I am looking to play a realistic style post apocalyptic game (no muties, no zombies, just scary people) and I am looking for what people suggest to be a good system.
So far I am leaning towards using Kyle's GAMERS (http://sixlettersystem.pbworks.com/)/Six letters system .. but before I commit anyone else got some good suggestions?
Morrow Project.
If one likes complexity, there's always Aftermath.
JAGS would do it. It looks pretty crunchy, but if you precompute the damage, it plays pretty fast.
http://jagsrpg.org/ (http://jagsrpg.org/)
CORPS
EABA
Morrow Project
GURPS
Hero System
d6 Modern
GURPs?
Quote from: tellius;321081So far I am leaning towards using Kyle's GAMERS (http://sixlettersystem.pbworks.com/)/Six letters system .. but before I commit anyone else got some good suggestions?
That might be a bit abstract to
feel "realistic" even if you use the optional combat system, with hit locations, etc.
I'll send another I have, some attributes etc but different mechanic and combat stuff; the combat stuff requires more GM judgment, a GM is a much better modeller of reality than any game mechanics.
Twilight 2013/Twilight 2000?
Morrow Project has psychics and strange mutants--albeit far more realistic than most such games they're still a part of the game. (Albeit its been FAR further in the future than was intended.)
GURPS 3E/4E would also give a good structure to hang such a setting upon.
Beat by one post! But yeah, Twilight:2000. Or Morrow Project.
Cool, that should be enough to keep me going. Thanks.
Do you want to have Sanity, or some other system to model shock and despair?
Is it close enough after the disaster that there's still petrol and bullets? Because if not, I'd imagine it'd be a basically medieval level of technology anyway.
Running from the disaster (or maybe shortly after the disaster) until a stronghold has been successfully created (or some other clever idea). So there will be plenty of diminishing modern resources available.
I don't mind any model, sanity/despair/shock or otherwise, will pick something deadly.
Interesting question. Looking forward to more info.
Gurps.
The original Fallout games were originally called Gurps:Fallout.
There's even a netbook somewhere out there that converts it pretty swimmingly, I might be able to email you it if you want it.
Quote from: tellius;321113Cool, that should be enough to keep me going. Thanks.
Aftermath by fgu back from the early 80s base system is standard fgu (daredevils , flashing blades etc) but for realism on foraging laser trauma the effect of wind direction on archery its got more than you will ever need. You might get a pdf of it
If it was really "realistic", wouldn't everyone just be dead?
RPGPundit
Another vote for Twilight: 2000 or Twilight: 2013.
Quote from: RPGPundit;321201If it was really "realistic", wouldn't everyone just be dead?
RPGPundit
ZOMG, they could all be secretly ghosts!
/shamlyan
Twilight 2000. Can't think of any game that does it better, though there's probably some nostalgia in that answer.
Quote from: RPGPundit;321201If it was really "realistic", wouldn't everyone just be dead?
Depends on what the "apocalypse" is.
As so many others suggested, I immediately thought of
Twilight: 2000 (though I can't speak to the latest iteration,
Twilight: 2013, of which I've read less-than-favorable reviews). Great rules for scrounging, as I recall. But I'd also recommend
Nemesis (http://www.nemesis-system.com/what-is-nemesis.html). Drop the supernatural aspects from the game and you're almost good to go. Or adapt the Madness Meter to
Twilight: 2000 and you could really rock.
!i!