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Supers! RPG Question

Started by Zachary The First, February 28, 2013, 02:44:19 PM

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TGIDragonfly

Quote from: Maltese Changeling;635468This works out beautifully in play: it forces you to mix things up, but it also allows for a very easy way of handling defense against multiple attacks. My primary beef with SUPERS! is the way Simon handled normals versus supers, but even that is a minor concern. It's a great game.

EDIT: BTW, that's a great little quickstart file. The game is definitely in good hands.

Howdy Maltese Changeling!

What, specifically, bothers you about the way that Simon handled normals vs. supers?  I'm one of the authors of the Revised Edition, so I'd be curious to hear your take.

Oh, and urbwar and Silverlion - I'd love play in that PbP if it pans out.  Keep me in mind!

All the best,

Dragonfly

Vargold

Quote from: TGIDragonfly;635738What, specifically, bothers you about the way that Simon handled normals vs. supers?  I'm one of the authors of the Revised Edition, so I'd be curious to hear your take.

Hmm. It's possible that I just had trouble with the way the "Normal" disadvantage intersected with the rules for non-powered heroes. I.e., if I don't have any powers but also don't take the "Normal" disad, am I limited to best 3 of X for my reaction rolls? The game never said. I was hoping for either a more thoroughgoing explanation of how one dealt with the "Normal" / "normal" issue or an elimination of the disad altogether.
9th Level Shell Captain

"And who the hell is Rod and why do I need to be saved from him?" - Soylent Green

TGIDragonfly

Quote from: Maltese Changeling;636262Hmm. It's possible that I just had trouble with the way the "Normal" disadvantage intersected with the rules for non-powered heroes. I.e., if I don't have any powers but also don't take the "Normal" disad, am I limited to best 3 of X for my reaction rolls? The game never said. I was hoping for either a more thoroughgoing explanation of how one dealt with the "Normal" / "normal" issue or an elimination of the disad altogether.

Ah! Yes, I found this confusing too. The way it works in the current RAW is that all Aptitudes, whether you take the "Normal" Disad for your character or not, are capped at 3 of X.  This is meant to represent the fact that Aptitudes are mundane skills and, therefore, only capable of mundane results.

Resistances and Powers don't suffer from the 3 of X rule, UNLESS you take the "Normal" Disad.  At that point, you are not allowed to purchase Powers anyway, and all of your Resistances are treated like Aptitudes in terms of their maximum effect.

Personally, I don't like the Disad, but I'm not sure that we're removing it yet. That's a conversation we need to have.

All the best,

Dragonfly

Vargold

Quote from: TGIDragonfly;636529Ah! Yes, I found this confusing too. The way it works in the current RAW is that all Aptitudes, whether you take the "Normal" Disad for your character or not, are capped at 3 of X.  This is meant to represent the fact that Aptitudes are mundane skills and, therefore, only capable of mundane results.

I saw this in the Quickstart and liked it quite a lot.
9th Level Shell Captain

"And who the hell is Rod and why do I need to be saved from him?" - Soylent Green