Post by: eCK0 on March 03, 2006, 01:27:17 PM
Quote from: JanosI can't wait for this game, I already warned the girlfriend she's going to lose me for a month or so.
Month?  With over 16 virtual square miles I'm planning on disappearing for more than a month.  100% completion will probably take far longer.  Of course I don't do the playing for 2 days straight anymore.
Title: Elder Scrolls Obliviong
Post by: darkfire on March 03, 2006, 02:22:53 PM
News Flash

Oblivion out on around the 21st of March, nearly 2 weeks earlier than expected :D
Title: Elder Scrolls Obliviong
Post by: eCK0 on March 03, 2006, 02:29:30 PM
Quote from: darkfireNews Flash

Oblivion out on around the 21st of March, nearly 2 weeks earlier than expected :D
Well that's exciting.  Less than a month!
Title: Elder Scrolls Obliviong
Post by: darkfire on March 03, 2006, 02:53:47 PM
Just in time for my birthday as well :D  Now I just need to get my computer up to spec ;)
Title: Elder Scrolls Obliviong
Post by: eCK0 on March 03, 2006, 02:58:11 PM
Quote from: darkfireJust in time for my birthday as well :D  Now I just need to get my computer up to spec ;)
No worries there, I have exactly the recommended, though I am going to need to upgrade soon I'm sure.
Title: Elder Scrolls Obliviong
Post by: Xavier Lang on March 03, 2006, 03:52:02 PM
I enjoyed Morrowind immensely and I am hoping this is an improvement.  If the main plot is better directed I may not get as distracted this time.  The first time I finished Morrowind I was so far past where you were expected to be for the "final battle" the end guy and the stuff leading up to him was a joke.  I had spent months while unemployed doing every other quest than the main one though, I don't blame Bethesda I was avoiding the main quest by the end.
Title: Elder Scrolls Obliviong
Post by: darkfire on March 03, 2006, 03:57:54 PM
Quote from: Xavier LangI enjoyed Morrowind immensely and I am hoping this is an improvement.  If the main plot is better directed I may not get as distracted this time.  The first time I finished Morrowind I was so far past where you were expected to be for the "final battle" the end guy and the stuff leading up to him was a joke.  I had spent months while unemployed doing every other quest than the main one though, I don't blame Bethesda I was avoiding the main quest by the end.

Sounds like the start of the main quest sequence is a lot more guided than the last one (it took me forever to find Cassius the first time I played Morrowind ;)  ).
Title: Elder Scrolls Obliviong
Post by: obryn on March 03, 2006, 04:44:18 PM
Quote from: darkfireSounds like the start of the main quest sequence is a lot more guided than the last one (it took me forever to find Cassius the first time I played Morrowind ;)  ).
Once I remembered I had to look for him I found him pretty easily... :o

-O
Title: Elder Scrolls Obliviong
Post by: darkfire on March 03, 2006, 04:55:56 PM
In my first game I ended up in Vivec while trying to find Balmora :o
Title: Elder Scrolls Obliviong
Post by: obryn on March 03, 2006, 05:35:04 PM
Quote from: darkfireIn my first game I ended up in Vivec while trying to find Balmora :o
I think I got to almost the top rank in the Fighters Guild before I started the official quest...

-O
Title: Elder Scrolls Obliviong
Post by: darkfire on March 04, 2006, 02:55:01 AM
Quote from: obrynI think I got to almost the top rank in the Fighters Guild before I started the official quest...

-O

Yeah, I always got so thougherly side tracked by the other quest lines, especially the house quests (since they sent you all over Morrowind) :D

Apparently the annoyingness of the escort missions has either been removed or severly improved, God I hated those :mad:
Title: Elder Scrolls Obliviong
Post by: kryyst on March 04, 2006, 09:41:57 AM
Quote from: darkfireYeah, I always got so thougherly side tracked by the other quest lines, especially the house quests (since they sent you all over Morrowind) :D

Apparently the annoyingness of the escort missions has either been removed or severly improved, God I hated those :mad:

Yes those were the worst.  Track halfway across the god damn map on foot because you couldn't take them with you in a bug either.  Misserable quests.
Title: Elder Scrolls Obliviong
Post by: darkfire on March 04, 2006, 03:30:18 PM
Quote from: kryystYes those were the worst.  Track halfway across the god damn map on foot because you couldn't take them with you in a bug either.  Misserable quests.

