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Ranting about EVE online

Started by Spike, April 17, 2009, 05:07:00 PM

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Spike

People actually waste time station camping in lowsec 0.o? Is he in a carrier? In my Syndicate days we would bubble camp enemy carriers, sure... other than that it wasn't worht the effort.

I put my mission running on hold. My corp got Wardecc'd by some guys that prowl the Jita area, probably a random choice of targets rather than a specific beef. Irony: Most of my corp/alliance are actually way out in Amarr Lowsec, twenty jumps away or more, and couldn't care less...  So I'm testing a concept for a gang op.

You are right that the lack of penalities and law enforcement do alter the social landscape regarding violence. I think they don't 'alter' it so much as compress it, meaning you can watch long term actions play out in a short space of time.  People don't consider often the consequences to violence (death, pain, maiming...) and often believe they can always 'win'.... until they've done it a few times and lived... then you have to wait for a new crop of idiots to sign up to fill out the ranks... removed from Eve, obviously.   Eve gives us mankind without the law, just faster.

As for creating private servers, that's actually pretty common. People do it in WoW, for example all the time.  You actually run virtually the entire game on your own computer, its just a technical problem of removing the need to communicate with outside servers... if you are good enough you can even set it up so friends can play on 'your' server.  Obviously, its illegal, or at least a violation of EULA.  People post pictures of their WoW characters with unique weapons (Ashbringer) that don't actually drop in the Game by this means, you can see it on Thottbot alla time.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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gleichman

Quote from: Spike;297680To add a bit to my rant, one of my (many) problems is the high/mid/low breakdown of modules.

I very much agree. The results are often senseless.


I mean really, it takes half the power to rebuild your armor plating than it does to just recreate a forceshield? What is their armor made of? Iron filings that you just roll back into place? If that was anything close to the truth, you could build an entire ship with Armor and Hull reppers- why spend all that time making them in factories when you can self-build them?

Plus I love how PvP is armor tanking primarily, due both to the half power requirement for repair and the fact that PvP required modules go in those midslots required for solid shields. But yet those armor tanking ships still have shields? Who designed that? Remove the shields and put more armor on you silly designers.


All of it is driven by balance, but it's balance that fails as so little of the result is actually usable on equal footing. Bah.
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gleichman

Quote from: Spike;297682People actually waste time station camping in lowsec 0.o? Is he in a carrier? In my Syndicate days we would bubble camp enemy carriers, sure... other than that it wasn't worht the effort.

Nah, he's just in a mission running battlecruiser. He just ended up in a low-sec station because he bought something cheap off the market (I expect it was placed there specficially to trap someone like this) and didn't check to see that it was a low sec station that he'd have to pick it up from.

So camping him in place is their idea of fun.

Makes no sense to me. :confused: You'd think they've have better things to do with their game time. As I said, petty evil defines the player base in EVE.


Quote from: Spike;297682I put my mission running on hold. My corp got Wardecc'd by some guys that prowl the Jita area, probably a random choice of targets rather than a specific beef.

The Wardec is another griefing game system. For a few million ISK (pocket change to many players) you can declare open war on a player corp and effectively shut down their gaming time and even destroy things they likely took months to build. They have no say in the matter other than what guns they can bring to their defense.

The cops you see take bribes to look the other way.


Saw this happen to a small corp that had just put up it's first Player Owned Station in low sec. Of course, they did the wardec on us (not taking into account the type of allies we could bring)- but I still felt sorry for them in a way. What a waste.

I've heard that various groups use the Wardec around Jita specifically to open you up to piracy. And that it is indeed somewhat random. The cost is split between a large number of pirates and they target a significant number of smaller/med-size corps to get enough victims to have their fun.

Quote from: Spike;297682As for creating private servers, that's actually pretty common. People do it in WoW, for example all the time.

Not something I'd do (too honest), but interesting that it's that easy.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Ghost Whistler

Quote from: Spike;297670Don't hold back now, Ghost... tell us how you REALLY feel....  ;)
god it was truly awful. I have rarely come across such a boring over complicated game as EVE.
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gleichman

Quote from: Ghost Whistler;297695god it was truly awful. I have rarely come across such a boring over complicated game as EVE.

I still think you're holding back...
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Spike

Yeah, the Petty Evil thing does seriously harsh on my fun in the game. I was in BRUCE when they moved to Fountain. It was an interesting experiment, an anti-pirate, primarily industrial 'good guy' alliance taking and holding Null-Sec territory, and it was, for a few months, glorious!

Of course, being next door to BoB turned out to be the start of a cascade failure. We spent too much time fighting other peoples battles, the man who made it all possible (Friedrick Psitalon, the Exec...) got burned out, and Pandemic Legion, among others, decided to teach the new leadership that democracy has no place in Nullsec... I won't agree, but they did prove the leadership and diplomats we had were utterly ineffectual (seriously: claiming the rights to declare who put up towers in systems we didn't actually control?  Who thought that was a good idea?)

I don't agree with the PvP elite mentality, but I've concluded that the only way to get my 'money's worth' out of my internet spacyship game is to actually go out and join the fuckers... on my terms anyway.

Of course, when I had a friend who was good with computers (he's still a friend, just otherwise occupied...), the problems with Eve prompted many a late night discussions on how we could do it better...

