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D&D Next: Shifting emphasis away from the rules

Started by Glazer, August 07, 2013, 04:13:22 AM

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Bill

Quote from: Votan;678689Complexity of stat blocks slows play and puts the emphasis on the wrong things.  It also led to all sorts of oddities (polymorph, anyone) since the focus was on the mechanics and not the way that the creature makes the adventure interesting (aka ecology).  

I did like how 4E managed to work in all of the relevant material.  I do know that I am starting to find Pathfinder stat blocks hard to work with now that it is getting too hard to memorize all of the different feats and they are scattered across many books.  I'd almost rather lose the space than need to make extensive notes for half of the encounters in an adventure path.

I went from liking pathfinder to loathing it the more I ran it. Why?

Useless overly complicated stat blocks.

I prefer simple statblocks.

Memorizing feat combinations and all that crap, multiple attacks, etc...is just a distraction from the actual game.

Opaopajr

Th stat block was most sublime as a stat line. It is hard to improve upon elegance.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

thedungeondelver

Quote from: Opaopajr;678906Th stat block was most sublime as a stat line. It is hard to improve upon elegance.

Yup.  I like the "Stat blocks" in G1, myself: This room contains 12 trolls (HP: 36, 29, 27, 25, 21, -) (and so on)...and then notes their treasure.  A quick glance at the Monster Manual during game prep tells you what you need to know : regenerate 3hp/round after the 3rd round, don't regenerate acid and fire damage, can reattach severed limbs, are 6+6hd monsters...and you're alls et.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Haffrung

Quote from: thedungeondelver;678913Yup.  I like the "Stat blocks" in G1, myself: This room contains 12 trolls (HP: 36, 29, 27, 25, 21, -) (and so on)...and then notes their treasure.  A quick glance at the Monster Manual during game prep tells you what you need to know : regenerate 3hp/round after the 3rd round, don't regenerate acid and fire damage, can reattach severed limbs, are 6+6hd monsters...and you're alls et.

I dislike referring to the MM in play. I prefer the method used in adventures like Hidden Shrine of Tamoachan, where the body of the adventure only shows your troll format above, but there's a page at the back of the book with the full stats for all of the monsters in the adventure. Then you can tear out or copy that page and have it as a handy one-stop reference.
 

Sacrosanct

Quote from: Haffrung;678917I dislike referring to the MM in play. I prefer the method used in adventures like Hidden Shrine of Tamoachan, where the body of the adventure only shows your troll format above, but there's a page at the back of the book with the full stats for all of the monsters in the adventure. Then you can tear out or copy that page and have it as a handy one-stop reference.

Me as well.  That was one thing I didn't like about the old modules.  After a while you have everything memorized anyway, but I didn't like having to flip to a different book.  I much prefer the key stats of a monster to be included in the adventure encounter.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Exploderwizard

Quote from: thedungeondelver;678913Yup.  I like the "Stat blocks" in G1, myself: This room contains 12 trolls (HP: 36, 29, 27, 25, 21, -) (and so on)...and then notes their treasure.  A quick glance at the Monster Manual during game prep tells you what you need to know : regenerate 3hp/round after the 3rd round, don't regenerate acid and fire damage, can reattach severed limbs, are 6+6hd monsters...and you're alls et.

Say what?

You mean you're not a fan of :

TROLL HOBBITHUMPER (Large Perverted Humaniod)

AC 26,  FORT 23,  REF 16, WILL 13 HP 225

At-Will Claw 1d12 +6

Encounter Bite 3d10+4

Encounter Rear violation (Recharge 1-2) : 1d10 +STR modifier damage and target is appalled. Save ends.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Bill

Biggest thing that will make me ignore a new module is if it does not have essential monster data in the module.

I get really annoyed when I see "3 Trolls; MM page 101"  Gee thanks.

Sacrosanct

My optimal preference is how some of the AD&D modules did

trolls, 2ea (HP: 36, 39   AC: 5   AT: 3   Dmg: 1d8/1d8/1d12   SA: n/a   SD: regen 3 hp/rnd   SA: F6,   XP: 450)



I just made those numbers up, but you get the point.  Nothing huge or space wasting, but having key stats right there.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Benoist

BROMUTH THE ORC: SZ M; MV 90 ft.; AC 6; HD 1; HP 7; #AT 1; DMG 1-6 spear. 12 GP, 15 SP carried.

Can't beat that, IMO.

Bobloblah

Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

The Ent

Quote from: Benoist;678929BROMUTH THE ORC: SZ M; MV 90 ft.; AC 6; HD 1; HP 7; #AT 1; DMG 1-6 spear. 12 GP, 15 SP carried.

Can't beat that, IMO.