And then watch as cliffracer swoops and kills them :mad:
Title: Elder Scrolls Obliviong
Post by: Ottomsoh the Elderly on March 04, 2006, 03:55:18 PM
An artificer known as Charles Cooley created potent teleportation devices that allow you to keep these wayward fools nearby. Here is the map (http://home1.gte.net/cdcooley/) to his workshop, ask for either Companion Teleportation or, if you're more ambitious, Improved Teleportation. If that is not enough, you can also search for the rare spell known in the arcane circles as Lurlock's Improved Followers (http://elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=73), it combines perfectly with Cooley's teleportators.
Title: Elder Scrolls Obliviong
Post by: Creamsteak on March 07, 2006, 09:09:06 AM
The first mod I'm going to write for this game is going to be to re-implement the annoying ass swoops from Morrowind. Not because anyone wants them to be anywhere near the game (I for one used the de-agro swoops mod), but because it's needed for completeness. Then I need to spread it to a bunch of other mods like a virus.

The seething hatred and death threats will fuel me.
Title: Elder Scrolls Obliviong
Post by: darkfire on March 09, 2006, 12:32:20 PM
Quote from: CreamsteakThe first mod I'm going to write for this game is going to be to re-implement the annoying ass swoops from Morrowind. Not because anyone wants them to be anywhere near the game (I for one used the de-agro swoops mod), but because it's needed for completeness. Then I need to spread it to a bunch of other mods like a virus.

The seething hatred and death threats will fuel me.

Oooh, the hate would no bounds :D

And they were called Cliffracers btw
Title: Elder Scrolls Obliviong
Post by: obryn on March 10, 2006, 02:26:49 AM
Quote from: CreamsteakThe first mod I'm going to write for this game is going to be to re-implement the annoying ass swoops from Morrowind.
Hey now.  Nobody asked about your ass swoops.

Also...  I just ordered a computer upgrade because my old PC's graphics card died.  At least half the reason for the full upgrade was so I could run Oblivion. Me = Loser.

-O
Title: Elder Scrolls Obliviong
Post by: eCK0 on March 10, 2006, 08:54:03 AM
I'm going to be getting the 7900GTX from nVidia, I was reading a review of it the other day and almost precame a little ;)  It's going to be an awesome upgrade from my current 6800Ultra.  Who's going to get the 360 version?  I'm just going to get the PC version because I want the easily accesible mods.
Title: Elder Scrolls Obliviong
Post by: obryn on March 10, 2006, 11:15:49 AM
Quote from: eCK0I'm going to be getting the 7900GTX from nVidia, I was reading a review of it the other day and almost precame a little ;)  It's going to be an awesome upgrade from my current 6800Ultra.  Who's going to get the 360 version?  I'm just going to get the PC version because I want the easily accesible mods.
7900GTX... Now there's a droolworthy card.

If I had the cash, I'd definitely look into one of those.

For my new rig, I'm going with a 7600GT.  It's outperforming the 6800GS by about 12% and apparently benefits a ton from SLI if I ever get around to it.

-O
Title: Elder Scrolls Obliviong
Post by: Varaj on March 10, 2006, 11:47:00 AM
I will purchase a 360 version and test drive a PC version for mods, if I find mods I must have I will purchase a PC version.
Title: Elder Scrolls Obliviong
Post by: darkfire on March 10, 2006, 12:09:16 PM
Quote from: obrynHey now.  Nobody asked about your ass swoops.

Also...  I just ordered a computer upgrade because my old PC's graphics card died.  At least half the reason for the full upgrade was so I could run Oblivion. Me = Loser.

-O

Join the club, I just shelled out £1200 so that I could have a system that can Oblivion :D  (Down side of having a laptop :(  ) Has a 7800 GT in it, which coupled with 2 Gigs of RAM will hopefully give some semblance of smoothness.
Title: Elder Scrolls Obliviong
Post by: darkfire on March 11, 2006, 05:11:09 AM
For all Oblivion fan boys (and girls) Direct Song (http://www.directsong.com/) is offering the soundtrack for sale now and while its not like I'd buy it, but it does sound pretty good :D
Title: Elder Scrolls Obliviong
Post by: Ottomsoh the Elderly on March 13, 2006, 02:58:15 PM
While Oblivion will be nice, I still like Morrowind. Here's the picture I just hang above my desk.

The picture (http://www.waiting4oblivion.com/images/fan_art/snowskadi-morrowind_days.jpg) and its context (http://www.waiting4oblivion.com/fan_art.html).
Title: Elder Scrolls Obliviong
Post by: darkfire on March 14, 2006, 01:00:00 PM
Right-Click, Save as..

That's classic :D
Title: Elder Scrolls Obliviong
Post by: obryn on March 14, 2006, 01:19:44 PM
Gah!  My motherboard and PSU have been delivered but I'm still waiting on the rest of the PC!

Damn...

-O
Title: Elder Scrolls Obliviong
Post by: darkfire on March 19, 2006, 03:46:19 PM
They've posted some movie clips to the Oblivion (http://www.elderscrolls.com/home/home.htm) website, the latest has some pretty awesome fight scenes :D
Title: Elder Scrolls Obliviong
Post by: obryn on March 20, 2006, 12:20:37 PM
Hold it now... this is out today, right?

