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Rules for Legal Trials in RPGs

Started by RPGPundit, April 28, 2010, 05:57:55 PM

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RPGPundit

Which RPGs have them, and how good are them?
I can think of only a few: Forward... to Adventure! has them (in the FtA!GN! sourcebook); I'll leave for others to comment on whether the rules are good or not.
Aces & Eights has them, and I think they're fairly good but out of all the subsystems they included in the game it may be the most complex.
I believe WFRP has them somewhere (the Companion?!) but I remember hardly anything about them.

Anyone else?

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winkingbishop

Ghostbusters does.  It is, as you might expect, sort of silly and quite random.  The case goes through three "phases."  Each phase has an event determined by a d6 roll.  Sometimes it will provide a +/- to subsequent rolls but more frequently it requires a check of some kind.

The most amusing result is the court demanding you provide proof of a ghost in court.  You are compelled to release a slimer and then have x rounds to catch it before it slimes everyone.  But if you catch it on time, the crowd is impressed.
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Imperator

Quote from: RPGPundit;377162Which RPGs have them, and how good are them?
I can think of only a few: Forward... to Adventure! has them (in the FtA!GN! sourcebook); I'll leave for others to comment on whether the rules are good or not.
Aces & Eights has them, and I think they're fairly good but out of all the subsystems they included in the game it may be the most complex.
I believe WFRP has them somewhere (the Companion?!) but I remember hardly anything about them.

Anyone else?

RPGPundit
Aquelarre has a system based on adding some modifiers and rolling 1d10 + final mods. Depending on the modified roll, you were found guilty or not.

It pretty much fucking sucked.
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The Shaman

One of the adventures for Boot Hill includes rules for trials; there's a trial phase and a sentencing phase. I don't recall the details off the top of my head.

Flashing Blades includes a section on crime and punishment. It describes how the courts work, the kinds of offenses liable to land a character in front of a magistrate, how prosecution and sentencing varies by social rank, and the ability to bribe or otherwise sway the magistrate. It also includes separate rules for military justice. Resolution is by a single die roll, but as adventurers in FB may be lawyers, I'm considering adding a sort of 'duel of wits' back-and-forth mechanic to the system, to simulate the arguments of counsel, and maybe add some modifiers for evidence or witnesses, to encourage investigation.
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Phantom Black

Believe it or not, Star Wars Saga has a rules system for that in... IIRC it was "Scum & Villainy". it's kinda nice if you want to have a trial act as a kind of challenging event to play and act out.
I can't tell how good the system is, but from a glance it looked as if it makes sense, actually.
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T. Foster

I feel like I remember seeing such a system for Traveller once, but have no idea where, or if it was a general system or something specific to a single world/adventure. Anybody else able to confirm (and hopefully provide more detail on) this? Note that it could well have been in some third party source, including something obscure like 80s-era fanzines or the Keith brothers' "Lost Supplements" collection...
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T. Foster

Quote from: winkingbishop;377175Ghostbusters does.  It is, as you might expect, sort of silly and quite random.  The case goes through three "phases."  Each phase has an event determined by a d6 roll.  Sometimes it will provide a +/- to subsequent rolls but more frequently it requires a check of some kind.

The most amusing result is the court demanding you provide proof of a ghost in court.  You are compelled to release a slimer and then have x rounds to catch it before it slimes everyone.  But if you catch it on time, the crowd is impressed.
Yet more reasons for me to regret not buying this game in its day...
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David Johansen

The Guild Companion published my rules for legal trials in Rolemaster a couple months ago.  I was going to do a matching article for investigations but ICE did something that I has put me off their products for good.

Galaxies In Shadow covers this stuff as well.  I feel bad that RM got the better version since it was my second kick at it.
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Tommy Brownell

Marvel SAGA included them as well, as part of the core rules.

Never got around to using them in play, though.
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GameDaddy

Judges Guild, for D&D. Circa 1979

The rules for trials and litigation within the City-State of the Imperial Overlord can be found in the Ready Ref Sheets (a copy went for $5 on Ebay last week).

These are nicely integrated with the Social Level SL rules and can accurately reflect the defendants social standing changes as a result of the trial. Includes options for hiring a litigation trickster (lawyer), bribery, judge & jury fixing, the right of every citizen to trial-by-combat, and includes additional mods for officers and officials of the City State, and any guilds that may be interested in the trial at hand.

P.S. The cruel and humiliating list of punishments for the guilty, make this a must have supplement for any old-school GM.
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jeff37923

Traveller has them and expanded on them in Journal of the Traveller's Aid Society articles. Villains & Vigilantes had a whole chapter on Crime & Punishment.
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Mistwell

#11
Crime and Punishment, by Keith Baker (Penumbra) has some d20 rules I seem to recall.

Bloody Stupid Johnson

The Blacksand! supplement for Advanced Fighting Fantasy had crime and punishment rules with various legal skill modifiers for situation, social status etc.

Jason D

The Cortex System Roleplaying Game rulebook devotes a couple of pages to it, with an overview, skills that would be used, pretrial, investigation, jury selection, the courtroom and the actual trial, including summation and jury deliberation.

Claudius

Quote from: Imperator;377178Aquelarre has a system based on adding some modifiers and rolling 1d10 + final mods. Depending on the modified roll, you were found guilty or not.

It pretty much fucking sucked.
I for one liked it. I loved how belonging to the nobility gave you a higher bonus than being actually innocent.
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