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CharOp, System Mastery, and Gaming

Started by jhkim, August 22, 2012, 04:05:23 PM

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jhkim

This is my pitch about how I enjoy complex systems and system mastery.  

In the past, I've gotten into a few complex systems like the HERO System on the RPG side, and a few games like Star Fleet Battles on the board game side.  More recently, I've been doing simpler games, including board and card games like Pandemic, Power Grid, Dominion, and Thunderstone.  However, the itch is still similar - it is a game where you exercise skill in picking among the options to choose the right move.  I do like math - not as in adding up numbers, but as in puzzles, brain teasers, and other challenges.  

I also like to some degree acting and improv along with role-playing.  For me, I can play in games like Amber Diceless, but when I play a more mechanics-using RPG with dice and stats, one of the draws is combining that tactical skill use with role-playing.  That side is what makes it a challenging GAME as opposed to just improv.  

I say this in particular because there have been a couple of posts and threads suggesting that enjoying this sort of system mastery makes you a bad person.  I enjoy system mastery, and I have fun with others doing so.  Liking the challenge isn't about showing up other players, it is fun by itself to take on challenges and see how well I can do.

gleichman

As I recall, this preference is a now and then sort of thing with you. That typically you play with much lighter systems and then once in a while dip your toes in deeper waters.

Was that impression incorrect?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

The Traveller

Seems to me there's a divide between those who take the premise of many games at face value, that the joy is in playing a character, and those who min-max themselves because they want to kick some ass. Neither of those are bad, both are perfectly natural, but when it comes to kicking ass, obviously the min-maxers are going to dominate, which for many games means they play a leading role without actually playing a role, as it were.

Maybe the key is not to de-emphasise fighting neccessarily, but to give more weight to the advantages that can be gained by good roleplaying, whether mechanically or by GM style? GM education is as usual a cornerstone in sorting it out.

Generally I play in games where combat is quite dangerous even for the min-maxed, so roleplaying develops naturally. In games like D&D where a high level character can legitimately take a surface to air missile in the torso and wander off slightly singed, it becomes much more of a problem.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Sacrosanct

There's nothing wrong with playing a Char-OP game.  Hell, even my own game (CH) has the ability to be a CharOp game because it's skill based and not class based.

That being said, I don't like D&D to be a CharOP game because the vast majority of my gaming experience playing it (1981-present), CharOp was barely a blip on the radar, and those munchkins who focused on squeaking out every + they could were missing the spirit of the game, IMO.

But I'm not going to sit here and say that every game with CharOp is bad.  I haven't played every game, so that would be stupid.  And I'm not going to say that a person who likes the mini-game of CharOP is (insert pejorative here).  It's a legitimate playstyle preference.  Different strokes.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Libertad

#4
Quote from: The Traveller;575444Maybe the key is not to de-emphasise fighting neccessarily, but to give more weight to the advantages that can be gained by good roleplaying, whether mechanically or by GM style? GM education is as usual a cornerstone in sorting it out.

Generally I play in games where combat is quite dangerous even for the min-maxed, so roleplaying develops naturally. In games like D&D where a high level character can legitimately take a surface to air missile in the torso and wander off slightly singed, it becomes much more of a problem.

High-powered combat and role-playing aren't mutually exclusive.

jhkim

Quote from: gleichman;575439As I recall, this preference is a now and then sort of thing with you. That typically you play with much lighter systems and then once in a while dip your toes in deeper waters.

Was that impression incorrect?
No, it's been a gradual change rather than "now-and-then".  I've always played a fairly wide range of RPGs.  

However, since I moved to the Bay Area in 2000, I've mostly dropped playing complicated systems like HERO or Rolemaster that used by be part of my repertoire.  I played a short campaign of D&D3.0 a little while after it came out, but I've never been much of a D&D player.  I did do Harnmaster and Burning Wheel for a while, which are pretty complicated.  However, that group broke up when our usual host moved away.  

I still enjoy them and still play complex RPGs occasionally at conventions or as one-shots, but those games are pretty rare.  It mostly has to do with the people I play with not being into them.  Maybe it is true that this is because it was easier for me to find friendly people I like playing rules-lite games.  However, that doesn't mean that there is anything wrong with the complex games.  

i.e. Just because certain assholes like D&D3.X doesn't mean that liking D&D3.X makes you an asshole.

gleichman

Quote from: jhkim;575454I still enjoy them and still play complex RPGs occasionally at conventions or as one-shots, but those games are pretty rare.

Yes, that matches what I remember.

My impression is that there are very few fans of complex games on this board, and that in general they are heavily frowned upon by the most vocal members here. It will be interesting to see if this thread shows anything different.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Bill

I like Advanced Squad Leader, Star Fleet Battles, Hero, Rolemaster, etc...but still prefer rpgs to be rules lite.

Preference being the key word here.

gleichman

Quote from: Sacrosanct;575450But I'm not going to sit here and say that every game with CharOp is bad.  I haven't played every game, so that would be stupid.  And I'm not going to say that a person who likes the mini-game of CharOP is (insert pejorative here).  It's a legitimate playstyle preference.  Different strokes.

