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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: tellius on August 15, 2009, 09:35:06 PM

Title: Which system would suit a realistic Post Apoc game?
Post by: tellius on August 15, 2009, 09:35:06 PM
I am looking to play a realistic style post apocalyptic game (no muties, no zombies, just scary people) and I am looking for what people suggest to be a good system.

So far I am leaning towards using Kyle's GAMERS (http://sixlettersystem.pbworks.com/)/Six letters system .. but before I commit anyone else got some good suggestions?
Title: Which system would suit a realistic Post Apoc game?
Post by: stu2000 on August 15, 2009, 09:37:06 PM
Morrow Project.
Title: Which system would suit a realistic Post Apoc game?
Post by: ggroy on August 15, 2009, 09:48:20 PM
If one likes complexity, there's always Aftermath.
Title: Which system would suit a realistic Post Apoc game?
Post by: Jeffrey Straszheim on August 15, 2009, 10:03:29 PM
JAGS would do it.  It looks pretty crunchy, but if you precompute the damage, it plays pretty fast.

http://jagsrpg.org/ (http://jagsrpg.org/)
Title: Which system would suit a realistic Post Apoc game?
Post by: aramis on August 15, 2009, 10:38:19 PM
CORPS
EABA
Morrow Project
GURPS
Hero System
d6 Modern
Title: Which system would suit a realistic Post Apoc game?
Post by: RPGObjects_chuck on August 15, 2009, 10:46:22 PM
GURPs?
Title: Which system would suit a realistic Post Apoc game?
Post by: Kyle Aaron on August 15, 2009, 11:19:21 PM
Quote from: tellius;321081So far I am leaning towards using Kyle's GAMERS (http://sixlettersystem.pbworks.com/)/Six letters system .. but before I commit anyone else got some good suggestions?
That might be a bit abstract to feel "realistic" even if you use the optional combat system, with hit locations, etc.

I'll send another I have, some attributes etc but different mechanic and combat stuff; the combat stuff requires more GM judgment, a GM is a much better modeller of reality than any game mechanics.
Title: Which system would suit a realistic Post Apoc game?
Post by: Silverlion on August 15, 2009, 11:35:36 PM
Twilight 2013/Twilight 2000?

Morrow Project has psychics and strange mutants--albeit far more realistic than most such games they're still a part of the game. (Albeit its been FAR further in the future than was intended.)

GURPS 3E/4E would also give a good structure to hang such a setting upon.
Title: Which system would suit a realistic Post Apoc game?
Post by: thedungeondelver on August 15, 2009, 11:42:33 PM
Beat by one post!  But yeah, Twilight:2000.  Or Morrow Project.
Title: Which system would suit a realistic Post Apoc game?
Post by: tellius on August 16, 2009, 12:35:45 AM
Cool, that should be enough to keep me going. Thanks.
Title: Which system would suit a realistic Post Apoc game?
Post by: Age of Fable on August 16, 2009, 01:02:27 AM
Do you want to have Sanity, or some other system to model shock and despair?

Is it close enough after the disaster that there's still petrol and bullets? Because if not, I'd imagine it'd be a basically medieval level of technology anyway.
Title: Which system would suit a realistic Post Apoc game?
Post by: tellius on August 16, 2009, 01:30:53 AM
Running from the disaster (or maybe shortly after the disaster) until a stronghold has been successfully created (or some other clever idea). So there will be plenty of diminishing modern resources available.

I don't mind any model, sanity/despair/shock or otherwise, will pick something deadly.
Title: Which system would suit a realistic Post Apoc game?
Post by: Malleus Arianorum on August 16, 2009, 02:21:57 AM
Interesting question. Looking forward to more info.
Title: Which system would suit a realistic Post Apoc game?
Post by: KrakaJak on August 16, 2009, 03:12:25 AM
Gurps.

The original Fallout games were originally called Gurps:Fallout.

There's even a netbook somewhere out there that converts it pretty swimmingly, I might be able to email you it if you want it.
Title: Which system would suit a realistic Post Apoc game?
Post by: jibbajibba on August 16, 2009, 04:39:12 AM
Quote from: tellius;321113Cool, that should be enough to keep me going. Thanks.
Aftermath by fgu back from the early 80s base system is standard fgu (daredevils , flashing blades etc) but for realism on foraging laser trauma the effect of wind direction on archery its got more than you will ever need. You might get a pdf of it
Title: Which system would suit a realistic Post Apoc game?
Post by: RPGPundit on August 16, 2009, 03:34:09 PM
If it was really "realistic", wouldn't everyone just be dead?

RPGPundit
Title: Which system would suit a realistic Post Apoc game?
Post by: jeff37923 on August 16, 2009, 06:16:50 PM
Another vote for Twilight: 2000 or Twilight: 2013.
Title: Which system would suit a realistic Post Apoc game?
Post by: KrakaJak on August 16, 2009, 09:13:42 PM
Quote from: RPGPundit;321201If it was really "realistic", wouldn't everyone just be dead?

RPGPundit
ZOMG, they could all be secretly ghosts!

/shamlyan
Title: Which system would suit a realistic Post Apoc game?
Post by: Halfjack on August 16, 2009, 09:20:52 PM
Twilight 2000. Can't think of any game that does it better, though there's probably some nostalgia in that answer.
Title: Which system would suit a realistic Post Apoc game?
Post by: Ian Absentia on August 16, 2009, 09:31:33 PM
Quote from: RPGPundit;321201If it was really "realistic", wouldn't everyone just be dead?
Depends on what the "apocalypse" is.

As so many others suggested, I immediately thought of Twilight: 2000 (though I can't speak to the latest iteration, Twilight: 2013, of which I've read less-than-favorable reviews).  Great rules for scrounging, as I recall.  But I'd also recommend Nemesis (http://www.nemesis-system.com/what-is-nemesis.html).  Drop the supernatural aspects from the game and you're almost good to go.  Or adapt the Madness Meter to Twilight: 2000 and you could really rock.

!i!