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Any games that do weapon speed well?

Started by B.T., November 19, 2011, 06:05:59 PM

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Skywalker

Quote from: B.T.;492300So what happens if someone attacks with a slow weapon and his target simply moves out of range of the attack?  The attack automatically misses or what?

In a continuous initiative system like Exalted, if you move out of the reach of your target before the next time they attack, then they can't attack you.

However, everyone moves on every "tick" being a moment of time roughly equivalent to 1 second. So a slow weapon doesn't mean slow movement.

B.T.

Quote from: JDCorley;492324Well, with fluid initiative, move actions also take up some time?  Not sure what you're getting at here.

Example:

Danny Daggerman and Zach Zweihanderman are fighting.  We roll for initiative, Danny will go on "2", Zach on "4".

GM says "1", nobody does anything.
GM says "2", Danny says, "I close with Zach!" Moving takes 3 segments. Danny will now act on 5.
GM says "3", nobody does anything.
GM says "4", Zach says "I attack." Attacking takes 3 segments with a big sword. He hits or misses or whatever.  Zach will now act on 7.
GM says "5", Danny says "I attack."  Attacking takes 2 segments with a dagger. He hits or misses or hwatever. Danny will now act on 7.

Or whatever length of time the system assigns to various actions. I've seen systems where moving a Very Short distance was just 1 segment, etc.
See, I was thinking that it Zach would declare his attack and the attack wouldn't be rolled until seven.
QuoteIn a continuous initiative system like Exalted, if you move out of the reach of your target before the next time they attack, then they can't attack you.

However, everyone moves on every "tick" being a moment of time roughly equivalent to 1 second. So a slow weapon doesn't mean slow movement.
That's what I figured.  Moving for free each tick would help, though.
Quote from: Black Vulmea;530561Y\'know, I\'ve learned something from this thread. Both B.T. and Koltar are idiots, but whereas B.T. possesses a malign intelligence, Koltar is just a drooling fuckwit.

So, that\'s something, I guess.

arminius

Okay, it's not a problem with AD&D 1e, or at least not much of one since weapon speed is mainly a matter of "who attacks first (and maybe gets multiple attacks)" and that can be independent of movement.

I don't remember what the rules say, but I'd assume you move and then attack. You can't attack someone and then move away. For that matter I'd usually rule that if you disengage from melee, your opponent gets a free attack.

A slightly more elaborate approach (similar to TFT) is that everyone moves, then everyone attacks in initiative order.

An interesting alternative for D&D would be to have everyone attack, and then everyone move.

In TFT per se, winning initiative just means that you have the choice to move first or to make the enemy move first. After movement, you attack in order of dexterity. You could move up to half your movement allowance and still attack.

Kaldric

1e AD&D has group initiative, both sides declare what they're going to do - movement and attacks - and then initiative is rolled. After initiative is rolled, the side that goes first moves and attacks according to whatever they declared, all at once. Then the side that lost initiative has their moves and actions go off - often they get disrupted because the situation has changed.

skofflox

Quote from: LordVreeg;490945Indeed, my friend.
(Vermortis is missed, BTW)
:)

good times...still work'n till 10pm...:(
I trust all is well with you and yours this holiday season!

(hey, some new emoticons...)
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LordVreeg

Quote from: skofflox;493414good times...still work'n till 10pm...:(
I trust all is well with you and yours this holiday season!

(hey, some new emoticons...)

All goes pretty well.  Part of my job is still running retail, so the next two months will be hell with 2-4 days off combined over both months.

Steel ISle hit session 101 recently.  Vernortis would not recognize anyone except Squire Astell.  There has been...Turnover.  And not so much with the players.  For something that was supposed to be more of a pure online crawl, it has morphed into a full-fledged roleplay fest.  Session 101 was spent with the group relaxing after returning from the Vexchian ruins, and meeting up with Eddon and the rest of Eddon's Folly in the Iambic Treblehorn, and proceeding to get drunk toasting to absent friends.
(there were no init rolles for drinking, sorry to the OP).
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