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d20 Modern - What is good and what is bad?

Started by Darkeus, June 15, 2009, 12:41:53 AM

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golieth

Quote from: Darkeus;308329So I have heard some bad things and I have heard some good things about d20 Modern and its related sourcebooks.

What is the opinion around here?

I used d20 Modern for both the new editions of Fringeworthy and Bureau 13.  Creating the base classes on the stats makes a lot of sense and the use of advanced classes lets you focus the character on certain special abilities to provide the opportunity to excel at different tasks than the other characters

Of course this assumes you like the d20 concept.

we moved from a skill based system to this one with no ill effects, but it was a move from gritty to heroic.

paris80

Coming from some third edition D&D at the time, I expected to like it somewhat. But it turned out very poorly. No-one liked the classes or most of the combat, though other game mechanics were considered acceptable (skills, feats, and talents as a concept, for example.) Actually, talent trees appealed greatly, to me in particular, and when I hopped online I found I was one of a multitude in this regard.

With some heavy hammering and chiselling work, it could be made serviceable for its intended use.

The Shaman

Quote from: paris80;309135Coming from some third edition D&D at the time, I expected to like it somewhat. But it turned out very poorly.
I had the exact opposite reaction: d20 Modern was a substantial improvement over 3e for me.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

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Drohem

Quote from: The Shaman;309153I had the exact opposite reaction: d20 Modern was a substantial improvement over 3e for me.

This is the same for me as well.  I prefer d20 Modern over 3.x Dungeons & Dragons.

RPGPundit

I didn't care for D20 modern at all.

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The Shaman

Quote from: Darkeus;309062I mean, if you are untrained at fighting you should have a problem hitting each other.   Ever seen two people fighting in real life that can't fight at all?  It is quite funny actually, usually they just flail away at each other and throw punches that will probably break their own hands before doing any damage to the other person.  That is if they even hit each other.  . . . Now the Autofire rules sound a little off but I will have to see how they work.  Again, if dealing with Real life statistics, autofire does reduce the effectiveness of armor.  It is all about how many bullets you can put in the air.  Where is the armor protecting?  If it is just a bulletproof vest then that leaves 50% of the body still exposed.  Maybe less, maybe more.  If it is a full set of armor, the right caliber of bullet will still make your armor worthless.
QFT.
Quote from: DarkeusI don't like the martial arts I must say.  Too many prerequisites for each feat.
This is a problem I have with most d20 games.

I did shorten a couple of feat trees in different campaigns.

I think one of the expectations in d20 Modern is that most martial artists are going to take levels in the Martial Artist AdC at some point, and the class abilities provide some of the oomph.

There are a couple of thrid-party martial arts systems as well. Many people speak well of RPG Objects' Blood and Fists; for a couple of my games I used The Game Mechanics' Martial Arts Mayhem; in order to add a little bit more specialization to martial artists.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF