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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: enelson on April 28, 2008, 06:20:53 PM

Title: Fuzion...Instant Fuzion
Post by: enelson on April 28, 2008, 06:20:53 PM
Instant Fuzion -- I like it. It has 4 stats (Combat, Physical, Mental, Move). It has a condensed skill list (12 to 16 skills). Combat is fast. It powers Instant Lightspeed and it powered the previous version of Usagi Yojimbo.

Does anyone else use Instant Fuzion? Or does it lack the crunch that Fuzion players enjoy?

Didn't they make a Supers game for it?
Title: Fuzion...Instant Fuzion
Post by: Lancer on April 28, 2008, 06:32:40 PM
Instant FUZION is bad ass for lighter games.

The one caveat is that MOVE only represents 1 stat(MOVE) whereas each of Combat, Physical, and Mental are an amalgam of 3 stats each. This might make MOVE feel underpowered compared to the other 3 groups.

I'd consider making MOVE a derived stat and just having Combat, Physical, and Mental.

Champions: The New Millenium uses Instant FUZION to stat up its NPCs in shorthand format but it supports both Total and Instant FUZION.
Title: Fuzion...Instant Fuzion
Post by: Evilschemer on April 28, 2008, 07:09:02 PM
I originally wrote Lightspeed to be an Instant Fuzion companion to Wildblades by Obsidian Studios.

I ran it for my group. With that group, at that time, we quickly realized that it wasn't meeting our needs. It was, again for that group and at that time, just TOO rules lite.  So I wrote the total fuzion version of Lightspeed in response.

I like Instant Fuzion, and I hope to write and run more games for it some day (like Magical Wishing Sphere Omega, my un-copyright-infringing version of Dragonball Z).
Title: Fuzion...Instant Fuzion
Post by: enelson on April 29, 2008, 02:57:49 PM
Quote from: Lancer...This might make MOVE feel underpowered compared to the other 3 groups.

I'd consider making MOVE a derived stat and just having Combat, Physical, and Mental.

I was thinking about this the other night. You could change Move to Speed and have it represent both movement speed and reflex speed. So dodging out of the way of a speeding car would utilize Speed as it's characteristic. Picking a lock would be with Combat (dexterity, hand-eye coordination).

Chris -- Thank you for releasing Instant Lightspeed for free. Because of that download and read through, I bought Lightspeed.  Now I am waiting for Lightspeed:  Reloaded.

Has anyone considered just using a d20 instead of 3d6? Something about the d20 appeals to me. Maybe it's because we are currently playing 3e or the lack of addition necessary. Not sure why but I like my d20.
Title: Fuzion...Instant Fuzion
Post by: Lancer on April 29, 2008, 03:03:38 PM
Quote from: enelsonHas anyone considered just using a d20 instead of 3d6? Something about the d20 appeals to me. Maybe it's because we are currently playing 3e or the lack of addition necessary. Not sure why but I like my d20.

I use a 1d20 instead of  a 3d6 mechanic for my FUZION fantasy game. Either die type works just fine.
The Difficulty Value tables are also identical for both die types so you don't even have to tamper with that.

It really depends if you want a Bell curve(like the 3d6 gives you) or not.
Title: Fuzion...Instant Fuzion
Post by: enelson on April 29, 2008, 06:06:26 PM
Quote from: Lancer... my FUZION fantasy game...

Give more details.

What are you using for magic?

What point builds are the characters?

Did you consider using the power creation rules in Champions: New Millenium as the basis for creating magic spells?

Is equipment "bought" with creation points (forgot the exact term) or with money? For example, if I want to play a warrior, do I "buy" the armor and weapons by creating these objects or do I just pay lucre for these items?

How are you doing initiative. The Segment/Phase chart or a die roll+Dex to go first?

Scan and upload a sample PC. I am interested in seeing how he/she is written up.
Title: Fuzion...Instant Fuzion
Post by: grubman on April 29, 2008, 06:30:00 PM
OK...call me an idiot, I always assumed that Instant Lightspeed was created by Chris specifically for Lightspeed.  I didn't know there was an official generic "Instant Fuzion" document.

Can anyone tell me where I can find/download this?
Title: Fuzion...Instant Fuzion
Post by: Lancer on April 29, 2008, 06:48:51 PM
Quote from: enelsonGive more details
Sure

QuoteWhat are you using for magic?