And now I'm cackling like a madman thinking of way to make my fortunes in the MMO department all over again! What is wrong with me??? I can barely plug in a keyboard most days!
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

gleichman

Quote from: Spike;297700Yeah, the Petty Evil thing does seriously harsh on my fun in the game. I was in BRUCE when they moved to Fountain. It was an interesting experiment, an anti-pirate, primarily industrial 'good guy' alliance taking and holding Null-Sec territory, and it was, for a few months, glorious!

Interesting story, I'm not surprised at the end result. Leadershp burn out is very common in MMORPGs and the dog eat dog play of EVE just makes it happen faster.

Pity, but I like the idea of a of a "an anti-pirate, primarily industrial 'good guy' alliance taking and holding Null-Sec territory, but I doubt EVE is a place where such could really exist.


Quote from: Spike;297700I don't agree with the PvP elite mentality, but I've concluded that the only way to get my 'money's worth' out of my internet spacyship game is to actually go out and join the fuckers... on my terms anyway.

I have a simple goal. Max out a mission runner to provide the funds for a Frigate level PvP character who may join in on the new factional warfare system.

Maybe, don't know enough about it yet to commit to it. But that's my working concept. I may just call the game 'won' when I max out (all elite certs for my ship class, faction gear, etc) my mission runner. Will take a handful of months more I think.


Quote from: Spike;297700And now I'm cackling like a madman thinking of way to make my fortunes in the MMO department all over again! What is wrong with me??? I can barely plug in a keyboard most days!

There's certainly room for a good starship game.

Personally I'd like to see a more starfighter/small corvette approach with larger ships needing multiple players and a 'guild' to own/run. Star Wars Galaxies almost had it, but didn't do anything with the ground work it built for it.

But that's just me.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Spike

Actually: Shared ships were a significant factor in the raw ideas we were hashing out back in the day, along with actually... you know... USING those stellar bodies that exist in space.

Certainly one of the newer ideas would be to add genuine exploration mechanics... that is: The large and mostly empty KNOWN map can be explored by Players using something similar to the old (and the name of hte game escapes me, despite occupying YEARS of my childhood... fuck it...) game, where the solar systems were 'randomly' generated the first time a player set foot in it.  

Using real space physics and exploitable worlds, moons, asteroid belts and even faakin' Oort clouds...

now I gotta hire me some cheap pakistani code slingers to make me a game. Great....
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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J Arcane

I just want a stealth bomber.

Very, very badly.  Whenever I get round to going back to the game, that will remain my eventual goal.
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Spike

Stealthbombers are fairly easy to get into. A minor hitch, if you've done played before, is that the new characters (as of last month) start VERY skill poor compared to earlier, but get a double training bonus up to 1.6 mil skill points.

Its making sure you can use the Cloak and do damage with the Torpedoes (rather than cruises) that might challenge ya.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

gleichman

Quote from: Spike;297718Certainly one of the newer ideas would be to add genuine exploration mechanics... that is: The large and mostly empty KNOWN map can be explored by Players using something similar to the old (and the name of hte game escapes me, despite occupying YEARS of my childhood... fuck it...) game, where the solar systems were 'randomly' generated the first time a player set foot in it.  

Star Empires or Starfire are the two games I know about that does that.


Quote from: Spike;297718now I gotta hire me some cheap pakistani code slingers to make me a game. Great....

Go for it.

What amazes me is that no one has attempted it. Instead we get endless versions of effectively the same MMORPG...
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

gleichman

#26
Quote from: J Arcane;297728I just want a stealth bomber.

Cool idea, but they've never really worked in the game from what I hear.

They've just been re-worked yet again by the devs. They use Torpedos now and thus are only of use against slow moving Battleships now. The word is quite mixed as to how useful this this.

They still have the bombs (given them in the last change) and these are cheaper and more effective now.

And they have the covert ops cloak for what that's worth.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Spike

Quote from: gleichman;297831Star Empires or Starfire are the two games I know about that does that.




Go for it.

What amazes me is that no one has attempted it. Instead we get endless versions of effectively the same MMORPG...

The game I'm thinking of had potato aliens (Spudomain?) and everything (in the first one) was powered by crystals that, as it turned out, were sentient.... oops.

I don't recall the big plot from the second one. I was always too busy exploring the nearest worlds to me for money making items so I could actually afford to make a decent ship that would survive my inevitable ecounter with the suddenly super-bad-ass pototoes of Doom! that I could never really get anywhere...
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

riprock

Quote from: gleichman;297648And that says something depressing about a significant percentage of game players I think. Much like the fact that White Wolf was the #2 rpg for so long said something depressing about a significant percentage of rpg players.

But then, I think that D&D being #1 says something depressing about rpg players too :)

I've logged enough time with both systems to be a pretty depressing guy!

Yeah, D&D appeals to some of my worst qualities, as did Vampire, Werewolf, and Mage.

Ah, well, at least I'm not a furry Trekker who inserts Mary Sues into fanfics.
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GameDaddy

Quote from: J Arcane;297728I just want a stealth bomber.

Very, very badly.  Whenever I get round to going back to the game, that will remain my eventual goal.

Screw attack vessels. They suxor. I have never been podded in my Cheetah.

It's even better when flying with a crew, and a sporting a cynosural generator. Then if someone spots me, I pop it, and a battle fleet shows up!
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