-O
Title: Elder Scrolls Obliviong
Post by: kryyst on March 20, 2006, 02:32:50 PM
Quote from: obrynHold it now... this is out today, right?

-O

Ships today, some stores will see it on the shelves tomorrow (21st), most not until the 22nd.  I know that Futureshop and Best Butt in Ontario (maybe all of Canada) are having a sale 22nd and 23rd and are selling it for $49.99 instead of $59.99.
Title: Elder Scrolls Obliviong
Post by: Name Lips on March 20, 2006, 03:16:54 PM
Heh. You said Best Butt.
Title: Elder Scrolls Obliviong
Post by: obryn on March 20, 2006, 05:28:45 PM
Well, I got it today for $50 from EBGames during my lunch hour.

I ran home to set it to install, and just let it run. :)

Looking through the manual, it looks like a number of things have been tightened up & improved from the previous games.

There are only 21 skills, not 30, for one thing.

Notably missing ones are medium armor, unarmored, numerous weapon skills (now there's just hand-to-hand, blunt, blade, and marksman), and enchantment.

Enchantment & spellmaking seem to be handled at certain sites.  You need items, spells, and soul gems still - but no specific skill to do it.

Each skill has the 1-100 ranking and a list of 5 ranks; you get special benefits whenever you hit a new rank.

The map looks nicer and easier to use, and the compass has quest direction markers on it.

It marks stolen goods so you don't accidentally sell them back.  Also it apparently tells you when you're about to break the law.

I really can't wait to give this a shot. :)

-O
Title: Elder Scrolls Obliviong
Post by: kryyst on March 20, 2006, 10:01:13 PM
Sounds like excellent improvements so far.  I'm glad they ditched the armour skills they felt very awkward for some reason especially if you piece mailed your armour.  I liked Unarmoured as a skill because I thought anyone brave enough to go at it without armour should be rewarded for it.

From what I've read so far the newest thing that sounds kick as is the magic scripting.  Now instead of just say adding fire + range + area effect + etc... (you can still do this) but now you can actually create spells based on the games scripting language.  So you could make a spell that just causes it to rain.  This in turn may have people seek shelter.  Or you could create a scripted event that people just forget who you are possibly.  I don't know how deep into the scripting you can get but some really inventive possibilities exist.
Title: Elder Scrolls Obliviong
Post by: Ottomsoh the Elderly on March 21, 2006, 06:11:38 AM
Even if you don't have the game yet, you can still download the TESCS.
Title: Elder Scrolls Obliviong
Post by: obryn on March 21, 2006, 12:54:50 PM
Quote from: kryystFrom what I've read so far the newest thing that sounds kick as is the magic scripting.  Now instead of just say adding fire + range + area effect + etc... (you can still do this) but now you can actually create spells based on the games scripting language.  So you could make a spell that just causes it to rain.  This in turn may have people seek shelter.  Or you could create a scripted event that people just forget who you are possibly.  I don't know how deep into the scripting you can get but some really inventive possibilities exist.
Wow!  Well, I haven't gotten nearly THAT far yet.

Here are my reposts from SO regarding my experiences in the game so far...

QuoteAlright, I've been playing this on and off (mostly on) since about 7.

Fucking. Awesome.

In many ways, as should be expected, the game strongly resembles Morrowind with improved graphics. Way improved graphics. Amazing, in fact. When I was inside, the world was impressive and immersive. Outdoors, it is almost surreal.

There's a bit of a pop-in problem. Even at cranked settings, a building or tree can magically appear on you when you get a certain distance. No biggie, but it can be a bit jarring.

There's grass waving in the wind, deer hopping across the landscape, and realistic shadows.

As should be expected, I've mostly been fucking around. I made 2 characters - a khajiit archer/thief character and an orc barbarian type. I plan on re-doing the orc and trying out a caster type, too.

Casters seem far more viable, since you can have a spell readied while also having a weapon. (Imagine that!) You press C to cast your readied spell; the mouse is used for blocking and attacking. Magicka seems to go a lot longer, too.

Just like Morrowind, you can run around all over the planet and find new things to do. I've played a few hours and haven't touched the central quest more than absolutely necessary. I crawled around a dungeon and sniped imps (triple damage while sneaking!). I killed some treasure hunters and read about vampires.

OH! Huge news of the game, as far as I'm concerned. You can run forever without getting too tired. That was my biggest annoyance with Morrowind; getting from here to there by foot was a painstaking ordeal, especially if you had a non-athletic character.

All in all, I can see myself spending many hours on this game. My annoyances with Morrowind have been fixed and I'm impressed with the options.

QuoteThe more I played it last night, the more impressed I got. I started a 3rd game - this one with an older Breton mage. I think I'll stick with him for a while since magic is not only viable now, but quite powerful. Oh, and gorgeous, too - fireballs light the room when they are travelling towards their target, for instance.