I actually use the generic Atomik Magick plugin from Precis Intermedia Games (http://www.pigames.net/store/default.php?cPath=66). Even though it isn't made for FUZION specifically, it is adaptable and quite easy to convert. The product has guidelines on how to convert magic systems to just about any type of system possible.
There are older Atomik FUZION plugins, but the recent generic one is the most robust IMHO. It's in PDF format and can be grabbed for cheap. If you don't want to spend a whole bunch of time creating your own spells, I suggest Atomik Grimoire as well. I had to create some of my own spells, though, because certain AD&D spells weren't covered in Grimoire.
I am sure, though, that GURPS Magic or Fantasy Hero/Grimoire are valid choices as well.

QuoteWhat point builds are the characters?
Been starting them at 40 CP, 40 OP

QuoteDid you consider using the power creation rules in Champions: New Millenium as the basis for creating magic spells?

I did, but I wanted something crunchier. As I said earlier, I use Atomik Magic for magic spells. For superheroes-- There are free fan-made plugins for superhero powers... Good ones include "Jason Dour's Heroic Abilities (//www.thefuze.com/download/heroic_abilities.pdf)," and Mysteria 51's "Total FUZION Powers" plugin (http://www.geocities.com/mysteria51/m51_champions_the_new_millennium.htm). These are both simplified versions of the Hero 4th edition super power creation rules.
Another more complex superhero plugin is Studio 187's "Power Core (http://www.studio187.com/)." Just go to RPG Files to get it. It's also free.

I, though, wanted the full-functionalty of Hero, so I personally ported the entire power construction rules from Hero 4th edition into FUZION. I even use the equations for Adders/Limiters. If you don't want that sort of detail then you are probably fine with either Champions:TNM, Total Fuzion Powers, or Jason Dour's Heroic Abilities. BTW, you can use any of these power systems to create spells should you choose to.

Now that we are on the topic of power systems.. The FUZION fantasy game "Shards of the Stone (http://www.amazon.com/www-SHARDS-com-Stone-CORE-OBS-1000/dp/0967442915/ref=sr_1_1?ie=UTF8&s=books&qid=1209506283&sr=8-1)" used a power system there to create magic spells too. But, more importantly, it also has a pretty good generic Creature Creation system which takes into account all sorts of possible critter attacks from slashes and bolts, to psionic blasts.

If I am not mistaken, Chris Conkle used an adapted form of the Creature creation system in Shards of the Stone to design the aliens in his "Planets of the Interstellar Era" (http://www.lightspeed-rpg.com/pie.html) Lightspeed supplement. So you can use it for both fantasy or sci-fi, no problem.

QuoteIs equipment "bought" with creation points (forgot the exact term) or with money? For example, if I want to play a warrior, do I "buy" the armor and weapons by creating these objects or do I just pay lucre for these items?

You can do both. In FUZION, equipment costs can be converted to $$ by multiplying OP by 100 money units.  So something that costs 5 OP is the same as 500 gp (or cp, dinar, or whatever the standard money unit in your campaign is).

QuoteHow are you doing initiative. The Segment/Phase chart or a die roll+Dex to go first?

This was something I had debated for a while. It was found that for emulating D&D-style fantasy, where monsters often have multiple attacks in one round, it was better to use the Speed Chart. Using the Speed Chart would also be better to emulate the feel of superhero campaigns-- Where many characters have super speed and various attacks.

I would probably use the standard phase/round setup (with normal initiative) for certain non-AD&D fantasy campaigns, though. But I have not tried this.

QuoteScan and upload a sample PC. I am interested in seeing how he/she is written up.

I am not at home at the present, and don't have the vast bulk of my RPG notes/products on me available. But if you had a specific question about character creation,  I'd love to help... Or maybe, I can find the time to make a new one...In any case, they are created  in a similar fashion to any other FUZION character (CP for stats, OP for Talents, Perks, and Skills.. With Complications giving back OP).
In the meantime, for an idea of how a fantasy character might be created using FUZION check out Record of Lodoss War (http://unspacy.com/lodoss/source.htm)

The starting point for ANY FUZION fantasy campaign is here:

http://www.devermore.net/birthright/birthrightfuzion.html

He had lots of good ideas on packages, skills, spells (based on Atomik FUZION), sample creature stat blocks, AD&D-FUZION creature conversion, and even a mass combat system.

