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RC D&D: Undead, fear and learning to retreat

Started by Balbinus, July 02, 2008, 09:28:40 AM

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Sigmund

Quote from: Balbinus;221546Our GM uses tactics, the monsters do not go gentle into that good night.

The bastage! :)
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Philotomy Jurament

Quote from: Stuart;221365Rules Compendium (RC) is the same game as the Mentzer series of Basic, Expert, Companion, Masters and Immortals (BECMI) D&D..."Classic" D&D.
Actually, it's Rules Cyclopedia.  (Sorry, I'm being anal.)

QuoteIt's good to see it getting a lot more interest lately. :)
Yeah, it is.  :)
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

jeff37923

Quote from: Balbinus;221376There's a chap on rpg.net, I've had a drink with him once and believe him on this, who once tried out with a new group and when his character got injured the GM pulled out a paintgun from under the table and shot him in the chest at point blank range.

Hurt like hell I understand, and ruined the new white shirt he was wearing by chance that day.  The GM explained it let the player understand the pain the character was experiencing.

He's a nice chap this chap, and luckily for the GM in question not a fellow prone to fist based conflict resolution mechanics, as if anything deserved a sound kicking that piece of asshattery did.  I believe, however, that he didn't play further with that group.

Holy fucking shit...

I've dealt with some fuckwittery in my time gaming, but this would have caused me to lose my temper and throw a chair at the guy with the paintball gun. Your chap has far more patience than I do.
"Meh."

Akrasia

Quote from: KenHR;221542I love classic D&D, but I heartily agree with this sentiment.  I really don't like much in the RC that isn't already in the Moldvay/Cook version of the rules...

I love the RC, including the optional rules.  I don't use most of them, but I like that they're there.  The great thing about the RC is that it has everything that you need for a complete D&D campaign.  It's easy to ignore the optional rules you don't want to use.

Of course, I also love the Moldvay/Cook D&D rules, mainly for aesthetic reasons (superior art, efficient and clear explanations, etc.).  And I dig Labyrinth Lord as well (nice to have a complete version of Moldvay/Cook in a single 128 page book).
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!