(1) The face modeling is ... wow. Overwhelming. Not only is the sheer variety amazing, but it's frankly intimidating. You can change almost every single ratio on the face from size of nostrils to brow/nose ratio. Or you can go random - you know, just for fun.

(2) I'm still shocked and pleased I can basically run forever without getting tired. I hated having a slow character in Morrowind.

(3) The persuasion minigame is interesting. I don't quite know what to think. You basically have 4 actions you can take - flatter, joke, threaten, and ... something else; I forget. Each character loves one, likes one, dislikes one, and hates one. There's a wheel that moves around; the size of the wedge shows the magnitude of the effect, then it rotates. So, you want to maximize the one the other person loves while minimizing the one they hate. There's some strategy to it, and the higher your speechcraft the easier it is.

(4) I wish I were home playing it right now...

-O
Title: Elder Scrolls Obliviong
Post by: kryyst on March 21, 2006, 01:37:47 PM
Sounds excellent I can't wait until tomorrow when I get to finally play it.
Title: Elder Scrolls Obliviong
Post by: Dr_Avalanche on March 22, 2006, 03:14:39 PM
It'll be out here on Friday. I'll pick it up then.

One question: Has anyone tried playing it in 3rd person mode? Does it work? I'd be so happy if I didn't have to play it in first person mode...
Title: Elder Scrolls Obliviong
Post by: obryn on March 22, 2006, 03:23:59 PM
Quote from: Dr_AvalancheIt'll be out here on Friday. I'll pick it up then.

One question: Has anyone tried playing it in 3rd person mode? Does it work? I'd be so happy if I didn't have to play it in first person mode...
It's playable.  I can't vouch for how well it works, but it's playable.  You can switch views by clicking the mouse wheel.

-O
Title: Elder Scrolls Obliviong
Post by: Xavier Lang on March 22, 2006, 03:34:42 PM
I got Oblvion yesterday.  I'm housesitting and the computer is weak enough I can load it and make it run, but its unbearable to play.  5 second lag to click on anything.  I got as far as the opening dialogue where you wake up before I was too frustrated to continue.  I own the game already and I have to wait until next week to play when I'm back home. :(
Title: Elder Scrolls Obliviong
Post by: Varaj on March 22, 2006, 04:55:19 PM
I've stole my wife's copy and have been playing on the xBox.  Nice so far.  I use 3rd person for travel and 1st for any sort of interaction.  I don't think fighting would work well in 3rd person.
Title: Elder Scrolls Obliviong
Post by: kryyst on March 22, 2006, 10:41:05 PM
I have it now, haven't had a chance to realy play it yet though, seems to be my curse all the time get a new game and life gets in the way.

Think I'm going to go for an unarmed combat spell chucker.  Basically Fist of the North Star.  Oblivion will quake in my wrath.  Gotta have magic I mean this new spell interface poses too much promise to not give it a try.
Title: Elder Scrolls Obliviong
Post by: kryyst on March 23, 2006, 07:57:35 AM
Excellent game it's everything in Morrowind only better or fixed.  Haven't gotten far enough into the game yet to comment on the story but initial impressions are that it is a perfect game.  Now I just need to rebuild my computer so I can really play it.
Title: Elder Scrolls Obliviong
Post by: kanegrundar on March 23, 2006, 10:01:55 AM
I'm hitting a real problem with lockpicks.  A couple of my quests need me to pick a lock.  You're shit out of luck if you don't have any lockpicks, and so far the only way I've found to get more is wipe out goblins or bandits.  There's got to be another way to unlock doors without the need of a key or lockpicks.  Bash doesn't seem to do the trick.
Title: Elder Scrolls Obliviong
Post by: kryyst on March 23, 2006, 10:11:00 AM
Quote from: kanegrundarI'm hitting a real problem with lockpicks.  A couple of my quests need me to pick a lock.  You're shit out of luck if you don't have any lockpicks, and so far the only way I've found to get more is wipe out goblins or bandits.  There's got to be another way to unlock doors without the need of a key or lockpicks.  Bash doesn't seem to do the trick.

I'm sure there are other places to buy lock picks in the game (haven't found any , but I haven't looked either).  I know there was an open lock spell in Morrowind so that's a possibility also.  You can also turn on auto-lock picking if you want.  It simply compares the difficulty of the lock to your skill and calculates if you can open it or not.  I'm thinking that with this method you won't be able to open as tough a lock, but you probably won't break as many picks in the process.