Incidentally, I use a FUZIONIZED version of the Mass Combat system in the Rules Cyclopedia (http://www.rpgnow.com/product_info.php?products_id=17171&it=1), but that's a different topic.

Ok, that's enough for now :p
Title: Fuzion...Instant Fuzion
Post by: Lancer on April 29, 2008, 07:05:26 PM
Quote from: grubmanOK...call me an idiot, I always assumed that Instant Lightspeed was created by Chris specifically for Lightspeed.  I didn't know there was an official generic "Instant Fuzion" document.

Can anyone tell me where I can find/download this?

There is this (http://www.mecha.com/~conkle/fuzion/instantfuzion1.html)

I am not aware of a core book on just the Instant FUZION rules.. I don't believe there ever was any.

But Instant FUZION is used in Usagi Yojimbo and DBZ as well.
Title: Fuzion...Instant Fuzion
Post by: enelson on April 29, 2008, 11:41:11 PM
Quote from: grubman...official generic "Instant Fuzion" document.

Can anyone tell me where I can find/download this?

I have never found an official Instant Fuzion document. There are a lot of one to four page documents but nothing as a complete game.

Lancer can probably correct me but I thought the initial idea of Instant Fuzion was for a superhero game, Wild Strike(?). It had a very limited print run.

Lancer, thanks for all the information. I will look further into Atomic Magik and Atomik Grimoire.
Title: Fuzion...Instant Fuzion
Post by: Lancer on April 29, 2008, 11:56:14 PM
No problem, enelson! I am glad I could help. Feel free to PM me anytime if you got any other questions!
Title: Fuzion...Instant Fuzion
Post by: enelson on May 05, 2008, 11:59:32 PM
Fuzion (Free) vs Fuzion (Buy from RT)

I can download a free version of Fuzion from the web or buy a PDF from RT.

What does the PDF version offer the free one does not?

Since I have Champions: New Millenium, does that have most of the rules in the Buy from RT version?
Title: Fuzion...Instant Fuzion
Post by: Evilschemer on May 06, 2008, 01:02:38 AM
Not a whole lot, really.

The book version cleans up a few rules. Plus it provides entire new rules on equipment/vehicles, superpowers, and magic you can't find anywhere else (they're essentially adaptations of Dream Park).

But you can find alternatives for free on the Web.
Title: Fuzion...Instant Fuzion
Post by: Lancer on May 06, 2008, 01:20:44 AM
Quote from: enelsonFuzion (Free) vs Fuzion (Buy from RT)

I can download a free version of Fuzion from the web or buy a PDF from RT.

What does the PDF version offer the free one does not?

Since I have Champions: New Millenium, does that have most of the rules in the Buy from RT version?

I would suggest getting the free Total FUZION 4.4.3 and the Generic FUZION 5.02 downloads. Both can be found at TranzFUZION.com (http://www.mecha.com/~conkle/fuzion/) courtesy of DA MAN, Chris Conkle. Both have most of the relevant information you would ever need. I would read 5.02 first, if for no other reason than that it is easier to read than 4.4.3. Read 4.4.3 second.

The RT version has a not-so-great magic system latched on from another game ("Dream Park") instead of utilizing a proper one for FUZION. It also has rules for psionics and superpowers (again, "Dream Park" derived), but the equivalent rules for superpowers in TOTAL FUZION 4.4.3 are much better, let alone Champions:TNM and all the great free online plugins. If you ever needed psionics rules, I recommend Atomik Psionics, or you can look at the simpler psionic plugin on TranzFuzion.
TOTAL FUZION 4.4.3 also has decent rules for martial arts and mecha combat(Mekton Z mini-plugin),  if either is your thing.
 
So is there any reason to shell out $8 for the RT version? There are a couple things..
The RT version corrects a couple of blatant rules goofups on character improvement and Presence Attacks..

I might as well tell you what those corrections are so that you save $8. Here are the 2 main ones..

Basically:
a) Presence Attacks
1)Presence Attacks require an opposed roll of the attacker's Presence +Oratory (or Performance or other appropriate skill) + dice vs. Willpower + Concentration + dice for the target.