I'm going to try this, and see if I get bit.

Does this open-mindness extend to players who feel maps and minis are an important part of their games and/or to people who feel that playing RAW has value?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Sacrosanct

Quote from: jhkim;575454i.e. Just because certain assholes like D&D3.X doesn't mean that liking D&D3.X makes you an asshole.

Ignore Declan.  Dude has some serious hate issues for 3e that border on the unhealthy.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bill

Quote from: gleichman;575458I'm going to try this, and see if I get bit.

Does this open-mindness extend to players who feel maps and minis are an important part of their games and/or to people who feel that playing RAW has value?

As a rules lite, no map preference guy, I will still defend RAW having value.
You need rules to provide 'structure to the universe'
I also think it fine to bend the RAW when it makes sense to do so.


Maps and minis are loved by many players. At the very least people enjoy using them. So that makes them important.

The Traveller

Quote from: Libertad;575453Combat and role-playing aren't mutually exclusive.
Of course not, what I'm saying is that if combat represents a disproportionate amount of time and importance in the game, and someone is min-maxed for combat, roleplaying can take a back seat for that player.

In dangerous combat games, fighting becomes a combination of skill and cunning, or a desperate scramble for survival amidst a lethal dance of bullets/razor sharp steel. As a result players tend to roleplay more since combat isn't the first option they consider, although I would say combat in such games is at least as much fun, nothing hones the thrill of battle like real risk.

Its kind of hard to describe the mindset that emerges, its rare to see someone storming the Duke's castle single handedly, the idea of just wandering through a dungeon killing things and collecting treasure becomes bizarre (there's just as much dungeon crawling, its just undertaken with a  specific goal in mind usually). Heroes still battle dragons, but they make damn sure they have a dragonscale shield and as much odds-stacking on their side as they can manage, which while min-maxing isn't a game imbalancer since they need the combined efforts of the whole group and a healthy dose of tactics to stack those odds.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

beejazz

Quote from: gleichman;575456Yes, that matches what I remember.

My impression is that there are very few fans of complex games on this board, and that in general they are heavily frowned upon by the most vocal members here. It will be interesting to see if this thread shows anything different.

Personally, I "grew up" on both charop and tactically involved stuff. Got the shit kicked out of me at first (on both fronts) but learned to love the playstyle.

Then I moved and had to run my own games for large groups of new players and at other peoples' houses. Minis weren't an option both because I was broke and because I had enough to carry. I still played games with my highschool buds online, but the chat clients we used likewise ruled out the minis. And chargen in 3x hurts first session playtime, which is all I get lately with the BFA program taking most of my time and focus.

My "holy grail" is a game I could use for all of the above; something both fast and light, and tactically engaging / interesting for character building. Some of your old articles and a lot of Justin Alexanders' stuff on adventures have been interesting and helpful in the process. On the chargen stuff all I have to learn from is 3 and 4 as illustrations of what worked or didn't.

Very little "frowning on" here, except that I sometimes wonder whether minis-dependency might hurt D&D's strength as an intro game (see paragraph two).

The Butcher

I am very much biased towards rules-light stuff. For the first time in many years, I GM more than I play; and I don't have a lot of time for prep. I rolled a Rolemaster character once and it felt like a chore.

D&D, CoC/BRP and Traveller are the Holy Trinity of RPGs to me. I'm also inordinately fond of Palladium and White Wolf (minus Exalted) stuff. I also had a big Savage Worlds phase for a couple of years (2008-2010). Now I'm fooling around with WFRP, and I still want to run Two-Fisted Tales, and Eclipse Phase, and something superheroic (ICONS is looking good right now).

Quote from: gleichman;575456Yes, that matches what I remember.

My impression is that there are very few fans of complex games on this board, and that in general they are heavily frowned upon by the most vocal members here. It will be interesting to see if this thread shows anything different.

HERO enjoys a small, loyal but admittedly mostly silent following around these parts. Rolemaster also has plenty of fans around here. But now that you've mentioned it, I don't think they're anyone's #1 game.

GURPS gets very little love as a game system, too, but we do have one stalwart that posts every now and then (Koltar).

Quote from: beejazz;575496My "holy grail" is a game I could use for all of the above; something both fast and light, and tactically engaging / interesting for character building. Some of your old articles and a lot of Justin Alexanders' stuff on adventures have been interesting and helpful in the process. On the chargen stuff all I have to learn from is 3 and 4 as illustrations of what worked or didn't.

Like I said above, I'm a bit burned out on Savage Worlds, but you should really check it out in case you haven't. I'm not sure it's "rules-light" (I'd say it's "rules-medium", i.e. "about as complex as I can be arsed to read and run as an adult working full time" :D) but it's straightforward and no-frills while also offering a nice amount of complexity, including tactical combat and opportuinities for character optimization. It's certainly not perfect but it might be just what you're looking for.

Benoist

Quote from: Sacrosanct;575459Ignore Declan.  Dude has some serious hate issues for 3e that border on the unhealthy.

To be fair, Declan has specifically stated he was not saying that 3rd ed was making people assholes (see OP of related thread). That's what people thought he said, but that's not what he actually said, and he said so explicitly there.