As a side note, love the mini-game.  Reminds me of the old D&D game Hillsfar.
Title: Elder Scrolls Obliviong
Post by: Varaj on March 23, 2006, 10:26:20 AM
Alteration has an open lock spells.
I've noticed you break more picks with auto-unlock than doing it manually, but you raise your skill faster because it raises you have to try more often.
Title: Elder Scrolls Obliviong
Post by: kanegrundar on March 23, 2006, 10:40:36 AM
Quote from: VarajAlteration has an open lock spells.
I've noticed you break more picks with auto-unlock than doing it manually, but you raise your skill faster because it raises you have to try more often.
That's been my experience as well.  

I guess I need to hit the Mage's Guild and get an Open Lock spell.  My magic skills are highly lacking though (I'm a knight, the first out-of-the-box class I've ever played in any Elder Scrolls game).  I may restart with a new character with a custom class focusing on a few spell areas and Blades.  (I've always been the slash and bash kind of player.  :D )
Title: Elder Scrolls Obliviong
Post by: obryn on March 23, 2006, 11:45:19 AM
Quote from: kryystExcellent game it's everything in Morrowind only better or fixed.  Haven't gotten far enough into the game yet to comment on the story but initial impressions are that it is a perfect game.  Now I just need to rebuild my computer so I can really play it.
That's been my experience, too.

The only thing that saddens me about playing Oblivion is that I don't think I'll be able to cope with my annoyances well enough to play Morrowind again & I never finished the expansions. :)

I'm playing 2 games now, basically - one with a Khajiit Rogue/Acrobat/Archer dude (hooray! they can wear boots & gloves now!) and one with a Breton Mage.  Both are fun in almost totally different ways.

-O
Title: Elder Scrolls Obliviong
Post by: Varaj on March 23, 2006, 11:53:48 AM
I've got a Imperial blade and spell lady.  I love the Imperials so I can charm merchants before buying and selling.
Title: Elder Scrolls Obliviong
Post by: kanegrundar on March 23, 2006, 12:04:58 PM
I'm playing a Nord Knight right now, but the idea of a stealthy Archer/Caster is appealling to me the most I play the game.
Title: Elder Scrolls Obliviong
Post by: obryn on March 23, 2006, 12:36:23 PM
Quote from: VarajI've got a Imperial blade and spell lady.  I love the Imperials so I can charm merchants before buying and selling.
Oh, that sounds like a lot of fun!  Neither of my current characters are really into the whole conversation bit at the moment.

I love improving NPC dispositions.  In Morrowind my Orc (of all things) was such a charmer he got pretty much everyone's attitude to 100 before any transactions....

QuoteI'm playing a Nord Knight right now, but the idea of a stealthy Archer/Caster is appealling to me the most I play the game.
Sneak attacks are godlike.  Honestly, I seldom have more fun than when I ploink an arrow into a foe before he even knows I'm there.

-O
Title: Elder Scrolls Obliviong
Post by: kryyst on March 23, 2006, 03:08:07 PM
I still like just going at it unarmed nothing like punching someone in the face to really prove you hate them.  Plus the new effects for hire levels like disarm and paralyze on a succesful attack are awesome.
Title: Elder Scrolls Obliviong
Post by: obryn on March 23, 2006, 03:22:10 PM
Quote from: kryystI still like just going at it unarmed nothing like punching someone in the face to really prove you hate them.  Plus the new effects for hire levels like disarm and paralyze on a succesful attack are awesome.
Note to self: Try this out, too...

-O
Title: Elder Scrolls Obliviong
Post by: Varaj on March 23, 2006, 03:25:10 PM
The fixed the bug with leveling. :)
I love how these games skills level with use and use of major skills cause character level increase.  It used to be you could train to make sure you got a x5 attribute in your attribute of choice.  No more.
Title: Elder Scrolls Obliviong
Post by: obryn on March 23, 2006, 05:23:56 PM
Yep, and even better - advancing in ANY skill lets you improve an attribute, not just your major ones. :)

Every time I'm advancing I'm getting several x3 multipliers.  For my orc, I had 2 5x multipliers.  What fun!

-O
Title: Elder Scrolls Obliviong
Post by: kryyst on March 24, 2006, 08:27:10 AM
So does it still pay to strategically use skills so as to get the biggest multiplier and delay leveling until you've done that?  The attrib bonus structure at leveling may have changed but if it's still basing what attrib bonuses you get based on your skills then the old leveling strategy still applies.

(haven't played long enough yet to really test this out myself)
Title: Elder Scrolls Obliviong
Post by: Varaj on March 24, 2006, 09:05:17 AM
Quote from: kryystSo does it still pay to strategically use skills so as to get the biggest multiplier and delay leveling until you've done that?  The attrib bonus structure at leveling may have changed but if it's still basing what attrib bonuses you get based on your skills then the old leveling strategy still applies.