2)If the attacker succeeds THEN he can roll 1d6 for every point of PRE he has (apply some modifiers) and compare the result to the victim's Resistance derived stat.
Essentially, 5.02 and 4.4.3 forget to explain 1)
 

b) How to buy up Characteristics.
The rules for Character advancement in 5.02 and 4.43 were broken as stated...The correct way to buy up characteristics are:
To buy up Characteristics: Characteristics costs 5 points multiplied by the next level in that characteristic.
So, if your STR is 5 it costs 30 points (5*6) to increase it to 6. To increase from 6 to 7, you would pay 35 points (5*7).


The biggest thing you may be missing , however, are the equipment lists from the RT pdf for fantasy, modern, and sci-fi weapons.

Aside from those things, the RT pdf is almost exactly like 5.02.
Title: Fuzion...Instant Fuzion
Post by: enelson on May 06, 2008, 08:20:44 AM
Quote from: LancerThe RT version has a not-so-great magic system latched on from another game ("Dream Park") instead of utilizing a proper one for FUZION.

What makes it not-so-great?  And what would a proper one for FUZION be like?

Is it a list of spells and their associated costs? Or some variant?
Title: Fuzion...Instant Fuzion
Post by: Lancer on May 06, 2008, 10:21:21 AM
Quote from: enelsonWhat makes it not-so-great?

Too many things to enumerate. It is little more that a short list of only 100 or so spells (divided into clerical and magical) with little to no explanation as to how the system would work.
There are no rules for magic resistance, nor mana points, no explanation on what attribute one would use to cast these spells, spell durations aren't specified...etc.
It's not-so-great simply because it's nowhere close to even being finished. :(

QuoteAnd what would a proper one for FUZION be like?

That depends on what you are looking for in a magic system. Different people want different things.
Do you want just a laundry list of spells with difficulty values?
Or do you want a meatier system with expanded options (i.e ability to design your own magic systems from sorcery and clerecy to voodoo, rules for defending different types of spells? Rules for using and creating magic items and researching spells..etc?)

I  personally don't recommend the system in the RT version, but maybe you can put that one to better use than I can.
IMHO, any of Atomik Magic, GURPS Magic, Fantasy Hero Grimoire would probably suffice for most people, but YMMV. At least in the case of Atomik Magic, the system affords great flexibility and complexity, but the mechanics in play are very quick and simple (just like anything else in FUZION).

I am not going to lie  but a FUZION fantasy game can take a good deal of work to get done right.. But it is worth it. A D&D-style fantasy game is more work than most other genres because of the added complexities of magic and monsters. You'll have the final satisfaction, though, that the game is running the way you want it to run because you were the one that put it all together. It's kinda like building your own computer :p
And I am here if you need any help or want to toss ideas back and forth.
Title: Fuzion...Instant Fuzion
Post by: Evilschemer on May 06, 2008, 12:18:32 PM
Quote from: Lancera) Presence Attacks
b) How to buy up Characteristics.

Heh, both were my additions to that rule-set.
Title: Fuzion...Instant Fuzion
Post by: enelson on May 06, 2008, 02:55:39 PM
You mentioned a couple of cool FUZION based fantasy games: Birthright done in FUZION and Record of Lodoss War done in FUZION.

But I was wondering if there was anything like a FUZION Fantasy Toolkit that would list races. Or how to build them? Or a compendium of monsters?

(I really have to get the Atomik Grimoire.)

[Threadjacking my own Thread]
Dream Park...I forgot I had the game and glanced through it. This would make a nice generic toolkit game.

1. Toss out the Dream Park setting.
2. Use a d20 instead of a d6 to determine action resolution.
3. Modify the modifiers by +/-2.

And I think you are done.

It would be a light multi-genre system.

Thoughts?
Title: Fuzion...Instant Fuzion
Post by: Lancer on May 06, 2008, 03:44:35 PM
Quote from: EvilschemerHeh, both were my additions to that rule-set.

Good call Chris. Your additions were definitely for the better! Thanks! :)

Speaking of which, what was your contribution to Action!S? I recall seeing (on what's left of the GRG website)your name being mentioned on the credits..
Title: Fuzion...Instant Fuzion
Post by: Lancer on May 06, 2008, 03:51:31 PM
Quote from: enelsonYou mentioned a couple of cool FUZION based fantasy games: Birthright done in FUZION and Record of Lodoss War done in FUZION.


[Threadjacking my own Thread]
Dream Park...I forgot I had the game and glanced through it. This would make a nice generic toolkit game.

