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DCC RPG adventures.

Started by Piestrio, May 30, 2012, 11:34:26 PM

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Benoist

How hard is it to create straight 1st level characters in DCC?

AnthonyRoberson

Quote from: Benoist;546164How hard is it to create straight 1st level characters in DCC?

Not hard at all. You just create the characters as normal.

Benoist

Well then, you can enjoy the funnel a couple of times with your mates, and when they get tired of it you just skip it to generate characters the 'normal' way. I'm not sure where the problem is, here.

Is that because it conditions official and 3PP introductory modules published for the game?

One Horse Town

Quote from: AnthonyRoberson;546178Not hard at all. You just create the characters as normal.

Remember to give them the additional 1d4+Stamina hit points though! (which is what you get in creating a 0 level character).

Benoist

BTW the inherent danger to see your level 1 character die horribly before he ever reaches level 2 was one of the fundamental aspects I remember enjoying when I played AD&D for the first time. Oh I wasn't happy to see my characters die after making this or that stupid mistake, that's for sure, but when one of them finally reached level 2 man... I was on top of the world. That was awesome.

ggroy

Quote from: CRKrueger;546153That's the one thing I don't like about the funnel.  It's not Appendix N at all, it's "playing the way we were playing when we first read an Appendix N source".  In other words, playing like we did when we were 11-13.  It's a self-aware metagame construct like KoDT...but it doesn't have to be that way.

You don't need to play farmers charging in doing the Battle of Stalingrad "wealth through attrition" method.  The "funnel module" in the back of the book is one that could be done with a small number of level zeros if they play like Kaldric's crew played the 5e test.

Heh.

Sounds like the D&D games I played back when I first started.

We usually made a dozen or more characters in advance, which we easily churned through over several sessions.  Then we made even more characters to churn through.  (Rinse and repeat ....).

Benoist

ggroy, mate, you really need to write a book one of these days about "The most awful RPG experiences you EVER read about." That'd be awesome. Between the drunken guys, the fist fights at the game table and all that stuff... you got some stellar material, I tell you! :)

ggroy

Quote from: Benoist;546186ggroy, mate, you really need to write a book one of these days about "The most awful RPG experiences you EVER read about." That'd be awesome. Between the drunken guys, the fist fights at the game table and all that stuff... you got some stellar material, I tell you! :)

Make it into a metagame.  :)

danbuter

#23
I like that the first monster in the monster section is "Android".

Stuff like this is in there, but it's pretty limited.
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VectorSigma

I suppose the 'funnel' concept also has mid-game use, if you're flexible.  For example, if the 'usual' PCs got themselves in the sort of jam whereby they're captured but not likely to be killed, I'd be totally fine running the next session with the party's zero-level hangers-on (some henchmen, the cleric's acolyte, the  milkmaid who has an annoying crush on the thief, Stupid Bill the donkey-wrangler, etc) all band together to try to bust their friends (the usual PCs) out of the klink.
Wampus Country - Whimsical tales on the fantasy frontier

"Describing Erik Jensen\'s Wampus Country setting is difficult"  -- Grognardia

"Well worth reading."  -- Steve Winter

"...seriously nifty stuff..." -- Bruce Baugh

"[Erik is] the Carrot-Top of role-playing games." -- Jared Sorensen, who probably meant it as an insult, but screw that guy.

"Next con I\'m playing in Wampus."  -- Harley Stroh

Benoist

Quote from: VectorSigma;546324I suppose the 'funnel' concept also has mid-game use, if you're flexible.  For example, if the 'usual' PCs got themselves in the sort of jam whereby they're captured but not likely to be killed, I'd be totally fine running the next session with the party's zero-level hangers-on (some henchmen, the cleric's acolyte, the  milkmaid who has an annoying crush on the thief, Stupid Bill the donkey-wrangler, etc) all band together to try to bust their friends (the usual PCs) out of the klink.

I can totally see that working great.

And it'd have that multiple-PCs-of-varying-levels-in-the-campaign flair of some of the campaigns of old.

VectorSigma

Yup.  I pulled the same trick back in my 2e days, although the 'rescue party' weren't zeroes, they were significantly lower level than the usual PCs (something like 2-3rd as compared to 8-9th).  It was enough to impress upon the players exactly how far they'd come.
Wampus Country - Whimsical tales on the fantasy frontier

"Describing Erik Jensen\'s Wampus Country setting is difficult"  -- Grognardia

"Well worth reading."  -- Steve Winter

"...seriously nifty stuff..." -- Bruce Baugh

"[Erik is] the Carrot-Top of role-playing games." -- Jared Sorensen, who probably meant it as an insult, but screw that guy.

"Next con I\'m playing in Wampus."  -- Harley Stroh

RPGPundit

Quote from: danbuter;546255I like that the first monster in the monster section is "Android".

That is a plus in their favor, at least.

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