(haven't played long enough yet to really test this out myself)

I think if you are very careful you could but I've tried to force a higher multiplier after I hit the level point buy moving skills up.  I couldn't get it to work.
I think your best bet may be to get your minor skills up right after you level to get the multiplier.
Title: Elder Scrolls Obliviong
Post by: darkfire on March 24, 2006, 11:42:38 AM
This game is so awesome :D

I spent 5 minutes just gazing from the top of that ruined fort near Cyrodill at the scenery.

Also the way quests are handled is really kewl, no more 'random guy asking you to do something'
Title: Elder Scrolls Obliviong
Post by: kanegrundar on March 24, 2006, 11:49:01 AM
Quote from: darkfireThis game is so awesome :D

I spent 5 minutes just gazing from the top of that ruined fort near Cyrodill at the scenery.

Also the way quests are handled is really kewl, no more 'random guy asking you to do something'
The graphics are definantly great.  No doubt about that.

I got into the Dark Brotherhood last night and ran through several of the quests.  My favorite so far has been the one where you set up a kill to look like an accident.  Very fun.

I'm looking forward to the point in which I advance in the DB enough to become a vampire.  I'm very curious as to how much fun it will be in OB versus Daggerfall (which wasn't really all that fun).
Title: Elder Scrolls Obliviong
Post by: obryn on March 24, 2006, 12:50:51 PM
Quote from: kryystSo does it still pay to strategically use skills so as to get the biggest multiplier and delay leveling until you've done that?  The attrib bonus structure at leveling may have changed but if it's still basing what attrib bonuses you get based on your skills then the old leveling strategy still applies.

(haven't played long enough yet to really test this out myself)

From my observations so far, your multipliers are locked for the current level increase as soon as you get your 10th major skill increase.  Everything after that affects the following level.

-O
Title: Elder Scrolls Obliviong
Post by: obryn on March 24, 2006, 12:52:31 PM
Quote from: kanegrundarThe graphics are definantly great.  No doubt about that.

I got into the Dark Brotherhood last night and ran through several of the quests.  My favorite so far has been the one where you set up a kill to look like an accident.  Very fun.

I'm looking forward to the point in which I advance in the DB enough to become a vampire.  I'm very curious as to how much fun it will be in OB versus Daggerfall (which wasn't really all that fun).
In one of my games, I intend to join the dark brotherhood.  I haven't found a suitable civilian to kill yet, though. :)  Well, I guess it is just a 40 gp fine when the guards come...

-O
Title: Elder Scrolls Obliviong
Post by: kanegrundar on March 24, 2006, 12:55:31 PM
Quote from: obrynIn one of my games, I intend to join the dark brotherhood.  I haven't found a suitable civilian to kill yet, though. :)  Well, I guess it is just a 40 gp fine when the guards come...

-O
Unless you kill guards, then it's a 1000 per kill.  :o  That was an expensive payoff when I went to the Thieves Guild rep to pay that one off!  (I just wasn't sneaky enough when I had to break into the prison to kill an inmate.)
Title: Elder Scrolls Obliviong
Post by: obryn on March 24, 2006, 01:26:58 PM
Quote from: kanegrundarUnless you kill guards, then it's a 1000 per kill.  :o  That was an expensive payoff when I went to the Thieves Guild rep to pay that one off!  (I just wasn't sneaky enough when I had to break into the prison to kill an inmate.)
Ouch!  OK, then... note to self... :)

It'll be a while before I do this, though.  Right now I'm having a blast with my mage.  He recently joined the mage's guild in Skaraven and picked up more powerful blammy spells.

It's so ... satisfying ... to see skeletons completely explode in a fiery conflagration and to watch wolves go flying after getting hit.

Now, I just need to figure out a good place to sell my two 8000gp Goblin Tribal Staffs.

-O
Title: Elder Scrolls Obliviong
Post by: kryyst on March 24, 2006, 03:01:37 PM
Ok first nit pick of the game.  They still haven't changed the outside encounters for 'brigand' type people.  What I mean is you walk through the bush and find a campsite with a human there.  Unless it's a specific part of a story/quest they always attack you first.  This is something that's annoyed me all the way back to the first Eldar Scrolls Arena.  Namely that almost everything outside of a city area is hostile.  I was hoping that with their new scripted AI I'd see people out just at a campsite just there camping.  You could walk up say high and perhaps borrow a bedroll to rest for the night.  But sadly that hasn't changed.  The order of the day is that if it's out in the world you probably are going to need to kill it.  There are the few quest/rumor givers around but they are generally pretty easy to spot - they are the ones not branding weapons.

This of course in no way lowers my opinion of my experience in the game so far.
Title: Elder Scrolls Obliviong
Post by: darkfire on March 25, 2006, 02:26:18 AM
Heh, thought I'd be annoyed by the mini-games, but once I got the hang of things they've become quite fun (though the rate I'm going through picks is mindblowing)

Anyone got a favourite mechent in Cyrodill yet?
Title: Elder Scrolls Obliviong
Post by: obryn on March 25, 2006, 12:32:59 PM
Quote from: darkfireAnyone got a favourite mechent in Cyrodill yet?
My answer:

Anyone I can sell my 2 7500 gp Goblin Tribal Staves to.  I haven't found them yet.

