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New Legends and Lore: "regeneration"

Started by Bedrockbrendan, February 25, 2013, 09:19:54 AM

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Bedrockbrendan

Quote from: jibbajibba;631654but you were never nearly chopped in half by an axe were you. Your movement rate didn't decrease, your attack wasn't affected, you could still bench press 300lbs and carry 150 unencumbered, you could still swim, climb, jump...

Like I said I didn't like that so I added a wound system under hit points.

I always approached it as you were seriously wounded. This certainly is a simplification, but hp are simple and D&D just doesnt have stuff like wound penalties.

QuoteBut HP as written really can't be physical can they unless we start to introduce a death spiral based on % of HP lost (10% -1 to al rolls etc etc )
Even then a 10HP blow with an axe is the same to a 5th level guy with 50 hp as a 1 hp blow with an axe to a 1st level guy with 5 hp, so its not like it nearly had his arm off.....

Sure they can, the system is just simple and glosses over the effects of being harmed like that. But hp have always included physical damage, and a lot of groups leaned more heavily on the physical side of damage than the mojo side. For me, this regeneration of hp presents all the same issues (more in fact) as healing surges and second wind in terms of believability. I get that for you this isnt a problem as you dont see hp as wounds, but believe me when i say manyof us do see them as being on the physical side and fast mundane heals are a big believability issue for us (true hp has other believability issues, but those were tolerable for the sake of simplicity).

Exploderwizard

Quote from: Black Vulmea;631653Well, how else is a fighter supposed to battle a dragon without mother-may-I? It's just a magical tea party if they can't.

Use the 4E approach. When in combat, the dragon can't really fly, merely hop. It can fly overland but if it tries to chew gum at the same time it crashes.

So much for the iconic dragon strafing an entire village in fiery death.

Looks like WOTC getting its head of outs own ass regarding D&D was a pipe dream. Reprints all the way!!
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Sacrosanct

Quote from: Exploderwizard;631657Use the 4E approach. When in combat, the dragon can't really fly, merely hop.

There is no way this can be true.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Exploderwizard

Quote from: Sacrosanct;631658There is no way this can be true.

The rules got updated in the Compendium, don't know what changes were made but the initial flight rules required a creature to land at the end of its movement each turn unless it was in overland flight.

While in overland flight you can't do anything else useful or you will crash. So no flying around, staying aloft and attacking permitted. It would be unfun for ground bound melee characters who couldn't use thier best special powers vs fliers.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Bedrockbrendan

Quote from: Exploderwizard;631662The rules got updated in the Compendium, don't know what changes were made but the initial flight rules required a creature to land at the end of its movement each turn unless it was in overland flight.

While in overland flight you can't do anything else useful or you will crash. So no flying around, staying aloft and attacking permitted. It would be unfun for ground bound melee characters who couldn't use thier best special powers vs fliers.

This was my big beef with how they did things in 4E, the peceived needs of the game always took precedence over the demands of the setting and the flavor. I think you do need to make some concessions to the game but it was just too much in 4E, and for me this rule for healing seems quite similar to that design approach (i.e. it is no fun to wait to heal, so everyone is better after 8 hours of rest).

Sacrosanct

Quote from: Exploderwizard;631662The rules got updated in the Compendium, don't know what changes were made but the initial flight rules required a creature to land at the end of its movement each turn unless it was in overland flight.

While in overland flight you can't do anything else useful or you will crash. So no flying around, staying aloft and attacking permitted. It would be unfun for ground bound melee characters who couldn't use thier best special powers vs fliers.

How incredibly stupid.  That just screams, "boardgame mechanics more important over role-play."
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Sacrosanct

It's an interesting observation to see people here bitching that the healing rate is way too fast, while seeing people at TBP bitching that there's not enough healing and Mearls is actively trying to screw all 4e fans.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bedrockbrendan

Quote from: Sacrosanct;631667It's an interesting observation to see people here bitching that the healing rate is way too fast, while seeing people at TBP bitching that there's not enough healing and Mearls is actively trying to screw all 4e fans.

I am seeing the same thing. But I do think level per hour is way too fast for a baseline. Granted i can change it. But 1 hp per level/hour is a significant change to the pace of natural healing if you played up through 3E. So it shouldn't be a surprise the 3E/pathfinder/Ad&d crowd are not on board with it.

Exploderwizard

Quote from: Sacrosanct;631667It's an interesting observation to see people here bitching that the healing rate is way too fast, while seeing people at TBP bitching that there's not enough healing and Mearls is actively trying to screw all 4e fans.

This is why trying to gather such extremely different groups under the same ruleset, regardless of variable rule switches isn't really going to work.

Old school D&D and 4E are just very different games that happen to share a brand name.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

elfandghost

I would post the 'bat slap' meme, with Robin saying: "I heal 100 hitpoints, then onto the next encounter!", before being slapped by Batman saying: "You're not fucking Wolverine! You're a D&D THIEF!" but, I won't.
Mythras * Call of Cthulhu * OD&Dn

thedungeondelver

Quote from: elfandghost;631693I would post the 'bat slap' meme, with Robin saying: "I heal 100 hitpoints, then onto the next encounter!", before being slapped by Batman saying: "You're not fucking Wolverine! You're a D&D THIEF!" but, I won't.

probably a good idea.  I brought the bat slap meme to these shores and awoke a great and terrible evil.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Exploderwizard

Quote from: elfandghost;631693I would post the 'bat slap' meme, with Robin saying: "I heal 100 hitpoints, then onto the next encounter!", before being slapped by Batman saying: "You're not fucking Wolverine! You're a D&D THIEF!" but, I won't.

It is, after all, the thought that counts.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Sacrosanct

D&D Next: Because those healing tents in Final Fantasy are such a great idea for a tabletop RPG!
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

jibbajibba

Guys they have put in a rule that lets you set heal times to whatever you want for your game.
That is the rule.

You heal level HP per
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RandallS

Quote from: jibbajibba;631634that is all it takes "we rest for x hours"
Now I am not a big fan of crunch but I reckon I could handle that....

Unfortunately, that only works if you rest after everything. My groups generally do not. Say they are traveling through dangerous wilderness. That's two random encounter checks, one in the morning, one in the afternoon. With per day healing, I don't need any more time info that this.

With per hour healing, if there are two encounters that day, I have to know exactly what time in the morning and in the afternoon the encounters take place and each character has to take up play time figuring how much they have healed since the morning encounter. I have to do this for any NPCs traveling with the group at the same time I should be setting up the "monsters" from this random encounter. Oh and all the hirelings need to have their HP recalculated too.  No thanks. Far too much bookwork for too little gain, especially given my sandbox/random encounters style of play.
Randall
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