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Mongoose's Legend Core Rulebook...$1 PDF

Started by kregmosier, December 02, 2011, 01:02:57 AM

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kregmosier

http://www.rpgnow.com/product_info.php?products_id=97239&src=FrontPage

I just picked up a copy (how could i NOT for $1.00?!) and was wondering if anyone else grabbed it as well?
 haven't started reading it yet, but figured I'd let others know about it.  
is the $1 price a temporary thing, or a marketing deal to get it "out there"?  it certainly got my attention, so...i guess it worked. ;)
-k
middle-school renaissance

i wrote the Dead; you can get it for free here.

crkrueger

Nice move, they've topped the Hottest Items list.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Akrasia

$1 is so trivial, I picked it up, even though I already have MRQII (both PDF and paper copies).  It's a smart move by Mongoose to get Legend out there.

Of course, RQ6 will be the better game, whilst compatible with the Legend/MRQII material... ;)
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Claudius

Impressive. 1$ is nothing.

Next time I buy something on rpgnow (I'm eager to get Crimson Exodus), I'll probably add the Legend PDF, although like Akrasia I already have MRQ2.
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Nihil sine magno labore vita dedit mortalibus.

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Dios, que buen vasallo, si tuviese buen señor!

estar

It is digest sized as well which means you can print sections as booklets.

beeber

hells, can't pass that up.  thanks for the info.


jgants

Cool deal.  Can't pass that up.

Sadly, it is slightly less perfect of a deal than I was hoping.  I've had this American Express gift card with slightly more than $1 left on it sitting in my wallet for months now and was hoping this would be the perfect opportunity to finally use up the damn thing.  Unfortunately, RPGNow doesn't take that card.  Oh well, back to my "get a candy bar at the convenience store" plan...
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

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arminius

I have the hardcopy of MRQ II. I guess I should just cough up for the PDF but...

Anyone notice anything about Legend that I don't get by just using MRQ II with the update here: http://www.mongoosepublishing.com/pdf/legendchanges.pdf

I only got MRQ II to use steal ideas from for BRP/Chaosium Elric/AH RQ III, and as a secret decoder ring for Age of Treason. As a rules set, it seems a little more complex than I'd like, a little broken in places, and a little silly in others.

I'd consider using it with minor houseruling so as to jump right into Age of Treason.

Aside from that...the rules actually make me less interested in RQ6. I know that Lawrence Whittaker and Pete Nash are saying that RQ6 will let them put in things that Mongoose wouldn't let them or something like that--and that's what I'm afraid of. If RQ6 just takes the rules further along the current trajectory, even if it fixes some problems with Legend/MRQII along the way, it's not going to be for me at all.

OTOH if RQ6 streamlines the rules and/or includes expanded content (like, if it puts the expanded monster and equipment materials in the main book), then I'll be more interested again.

Hm, does anyone know if the Legend OGL SRD will be made available in electronic form? If not, then I guess $1 is worth it to have something you can copy & paste from if you do your own Legend-based stuff with the OGL.

crkrueger

Anything "of Legend" including the main rulebook itself is 100% OGL content.  There is no SRD, all the game books, cover to cover, are the SRD. :cool:
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Loz

To address this...

QuoteAside from that...the rules actually make me less interested in RQ6. I know that Lawrence Whittaker and Pete Nash are saying that RQ6 will let them put in things that Mongoose wouldn't let them or something like that--and that's what I'm afraid of. If RQ6 just takes the rules further along the current trajectory, even if it fixes some problems with Legend/MRQII along the way, it's not going to be for me at all.

I'd need to know what it is you found to be

Quotea little broken in places, and a little silly in others.

:)

QuoteOTOH if RQ6 streamlines the rules and/or includes expanded content (like, if it puts the expanded monster and equipment materials in the main book), then I'll be more interested again.

This is easier to answer though. Yes, there is expanded content: monsters, magic, character generation options, combat manoeuvres, GMing tips and guidance. We haven't gone overboard on equipment (so there isn't an equivalent 'Arms and Equipment' book or extensive chapter, as Mongoose published) but all the key essentials, along with some further expanded rules concerning maintenance, manufacturing and so on are included. As are mechanics for bargaining/haggling and a couple of other useful areas for characters.
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JasperAK

Thanks, just went and spent another $12. Loss leaders work.

Psychman

And for anyone missing the Spirit Magic chapter, you can download it for free here:  http://www.mongoosepublishing.com/pdf/legspiritmagic.pdf
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RandallS

Quote from: CRKrueger;493335Anything "of Legend" including the main rulebook itself is 100% OGL content.  There is no SRD, all the game books, cover to cover, are the SRD. :cool:

This made it the best dollar I've spent in a while. Also the PDF looks fairly printer friendly: no huge graphic borders nor excessive ink-wasting graphics.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

arminius

Hi, Lawrence. Don't mind me, I'm just bellyaching. But thanks for dropping in and letting me abuse you directly.

Quote from: Loz;493347To address this...



I'd need to know what it is you found to be

Quotea little broken in places, and a little silly in others.

Charisma gets you extra developments rolls. (While we're at it, I don't get why ALL BRP-based games don't follow Harnmaster's lead and use your "skill base" to calculate the bonus to development rolls instead of using INT.)

Following two cribbed from Mongoose forum:

Charging rules, though it looks like someone's had a crack at fixing them. Fundamentally, though, it sounds like the problem's a result of the "combat actions" turning into a semi-phased system akin to Hero or Dragonquest 1e.

Off-hand items give you extra combat actions without your actually have to use the item in a way that's relevant.

Some weird choices of attributes to use for derived stats and skill bases. I'm thinking of Strike Rank for instance, where the Legend revision removes SIZ as a factor--though it's not clear if this was intended for RQII from the start. For skill bases, it seems like POW got thrown in for a lot things just to keep it from being a dump stat. Ditto for CHA. Looking over the list, though, maybe it all sort of makes sense, at least for the Basic skills.

Background events table, page 24, last two items. What exactly do they mean, and how are they different from each other?

I seem to recall noting some odd limitations/combinations of culture/profession, although the only one I see right now is--no barbarian sailors? I guess this is fixed in the Vikings book. Oh, p. 18, what is a "Peasant" cultural background (under Woodsman)?

Some funkiness in the Group Tests rules, main one is that Team Tests provide no actual benefit or penalty to having a team. Not a big deal, and granted it's a longstanding issue with just about all RPGs, but the proposed solution just doesn't seem to have had a great deal of thought put into it.

I guess that's all I can find. I've been pretty busy and not much sleep lately, and, apparently, cranky as a result.