-O
Title: Elder Scrolls Obliviong
Post by: darkfire on March 25, 2006, 06:00:27 PM
Sympathise, feeling a little gouged by the merchent community, might actually have to take mercentile the next time round :D
Title: Elder Scrolls Obliviong
Post by: kryyst on March 27, 2006, 08:35:04 AM
Quote from: obrynFrom my observations so far, your multipliers are locked for the current level increase as soon as you get your 10th major skill increase.  Everything after that affects the following level.

-O

Yeah so now you just have to try and grind your minor skills before you get your 10 major ones up.  It will help to alleviate the problem but you can still work the system to assure you get your attrib points up.
Title: Elder Scrolls Obliviong
Post by: Varaj on March 27, 2006, 08:59:46 AM
Joining the mage guild has been the best thing for funds I've ever seen in a game.
They have so many things you can take that aren't marked as stealing and then resell them.  I would take stuff right infront of someone and resell.  Made close 1000gp in one room with out leaving.
I believe those respawn over time too.  Money is almost trivial in this game.
Title: Elder Scrolls Obliviong
Post by: Dr_Avalanche on March 27, 2006, 09:54:17 AM
Quote from: VarajJoining the mage guild has been the best thing for funds I've ever seen in a game.
They have so many things you can take that aren't marked as stealing and then resell them.  I would take stuff right infront of someone and resell.  Made close 1000gp in one room with out leaving.
I believe those respawn over time too.  Money is almost trivial in this game.

??

How are items marked if it's theft to take them? I've accidentally picked up stuff in front of people and in seconds have had the guards on me, but I've never seen anything identifying which items are ok to take and which aren't...?
Title: Elder Scrolls Obliviong
Post by: kanegrundar on March 27, 2006, 10:07:33 AM
Quote from: Dr_Avalanche??

How are items marked if it's theft to take them? I've accidentally picked up stuff in front of people and in seconds have had the guards on me, but I've never seen anything identifying which items are ok to take and which aren't...?
If the icon is red, then it's theft, if it's yellow then it's fair game.  At least that's been my experience.
Title: Elder Scrolls Obliviong
Post by: Varaj on March 27, 2006, 10:19:15 AM
Quote from: kanegrundarIf the icon is red, then it's theft, if it's yellow then it's fair game.  At least that's been my experience.


Yup.  Most things will be red outside of a guild hall you are member of.
Title: Elder Scrolls Obliviong
Post by: kryyst on March 27, 2006, 10:39:16 AM
Quote from: kanegrundarIf the icon is red, then it's theft, if it's yellow then it's fair game.  At least that's been my experience.

Correct same goes for opening chests.  If the icon is read it's someone elses.  Now normally just openning it won't land you in trouble.  But it does guarantee that everything in it will also be considered stolen.  Same goes for books you can read a book marked as stolen with no issues.  But if you pick it up you get in trouble.
Title: Elder Scrolls Obliviong
Post by: darkfire on March 27, 2006, 11:20:59 AM
Yeah, the ability to pick up all the alchemical stuff (while nice) is a bit unbalancing money wise, but then again I haven't actually bought anything from a shop (except for spells) that hasn't had a price tag of over 5000 anyway ;)
Title: Elder Scrolls Obliviong
Post by: Rob Anybody on April 06, 2006, 07:01:04 PM
I just bought a house because I was tired of carrying around so much crap all the time.  And it gives me a place to store stuff I want to use or sell later as well as a place to leave my heavy alchemy equipment.  Furnishing the house is a little annoying as you don't get a choice in furniture rather just a preset room that you buy at a set price.  I just wanted a chest to put my crap in but I had to but a full bedroom set with dresser chest and cupboard.
Title: Elder Scrolls Obliviong
Post by: Thjalfi on April 06, 2006, 07:10:54 PM
Quote from: Rob AnybodyI just bought a house because I was tired of carrying around so much crap all the time.  And it gives me a place to store stuff I want to use or sell later as well as a place to leave my heavy alchemy equipment.  Furnishing the house is a little annoying as you don't get a choice in furniture rather just a preset room that you buy at a set price.  I just wanted a chest to put my crap in but I had to but a full bedroom set with dresser chest and cupboard.

My problem is that you can't easily put things on all of the pretty furniture that you've been given. trying to put books onto a bookshelf drove me up the damn wall.
Title: Elder Scrolls Obliviong
Post by: darkfire on April 07, 2006, 04:25:59 AM
Quote from: ThjalfiMy problem is that you can't easily put things on all of the pretty furniture that you've been given. trying to put books onto a bookshelf drove me up the damn wall.

