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Fuzion...Instant Fuzion

Started by enelson, April 28, 2008, 06:20:53 PM

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enelson

Instant Fuzion -- I like it. It has 4 stats (Combat, Physical, Mental, Move). It has a condensed skill list (12 to 16 skills). Combat is fast. It powers Instant Lightspeed and it powered the previous version of Usagi Yojimbo.

Does anyone else use Instant Fuzion? Or does it lack the crunch that Fuzion players enjoy?

Didn't they make a Supers game for it?
 

Lancer

Instant FUZION is bad ass for lighter games.

The one caveat is that MOVE only represents 1 stat(MOVE) whereas each of Combat, Physical, and Mental are an amalgam of 3 stats each. This might make MOVE feel underpowered compared to the other 3 groups.

I'd consider making MOVE a derived stat and just having Combat, Physical, and Mental.

Champions: The New Millenium uses Instant FUZION to stat up its NPCs in shorthand format but it supports both Total and Instant FUZION.

Evilschemer

I originally wrote Lightspeed to be an Instant Fuzion companion to Wildblades by Obsidian Studios.

I ran it for my group. With that group, at that time, we quickly realized that it wasn't meeting our needs. It was, again for that group and at that time, just TOO rules lite.  So I wrote the total fuzion version of Lightspeed in response.

I like Instant Fuzion, and I hope to write and run more games for it some day (like Magical Wishing Sphere Omega, my un-copyright-infringing version of Dragonball Z).
 

enelson

Quote from: Lancer...This might make MOVE feel underpowered compared to the other 3 groups.

I'd consider making MOVE a derived stat and just having Combat, Physical, and Mental.

I was thinking about this the other night. You could change Move to Speed and have it represent both movement speed and reflex speed. So dodging out of the way of a speeding car would utilize Speed as it's characteristic. Picking a lock would be with Combat (dexterity, hand-eye coordination).

Chris -- Thank you for releasing Instant Lightspeed for free. Because of that download and read through, I bought Lightspeed.  Now I am waiting for Lightspeed:  Reloaded.

Has anyone considered just using a d20 instead of 3d6? Something about the d20 appeals to me. Maybe it's because we are currently playing 3e or the lack of addition necessary. Not sure why but I like my d20.
 

Lancer

Quote from: enelsonHas anyone considered just using a d20 instead of 3d6? Something about the d20 appeals to me. Maybe it's because we are currently playing 3e or the lack of addition necessary. Not sure why but I like my d20.

I use a 1d20 instead of  a 3d6 mechanic for my FUZION fantasy game. Either die type works just fine.
The Difficulty Value tables are also identical for both die types so you don't even have to tamper with that.

It really depends if you want a Bell curve(like the 3d6 gives you) or not.

enelson

Quote from: Lancer... my FUZION fantasy game...

Give more details.

What are you using for magic?

What point builds are the characters?

Did you consider using the power creation rules in Champions: New Millenium as the basis for creating magic spells?

Is equipment "bought" with creation points (forgot the exact term) or with money? For example, if I want to play a warrior, do I "buy" the armor and weapons by creating these objects or do I just pay lucre for these items?

How are you doing initiative. The Segment/Phase chart or a die roll+Dex to go first?

Scan and upload a sample PC. I am interested in seeing how he/she is written up.
 

grubman

OK...call me an idiot, I always assumed that Instant Lightspeed was created by Chris specifically for Lightspeed.  I didn't know there was an official generic "Instant Fuzion" document.

Can anyone tell me where I can find/download this?

Lancer

Quote from: enelsonGive more details
Sure

QuoteWhat are you using for magic?

I actually use the generic Atomik Magick plugin from Precis Intermedia Games. Even though it isn't made for FUZION specifically, it is adaptable and quite easy to convert. The product has guidelines on how to convert magic systems to just about any type of system possible.
There are older Atomik FUZION plugins, but the recent generic one is the most robust IMHO. It's in PDF format and can be grabbed for cheap. If you don't want to spend a whole bunch of time creating your own spells, I suggest Atomik Grimoire as well. I had to create some of my own spells, though, because certain AD&D spells weren't covered in Grimoire.
I am sure, though, that GURPS Magic or Fantasy Hero/Grimoire are valid choices as well.