1. Toss out the Dream Park setting.
2. Use a d20 instead of a d6 to determine action resolution.
3. Modify the modifiers by +/-2.

And I think you are done.

It would be a light multi-genre system.

Thoughts?

I don't own the Dream Park book so I can't comment too much here.  But I hope the system there is more complete than what was adapted for the RT FUZION book.

Ultimately, the only person's opinion that matters is yours(and that of your gaming group). If you are happy with it then you are doing it right.



QuoteBut I was wondering if there was anything like a FUZION Fantasy Toolkit that would list races. Or how to build them? Or a compendium of monsters?

The fantasy support for FUZION is somewhat less as compared to other genres (like anime, cyberpunk, superheroes, or even sci-fi). Building races is actually not that hard... I can show you if you'd like. To simulate the racial abilities of elves and dwarves and the like, I would recommend using one of the superhero plugins.. If you want rules-lite, you have a choice between: Champions:TNM, the Total FUZION 4.4.3 superheroes plugin, Mysteria 51 or Jason Dour's heroic plugins.

However, I would also recommend  looking at "Shards of the Stone" for more inspiration in approaching a fantasy game. I'd also keep a close eye on the upcoming "Mythic Steel" by Studio 187.
But if you want a rules-lite D&D-ish fantasy game, you can't go wrong with "Record of Lodoss War" for harvesting ideas. It also has a decent bestiary worth looking at. If you want to see the rules with pictures go here (http://members.fortunecity.com/samhain13/lodoss/lodoss.htm): Use IE instead of Firefox.

Quote(I really have to get the Atomik Grimoire.)

It's a good book.. Well, at least I am fond of it...But if you are going to use Dream Park, I don't know if it will do you much good.
Title: Fuzion...Instant Fuzion
Post by: Lancer on May 06, 2008, 04:09:28 PM
enelson: Let me say that if you are interested in FUZION, and want even more advice,  you might want to click on my sig.. hint hint :D
Title: Fuzion...Instant Fuzion
Post by: Evilschemer on May 06, 2008, 07:24:58 PM
Quote from: LancerGood call Chris. Your additions were definitely for the better! Thanks! :)

Speaking of which, what was your contribution to Action!S? I recall seeing (on what's left of the GRG website)your name being mentioned on the credits..

Really not a lot. I signed up early on to read some of the earliest drafts and provide feedback. I maybe made a few comments, but when I saw that it was essentially just GRG's version of Fuzion, I withdrew.
Title: Fuzion...Instant Fuzion
Post by: Evilschemer on May 06, 2008, 07:26:37 PM
Shards of the Stone, which I think is available as PDF now, is definitely your best bet for Fantasy Fuzion in the Tolkein tradition.

Artesia is a fantasy game, and it's just achingly beautiful and wonderfully complex, but it's not generic Tolkein fantasy or sword or sorcery, it's very tied to a specific setting.
Title: Fuzion...Instant Fuzion
Post by: Lancer on May 06, 2008, 10:17:50 PM
I agree about Shards of the Stone. Good game and a great goldmine of information for a FUZION fantasy campaign. It is a bit on the rules-heavy side of things, though, which may or may not be to enelson's taste. But it is still a nice grab just for the neat Creature creation and magic systems. Additional perks include revised and expanded talent lists, skill lists, and the FUZION equivalent of "saving throws" (via the Athletics skill) :D

I am not aware of a FUZION Shards of the Stone pdf anymore. Is there? The pdf version I have is based on the FiveStat system.
There is thefuze (http://www.thefuze.com/) but there have been complaints about many of those links on that site not working.

I was a bit tentative about mentioning Artesia- Although it is a nice setting and beautiful book, Mark Smylie made enough system changes that I'd be hesitant to  call it FUZION anymore. The system has its own flavor although it does retain some basic FUZION elements.
Still worth a look though if you want to see a *very* well-done setting and/or are a fan of comics translated into RPGs.

EDIT:The Lifepath in there is also very nice.
Title: Fuzion...Instant Fuzion
Post by: enelson on May 06, 2008, 10:24:55 PM
Quote from: Lancerenelson: Let me say that if you are interested in FUZION, and want even more advice,  you might want to click on my sig.. hint hint :D

Enough arm-twisting :D I joined.

Shards of Stone sounds awfully familiar. I will try to look for it as a PDF.