Yep. Back when GMing 2e I found writing up monster stats to be incredibly fast and Easy whereas 3e had me looking up the MM (and other books) all the time, not to mention that creating scenarios for 3e was way more work (and the fact that 3e's balance issues Are completely different from 2e's (wich I don't have an issue with)).

Justin Alexander

The FR clusterfuck aside, it'll be interesting to see how the "adventures designed for multiple systems" works out for them. I know that, IME, the mechanical differences between pre-4E and 4E made it very difficult to run adventures designed for the former in the latter (and vice versa) without a significant loss of quality.

Quote from: Sacrosanct;678472I can hear the gnashing of teeth already.  Christ, with this new packet, they changed some of the monsters from having the spell description included as a power like in 4e, to just a list of spells per level/typical spells memorized and people are losing their shit over it.

That's unsurprising. Including all the information necessary to use a monster in the monster's stat block is a huge boon to utility.

The mistake is believing that you have to choose between:

(a) Not including that information, or
(b) Making every monster power a unique, special snowflake

The correct course of action is to reuse common abilities (so that they can be learned and mastered across multiple creatures) while also including all the immediately pertinent information in the stat block.

Quote from: The Ent;679037Yep. Back when GMing 2e I found writing up monster stats to be incredibly fast and Easy whereas 3e had me looking up the MM (and other books) all the time, not to mention that creating scenarios for 3e was way more work (and the fact that 3e's balance issues Are completely different from 2e's (wich I don't have an issue with)).

This, of course, is just nonsense. I will never comprehend the mindset that in AD&D you could just use the default orc out of the Monster Manual, but in 3E the WotC Gaming Police would break your kneecaps if you didn't fully customized ever stat block in your home campaign.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

One Horse Town

Quote from: Justin Alexander;679108This, of course, is just nonsense. I will never comprehend the mindset that in AD&D you could just use the default orc out of the Monster Manual, but in 3E the WotC Gaming Police would break your kneecaps if you didn't fully customized ever stat block in your home campaign.

I find that it's better not to put words that are only visible to you between the words that you're quoting. Works wonders.

Unless you're pissed of course, then it's fair game.

James Gillen

Quote from: The_Rooster;678328Whenever there are these 'interactive' events that dictate a story in something, usually a TV series, I always cringe. It's like asking, "What is the worst possible idea that we could implement?"

From Where No Man Has Gone Before, the (unlicensed) d20 RPG for Classic Star Trek:

Ratings And The Rule Of Those Who Must Be Obeyed.

After every episode, roll a die to find out how the show did in the ratings war, or simply assign one based on a snap value
judgment or show of hands: 1d6, 1 - Terrible (-4), 2 - Poorly (-2), 3 - 4 Average, 5 - Successful (+2), 6 - Smashing Success (+4). Then roll again with a d20 to find out if the Network Executives plan to do something about it, adding in the bonuses given in parentheses.
If the roll is greater than 19 or less than 2, roll on the table (d20) below to see what dreadful changes are
wrought. If the ratings were good, the players have veto power on the first roll (but must accept the second result).

Monkey sidekick.
Crew member fired and replaced by (roll d6: 1-2 member of opposite sex, 3-4 member of different ethnic group, 5-6 new species). New crew member will be as nearly identical to original character as possible, save for the different race/sex/ethnic group.
Costume changes.
Kid sidekick.
Laugh track added/removed.
Show needs more cowboys.
New love interest for random character.
Show too confusing--narrator added.
Budget cuts--scripts now recycled from old Shakespeare plays and "I Love Lucy" episodes
for the next 1d6 episodes.
More budget cuts--for the next d6 episodes, sets will be recycled from (roll randomly each episode, 1d6: 1 Roman set, 2 cowboys and Indians, 3 war movies, 4 "modern" 60's era set, 5
gangster movie, 6 H. R. Puf'n'stuff).
Show not sexy enough--short skirts and bulging chests for everyone.
Show too sexy. Tone it down or face the consequences.
Networks demand that every episode have an explicit moral.
Hot shot actor/actress makes cameo. Choose one at random. Bonus points for bad caricatures and impressions.
Show not British enough.
Show too British, make it more French.
Show needs to be more educational.
Show not religious enough, Jesus added as new character.
Annoying robot sidekick added.
Roll twice.
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

estar

Quote from: The Ent;679037Yep. Back when GMing 2e I found writing up monster stats to be incredibly fast and Easy whereas 3e had me looking up the MM (and other books) all the time, not to mention that creating scenarios for 3e was way more work (and the fact that 3e's balance issues Are completely different from 2e's (wich I don't have an issue with)).

After writing the revised Thieves of Badabaskor for Goodman Games I never want to write another 3e style stat block again. Talk about being picky and detailed obsessed. Hell even GURPS doesn't have as complicated stat blocks as 3e.