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Ffg & wfrp 3

Started by One Horse Town, November 09, 2009, 08:06:24 AM

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Machinegun Blue

Quote from: Sacrificial Lamb;343788I had the same problem. It was a great game that was hard to find material for.

It wasn't a huge problem for me because I got started on 2e fairly early on. Later on, I noticed a distinct lack of core books in stores and recall people complaining about not being able to find certain books. The latest books were always well stocked though.

One Horse Town

It's amazing how many people are saying that after a while you can do without the cards and just make notes on your character sheet.

Why do i need the fucking cards in the first place then!!

Machinegun Blue

Quote from: One Horse Town;343802It's amazing how many people are saying that after a while you can do without the cards and just make notes on your character sheet.

Why do i need the fucking cards in the first place then!!

You need them so you can pay the hundred bucks!

Sacrificial Lamb

Quote from: One Horse Town;343802It's amazing how many people are saying that after a while you can do without the cards and just make notes on your character sheet.

Why do i need the fucking cards in the first place then!!

I feel your pain.

Oddly enough though, I think it would have been cool if FFG had developed a boxed set for WFRP 2e that included a series of cards listing the effects of critical hits, as well as cards for talents, spells, trappings, and even cards for random encounters. That stuff can sometimes be great, but I also want to be able to easily run the game without these fiddly bits. I guess I'm confused because the core of WFRP 3E is so radically different from previous editions that I don't recognize it any more, and I don't feel like I can replicate the great experiences I had with WFRP 2E. I'd still like to check this out, but I just don't feel myself getting too excited about it.

And I also don't like dice pools. :(

Dirk Remmecke

Quote from: jadrax;343723It seems somewhat underdeveloped as an point to me. While it could partially explain why there is a new edition, it goes no where near towards explaining why WFRP3 is such a radical departure.

Lots of fiddly bits and custom dice as a measure against piracy and filesharing?
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)