You must be logged in to view and post to most topics, including Reviews, Articles, News/Adverts, and Help Desk.

Give Me A History Lesson: Exalted and RPG.Net

Started by Zak S, December 27, 2012, 07:03:58 PM

Previous topic - Next topic

Holden

Quote from: CRKrueger;612781

Just curious, who's number one?

I believe at the moment, Michael Goodwin has one more title than I do.

That's not counting art director credits, of course, or Brian Glass would smoke everyone else by a country mile.

Black Vulmea

Quote from: Ladybird;612141Not just "anime", originally, but also ancient greek, indian, etc. mythological heroes.
That's what I'd heard when I decided to check it out. I read maybe a half-dozen sentences of the introduction, my eyes glazed over, and I put it back on the shelf and never looked at it again.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

J Arcane

Quote from: Ladybird;612141Not just "anime", originally, but also ancient greek, indian, etc. mythological heroes. Then it got all Dragonball Z later on. But also apparently has rules for handling lowest-of-the-low mortals?

Anyway, it seems like less a fight, more a gradual disappointment.

This is a lie told by Exalted fanboys to sell books to non-weeaboos.
Exalted is anime as fuck.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

MrMephistopheles

Quote from: J Arcane;612789This is a lie told by Exalted fanboys to sell books to non-weeaboos.
Exalted is anime as fuck.

 I've never heard anyone say to the otherwise. I suppose that anime(which you know, has it's own foundations in it's origins and what inspired it) and ancient world epics, wuxai,etc are all mutually exclusive as inspirations for a game world.

Don't see also Tanith Lee Flat Earth series, The Black Company, Journey to the West, Gods of Pegana, and Traveler in Black among other pieces. Which are also things "Exalted fanboys." lie* about to others to tell books to non-weeaboos.











*by lie I mean have the capacity to read and find out what inspired Grabowski and others in the creation of the game setting.

Dog Quixote

I never felt the system did much to support the idea of PCs as mythological heroes other than "can do super-powerful stuff".  

It just felt too systematized and gamey.  PCs are members of a superior caste of people who all draw their power from the sun, didn't really capture the uniqueness of mythological heroes.  Nor did the system really do anything much to encourage the mythological element in play.  (I don't remember the 'Limit Break' ever seeing play).  Pendragon does a much better job of facilitating the kind of play I'd want for these characters with it's passions system.

I did really like a lot of the early setting books however.

P.S.  What on earth is "weeaboo"?

The Traveller

Quote from: soviet;612461Based on your posts, this should be your sig.
Really, yeah? You're just going to trail that butthurt across the entire internet threadcrapping as you go? Actually keep doing this, it just gets funnier.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

The Traveller

#66
Quote from: Crabbyapples;612527Mechanical, I don't think Exalted does one thing right.
To be fair the battle wheel works very well.

Quote from: Dog QuixoteP.S. What on earth is "weeaboo"?
Its the heir to the throne of "wapanese", a non Japanese person that seeks to emulate certain specific elements of Japanese culture, cf most of the TBZ fan club. The entertaining Xiaorishu explains it better.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Daztur

Quote from: Dog Quixote;612802P.S.  What on earth is "weeaboo"?

Westerners obsessed with Japanese culture.

Dirk Remmecke

Quote from: J Arcane;612789
Quote from: Ladybird;612141Not just "anime", originally, but also ancient greek, indian, etc. mythological heroes. Then it got all Dragonball Z later on. But also apparently has rules for handling lowest-of-the-low mortals?

Anyway, it seems like less a fight, more a gradual disappointment.
This is a lie told by Exalted fanboys to sell books to non-weeaboos.
Exalted is anime as fuck.

White Wolf's marketing talk was this:

"I don't want to say too much about Exalted's setting, except that it is
inspired far more by Homer than it is by Tolkien, looks more like
Katsuhiro Otomo than it does John William Waterhouse and feels more like
Final Fantasy than it does Dungeons & Dragons."

Tim Avers (White Wolf) in an issue of InQuest
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

Ladybird

Quote from: Black Vulmea;612788That's what I'd heard when I decided to check it out. I read maybe a half-dozen sentences of the introduction, my eyes glazed over, and I put it back on the shelf and never looked at it again.