People are trying to mod this to make it easier, 'cause yeah its frustrating, I was trying to place weapons in racks and continually knocking them off the rack, just gave up and placed them on shelves in the end.

For the pack rats amongst us though have a look at this mod
Global Chest (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=318), basically a series of linked chests, whats in one is in all the rest, the nice part though is once you've placed one of the chests you can't move it, so you can't use it carry massive amounts of loot, but it does remove the need to travel across the continent for something you've left in one your houses.
Title: Elder Scrolls Obliviong
Post by: kryyst on April 07, 2006, 08:31:35 AM
I haven't tried it yet but what about using telekenisis to place your items?  It works well enough at picking things up from a distance I don't see why it wouldn't work pretty well at putting things on shelves.
Title: Elder Scrolls Obliviong
Post by: darkfire on April 07, 2006, 10:00:11 AM
I'm guessing rotation would be an issue, or at least thats what I'm struggling with (the only way to get the item to rotate seems to be to bump one end of it against a fixed object), also items are fixed once placed so you can bump one and send your stack of nicely placed items tumbling to the ground :mad:
Title: Elder Scrolls Obliviong
Post by: Name Lips on April 07, 2006, 10:16:08 AM
Quote from: darkfireI'm guessing rotation would be an issue, or at least thats what I'm struggling with (the only way to get the item to rotate seems to be to bump one end of it against a fixed object), also items are fixed once placed so you can bump one and send your stack of nicely placed items tumbling to the ground :mad:
Yeah, that's been a bit strange. I'll take a strawberry out of a bowl and every  item anywhere on the table jumps several inches to the left, sometimes falling off the table.
Title: Elder Scrolls Obliviong
Post by: darkfire on April 07, 2006, 01:21:11 PM
Quote from: Name LipsYeah, that's been a bit strange. I'll take a strawberry out of a bowl and every  item anywhere on the table jumps several inches to the left, sometimes falling off the table.

Heh, I've mearly walked into a room and had things flying off the table, I know I've got an earthshaking presence, buts that just a little ridiculous :heh:
Title: Elder Scrolls Obliviong
Post by: Xavier Lang on April 24, 2006, 10:41:31 AM
Is there a quest associated with Lost Boy Caverns?
(Note on the rock outside the entrance talks about a guy going in after his ex-friend who has fallen to darkness)

I cleared the place and found a guy at the end I can't interact with or talk to and I found lots of quest like notes along the way and information but a quest never kicked off.  I wandered upon the place so I'm wondering if anyone has found a way to activate this place as a quest?

For those that have found the The Honorblade of Chorral, what did you do with it?  I usually choose option 3 of the 2 presented, I"m wondering if anyone else did.
Title: Elder Scrolls Obliviong
Post by: kanegrundar on April 24, 2006, 10:43:51 AM
No idea on the cavern.

As far as the Honorblade, I returned it.
Title: Elder Scrolls Obliviong
Post by: obryn on April 24, 2006, 11:11:15 AM
If you return the Honorblade you get a kickass heavy shield.  If, you know, you swing that way.  If you give it to the thief dude he gives you a gold amount probably based on your level, but it ain't much.  I don't know if it breaks the TG quest lines if you return it.

You know, this game is still eating most of my life.  It's crazy good.

-O
Title: Elder Scrolls Obliviong
Post by: Xavier Lang on April 24, 2006, 11:55:59 AM
Quote from: obrynIf you return the Honorblade you get a kickass heavy shield.  If, you know, you swing that way.  If you give it to the thief dude he gives you a gold amount probably based on your level, but it ain't much.  I don't know if it breaks the TG quest lines if you return it.

You know, this game is still eating most of my life.  It's crazy good.

-O
I always just keep the Honorblade.  It has no weight, which is nice for my low strength mage and it does better damage than glass for my skill and you can get it crazy early in the game.  The shield really isn't that cool unless your high level.  When I did the quest at like 8th it was an okay shield.  When I did it at like 18th level with a different character it had damage reflection which is amazing.
Title: Elder Scrolls Obliviong
Post by: darkfire on April 25, 2006, 02:35:30 PM
Quote from: Xavier LangI always just keep the Honorblade.  It has no weight, which is nice for my low strength mage and it does better damage than glass for my skill and you can get it crazy early in the game.  The shield really isn't that cool unless your high level.  When I did the quest at like 8th it was an okay shield.  When I did it at like 18th level with a different character it had damage reflection which is amazing.

I'd suggest getting one of the mods that upgrades your quests rewards as you level up, nothing sweeter than hitting one of the crossover points and watching your gear level up :)
Title: Elder Scrolls Obliviong
Post by: kryyst on April 28, 2006, 08:15:59 AM
So this morning I was walking around in the wilderness and watched actually saw an oblivion gate erupt from the ground.  Damn cool.