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Fuzion...Instant Fuzion

Started by enelson, April 28, 2008, 06:20:53 PM

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Lancer

Quote from: enelsonWhat makes it not-so-great?

Too many things to enumerate. It is little more that a short list of only 100 or so spells (divided into clerical and magical) with little to no explanation as to how the system would work.
There are no rules for magic resistance, nor mana points, no explanation on what attribute one would use to cast these spells, spell durations aren't specified...etc.
It's not-so-great simply because it's nowhere close to even being finished. :(

QuoteAnd what would a proper one for FUZION be like?

That depends on what you are looking for in a magic system. Different people want different things.
Do you want just a laundry list of spells with difficulty values?
Or do you want a meatier system with expanded options (i.e ability to design your own magic systems from sorcery and clerecy to voodoo, rules for defending different types of spells? Rules for using and creating magic items and researching spells..etc?)

I  personally don't recommend the system in the RT version, but maybe you can put that one to better use than I can.
IMHO, any of Atomik Magic, GURPS Magic, Fantasy Hero Grimoire would probably suffice for most people, but YMMV. At least in the case of Atomik Magic, the system affords great flexibility and complexity, but the mechanics in play are very quick and simple (just like anything else in FUZION).

I am not going to lie  but a FUZION fantasy game can take a good deal of work to get done right.. But it is worth it. A D&D-style fantasy game is more work than most other genres because of the added complexities of magic and monsters. You'll have the final satisfaction, though, that the game is running the way you want it to run because you were the one that put it all together. It's kinda like building your own computer :p
And I am here if you need any help or want to toss ideas back and forth.

Evilschemer

Quote from: Lancera) Presence Attacks
b) How to buy up Characteristics.

Heh, both were my additions to that rule-set.
 

enelson

You mentioned a couple of cool FUZION based fantasy games: Birthright done in FUZION and Record of Lodoss War done in FUZION.

But I was wondering if there was anything like a FUZION Fantasy Toolkit that would list races. Or how to build them? Or a compendium of monsters?

(I really have to get the Atomik Grimoire.)

[Threadjacking my own Thread]
Dream Park...I forgot I had the game and glanced through it. This would make a nice generic toolkit game.

1. Toss out the Dream Park setting.
2. Use a d20 instead of a d6 to determine action resolution.
3. Modify the modifiers by +/-2.

And I think you are done.

It would be a light multi-genre system.

Thoughts?
 

Lancer

Quote from: EvilschemerHeh, both were my additions to that rule-set.

Good call Chris. Your additions were definitely for the better! Thanks! :)

Speaking of which, what was your contribution to Action!S? I recall seeing (on what's left of the GRG website)your name being mentioned on the credits..

Lancer

Quote from: enelsonYou mentioned a couple of cool FUZION based fantasy games: Birthright done in FUZION and Record of Lodoss War done in FUZION.


[Threadjacking my own Thread]
Dream Park...I forgot I had the game and glanced through it. This would make a nice generic toolkit game.

1. Toss out the Dream Park setting.
2. Use a d20 instead of a d6 to determine action resolution.
3. Modify the modifiers by +/-2.

And I think you are done.

It would be a light multi-genre system.

Thoughts?

I don't own the Dream Park book so I can't comment too much here.  But I hope the system there is more complete than what was adapted for the RT FUZION book.

Ultimately, the only person's opinion that matters is yours(and that of your gaming group). If you are happy with it then you are doing it right.



QuoteBut I was wondering if there was anything like a FUZION Fantasy Toolkit that would list races. Or how to build them? Or a compendium of monsters?

The fantasy support for FUZION is somewhat less as compared to other genres (like anime, cyberpunk, superheroes, or even sci-fi). Building races is actually not that hard... I can show you if you'd like. To simulate the racial abilities of elves and dwarves and the like, I would recommend using one of the superhero plugins.. If you want rules-lite, you have a choice between: Champions:TNM, the Total FUZION 4.4.3 superheroes plugin, Mysteria 51 or Jason Dour's heroic plugins.

However, I would also recommend  looking at "Shards of the Stone" for more inspiration in approaching a fantasy game. I'd also keep a close eye on the upcoming "Mythic Steel" by Studio 187.
But if you want a rules-lite D&D-ish fantasy game, you can't go wrong with "Record of Lodoss War" for harvesting ideas. It also has a decent bestiary worth looking at. If you want to see the rules with pictures go here: Use IE instead of Firefox.

Quote(I really have to get the Atomik Grimoire.)

It's a good book.. Well, at least I am fond of it...But if you are going to use Dream Park, I don't know if it will do you much good.

Lancer

enelson: Let me say that if you are interested in FUZION, and want even more advice,  you might want to click on my sig.. hint hint :D

Evilschemer

Quote from: LancerGood call Chris. Your additions were definitely for the better! Thanks! :)

Speaking of which, what was your contribution to Action!S? I recall seeing (on what's left of the GRG website)your name being mentioned on the credits..

Really not a lot. I signed up early on to read some of the earliest drafts and provide feedback. I maybe made a few comments, but when I saw that it was essentially just GRG's version of Fuzion, I withdrew.
 

Evilschemer

Shards of the Stone, which I think is available as PDF now, is definitely your best bet for Fantasy Fuzion in the Tolkein tradition.

Artesia is a fantasy game, and it's just achingly beautiful and wonderfully complex, but it's not generic Tolkein fantasy or sword or sorcery, it's very tied to a specific setting.
 

Lancer

I agree about Shards of the Stone. Good game and a great goldmine of information for a FUZION fantasy campaign. It is a bit on the rules-heavy side of things, though, which may or may not be to enelson's taste. But it is still a nice grab just for the neat Creature creation and magic systems. Additional perks include revised and expanded talent lists, skill lists, and the FUZION equivalent of "saving throws" (via the Athletics skill) :D

I am not aware of a FUZION Shards of the Stone pdf anymore. Is there? The pdf version I have is based on the FiveStat system.
There is thefuze but there have been complaints about many of those links on that site not working.

I was a bit tentative about mentioning Artesia- Although it is a nice setting and beautiful book, Mark Smylie made enough system changes that I'd be hesitant to  call it FUZION anymore. The system has its own flavor although it does retain some basic FUZION elements.
Still worth a look though if you want to see a *very* well-done setting and/or are a fan of comics translated into RPGs.

EDIT:The Lifepath in there is also very nice.

enelson

Quote from: Lancerenelson: Let me say that if you are interested in FUZION, and want even more advice,  you might want to click on my sig.. hint hint :D

Enough arm-twisting :D I joined.

Shards of Stone sounds awfully familiar. I will try to look for it as a PDF.