For me, it was the mechanics. I don't really like dice pools at the best of times, and Exalted - with it's large dice pools - magnifies the problem. They're slower to resolve than comparing against static difficulty numbers, by their very nature. But admittedly, that's a very personal niggle - I find arithmetic far faster than success-counting.

I also don't like the charop-intensive CCG nature of the charm system, or the simplistic WW morality mechanics.

So, no. It's not for me, either.
one two FUCK YOU

Holden

Quote from: Ladybird;612832For me, it was the mechanics. I don't really like dice pools at the best of times, and Exalted - with it's large dice pools - magnifies the problem. They're slower to resolve than comparing against static difficulty numbers, by their very nature. But admittedly, that's a very personal niggle - I find arithmetic far faster than success-counting.

I also don't like the charop-intensive CCG nature of the charm system, or the simplistic WW morality mechanics.

So, no. It's not for me, either.

That's fine, but erm... Exalted doesn't have morality mechanics.

Mathias

Quote from: Holden;612849That's fine, but erm... Exalted doesn't have morality mechanics.

I'm curious as to why you don't think the Virtue system can be construed as "morality mechanics".  It defines the ethics of the setting insofar as it has them, and it can compel PCs to take or not take certain actions.  Of course the player has some agency in whether or not to adhere to their Virtues, but it comes at a mechanical cost.  It seems to me like an in-system way of imposing a certain model of "heroic morality".  Or are you referring to 3rd edition, which of course I wouldn't be privy to?
Games I Like: Wayfarers, AD&D, Dark Heresy, Call of Cthulhu, Warhammer Fantasy Roleplay

Holden

Quote from: Mathias;612852I'm curious as to why you don't think the Virtue system can be construed as "morality mechanics".  It defines the ethics of the setting insofar as it has them, and it can compel PCs to take or not take certain actions.  Of course the player has some agency in whether or not to adhere to their Virtues, but it comes at a mechanical cost.  It seems to me like an in-system way of imposing a certain model of "heroic morality".  Or are you referring to 3rd edition, which of course I wouldn't be privy to?

Because the Virtues have no ethical assertions. They're personality mechanics, and amoral in nature; they can push you toward acting like a saint or a giant a-hole with equal ease, depending on the circumstances. Sometimes both at once.

Mostly, they're there to enforce behavior that lines up with the kind of things you see in Grecian and Chinese epics-- the sort of behavior players are generally inclined to look at and go "my character wouldn't do that," when according to genre, yes, he probably should, and you're saying he shouldn't because it would seriously fuck up your plans if he did.

vytzka

Quote from: MrMephistopheles;612799Don't see also Tanith Lee Flat Earth series, The Black Company, Journey to the West, Gods of Pegana, and Traveler in Black among other pieces. Which are also things "Exalted fanboys." lie* about to others to tell books to non-weeaboos.

I can't vouch for the others, but despite what Grabowski was or claimed to have been inspired by, Exalted does a rather shit job at emulating anything from Black Company.

Mathias

Quote from: Holden;612874Because the Virtues have no ethical assertions. They're personality mechanics, and amoral in nature; they can push you toward acting like a saint or a giant a-hole with equal ease, depending on the circumstances. Sometimes both at once.

Mostly, they're there to enforce behavior that lines up with the kind of things you see in Grecian and Chinese epics-- the sort of behavior players are generally inclined to look at and go "my character wouldn't do that," when according to genre, yes, he probably should, and you're saying he shouldn't because it would seriously fuck up your plans if he did.

That's a fair interpretation.  I just think that mechanics which dictate how your character ought to act, whether that's because of an objective standard of right and wrong (which Exalted doesn't have*) or because of genre expectations (which Exalted does have, as you point out above), can be fairly characterized as "morality mechanics" because they dictate what your character should do in any given situation.  Plenty of people in the real world act like what you call "giant a-holes" because they are acting in alignment with what they call morality.

*Other than, I suppose, the idea that the Solars as lawgivers have or had Divine backing on their actions, and the presence of things like Holy charms, but I'm not really interested in arguing that those are "morality mechanics" and I'm fairly certain they're not what Ladybird was referring to.
Games I Like: Wayfarers, AD&D, Dark Heresy, Call of Cthulhu, Warhammer Fantasy Roleplay