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Which system would suit a realistic Post Apoc game?

Started by tellius, August 15, 2009, 09:35:06 PM

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tellius

I am looking to play a realistic style post apocalyptic game (no muties, no zombies, just scary people) and I am looking for what people suggest to be a good system.

So far I am leaning towards using Kyle's GAMERS/Six letters system .. but before I commit anyone else got some good suggestions?

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ggroy

If one likes complexity, there's always Aftermath.

Jeffrey Straszheim

JAGS would do it.  It looks pretty crunchy, but if you precompute the damage, it plays pretty fast.

http://jagsrpg.org/

aramis

CORPS
EABA
Morrow Project
GURPS
Hero System
d6 Modern


Kyle Aaron

#6
Quote from: tellius;321081So far I am leaning towards using Kyle's GAMERS/Six letters system .. but before I commit anyone else got some good suggestions?
That might be a bit abstract to feel "realistic" even if you use the optional combat system, with hit locations, etc.

I'll send another I have, some attributes etc but different mechanic and combat stuff; the combat stuff requires more GM judgment, a GM is a much better modeller of reality than any game mechanics.
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Silverlion

Twilight 2013/Twilight 2000?

Morrow Project has psychics and strange mutants--albeit far more realistic than most such games they're still a part of the game. (Albeit its been FAR further in the future than was intended.)

GURPS 3E/4E would also give a good structure to hang such a setting upon.
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thedungeondelver

Beat by one post!  But yeah, Twilight:2000.  Or Morrow Project.
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Mcbobbo sums it up nicely.

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tellius

Cool, that should be enough to keep me going. Thanks.

Age of Fable

#10
Do you want to have Sanity, or some other system to model shock and despair?

Is it close enough after the disaster that there's still petrol and bullets? Because if not, I'd imagine it'd be a basically medieval level of technology anyway.
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tellius

Running from the disaster (or maybe shortly after the disaster) until a stronghold has been successfully created (or some other clever idea). So there will be plenty of diminishing modern resources available.

I don't mind any model, sanity/despair/shock or otherwise, will pick something deadly.

Malleus Arianorum

Interesting question. Looking forward to more info.
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KrakaJak

Gurps.

The original Fallout games were originally called Gurps:Fallout.

There's even a netbook somewhere out there that converts it pretty swimmingly, I might be able to email you it if you want it.
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jibbajibba

Quote from: tellius;321113Cool, that should be enough to keep me going. Thanks.
Aftermath by fgu back from the early 80s base system is standard fgu (daredevils , flashing blades etc) but for realism on foraging laser trauma the effect of wind direction on archery its got more than you will ever need. You might get a pdf of it
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