QuoteWhat point builds are the characters?
Been starting them at 40 CP, 40 OP

QuoteDid you consider using the power creation rules in Champions: New Millenium as the basis for creating magic spells?

I did, but I wanted something crunchier. As I said earlier, I use Atomik Magic for magic spells. For superheroes-- There are free fan-made plugins for superhero powers... Good ones include "Jason Dour's Heroic Abilities," and Mysteria 51's "Total FUZION Powers" plugin. These are both simplified versions of the Hero 4th edition super power creation rules.
Another more complex superhero plugin is Studio 187's "Power Core." Just go to RPG Files to get it. It's also free.

I, though, wanted the full-functionalty of Hero, so I personally ported the entire power construction rules from Hero 4th edition into FUZION. I even use the equations for Adders/Limiters. If you don't want that sort of detail then you are probably fine with either Champions:TNM, Total Fuzion Powers, or Jason Dour's Heroic Abilities. BTW, you can use any of these power systems to create spells should you choose to.

Now that we are on the topic of power systems.. The FUZION fantasy game "Shards of the Stone" used a power system there to create magic spells too. But, more importantly, it also has a pretty good generic Creature Creation system which takes into account all sorts of possible critter attacks from slashes and bolts, to psionic blasts.

If I am not mistaken, Chris Conkle used an adapted form of the Creature creation system in Shards of the Stone to design the aliens in his "Planets of the Interstellar Era" Lightspeed supplement. So you can use it for both fantasy or sci-fi, no problem.

QuoteIs equipment "bought" with creation points (forgot the exact term) or with money? For example, if I want to play a warrior, do I "buy" the armor and weapons by creating these objects or do I just pay lucre for these items?

You can do both. In FUZION, equipment costs can be converted to $$ by multiplying OP by 100 money units.  So something that costs 5 OP is the same as 500 gp (or cp, dinar, or whatever the standard money unit in your campaign is).

QuoteHow are you doing initiative. The Segment/Phase chart or a die roll+Dex to go first?

This was something I had debated for a while. It was found that for emulating D&D-style fantasy, where monsters often have multiple attacks in one round, it was better to use the Speed Chart. Using the Speed Chart would also be better to emulate the feel of superhero campaigns-- Where many characters have super speed and various attacks.

I would probably use the standard phase/round setup (with normal initiative) for certain non-AD&D fantasy campaigns, though. But I have not tried this.

QuoteScan and upload a sample PC. I am interested in seeing how he/she is written up.

I am not at home at the present, and don't have the vast bulk of my RPG notes/products on me available. But if you had a specific question about character creation,  I'd love to help... Or maybe, I can find the time to make a new one...In any case, they are created  in a similar fashion to any other FUZION character (CP for stats, OP for Talents, Perks, and Skills.. With Complications giving back OP).
In the meantime, for an idea of how a fantasy character might be created using FUZION check out Record of Lodoss War

The starting point for ANY FUZION fantasy campaign is here:

http://www.devermore.net/birthright/birthrightfuzion.html

He had lots of good ideas on packages, skills, spells (based on Atomik FUZION), sample creature stat blocks, AD&D-FUZION creature conversion, and even a mass combat system.

Incidentally, I use a FUZIONIZED version of the Mass Combat system in the Rules Cyclopedia, but that's a different topic.

Ok, that's enough for now :p

Lancer

Quote from: grubmanOK...call me an idiot, I always assumed that Instant Lightspeed was created by Chris specifically for Lightspeed.  I didn't know there was an official generic "Instant Fuzion" document.

Can anyone tell me where I can find/download this?

