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You Know What I Think 4E Would Be Good For?

Started by Planet Algol, August 22, 2012, 09:48:54 PM

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Declan MacManus

Quote from: Skywalker;575951Fighting dragons, dynamic combat, high adventure, larger than life heroes, and fantasy worlds of my own creation.

Don't get me wrong, I remember my pre4e D&D experiences fondly too but I remember them being quite different than what I felt I was initially promised when I was getting into D&D. I am also sure the promise could have been fulfilled with pre4e D&D too, but it certainly wasn't out of the box the way I felt 4e did.

I don't actually find the combat to be very dynamic at all. That is, a lot of stuff happens in 4E combat, but none of it really feels like it matters.

People have been lauding 4E combat since the game came out, but I feel like that's the worst part of the game. Push miniatures x number of squares; minor, move, standard action; X(W) damage + mods + stock effect...it feels very machine-like and it got dull for me after about two sessions.
I used to be amused, now I\'m back to being disgusted.

Bill

Quote from: Declan MacManus;576079I don't actually find the combat to be very dynamic at all. That is, a lot of stuff happens in 4E combat, but none of it really feels like it matters.

People have been lauding 4E combat since the game came out, but I feel like that's the worst part of the game. Push miniatures x number of squares; minor, move, standard action; X(W) damage + mods + stock effect...it feels very machine-like and it got dull for me after about two sessions.





While I was able to dm 4E just fine with no map, I do agree that the basic math to perform a hit and damage roll is too cumbersome. But then again, I find secondary attacks in 3X justs as annoying.

The standard action, move, minor action thing seems harmless enough to me.

I still prefer 1E though.

Declan MacManus

Quote from: Bill;576081While I was able to dm 4E just fine with no map, I do agree that the basic math to perform a hit and damage roll is too cumbersome. But then again, I find secondary attacks in 3X justs as annoying.

The standard action, move, minor action thing seems harmless enough to me.

I still prefer 1E though.

The fiddly little modifiers are annoying, but not quite as bad as 3.x I find. I think 4E's underlying system is good...I just wish the combat leaned more toward strategic and descriptive than tactical.

Also, minor, move and standard action is too much in my book. Especially when each has a special power. I would prefer if it was one big thing and one small thing per round.
I used to be amused, now I\'m back to being disgusted.

Bill

Quote from: Declan MacManus;576097The fiddly little modifiers are annoying, but not quite as bad as 3.x I find. I think 4E's underlying system is good...I just wish the combat leaned more toward strategic and descriptive than tactical.

Also, minor, move and standard action is too much in my book. Especially when each has a special power. I would prefer if it was one big thing and one small thing per round.

I agree that I would prefer the one big and one small action.


4E has too many condition effects to track as well, such as, 'dazed until the end of the attackers next turn' and 'Ongoing 10 fire dmage, save ends' etc...
When you have a lot of those on multiple characters it slows the game.