There is this

I am not aware of a core book on just the Instant FUZION rules.. I don't believe there ever was any.

But Instant FUZION is used in Usagi Yojimbo and DBZ as well.

enelson

Quote from: grubman...official generic "Instant Fuzion" document.

Can anyone tell me where I can find/download this?

I have never found an official Instant Fuzion document. There are a lot of one to four page documents but nothing as a complete game.

Lancer can probably correct me but I thought the initial idea of Instant Fuzion was for a superhero game, Wild Strike(?). It had a very limited print run.

Lancer, thanks for all the information. I will look further into Atomic Magik and Atomik Grimoire.
 

Lancer

No problem, enelson! I am glad I could help. Feel free to PM me anytime if you got any other questions!

enelson

Fuzion (Free) vs Fuzion (Buy from RT)

I can download a free version of Fuzion from the web or buy a PDF from RT.

What does the PDF version offer the free one does not?

Since I have Champions: New Millenium, does that have most of the rules in the Buy from RT version?
 

Evilschemer

Not a whole lot, really.

The book version cleans up a few rules. Plus it provides entire new rules on equipment/vehicles, superpowers, and magic you can't find anywhere else (they're essentially adaptations of Dream Park).

But you can find alternatives for free on the Web.
 

Lancer

Quote from: enelsonFuzion (Free) vs Fuzion (Buy from RT)

I can download a free version of Fuzion from the web or buy a PDF from RT.

What does the PDF version offer the free one does not?

Since I have Champions: New Millenium, does that have most of the rules in the Buy from RT version?

I would suggest getting the free Total FUZION 4.4.3 and the Generic FUZION 5.02 downloads. Both can be found at TranzFUZION.com courtesy of DA MAN, Chris Conkle. Both have most of the relevant information you would ever need. I would read 5.02 first, if for no other reason than that it is easier to read than 4.4.3. Read 4.4.3 second.

The RT version has a not-so-great magic system latched on from another game ("Dream Park") instead of utilizing a proper one for FUZION. It also has rules for psionics and superpowers (again, "Dream Park" derived), but the equivalent rules for superpowers in TOTAL FUZION 4.4.3 are much better, let alone Champions:TNM and all the great free online plugins. If you ever needed psionics rules, I recommend Atomik Psionics, or you can look at the simpler psionic plugin on TranzFuzion.
TOTAL FUZION 4.4.3 also has decent rules for martial arts and mecha combat(Mekton Z mini-plugin),  if either is your thing.
 
So is there any reason to shell out $8 for the RT version? There are a couple things..
The RT version corrects a couple of blatant rules goofups on character improvement and Presence Attacks..

I might as well tell you what those corrections are so that you save $8. Here are the 2 main ones..

Basically:
a) Presence Attacks
1)Presence Attacks require an opposed roll of the attacker's Presence +Oratory (or Performance or other appropriate skill) + dice vs. Willpower + Concentration + dice for the target.

2)If the attacker succeeds THEN he can roll 1d6 for every point of PRE he has (apply some modifiers) and compare the result to the victim's Resistance derived stat.
Essentially, 5.02 and 4.4.3 forget to explain 1)
 

b) How to buy up Characteristics.
The rules for Character advancement in 5.02 and 4.43 were broken as stated...The correct way to buy up characteristics are:
To buy up Characteristics: Characteristics costs 5 points multiplied by the next level in that characteristic.
So, if your STR is 5 it costs 30 points (5*6) to increase it to 6. To increase from 6 to 7, you would pay 35 points (5*7).


The biggest thing you may be missing , however, are the equipment lists from the RT pdf for fantasy, modern, and sci-fi weapons.

Aside from those things, the RT pdf is almost exactly like 5.02.

enelson

Quote from: LancerThe RT version has a not-so-great magic system latched on from another game ("Dream Park") instead of utilizing a proper one for FUZION.

What makes it not-so-great?  And what would a proper one for FUZION be like?

Is it a list of spells and their associated costs? Or some variant?